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Kingdom Hearts III is now using Unreal Engine 4

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In an interview with Famitsu Weekly the director of the Kingdom Hearts series, Tetsuya Nomura has revealed Kingdom Hearts III is now being developed with Unreal Engine 4 rather than Square Enix's very own Luminous Engine. Nomura explains he changed the engine "for a variety of reasons". We'll have a full translation of this interview later, for now you can read this part of the interview in full below thanks to goldpanner. Thanks go to @aibo_ac7 for the tip.

---Once more, may we ask about the state of development on KH3?

Nomura: It’s moving steadily along the estimated schedule. As an effect of us changing the game engine to Unreal Engine 4, which we did for several reasons, we had a lot of problems with the image creation, but we have been able to progress without incident with the collaboration of Epic Games.

Click here to view the article

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man... publishing with Unreal Engine requires you pay Epic Games 5% of all sales. Epic games is gonna make heaps off KH3

 

They already signed a long term licensing agreement to use their engine, so yeah. 

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For information for people wondering if Unreal Engine 4 can be used on Wii U, like myself, after a few initial Google searches, it seems like Unreal Engine 4 can run on Wii U's. It's not officially supported, but as per the word of the developer behind the engine, it can be scaled to use the Wii U, same as for the XB360(and theoretically PS3 as well, but he did not State it could) Weather this is good or not, is left to be seen. Unreal Engines can be... iffy at times, from what I've seen/had experience with though a one-day spat with pervious versions of it, but either way, it's more likely we will see a Wii U port because of this engine change.

 

Sources:

 

http://www.nintendolife.com/news/2013/03/epic_games_developers_can_use_unreal_engine_4_for_wii_u_titles

 

http://www.nintendoworldreport.com/news/31117/unreal-engine-4-can-run-on-wii-u

 

 

http://kotaku.com/the-wii-u-wont-be-getting-unreal-engine-4-update-462919060

(Update at the near bottom of article)

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A-alright...I'm cautiously optimistic here. 

 

 

Unreal Engines can be... iffy at times

 

 

Ugh, they did Drakengard 3, which had terrible frame rate problems! I hope they don't mess up Kingdom Hearts 3 as well. 

 
This is the stuff that makes me cautious.
Edited by Kaweebo

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I don't get it... Is this good or bad?

Best-case scenario: Kingdom Hearts III is going to have some of the greatest graphics of all time and justify the existence of more live-action worlds, as well as just making everything else look incredible. 

 

Worst-case: The game is incredibly glitchy and the engine is hard to work with.

 

This is what they showed of the engine last year. I can only imagine it looks even better now.

 

Edited by Kaweebo

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Best-case scenario: Kingdom Hearts III is going to have some of the greatest graphics of all time and justify the existence of more live-action worlds, as well as just making everything else look incredible. 

 

Worst-case: The game is incredibly glitchy and the engine is hard to work with.

 

This is what they showed of the engine last year. I can only imagine it looks even better now.

 

Oh! That sounds awesome but bad at the same time :P We just have to wait for the full game :/ Thank you!

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Huh. I don't know how to feel about that.

 

Well, as long as things don't look that different from what we've been seeing in the first few tech demos and teasers for III so far (or looks a million times better), then I'll be okay with this. I just hope that the game still runs smoothly and better on this engine and that it still looks, feels, and plays like a Kingdom Hearts game. Essentially, I hope the HEART of Kingdom Hearts shall still exist within this engine, and I don't think that will be too much of a problem.

 

Let's just hope that Nomura's reasons are good ones.  :)

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Aw. Why not just upgrade their old KH engine?

I dunno a whole lot about the technical stuff, but the KH engine is over 10 years old. Yeah, it's been used and updated and improved upon, but never for better consoles. After the PS2, they just reused it for portable consoles like the DS, PSP and 3DS. But the PS4 and Xbox One are TWO GENERATIONS ahead of what the PS2 was capable of, and by extension, the portable systems. It just seems like too far a leap to simply upgrade an engine that's been in service since 2002 for systems that are miles ahead of the console that it was originally intended to be used for.

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