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Okay, everyone! I think I should create a Kingdom Hearts fan game called Kingdom Hearts: Days Between (set between Kingdom Hearts: Melody of Memory and Kingdom Hearts IV). If you could have one world in the game what will it be? Halloween Bastion is my idea of a world. It was a Halloween version of Radiant Garden as the result of Jack Skelington visiting ever since King Deoxys' birth.
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People often ask why Kingdom Hearts uses terms like "hurt" instead of "pain" or "unreality" instead of "alternate dimension." Or why they use the terms "light" and "darkness" so much. The in-universe explanation for this is that the Kingdom Hearts World works very differently than our universe and has its own set of labels and rules for many things. The real world meta explanation for this though is that Tetsuya Nomura seems to like Kingdom Hearts to sort of establish its own labels and rules for things. And there's a reason why. For example, they're now calling the other side of the World that Yozora comes from "unreality" and "fiction" rather than just saying its another dimension or something. Getting used to these terms and the way they're used can be odd and jarring at times, however that's kind of the point as these unique terms sort of make you think and wonder more about these concepts. Something more mainstream such as Marvel uses more common terms such as other "dimensions" and the "multiverse" to bring characters and worlds together that usually wouldn't make much sense to bring together to make it make more sense and easy to understand for the audience so they can just focus on the characters and worlds that are being brought together instead of focusing on how weird and incomprehensible the concepts of other realities and universes really are. Kingdom Hearts likes to use words such as "unreality" and "fictional worlds" to put more focus on what these concepts actually mean and how weird and incomprehensible these concepts truly are. Instead of shying away from how philosophically weird and trippy some concepts are in order to make things easier for the audience to understand, Kingdom Hearts fully leans into it. So, if they were to just use the term "pain" instead of "hurt," you would think you understand what they're talking about completely and not take a closer look at the concept being talked about, while using the term "hurt" makes you take a closer look and examine what the concept of pain/hurt truly means and makes you wonder if you even do understand what it really means. There are concepts in life that we take for granted and think we know what they truly mean just because we've heard the words and the definitions of the words our entire lives, so we don't really take the moment to really think about it philosophically. If they used the word "pain" it would've just become another sentence that passes by and gets replaced by the next sentence without you taking a deeper look into what's being said. I remember as a young kid playing Kingdom Hearts and some of these odd terms would really make me think more about the underlying philosophy and existentialism of it all rather than just focusing on the more generic aspects that overlie it all. People often make fun of Kingdom Hearts for these odd terms and how often some terms like light or darkness are used, but I really do think there's a point to it. The way these terms are used might seem silly in a conventional way, but Kingdom Hearts has never been about thinking conventionally and has always been about establishing and following its own rules. The stuff with Yozora and Quadratum has made me the most interested in the series' future than I have been in a while. The mystique and intrigue of it is on par with after I saw KH1's secret ending for the first time. It's got the same vibes of what got me so hooked on the series so much as a young kid in the first place. It even brings back the same KH1 opening quote, bringing it back to the roots of what made the series so interesting and stand out. The theme of existential confusion that underlies the whole series. "I've been having these weird thoughts lately, like is any of this for real, or not?" "None of this... makes sense to me." Nomura has even said that the KH1 opening quote is what got KH approved in the first place. Q9: What can you say about the secret boss & episode? Nomura: "The secrets contain my thoughts about the future of the series, but with the information out at present I don't think you'll be able to guess any of it. Some parts of the battle ended up very different from what I requested. But it surprised me in a good way, so take it as it is." Q10: Why did lines from KH1 appear in the final trailer? Nomura: "Those were lines I'd long wanted to put together if I ever got the chance. You may not understand, but the inclusion of those lines is what got the world of Kingdom Hearts approved. There is no mystery to solve this time, they stand at the doorway." While many aspects of the story weren't planned by Nomura in advance, I definitely believe there has always been underlying themes and meanings that Nomura has rooted in the series and stayed consistent with and has had plans for ever since the first game. And now that the main story that has been going on with Xehanort is finally complete, it seems like he will finally bring out those underlying themes and meanings in full force and bring them to the forefront rather than in the background. Things are going to start getting really existential, meta, and trippy going forward. And I think this is what Nomura has planned for, hoped for, and always wanted to do since the first game. And I think those quotes of his prove that. The ongoing story has concluded. The ongoing mysteries have now been concluded. The time has come for the underlying themes of existential confusion, hearts, fake worlds, data worlds, dreams, other versions of yourself, not knowing what is real, etc. that have been built up and built up to finally explode and to get what Kingdom Hearts has always truly been about. "There is no mystery to solve this time, they stand at the doorway."
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I know I'm kinda beating a dead horse with this topic, but I wanted to give my take on it. As many of you know, the world of Arendelle from Disney's Frozen has gotten the title of being the worst world, not only in Kingdom Hearts III, but in the entire franchise in general. In the list of Disney worlds of the series, Arendelle definitely sticks out like a sore thumb, both gameplay and story-wise. The worlds and characters in Kingdom Hearts III all find someway to tie into Sora's character arc and journey. Hercules helping him to find the courage and strength to get back up after a defeat, Woody and Buzz showing him just how strong the power of friendship really is, and even Rapunzel reminding Sora about his first time outside of the Destiny Islands. But with Arendelle, there are really no thematic elements that tie into Sora's arc. Hell, the trio barely interact with any of the characters. And if that wasn't odd enough, none of the main character even serve as your party members! Elsa is understandable, and so is Olaf, but seriously? No Anna and Kristoff? Seriously? And before any of you say that they wouldn't work as party members, let me remind you that Rapunzel and Eugene were your party members in Corona. And I know they both had some sort of weapon (Rapunzel using her hair and Eugene using a frying pan and a barrel), but what about Woody and Buzz. We saw Buzz ground-slam, spin and leg-sweep his enemies, and was packing heat with his lasers, and don't tell me y'all didn't see Woody throwing hands at the Heartless. Even Mike Wazowski, who game-wise and canonically, is the weakest party member, still fought alongside Sulley. The only Frozen character that you actually get as a party member is Marshmallow, that snow monster Elsa made that only had like three scenes in the entire movie (one of which was an after-credits scene). Don't get me wrong, Marshmallow was a nice change of pace and was a good party member, it was kind of disappointing that we didn't get any of main stars as one. Most, if not, all of the blame for this can go to Disney. Tetsuya Nomura stated in a interview that for Kingdom Hearts III, he and his crew were given the most guidelines for the Disney worlds in this game, and Arendelle, without a doubt, was the one with the most. This claim is pretty easy to believe since Frozen is Disney's highest grossing movie, plus the fact that the movie would be getting a sequel just 10 months after KH3's release. So I decided to give my own take on what Arendelle possibly could've been like if Square Enix didn't have to deal with all these guidelines. Storywise, it would start off a little different than before. The trio would land in the middle of the Village, right after Elsa's ice powers had been exposed. Right away, Elsa would run right pass our heroes, with Anna following. The trio decide to follow as well, out of curiosity. Unfortunately, they lose Elsa when she makes it to the lake. Soon after, several Heartless appear and begin attacking the kingdom. As usual, Sora, Donald and Goofy take them out. Sometime later, the trio introduce themselves to Anna, who introduces herself, and Hans. Soon after, Anna announces to the people of Arendelle that she'll be going off to find Elsa and bring her back home, with Sora, Donald and Goofy accompanying her. Before they head off, Hans tells the trio to make sure they keep Anna safe, while the Duke of Weselton (yes, he is appearing in this version of the game) tells them to take out Elsa. Just like in the movie, the Duke believes that Elsa is a threat to everyone because of her ice powers, but here, it's even more apparent since he sees her as even more dangerous because of the Heartless, who he believes are her doing. From here, the story pretty much plays out the plot of the movie. They journey to the North Mountain, they meet Kristoff, Sven and Olaf, and so on and so forth. Also, over the course of their journey, Sora and Anna develop a close friendship with one another due to the former relating to the latter's situation, since Elsa closing herself off reminds him of Riku closing himself off to keep Sora and Kairi safe. But everything changes when they arrive at Elsa's Ice Palace. Before the could reach the doors, Larxene appears. She explains to our heroes that the Organization are interested in Elsa due to her indecisive nature. Just like her, they don't know whether she's good or evil, and if she is evil, she may be of use to them. Sora and Anna both deny this, saying that Elsa would never be evil and would never hurt anyone, especially the latter of them. But Larxene says otherwise as she reveals Elsa and Anna's past and why Anna doesn't remember any good memories with her older sister, much to the princess' shock. Soon after, Larxene uses her magic to create the Labyrinth of Ice, trapping our heroes inside. During their search for a way out, Anna begins to question why her parents would have the trolls erase her memories of all the good times she had with Elsa, even if the fact that Elsa hurt her was on accident. After awhile, they finally make out of the Labyrinth and end up in middle of the Ice Palace, where they find Elsa pondering on the upper floor. Anna tells everyone to wait for her outside while she talks wait Anna. This pretty much plays out the same as it does in the game. Anna and Elsa talk, Elsa actually hurts Anna with a blast of ice, Elsa creates Marshmallow and throws everyone out, Anna throws a snowball at Marshmallow and pisses him off, Sora, Donald and Goofy handled him while the others escape, they fall off the Mountain, they wake up and find Hans carrying Elsa, prompting the trio to following him, and Marshmallow decides to join them. While we're on that, let's talk about Hans real fast. Unlike the game, Hans will actually have a role here, and talk as well. The prince of Southern Isles would've been in cahoots with Larxene the whole time in order to take the throne of Arendelle for himself. Back to our heroes, they would meet up with Kristoff and Sven, who would both be a little startled by Marshmallow at first, but the trio assures the that he's on their side. Suddenly, the blizzard starts brewing up over at the kingdom, prompting the band of six to head over there to see what's going on. Our heroes make it to the Castle and rush inside to find Anna, alongside Olaf. Soon enough, they manage to find Anna, who's slowly freezing to death, while Hans looks at her. The trio are happy to see Hans and tells him to kiss Anna, since Kristoff told them about her frozen heart situation earlier. But the prince reveals his true nature to them and tells them about his and Larxene's plans. He also reveals he that was in fact, the person who was seen carrying Elsa and informs our heroes that she's currently locked up in the dungeon. But before he leaves, he conjured up some Heartless to finish Anna off in her weaken state, and the others as well. Marshmallow, knowing how important Anna is to Elsa, decides to make it his duty to protect her, alongside Olaf and Sven. While they do that, Sora, Donald, Goofy and Kristoff decide to take out the Heartless. After that's over, our heroes take the weaken Anna with them as they rush to the Dungeon. When they get there, they find that Elsa is gone, but there's a huge hole in the wall that leads outside, believing that Elsa must be outside. Our eight heroes rush across the frozen bay to find Elsa, while dealing with the Heartless along the way. Unfortunately, the blast from a Frost Serpent causes our heroes to separate and get lost in the blizzard. Luckily, Anna manages to spot Elsa and Hans, who's telling the former that she's dead. After the revelation, Elsa starts to breakdown and cries. But she as continues to sob, Hans starts slowly pulling out his sword. Anna notices this and begins walking towards them as fast she can. You all know that drill, Anna completely freezes over and shatters Han's sword, the blizzard stops, everyone begins to mourn for Anna's death, and Anna unfreezes thanks to the power of familial love. Shortly after, everyone regroups at a nearby ship. Elsa finally introduces herself to the trio and thanks them, along with Kristoff, Sven, Olaf and Marshmallow, for keeping Anna safe. But this loving reunion is cut short as Hans reveals that he has one more trick up his sleeve, that trick being none other than Sköll. Everyone would run off while the trio stay back to fight. Luckily, Elsa decides to join in, as a sign of gratitude for them protecting her sister, alongside Marshmallow. And with that, the five manage to defeat Sköll and save everyone. After that, Hans gets knocked the f**k out by Anna and arrested for his crimes, Elsa lifts the eternal winter from the kingdom, and also freezes the Duke so he can finally shut the hell up. Arendelle would finally come to an end as Sora, Donald and Goofy bid farewell to their new friends and wish them all a good summer. Elsa tells them they're invited to come to Arendelle anytime they liked, Olaf and Marshmallow show off their little flurries, and even Anna reveals that she's in a relationship with Kristoff now. Now that we got the new story out of the way, let's get to the gameplay itself. The world of Arendelle would be split into three mains sections. We still have the North Mountain and the Labyrinth of Ice, though the latter would be a sub-area for the Ice Palace, which is a main area this time around and can be explored. The Kingdom of Arendelle itself can also be explored as well; from the Castle, to the Village, to the Fjord and Bay. Now that we got that out of the way, let's talk about the section I'm most excited for....party members! This world would offer the most party members, having a total of four. We still have Marshmallow, who serves as your ally for the last half of the world. But for the first half, we have Anna and Kristoff. Their fighting style is similar to that of Woody and Buzz. Anna is more on the agile side, attacking enemies with punches and kicks. She can also throw snowballs at aerial enemies. But just like Ping and teenage Herucles, she's rather clumsy and can stumble alot. Kristoff on the other hand, while not as agile, has higher strength. He attacks enemies with punches like Anna, but mixes it up with tackles and charges. He also uses a grappling hook to attack aerial enemies as well. Their team attack would be called Snowball Slide. The attack has Sora, Anna and Kristoff rolling around on a giant snowball, crushing any enemies in their path. The attack would then finish with the trio jumping off the snowball and Sora striking it with his Keyblade, sending it bouncing all over the place like a pinball and collecting any enemies it runs over. The snowball would be sent flying into the air via snowy ramp, and plummet to the ground, destroying itself and the Heartless along with it. Finally, we have Elsa, who'll serve as a party member for the fight with Sköll. Like Donald, she's a mage character that relies on magic to attack enemies. She able to simply freeze enemies with her ice powers, conjure up barrages of sharp icicles, and cause giant icicles to pop out of the ground. Her team attack would be called Frozen Heart. The attack has her and Sora attacking their enemies with a barrage of Blizzard-based attacks. The attack would finish with the duo using their ice magic to form a giant chandelier made of ice, with a snowflake-like design, and drop it on enemies. As for enemies and bosses, the enemies would stay the same, but the bosses would be different. There are three bosses in total in this world. The first boss is with the wolves that caused Anna, Kristoff and Sven shortly after they met. The second boss would the Frost Serpents, who Sora and company would fight in the Labyrinth of Ice. And finally, we have Sköll. Unlike in KH3 where he was a giant Heartless wolf made out of ice, he would....still be giant Heartless wolf...but made of fire this time. I think I've went on about this for long enough. I'm gonna go, I hoped you all liked my discussion and if you have any ideas on how Arendelle could be fixed, let me know!
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KHMoM Worlds in Melody of Memory (announced)
DisneyXPixarfan95 posted a topic in Kingdom Hearts - General
I know the discussion is through the main chat of Melody of Memory and this thread is predictable, but I want to create this thread on the worlds that will appear in the game, Melody of Memory. From what we know the game will have 47 worlds (31 Disney worlds and 16 original worlds) Confirmed: Disney: Wonderland Agrabah Olympus Coliseum Monstro Atlantica Halloween Town Neverland The Land of Dragons Beast's Castle Pride Lands Enchanted Dominion Disney Town Deep Space Country of the Musketeers Toy Box Arendelle Original Worlds: Destiny Islands Traverse Town Hollow Bastion End of the World Radiant Garden Keyblade Graveyard Castle Oblivion Twilight Town Mysterious Tower The World that Never Was Dive to the Heart Realm of Darkness/Dark World (0.2 BBS Destiny Islands section so far) Land of Departure The Final World So far 30 worlds confirmed and 17 remain so here are my likely obvious expectations for the remaining worlds:- 7 replies
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About 2 weeks ago I made a video about some Halloween/Spookier worlds that could potentially work in Kingdom Hearts. Not everyone is going to agree since I not only talk about animated films but also TV Shows and Live Action films. But please enjoy anyway! https://www.youtube.com/watch?v=USQLz1P8afQ&ab_channel=CacklingPumpkins
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What is the best world in Kingdom Hearts III? As a reminder, please mind the Spoiler Policy and use the spoiler tags if you going to go into detail of the worlds.
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Your Dream KH3 World List?
Novayon posted a topic in Kingdom Hearts III & Kingdom Hearts III Re Mind
Hi guys, I'm thinking about what my ideal lineup of Disney Worlds for KH3 would look like and wanted to see what others' would be. Obviously this is a hypothetical, "In a perfect world" list but these would be my 10: The Caribbean (in KH3) Olympus (in KH3) Kingdom of Corona (in KH3) The Princess and the Frog Treasure Planet Big Hero Six (in KH3) Atlantis: The Lost Empire WALL-E A Bug's Life The Incredibles Anyone else have some thoughts? -
Do you guys think any more Disney worlds will be revealed? I’m thinking that there aren’t many worlds left to be revealed. World count it at 11 rn. 12 if you don’t combine twilight town and mysterious tower.
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[This post ahead will contain information based on recent trailers and released videos. Continue at your own risk] We've seen already many original worlds and hints from recent trailers. Those include: Twilight Town (with gameplay) Mysterious Tower (with gameplay) Destiny Islands (scenes only) Radiant Garden (scenes only) Realm of Darkness (Playable Fight with Aqua) Land of Departure (scenes only) Castle Oblivion? (speculation) Keyblade Graveyard (scenes only) New World (Where Kairi and Lea sit which was said to be a completely new world, I guess) And the original worlds from the KH Saga that haven't been shown or hinted to return: Castle Oblivion The World that Never was Traverse Town Daybreak Town I would really love them all to be playable. But since it's 12 worlds, it's completely a lot of work, so there's a high chance that some worlds will be cutscene only and others won't even appear in the game. If we count the confirmed Disney Worlds, it will make 19 worlds. The reason I included Castle Oblivion on the first part was because of Land of Departure's return. Since LoD took form of CO and LoD is back, there's a chance we might see CO there. Do you wish to see all original worlds return? Do you want all of them to be playable? And most importantly, which scene-only world do you think that will be playable?
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