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Fire Emblem: Return ( RP Sign Ups)

Posted

Long ago, two dragons entered into conflict. Grima, the fell dragon, who desired destruction and ruin of humankind, and Naga, the divine dragon who helped the humans against the evil forces of the fell one. Grima was sealed by the Exalt, using Falchion, the legendary weapon, alongside the Fire emblem. With victory for humans and the divine dragon, the world flourished once again; however 1000 years later, Grima was resurrected, bringing chaos to the once peaceful lands.

 

Once again, humans took weapons against it, and with the help of allies from different timelines, the world was saved once again, this time, finishing Grima for good, the lands of Yiilse were once again at peace. But nothing protected these from the hate and darkness inside humans, that´s how the once known Halidom of Yillse fell down, both Falchion and Fire emblem lost in history, and the Voice, suddenly became silent... until now.

 

 

Ok guys this RP takes place 500 years after Fire Emblem Awakening, there are new nations, new enviroments, and of course new villains to kick off their butts. But first of all, details in the spoiler tabs:

 

Kingdoms:

 

 

Kingdom of Dormus.

Once known as the Halidom of Yillse, it´s now a motor of science and development. The use of steam has granted new power and life to the denizens, however, corruption and ambition runs from the rulers of this land; and now an armed invasion is being in process, with the rest of the world being the target.

 

Varius plains

A green grass plains existing in the southwest part of Yillse continent. It´s said it was long ago a dark kingdom, surrounded by deserts and death. But now many life lungers here, their goverment now resides in the hands of a council, elected by people. It´s known for their studies in dark arts.

 

Regna Ferox:

Still existing since the times of yore; now regna Ferox is ruled by a sole Khan. Almost nothing has changed in the 500 years following the events of FEA. 

 

Theocracy of Nazzir

Located in the north of Valm continent, it´s known by their teachings from the Voice, a Primach is the one ruling the theocracy, and they are also known by their studies about the divine dragons and the light magic.

 

Chon´sin

The old kingdom of Dynast. Their arts in swordplay are known around the world, it has become known to provide warriors for the protection of Nazzir. It hasn´t change in the 500 years since FEA events.

 

Principality of Rossane

A little country in the east coast of Valm Continent, it´s know by their cultural and sofisticated style of living, as well fro their miracle medicine developved in the 500 years past. It´s also known by their Wyverm Guard.

 

 

 

 

And said this: 

You will start as a group of mercenaries in service of the kingdom of Dormus. You can also be from any of the other countries, and try to develop a good bio about it. 

 

Edit: As from chapter 1 and til the end, new characters should be from the other nations, joining the group as the story moves forward.

 

As for the rules:

 

*Max two characters per user.

*No godmodding, almost all of you basicalli will start at level 1. YEs, you can level up in this RP. 

*Mantain it PG13.

*You can choose your class from the basic line:

Classes available:

 

 

 

*Pegasus Knight - mounted unit. lances, good movement

*Cavalier - mounted unit. lances or swords, good movement

*Myrmidon - swords

*Cleric or troubadour - staffs

*Mage - Elemental magic

*Wyvern Knight - Axes

*Dark mage - Dark magic

*Thief - Go and steal items

*Knight - heavy tank, lances

*Mercenary- Balanced swordmans, with good defense

*Taguel - Capable of transform in bunny-like beast. Good speed and skill.

 

And two new classes:

 

*Tech knight (can use Crossbows and axes)

*Bard (Same as dancer, but can cause damage with instrument sounds,)

 

 

About the Lord and the tactician class:

 

Ok after thinking about it, I´ll allow 1 lord and 1 tactician, that said and for avoiding conflict and fights.. first who post first who get it:

Lord: Main protagonist, swords are his terrain.

Tactician: versatile in swordplay and magic

 

 

 

*Skills will be in the RP and it will depend from your classes.

 

Deep info about classes:

Note: If at the side of the name says full, you cannot choose it. Sorry. 

 

 

Pegasus Knight: 

These characters have the ability to fly over normally impassable terrain for long distances, a natural ability to fear should you be facing air units. Pegasus Knights tend to have very low Defense and HP, making them a little more fragile than other characters. Their high Speed is their saving grace, easily avoiding attacks.

 

Cavalier (Full):

is a horse-mounted unit capable of using either Swords or Lances as their weapons. They are the only non-promoted unit to wield two different weapons. While they do not possess high strength, health or defense, these characters can move very long distances across the battlefield, riding quickly from one area to another.

 

Myrmidon (Full):

Myrmidons usually use swords which are much like a katana, as well as the more common, conventional swords other classes can use. Compared to other sword users, the Myrmidon has a considerably lesser amount of defense, but are able to deal attacks of higher accuracy. Myrmidons are also known for their higher percentage of dealing critical attacks.

 

Cleric (Full) and Troubadour:

Cleric is a critical class to have on the battlefield. In the Fire Emblem series, a character whose HP is depleted to zero, is (in most cases) killed and unusable for the rest of the game. Having a unit such as a Cleric defeats the fear of permanent death with the ability to heal wounded allies. Low defense but hight resistance and magic. The troubadour class works the same, mounted in horses they can move great distances, but lacks more defense.

 

Mage (Full) and Dark Mage:

Mages (マージ) are units who use magic to attack. They primarily use anima magic, although in some cases they specialize in certain types of anima magic, such as fire, wind, or thunder.

Mages' stats have few consistencies, but they will almost always have a very high resistance in place of defense. This and their magical attack make it prudent to use them to block enemy magic users, and avoid direct combat with physical units. Dark Mages usually have less magic than Mages, though they generally have higher defense and exclusive access to Dark Magic, if available.

 

Wyvern Rider:

Is a Class of soldiers mounted on Wyverns, and hence are analogous to Pegasus Knights. Wyvern Riders typically have more HP, Strength, and Defense than Pegasus Knights, while the latter has more Skill, Speed, and Resistance. Flying classes like the Wyvern Rider are weak against Bows and Wind Anima Magic

 

Thief:

As expected, these sword or knife using units specialize in speed and stealth over power and defense. Naturally, this means they are not the kind of class used for heavy offense. 

 

Knight:

Are heavily armored foot units that usually use lances. They are generally very slow, but have very good defense and attack.

 

Mercenary (Full):

is a class of soldiers that use swords only. They tend toward balanced statistics, although they generally have low resistance. Their defense is usually higher than a Myrmidon, but they may not be as fast. 

 

Taguel (Full): 

Taguels transform from their humanoid form to a beast form using Beaststones. Taguels are very agile and fast units with good Strength to hit hard and fast.

 

Tech Knight:

They are versatile units capable of using crossbows to attack from distance and axes to attack close. They lack resistance and speed but they are good in force power.

 

Bard (Full): 

Is an unit that can use melodies to alllow units to move twice in a turn, or using their songs to damage the enemy units. They are not good physically, but have the best luck possible. 

 

Lord (Full):

Main Protagonist; User of swords, it´s balanced in defense resistance and speed, but lacks in magic and resistance. 

 

Tactician (Full)

The class is well versed in the use of Tomes and Swords. it has balanced stats, and he can excel in one of these, but he will suck in another stat. It depends of the user.

 

 

 

*About promotion class:

Comming when it will be nessesary in the RP.

 

Said this the RP sheet:

 

Name:

Age:

Appearance:

Bio:

Class:

Stats:

 

In stats you have 10 poinst to give to any of these ones:

 

Str - How hard you hit

Mag - How much you will crush with spells.

Skl - How accurate you are

Spd- How fast you are (x 2 hits! everywhere!)

Lck- Lord of the luck and critics

Def- Physical defense

Res- Magic defense

 

Characters - units - user at the moment (RP sheets):

 

 

 

Lord:

Great knight:

Tactician:

Pegasus knight:

Cavalier:

Myrmidon:

Cleric:

Mage: 

Wyvern knight:

Dark Mage:

Thief:

Knight: 

Mercenary:

Taguel:

Tech knight:

Bard:

 

 

 

Characters in the Vault. 

 

 

 

Characters Stadistics

https://docs.google.com/spreadsheets/d/1RD4hwiKCA3Tpj2Grqjuc8Hkj6U9AB6Ki95RgigRicOI/edit?usp=sharing

 

List of episodes:

Prologue: Dormus Test - http://kh13.com/forum/topic/89019-fire-emblem-return-rp-thread/?p=1696742

Chapter 1 - The Gemstone Temple - http://kh13.com/forum/topic/89019-fire-emblem-return-rp-thread/?p=1699743

Chapter 2 - Under Siege - http://kh13.com/forum/topic/89019-fire-emblem-return-rp-thread/?p=1708924

 

Good luck and hope you can join. 

Edited by Daniel Black

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  • Scrapmaster
    Scrapmaster

    So you mean EI's drill is the one to pierce...oh god.    

  • Scrapmaster
    Scrapmaster

    *respawns* *equips knife* *equipss commando perk pro from MW2*   *lunges and knifes you from 10 meters away*       Daniel is gonna have a lot to see after this   you mean this revoler?  

  • Scrapmaster
    Scrapmaster

    OH MA GAWD ALEXANDER GOT A CRIT!     

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  • Author

It killed me to not begin her bio with "she was first brought up as a proper princess but everything changed when the Fire Nation attacked."

Only the fire emblem could stop them, but when the world needed it most, it vanished. xD

Name: Lenord

Age: 16

Appearance: He looks like a young tanned-skinned teenager wearing an outfit resembling a combiation of Arkana's outfit from Yugioh, and Henry's outfit from Fire Emblem: Awakening, but with a cape on his back.

Bio: Lenord is a young Dark Mage, who wishes to do good, but sometimes messes up his Dark Magic, although he is good at it. He came from Varius plains, and left after feeling that the place wasn't a good start. He is on a quest to do good things. He wields a Book that can cast Dark Magic named Curse Of Shadows.

Class: Dark Mage

Stats:

 

 

Str - 6

Mag -10

Skl - 8

Spd- 9

Lck- 7

Def- 9

Res- 8

Oops, I didn´t see this, please, could you adjust your stat points? you only have 10 to distribute in them all. not 10 for each xD. Sorry u.u 

Alright, time to start on my first sheet. Since Nort took Pegasus Knight, I guess I'll go Wyvern Rider.

 

Name: Catrain Rose

Age: 24

Appearance: http://vignette4.wikia.nocookie.net/valkyria/images/c/c7/Alicia_vc3.png/revision/latest?cb=20110821005033 (Image extension didn't work... blegh)

Bio: Catrain was born in the Principality of Rossane, and was raised by a family of peasants living in a small village near the kingdom's border. She wasn't a particularly interesting person, and spent most of her childhood oblivious to the dangers of the outside world. When she became a teenager, she began work as a messenger between her own village, and another one that was nearby. One day, while on her usual route, a rugged thief arrived and began to threaten her. She tried to run, but couldn't escape from the man. When she thought that her life was about to end, a young wyvern arrived and chased the thief off. The wyvern followed Catrain on her journey, and seemed fond of the young girl. Catrain decided to name the wyvern Penna, and the two would often remain close together after that moment. As Catrain grew older, crimes and murders began to occur more often near her home. Due to this, she decided to spend her time chasing attackers away from the innocent. After a few years, her family urged her to dedicate her new talent for combat to saving the victims of crimes within other kingdoms as well. Catrain set off with Penna, riding atop her friend when she needed to battle. At the age of 24, she joined a group of mercenaries, hoping that this job would allow her to defend the innocent.

Class: Wyvern Rider

Stats:

   Str -  2

   Mag -  0

   Skl -  2

   Spd-  2

   Lck-  1

   Def- 2

   Res-  1

 

I'll get to work on my second character soon. I'm thinking about going with a Thief.

  • Author

Alright, time to start on my first sheet. Since Nort took Pegasus Knight, I guess I'll go Wyvern Rider.

 

Name: Catrain Rose

Age: 24

Appearance: http://vignette4.wikia.nocookie.net/valkyria/images/c/c7/Alicia_vc3.png/revision/latest?cb=20110821005033 (Image extension didn't work... blegh)

Bio: Catrain was born in the Principality of Rossane, and was raised by a family of peasants living in a small village near the kingdom's border. She wasn't a particularly interesting person, and spent most of her childhood oblivious to the dangers of the outside world. When she became a teenager, she began work as a messenger between her own village, and another one that was nearby. One day, while on her usual route, a rugged thief arrived and began to threaten her. She tried to run, but couldn't escape from the man. When she thought that her life was about to end, a young wyvern arrived and chased the thief off. The wyvern followed Catrain on her journey, and seemed fond of the young girl. Catrain decided to name the wyvern Penna, and the two would often remain close together after that moment. As Catrain grew older, crimes and murders began to occur more often near her home. Due to this, she decided to spend her time chasing attackers away from the innocent. After a few years, her family urged her to dedicate her new talent for combat to saving the victims of crimes within other kingdoms as well. Catrain set off with Penna, riding atop her friend when she needed to battle. At the age of 24, she joined a group of mercenaries, hoping that this job would allow her to defend the innocent.

Class: Wyvern Rider

Stats:

   Str -  2

   Mag -  0

   Skl -  2

   Spd-  2

   Lck-  1

   Def- 2

   Res-  1

 

I'll get to work on my second character soon. I'm thinking about going with a Thief.

Ok ok... Accepted!

I just fixed my application.

I'd totally join the fun but only if I could be a Taguel, can I be a Taguel? 

Can't wait to play Fire emblem fates! So ready to play that game xD

Name: Margaret Jenkins (goes by Maggie, and Never uses her last name)

Age: 16

Appearance: http://kingdomkeynom.deviantart.com/art/Maggie-548723649

Bio: Maggie was born to a rich swordsman and his fragile wife in Chon'sin. Her mother died not long after Maggie's birth, but her father was caring and supportive. He gave her an education and started training her in swordsmanship. By the time Maggie was eight, though, her father started growing more distant. He had always wanted a male heir, and Maggie felt she was a disappointment. When Mr. Jenkins made plans to remarry, and his new wife showed obvious disapproval of Maggie, she packed some clothes, money, and her sword, and headed out. She did a few odd jobs at first, but no one hires an eight year old. Soon, as she was running out of money, she realized the speed and accuracy she had learned in her training could be useful as survival skills, and her small stature and fast fingers, well... Thieving in a city full of swordsmen is rather difficult, and Maggie was a master pickpocket by age nine, as well as an accomplished runner. She made sure to steal only from those who could afford it, or deserved the loss. By age ten, she could break into almost any secure building, and no one knew her face or identity. During this process she found herself looking after some of the younger children and thieves on the street. By the time she was eleven, she had a new family with seven younger children relying on her skills, and learning how to steal, sing, beg, and work on their own. The oldest of her "children," Mathew, was ten, and the youngest was three. When Maggie was twelve, she received word that her father was terminally ill, and wanted to see her before he died. After an awkward, and then tearful reunion, during which her father mercifully didn't ask how she had gotten into the hospital unnoticed, Maggie learned that her father had divorced the mean woman, and was leaving everything to her. He spent a week at their house, getting to know his daughter and her family, and then passed away with a smile on his face. With her family now provided for, and servants looking over their education, Maggie spent more time learning to use her sword. An adrenaline junkie at heart, Maggie continued working as a thief, but donated some of the profits to charities and other people living on the streets. When she was sixteen, she left the family in the care of a fifteen year old Matthew and a few trusted servants, with enough money to last a few lifetimes. She joined a group of mercenaries. It was time for her next adventure.

Class: Thief

Stats:

Str - 1

Mag -

Skl - 2

Spd- 5

Lck- 2

Def-

Res-

Edited by Kingdom Key D

As a side-note. Our team balance is actually pretty OK. I plan on later either adding in some form of Tank or another high damage unit to parallel the Theif, the tank being the more likely of the two due to a lack of one right now and have a lot of low health pool units. On the flip side, the extra damage output poured in would be a very good choice as well considering we already have a class that can heal and a unit that can promote to a Healer. The Tech Knight unique class looks promising, but we could use a standard mounted, non-flying unit as well, but with how much offensive force we have our chances are good without them, especially with two high-mobile units. We just have to be very careful of Bows, otherwise, we should be fine.

As a side-note. Our team balance is actually pretty OK. I plan on later either adding in some form of Tank or another high damage unit to parallel the Theif, the tank being the more likely of the two due to a lack of one right now and have a lot of low health pool units. On the flip side, the extra damage output poured in would be a very good choice as well considering we already have a class that can heal and a unit that can promote to a Healer. The Tech Knight unique class looks promising, but we could use a standard mounted, non-flying unit as well, but with how much offensive force we have our chances are good without them, especially with two high-mobile units. We just have to be very careful of Bows, otherwise, we should be fine.

 

So...A myrmidom will work?

 

cuz im making one.

 

or I could make a mercenary? I hear those are more balanced.

Edited by Scrapmaster

Name: Ei Ice

Age: 23

Gender: Male

Appearance: Posted Image

Bio: When Ei Ice was a young child he lived a life of training due to the fact that his family ran a dojo for people wanting to learn swordsmanship. He sadly didn't get a choice, he was forced into the training. As he trained with his father he was training kendo style fighting, but when he was alone he trained in a style all his own. When he turned 19 he was once sparing with another person in front of the own class and that person was beating Ei, so without even thinking Ei used his own style and one. Ei's father was so unhappy he kicked Ei out of the house and Ei was forced to live a life of survival, he went into the big city and challenged dojo after dojo. Now he finally owns his own dojo and teaching kids his style of fighting.

Class: Myrmidon

Stats:

Str - 3

Mag - 

Skl - 2

Spd- 5

Lck- 

Def- 

Res-

  • Author

I just fixed my application.

Thanks.

 

 

I'd totally join the fun but only if I could be a Taguel, can I be a Taguel? 

Can't wait to play Fire emblem fates! So ready to play that game xD

 

So...A myrmidom will work?

 

cuz im making one.

 

or I could make a mercenary? I hear those are more balanced.

 

Updated check classes available, mercenary and Taguel. I forgot to add these in the class list. 

 

Name: Margaret Jenkins (goes by Maggie, and Never uses her last name)

Age: 16

Appearance: working on it. I will get you a reference picture or three soon.

Bio: Maggie was born to a rich swordsman and his fragile wife in Chon'sin. Her mother died not long after Maggie's birth, but her father was caring and supportive. He gave her an education and started training her in swordsmanship. By the time Maggie was eight, though, her father started growing more distant. He had always wanted a male heir, and Maggie felt she was a disappointment. When Mr. Jenkins made plans to remarry, and his new wife showed obvious disapproval of Maggie, she packed some clothes, money, and her sword, and headed out. She did a few odd jobs at first, but no one hires an eight year old. Soon, as she was running out of money, she realized the speed and accuracy she had learned in her training could be useful as survival skills, and her small stature and fast fingers, well... Thieving in a city full of swordsmen is rather difficult, and Maggie was a master pickpocket by age nine, as well as an accomplished runner. She made sure to steal only from those who could afford it, or deserved the loss. By age ten, she could break into almost any secure building, and no one knew her face or identity. During this process she found herself looking after some of the younger children and thieves on the street. By the time she was eleven, she had a new family with seven younger children relying on her skills, and learning how to steal, sing, beg, and work on their own. The oldest of her "children," Mathew, was ten, and the youngest was three. When Maggie was twelve, she received word that her father was terminally ill, and wanted to see her before he died. After an awkward, and then tearful reunion, during which her father mercifully didn't ask how she had gotten into the hospital unnoticed, Maggie learned that her father had divorced the mean woman, and was leaving everything to her. He spent a week at their house, getting to know his daughter and her family, and then passed away with a smile on his face. With her family now provided for, and servants looking over their education, Maggie spent more time learning to use her sword. An adrenaline junkie at heart, Maggie continued working as a thief, but donated some of the profits to charities and other people living on the streets. When she was sixteen, she left the family in the care of a fifteen year old Matthew and a few trusted servants, with enough money to last a few lifetimes. She joined a group of mercenaries. It was time for her next adventure.

Class: Thief

Stats:

Str - 1

Mag -

Skl - 2

Spd- 5

Lck- 2

Def-

Res-

Accepted! And please fund our campain, ahahaaa just kidding.

 

 

As a side-note. Our team balance is actually pretty OK. I plan on later either adding in some form of Tank or another high damage unit to parallel the Theif, the tank being the more likely of the two due to a lack of one right now and have a lot of low health pool units. On the flip side, the extra damage output poured in would be a very good choice as well considering we already have a class that can heal and a unit that can promote to a Healer. The Tech Knight unique class looks promising, but we could use a standard mounted, non-flying unit as well, but with how much offensive force we have our chances are good without them, especially with two high-mobile units. We just have to be very careful of Bows, otherwise, we should be fine.

yes, you should.

 

 

 

Name: Ei Ice

Age: 23

Gender: Male

Appearance: Posted Image

Bio: When Ei Ice was a young child he lived a life of training due to the fact that his family ran a dojo for people wanting to learn swordsmanship. He sadly didn't get a choice, he was forced into the training. As he trained with his father he was training kendo style fighting, but when he was alone he trained in a style all his own. When he turned 19 he was once sparing with another person in front of the own class and that person was beating Ei, so without even thinking Ei used his own style and one. Ei's father was so unhappy he kicked Ei out of the house and Ei was forced to live a life of survival, he went into the big city and challenged dojo after dojo. Now he finally owns his own dojo and teaching kids his style of fighting.

Class: Myrmidon

Stats:

Str - 3

Mag - 

Skl - 2

Spd- 5

Lck- 

Def- 

Res-

 

Accepted. 

Thanks.    Updated check classes available, mercenary and Taguel. I forgot to add these in the class list.  Accepted! And please fund our campain, ahahaaa just kidding.  yes, you should.  Accepted.

Speaking of Taguel, will the Manaketes be added?
  • Author

Speaking of Taguel, will the Manaketes be added?

Ammm... No. ... ... ... Yet. Plot stuff.

Thanks.    Updated check classes available, mercenary and Taguel. I forgot to add these in the class list.  Accepted! And please fund our campain, ahahaaa just kidding.  yes, you should.  Accepted.

I could totally go Knight Sandrew. He also can use lances by canon, so that's a thing.

So...A myrmidom will work? cuz im making one. or I could make a mercenary? I hear those are more balanced.

I didn't see Mercenary as an option before but as I can see, Daniel added one.Anyhow, they are more balanced, but due to this their stats also overall grow slower. Since you have bad luck, I would say specializing would be best.

Ammm... No. ... ... ... Yet. Plot stuff.

I see! Interesting.

I could totally go Knight Sandrew. He also can use lances by canon, so that's a thing.I didn't see Mercenary as an option before but as I can see, Daniel added one.Anyhow, they are more balanced, but due to this their stats also overall grow slower. Since you have bad luck, I would say specializing would be best.

SANDREWWWWWWWW.

This is definitely going to turn out interesting indeed.... :)

 

Also, when will this start?

 

Also, can I edit my bio? I forgot to explain when and how my character became a mage. xD

  • Author

This is definitely going to turn out interesting indeed.... :)

 

Also, when will this start?

 

Also, can I edit my bio? I forgot to explain when and how my character became a mage. xD

a) It looks like.. xD. hope I don´t screw this up.

b.- Maybe tomorrow, or monday. I wanna check up stats, first bosses and Cof cof.. Spoiler: maps. 

c.- sure there´s time. 

Edited by Daniel Black

I'm quite looking forwards to this RP!

 

I'm a fan of Awakening, and whilst it is true I'm not that good at it, I still enjoy it! I just want to state, for the record, instant death is evil. A necessary evil, but evil nevertheless.

'Twas only a small but to the point edit but it is now done! :)

 

I'm quite looking forwards to this RP!I'm a fan of Awakening, and whilst it is true I'm not that good at it, I still enjoy it! I just want to state, for the record, instant death is evil. A necessary evil, but evil nevertheless.

I can tell! X3

 

Instant Death is the evilest evil an RP can evil. Evil. xD

Edited by Corrupted Shinnok

  • Author

I'm quite looking forwards to this RP!I'm a fan of Awakening, and whilst it is true I'm not that good at it, I still enjoy it! I just want to state, for the record, instant death is evil. A necessary evil, but evil nevertheless.

 

'Twas only a small but to the point edit but it is now done! :)

 

I can tell! X3

 

Instant Death is the evilest evil an RP can evil. Evil. xD

God doesn´t play dice. But I can... pray for none critic in the enemy turn. xD

Edited by Daniel Black

God doesn´t play dice. But I can... pray for none critic in the enemy turn. xD

I'll just... have to tip the scales!Seriously, though, the reason I chose to make a cleric was to have at least one person on the team who would be able to avert death.Oh, yeah, just remembered: Breakable Weapons: Yay or Nei- (Brian: "Quiet, Blitz.") Nay?
  • Author

I'll just... have to tip the scales!Seriously, though, the reason I chose to make a cleric was to have at least one person on the team who would be able to avert death.Oh, yeah, just remembered: Breakable Weapons: Yay or Nei- (Brian: "Quiet, Blitz.") Nay?

Not telling. xD wait til the curtain rises.

Not telling. xD wait til the curtain rises.

I see!I'd ask a last question about shipping, but this is a FE RP. 'Tis only natural for such a thing to be present.
  • Author

I see!I'd ask a last question about shipping, but this is a FE RP. 'Tis only natural for such a thing to be present.

You are so seriously trying to get a sneak peek, don´t you? xD 

All I´m gonna say is C B A S... 

Yaaaaaaaay.

 

*Blitz, the pegasus, does some form of dance. Don't ask how.*

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  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.
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