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Found 14 results

  1. Man... I had totally forgot about this place after almost 8-9 years since I last logged in. I remember it use to be booming with all kinds of posts years ago. I guess it died down a bunch since then. 1.) Introduction and Explanation Anywho, for those who don't know me. I'm the crazy guy that attempted, Raged hard, raged some more, almost lost my sanity, completed, and proved to everyone on gamefaqs over 8-9ish years ago that it's 100% possible, and legit to be able to complete BOTH (Well... Now 3 is added as well, so more than 2)(NAMELY 2.5, and reasons will be listed next) Kingdom Hearts games at Level 1 Proud Mode for KH1.5(which, if you DIDN'T know, because of the way the mechanics work, Proud mode is actually the harder difficulty for a Level 1 run in KH1.5 instead of Critical because you ALWAYS do chip damage in Proud. Critical is actually a little easier because Sora can do more damage in that difficulty) and Critical Mode(2.5 + 3), but not just complete them at Level 1; (that's been done by a handful of people. However, everybody that has completed the Lvl 1 run always labels their run "complete" Yet, they all stopped at SILVER Crown.) But, I decided, and wanted to take it all a step further, and be the standout of them all. As well as debunking the most ridiculous, yet shockingly widespread belief beyond the masses: the before thought "Impossible" Holy Grail of Kingdom Heart challenges: Completing Level 1 critical mode... AS WELL as obtaining 100% completion in the Jiminy Journal, including completion of EVERY Mushroom XIII challenges, and actually having the GOLD Crown! Which was considered literally impossible. (Yeah, I know. Insane, isn't it?) 2.) The False Rumor And The Mission To Prove The World Wrong To actually 100% the Jiminy Journal, and Obtain Gold Crown in 2.5 which involves the Mushroom XIII challenges. Everybody, and their momma back then swore, and pushed the notion of "You can't complete atleast 1 or 2 of the mushroom challenges (most notably, Agrabah mushroom, Twilight Town, and Port Royal mushroom, respectively) without leveling up, it's totally impossible" As well as the old fable of "It's impossible to get Ultima Weapon in 1.5 at Level 1 because you don't get lucky strike abilities to grind synthesis materials without leveling" etc. Nah, it's all do-able. A huge pain in the ass? Yes. Definitely. But, achievable. 3.) Hype Yourself Up/Believe In Your Ability Like myself before attempting, I'm sure most people would just shake their head, and say to themselves "nope. Never. Cant do it" I was that guy. Then one day, I told myself "Hey... they put the option to void any EXP gain.. I'm gonna try it.. Let's see what happens, and how it goes at level 1. I mean, it can't be IMPOSSIBLE; They obviously added it as a feature for a reason." 4.) The Beginning of Doubt Of course, I begin. I start treading along, beginning my journey into my first attempt into a Kingdom Hearts game without leveling up. Everything goes smoothly, up until you start getting demolished left, and right every second, and the bosses annihilate you in a single hit. Making you re-evaluate, and question your ability, and if you can do it. 5.) Opening Your Perception/Total Realization The KH series, AND the series' difficulty as a whole; drastically, and dramatically changed for me once my eyes opened, and I seen the blatant "slap you in the face" obvious, and stopped trying to play Kingdom Hearts like an Action/Adventure RPG like a normal/casual playthrough would basically literally be. Instead, gaining the Square Enix perspective, and knowing their past; made me realize that it's supposed to actually be played like, (and get ready for a mind blown moment) a friggin' Turn Based RPG... Honestly, I think once you guys get this realization, and mindset in your head like I did while you're playing through; every one of you, and I mean EVERYONE of you guys, no matter how "gud" you ARE or AREN'T at the Kingdom Hearts games in a casual, normal playthrough. You can be absolute dirt at the (falsely assumed random, seemingly "unpredictable", ever-constant flow of combat) but start trying to take a slightly different approach/('s) towards the way you actually play games like this, and even open up your mind, and perceive, and acknowledge the gameplay in a different way altogether than what you, and probably, most people normally would have absolutely no idea or even fathom that there's more to, and many more ways to go into a Kingdom Hearts game than the basic, "normal" DmC-esque style combat that we all experience/('d) and most of us, are even conditioned to. 6.) Breaking Old Habits/Adopting New Ones However, once you change the perception/habits you have of the game already, and change the rules ever so slightly, and subtly to merely change towards a playstyle that of the old-school, traditional turn based views, and start planning strategies, and changing your playstyle around a "turn-based rpg mindset" instead of our pre-conditioned, already accustomed, and comfortable free flow combat that most of us are already "comfortable" with or use to. 7.) Acknowledge Game Mechanics/Learn Everything Any of you guys without a doubt in my mind would be able to Level 1 the game as it then becomes almost trivially easy once you decide to perceive KH in just a slightly different way (Turn Based instead of Free Combat) and start to play in an entirely different way accordingly (Having a turn based view/play style really helps not only by helping you learn to better/more accurately time your attacks, guards, dodge rolls, reflects, and etc. But, also makes you a lot more aware, and attentive as you're going to be learning to take it slow, and not rush battles, but to stay on your toes, closely watch for any, even if very subtle visual clues: motions with an enemy's hands, AND their body language. As well as listening for any audio clues or catch phrases; these are everything you are looking for to expect, and anticipate the next move of your opponent. Get a hit in when you can, and defend all the counter attacks that will be delivered back afterwards. Learn the timing to perfect guard; it's going to be the key to your survival, and the timing of each attack you learn never changes. So you don't have to ever expect or assume that a certain attack is ever going to be slower/faster than when previously used. You finally learn the timing for perfect guarding an attack, and you'll always be able to perfect guard it, as it will never be change the rate of speed. 8.) Truth of Developer's 100% Intended Game Design And The Public's Blindness So yes. After stating this, and the way certain mechanics work. Know it or not, even believe it or not. Even though it does EVERYTHING to make you "think" it's an action RPG. Which is semi-true, and fully the case to the masses. It was fully meant, and intended as a Turn Based RPG, and I'm going to open your eyes, and convince you. 9.) How The Kingdom Hearts Series Hides It's True Intended Design, and Disguises Itself As An Action RPG Any casual player gets the action RPG style in a normal playthrough. Just as every first time, 2nd time, etc. player always does. Nothing about the gameplay comes off as "turn based". And is more than often considered the polar opposite of a Turn Based game. Which, was presented this way to appeal to a wider audience such as younger aged, Disney lovers who didn't grow up with RPGs, or just jumped into the game world. As leveling makes it where you literally never have to learn or even use guard, reflect or parry the counters you receive if you really never even wanted to. As taking damage is hardly worrisome, or trivial, and easily tended to with a Cure, and Potions. You can even just carelessly attack, and attack anytime you want. Even if it isn't the best time, and you take a hit. You can still beat the game, and everything in it regardless. - No Turn Based Elements seen/felt whatsoever 10.) Awakening Into Reality/Acknowledging The Hidden Truth: Turn-Based Gameplay In comparison, Level 1: Any hit you take can 1 shot you. If you get caught in a combo attack, you WILL die. There's no possible way to constantly spam attacks, and tank hits. You gotta learn how to properly utilize things that you probably hardly, if ever even used: Guard, Reflect, Dodge Roll, Aerial Recovery, etc. and to learn timing. All this coupled along with the Revenge Counter mechanic (Which, I will explain in more detail below) is how it becomes a Turn Based game; as there is only a certain amount of attacks you can deliver before the enemy counters. - Turn Based RPG 11.) Notice The Signs/Process Everything/Uncover The Veil The first mentioned; is the game probably 90% or more of the masses experience, and perceive. People just don't see the alternative, and it's funny because I just seen a thread on another forum where the OP literally posted "I absolutely love Kingdom Hearts, because it's not just another cliche Turn Based RPG. I despise them." That was almost laughable, and cringe to read, and goes to show just how many people can overlook major things that are hidden in plain sight. However, if one is to attempt a Level 1 run, and play Kingdom Hearts the true way the developers intended; fact is, it's nothing more than a regular Square-Enix FF style "TURN BASED RPG" with complete movement, and control of character at all times. 12.) The Main Mechanics And Physics: The Enemy's "Revenge Counter" Seriously, when you get down into the physics, mechanics, and all the equations that go into every single boss fight, you begin to see it. Just ONE example is this: You're in the middle of a fight, let's say with Data Roxas; just for an example. Soon as the battle begins, and you gain control of Sora, you need to cast a reflect to counter Roxas' Keyblade Spin. After the successful reflect you are granted a small window where you're allowed to attack, and land up to (and let's just say for instance in this example, maybe 3-4 hits) 3-4 hits on Roxas before he is scripted to automatically counter attack. These counter attacks are termed "Revenge Counter" or just simply "RC" abbreviated. if you ever see the term in guides or posts, or in future research, but didn't know what it meant. 13.1) Explaining "Revenge Counters" And "Revenge Values"/Looping Bosses And Minimizing Danger Ah, Revenge Counter. The key to winning, and main mechanic of a level 1 run tbh. Every enemy has always been scripted to counter attack after a few hits, and this was so everybody at level 100 with Sora couldn't just endlessly wail on an opponent non-stop, and make it even easier than what it already was to begin with. Now, once you actually learn about, and study the revenge counter mechanic, and how each enemy works; you actually can use it 100% in your favor in completing, hell, I'd even go so far as to say even almost cheesing a Lvl 1 crit run. As in, learn to read the small signals before attacks. Nothing is unpredictable. There's ALWAYS a signal/warning. Learn how many hits you can throw before they counter attack Sora. 13.2) Deeper Breakdown Of "Revenge" Mechanics/Examples Of "Baiting" Attacks These hits, the attacks, the number, whatever you're most comfortable calling it; for future reference or research of your own are termed "Revenge Values" or simply "RV" if abbreviated. After you learn how many hits you can land (the number of hits it takes to bait an RC is the opponent's RV) learn the timing to guard the counter attack/(s) after, and retaliating in the enemy's small, brief recovery window. All you do is, count your hits, after you land that 4th hit (or whatever number of hits the current boss' Revenge Counter activates) you need to automatically hit guard so you can negate his RC, and guard his other 2-3 hits he dishes out before leaving another open window to land another 3-4 hits on him. It's literally rinse, and repeat: Attack 3-4 times to force or "bait" the enemy to counter attack-> Guard incoming revenge counter attacks from the enemy -> Throw another 3-4 strikes to hit his Revenge Value again to force another auto-counter. And it's just repeat steps over again. Essentially, what you're trying to do is put an enemy into a neverending loop that you can fully predict. You will see evidence of this in every fight in every video I'm going to post below. You pay attention, and you'll notice that I'll always hit an X amount of times (factor of X is the actual RV. Determined differently with each enemy. Could be 6 hits, like Marluxia's RV. Could be only 4 hits like Roxas' RV) but I ALWAYS land no more, and (hopefully) no less than the exact number of attacks needed to bait them into a RC, and guard it. 14.) Always Land The Exact Revenge Values. No More Any attempt to, or if you accidentally deliver an extra attack that is higher than the actual RV, you might as well retry; because you're not going to be guarding that counter, get caught in a combo you can't escape, and face the 1 hit death. Just follow those simple steps, and it then repeats the pattern if you're doing it correctly, and won't be unpredictable. What you're really trying to do is just try to keep everything in a never-ending loop so any unpredictability, and danger is eliminated. 15.) Explanation of "I-Frames" and How To Use Them For An Advantage Also, another biggie is learning I-Frames. Or, "Invincibility Frames" meaning the tiny few frames where Sora is invincible for instance: when you use a Drive Form, there are a few brief seconds of frames where you will not take any damage in the middle of using a form. Or using a skill like Donald's Duck Flare, and using it to your advantage, as you will see me do a bunch against Lingering Will at Level 1 to avoid being skill/attack/item locked, whip locked, and to stay safe during his DM or "Desperation Move" (Every boss has a DM which is expressed by the screen going dark, and the boss does their "finisher" per se.) 16.) The Biggest Slept On/Underestimated Skills In The Game: Reflect/ra/ga And Guard To probably over 90% of the KH community that sleeps on, and probably have never once used the spell Reflect-Reflectga. You have no idea just how busted, how necessary it is, and how brokenly powerful that spell is. Especially in a Level 1 run. It's pretty much an absolute MUST in it to do any real damage at that level. Not only that, but if you're not a master or not use to timing your guard precisely yet, Reflect/ga is an alternative that is safe, and don't need to be facing any particular direction to guard anything. Only downside to spamming reflect constantly instead of mixing up guards, and reflects is that if you don't rely on using guard, and spam reflect instead; you're going to be struggling to keep, and have MP when you want/need it. 17.) Short Summary/Review Of Everything So Far/Convinced Yet? Convinced yet? Literally. Turn-Based RPG. Except think of each of your 3-4 chain attacks as a "turn" and you know that as soon as you land your 4th keyblade hit, your turn is over, and it's automatically going to be the opponent's "turn", and since you're expecting this, and know this, you block perfectly in time with his counter attacks, and learn their pattern. The key is to try to just keep it in a constant, simple, loop-ish kinda fight. Making sure to force the counter attack yourself so you know precisely when to guard; rather than having to randomly guess/pray when their next attack is going to be, and if you're going to be able to read it quick enough. 18.) Opening Up Your Mindset/Perception/Planning Strategies Toward The Hidden Turn-Based Gameplay Is Key This was the biggest, and most obvious "eye-opening" realization that helped me tremendously once I started looking at it as a Turn Based game. Respectfully like most of Square Enix's works prior. Which, I believe if most people started having that mindset of playing it like it's turn-based, just about everyone that truly wanted to would be able to complete the level 1 challenge a lot easier than ever initially thought. Literally every boss has their own respectful number of attacks they can receive before being scripted to auto-counter attack. Don't matter who you're facing. Don't care if it's a regular ol' Heartless, and Nobody, or if it's the friggin' One-Winged Angel, Sephiroth or the "Seemingly impossible, even at Level 100" Lingering Will himself... They all can be read, and baited into an auto-counter. All of them. 19.) Outro/Final Messages/My Video Proof If anyone is interested in watching a few of my Level 1 Crit 2.5 Organization fights for entertainment or maybe to study for your own future level 1 run, I'm going to be posting links to them below. I just wish like hell that I had a good camera back then... I'm so sorry, and apologize from the bottom of my soul about the quality, but... It's literally all I had. My crap phone camera, and setting it up to point directly at my TV while I'm actually playing live in the moment, as you can probably tell by the noise of all the button mashing but, at that time, all I was worried about was having proof so all the board back then stopped saying that I was a liar, and showing that I actually did it... Recorded most of the highlight battles anyway Level 1 Crit Run .vs Sephiroth - https://youtu.be/GtBcldOxgIg Level 1 Crit Run .vs Marluxia - https://youtu.be/mDz2O8CZxFo Level 1 Crit Run .vs Larxene (THIS BITCH RIGHT HERE...) - https://youtu.be/nf684D52Mwc Level 1 Crit Run .vs Axel (w/ Restrictions) - https://youtu.be/vztQYNIeT4U Level 1 Crit Run .vs Lexaeus (No Damage) - https://youtu.be/ad58PWJmt80 Level 1 Crit Run .vs Roxas (w/ Restrictions) - https://youtu.be/TTaMJpxxxJM Level 1 Crit Run .vs Lingering Will + Silver Crown (Evidence of me using I-Frames to my advantage, and how you can utilize it) - https://youtu.be/dTm215sIhmI Obtaining Crown From All Data Battles Lvl 1 - https://youtu.be/IydQ7qub5-w Obtaining The Elusive and "Impossible" Gold Crown Lvl 1 Proof - https://youtu.be/YdbUuJd5JM8 Then the creme de la creme. 100% Jiminy Journal At Level 1 Proof - https://youtu.be/I0d1_Ec_UdY Bonus: My proof of getting Ultima Weapon on Level 1 PROUD Mode (Ultra Difficult) in KH 1.5 (Was hilariously, also considered impossible at first) - https://youtu.be/ye2ZsgQWI_Y 20.) Final Words Of Encouragement/Faith In You All Hope others may find help, and for others, even courage to attempt this challenge. If anyone is interested in trying it, and maybe have questions, I'd be more than happy to help out in any way that I possibly can, and any feedback, comments, questions, and anything is welcome, and wanted. Thanks guys! Like I said earlier, don't ever doubt yourself in anything. If myself, of all people can beat every KH game at Level 1; then I KNOW for a FACT anybody at all can. I promise you. As for the brave souls that will be attempting this seemingly impossible task anytime in the upcoming future, I leave you all with 1 final, and important message: "May Your Heart, Be Your Guiding Key"
  2. I couldn't find another post about this so I hope I'm not repeating a topic already discussed. And I hope I'm not stating something that was really obvious to everyone else. Also if you are not up to date on the Union Cross NA storyline then look away now to avoid spoilers. I was going through a list of all currently known Keyblade Masters in my head the other day (as you do) when I suddenly realised something that I'd never thought about before. Ventus is a Keyblade Master! Probably, anyway. How is he a Keyblade Master, do you ask? Because in Union Cross he appears as one of the new Union Leaders chosen by the Master of Masters to replace the Foretellers (who are also Keyblade Masters) after they meet their end in the Keyblade War. And when Master Ava first tells Ephemer that he has been chosen to replace her as another one of the new Union Leaders he indicates that this also means he has been made a Master. Therefore if Ephemer has become a Master then we can assume that the other new Union Leaders are also Masters, including Ven. So if Ven is a Keyblade Master then that means - assuming he is one and the same as Ven in Birth By Sleep where he appears slightly older - that the whole time he was training with Aqua and Terra and sharing their dream of becoming Keyblade Masters, he was already a Keyblade Master but just didn't know it. I think this is a pretty interesting realisation when you consider that he is not only younger than Terra and Aqua by a few years (in appearance anyway as we don't actually know how old he is) but he is also weaker than them. It also means that Terra is the only one of the three to have not yet obtained the title of Master despite appearing to be the oldest. That would make him really depressed if he found out! On a slightly different note, why do you think Ven was chosen by the Master of Masters for this role? He says so himself that he's not particularly good at anything and never in the top ranks. He doesn't really seem to be a natural leader either. My guess is that he was chosen for his strong resistance to darkness. Though I also wonder if it's because the Master of Masters knew what lay in his future? Please share your thoughts!
  3. Over the years, I've seen many people be confused as to why Sora and Riku had to do so much more for their Mark of Mastery than Aqua and Terra. Aqua and Terra trained their whole life for their Mark of Mastery. Sora and Riku didn't. Sora and Riku's Mark of Mastery was also their training. Their Mark of Mastery was so much more difficult than Aqua and Terra's because they had to make up for the years of training they missed. The Mark of Mastery and becoming a Keyblade Master isn't about whether you can save the world or not. It's about being traditionally trained. For example, becoming a black belt in Karate has nothing to do with whether you can save the world or win a fight or not. It has to do with if you have mastered the traditional skills you have been taught. The title of "Keyblade Master" is nothing more than a formality.
  4. The music that plays while you fight the Armored Ventus Nightmare in Dream Drop Distance is called "The Eye of Darkness". From various Nomura interviews, we know that the eye that we see on various Keyblades is called the "Eye of Darkness". We have now found out that the Eye of Darkness is The Master of Masters eyeball that we put on No Name in order to somehow see the future. So, why do you think the name of that music track is called "The Eye of Darkness"? What connection does the Eye of Darkness have with the Armored Ventus Nightmare/Ventus? We recently found out that (SPOILER:) Ventus is a Dandelion, so that's some more evidence for there being a connection. Could this connection between Ventus and the Eye of Darkness also be the reason for Vanitas' Keyblade having two Eyes of Darkness on it? EDIT: I swear I have a distinct memory of reading an interview where Nomura calls it the "Eye of Darkness". I can't seem to find it though.
  5. Kats Seventh

    KH II.8 Chrismas

    on dA: http://fav.me/datsil2
  6. A continuation of the last theme I made for Xehanort but with additional parts (to represent multiple boss forms) and touched up sounds to make it sound over all better and more realistic. The Second segment was inspired by "Darkness of the Unknown". Hope you all enjoy.
  7. Hi everyone! Just sharing my drawing of the Avatar I currently use in KHUX! I will be making a colored version as soon as I have time! Hope you like it! Zap!
  8. I will explain time travel in Kingdom Hearts and how it works for those of you who don't quite understand it, or don't understand it at all. I hope this helps anyone who was confused with how it was explained in Kingdom Hearts 3D: Dream Drop Distance. (This is a part of my "Explained" series of posts. To view my "Heartless, Nobodies, Unversed, and Dream Eaters Explained" post, click here, to view my "The Braig/Xigbar Situation Explained" post, click here, and to view my "The Realm of Sleep Explained" post, click here.) What is time travel in the Kingdom Hearts universe? Well, it's like time travel from any other game, movie, or show. It's where you leave your present-time and move either backwards or forwards to a different time. How does somebody time travel in the Kingdom Hearts universe? First, you must abandon your body and become just a heart. One way to become just a heart is to extract your heart with a Keyblade. Another method would be to become a Heartless, since Heartless are technically just corrupted hearts. Once you become just a heart, then you have the ability to move through time. Becoming just a heart also gives all versions of yourself from across time the ability to time travel. But, they're not actually able to do so without assistance from someone who actually has a time travel power. Just because you have the ability to travel through time, doesn't mean you're actually able to do so. You can only time travel if you are just a heart, or if you have the time travel ability plus assistance. I will elaborate what I mean by "assistance" later in this post. What are the laws of time travel in the Kingdom Hearts universe? You are only able to travel through time if there is a version of yourself present at the time you want to travel to. Also, you cannot change what is destined to happen. All that really means though is that you cannot change the future, because everything is already set in stone. Once you return back to your respective time, you will forget everything that has happened during your experience time traveling. However, these memories and experiences will be etched into your heart and could influence your decisions and the paths you take. Since you lose your memories after you get back to your respective time, there would be no point in traveling to the future to try and find out what happens. That is what we know so far about time travel in the Kingdom Hearts universe. Now, I will explain various characters' involvements with time travel. Terra-Xehanort Terra-Xehanort is Terra's body taken over by Master Xehanort. He apprentices under Ansem the Wise so he can further study the darkness and get access to things that could potentially help him further gain powers of the darkness. He steals Ansem's name and identity, then splits himself into a Heartless and a Nobody. His Heartless is known as the Robed Figure, and his Nobody is known as Xemnas. Robed Figure / Ansem, Seeker of Darkness The Robed Figure is Apprentice Xehanort's Heartless, as stated above. Since he is technically just a heart since he is a Heartless, he is able to travel through time. He goes back in time to Destiny Islands, where he meets a young version of himself. Now that Xehanort is just a heart, all versions of Xehanort throughout time have the ability to move through time. Not without assistance though of course. The Robed Figure gives/shares his time travel powers that he has from being just a heart to this Young Xehanort. Now, this Young Xehanort is able to time travel without becoming just a heart and without assistance. The Robed Figure then goes back to his own time (during the first Kingdom Hearts) and places himself on Destiny Islands. He marks the time traveling Sora with the Recusant's Sigil. The Robed Figure later possesses Riku and sort of molds/forms Riku's body into a body that's more to his likeness. Bodies are just as malleable as hearts. This amalgamate is known as Ansem, Seeker of Darkness. Young Xehanort As explained above, Young Xehanort, and all other versions of Xehanort, now have the ability to move through time. And Young Xehanort is able to do this without assistance as if he was just a heart, because the Robed Figure shared/gave him some of his powers. He then goes through time and brings with him various versions of himself and some followers/vessels who have been loyal to him before. He gathers 5 versions of himself and brings them to the present-day. Those people are Terra-Xehanort, Ansem, Seeker of Darkness, Xemnas, Vanitas, and Riku Replica. These are all people who are deceased in the present-time. Terra-Xehanort, Ansem, Seeker of Darkness, and Xemnas have the ability to move through time, because Xehanort became just a heart somewhere along his timeline (when he became a Heartless/the Robed Figure). They aren't actually able to do so though without assistance from someone who actually has a time travel power. Young Xehanort is their assistance, since he has an actual time travel power that he got from the Robed Figure. If someone has never became just a heart somewhere along their timeline, then they can't move through time even with assistance. Vanitas' and Riku Replica's hearts were also taken from the past by Young Xehanort, therefore giving them the ability to move through time due to being just hearts. Young Xehanort time travels to Destiny Islands during the first Kingdom Hearts. He is able to do this because the Robed Figure placed himself there. He follows Sora and Riku into the realm of sleep. Now that Sora is marked with the Recusant's Sigil and now that Young Xehanort is in the same time period as Sora, Young Xehanort is able to teleport to wherever Sora is and keep tabs on him. Master Xehanort Master Xehanort is the one who took over Terra's body, as explained above. He has returned to the present-day because Xemnas and Ansem, Seeker of Darkness have been destroyed, which are his Nobody and Heartless. Once someone's Nobody and Heartless are destroyed, the original person is revived. Since he was Terra-Xehanort/Apprentice Xehanort when he split himself into a Heartless and a Nobody, he was recompleted alongside Terra. Master Xehanort gathers with Young Xehanort, the 5 people that Young Xehanort had gathered, and the 5 other members who were turned back into being Nobodies again after being recompleted in order to be more suitable vessels (Xigbar, Saïx, Marluxia, Larxene, and Luxord.) Ansem, Seeker of Darkness (pt.II) Sora has destroyed him. Young Xehanort brings him back to the present-day. Xemnas Xemnas is the Nobody of Terra-Xehanort. He was destroyed by Sora. He has now been brought back to the present-day by Young Xehanort. Vanitas Vanitas is the darkness half of Ventus' heart given humanoid form. He was destroyed by Ventus, and returned to him. He has now been brought back to the present-day by Young Xehanort. Riku Replica / Dark Riku Riku Replica is a Replica of Riku created by Vexen from data of Riku. He was destroyed by Riku, and his broken heart and mind went to the Realm of Darkness. He has now been brought back to the present-day by Young Xehanort, but it's a version of him from shortly after he was created and before he gained any real memories and experiences of his own yet. Xion Xion is an imperfect Replica of Roxas created by Vexen who's identity was formed out of Sora's leaked memories of Kairi. She was destroyed by Roxas and her heart was absorbed into him. She has now been brought back to the present-day by Young Xehanort, but it's a version of her from shortly after she was created and before she gained any real memories and experiences of her own yet. Extra Info Xehanort's plan has been to gather 13 vessels that all would bear a piece of his heart inside of them. This was Xemnas' plan with Organization XIII, but a few of the members he had gathered were inadequate. This is what lead to the various new people that Young Xehanort had been gathering. He gathered 5 people and along with himself, Master Xehanort, and the 5 others from the previous Organization who had been turned back into Nobodies again after being recompleted, that makes 12 people. Their original planned 13th member was Riku, but he became immune to the darkness, so he was of no use to them, then they chose Roxas, but he became too aware of himself and returned to Sora. Now, they moved down the list to Sora. They were able to capture him, but he had been saved. And then, they ran out of time and those who were from the past had to return to their own time and those who were from the present-day teleported away. In Kingdom Hearts III, Young Xehanort time travels once more to our present-day and gathers the same 5 members he had gathered before from across time. But, this time, their hearts are put into Replica bodies in order to stay physically in the present-time and avoid having a time limit. Young Xehanort's heart goes into a Replica this time as well. And after doing some experimenting, they choose Xion as their 13th member. Also, when someone from another time gets destroyed, they just get sent back to their own time. Sora and Riku In the beginning of Kingdom Hearts 3D: Dream Drop Distance, Sora and Riku traveled back in time to the day Destiny Islands fell to darkness. They had the ability to move through time because both of them have become just hearts at one point in the first Kingdom Hearts. Sora became just a heart/a Heartless when he stabbed himself with the Keyblade of Heart, and Riku became just a heart when his heart was sort of kicked out of his body into the Realm of Darkness when he was possessed by Ansem, Seeker of Darkness. This caused all versions of Sora and Riku from throughout time to gain the ability to time travel. But, they weren't able to do so without assistance, so Yen Sid assisted them. Yen Sid used magic to send them back in time, which is a different method of time travel than Xehanort's method. Instead of becoming just a heart and going back in time to give a version of themself the time travel power in order to assist other versions of themself through time, Yen Sid just assisted them by using time travel magic to send them back in time. Characters like Yen Sid and Merlin have time magic. But, Yen Sid's time travel magic still follows the rules of time travel that this post has been explaining. He could only send Sora and Riku back in time to a point in time where versions of them existed/were present. Sora and Riku are younger in Kingdom Hearts 3D: Dream Drop Distance simply because of Yen Sid's magic as well. He used his magic to make them younger again in order to sort of help with the whole starting over from scratch for the Mark of Mastery exam thing. They didn't inhabit their younger bodies contrary to popular belief. They didn't need to become just hearts in order to time travel, because they had the time travel ability plus assistance. Them becoming just hearts would've been a big mess as well. They would've turned into Heartless/Nobodies. Timeless River Merlin used his time magic to take Sora, Donald, and Goofy back to Timeless River. It's different from Xehanort's method of time travel and it's even different from Yen Sid's magical method of time travel. It bypasses all time travel laws. I hope this helped anybody and I hope it cleared up confusion that any of you had.
  9. Ian Manning

    Crimson's Expressions

    Crimson's mask is what it is, but since the Kingdom Hearts games and the Fullmetal Alchemist animes show every character's expressions, I figured Crimson should have a chart of expressions. Realistically, his mask wouldn't (or shouldn't) show his emotions, but if Crimson appeared in a future anime or game relating to Fullmetal Alchemist or Kingdom Hearts, I'd like his mask to move it's brows like on the drawings... 1. Normal Face (used for scowl, scheming, speeches and serious) 2. Sad Face (used for sarcasm and loneliness) 3. Annoyed Face (used for annoyance, being bored and disappointment) 4. Excited Face (used for eagerness, joy and success) 5. Scared Face (used for fright, shock, heartbreak and being worried) 6. Secretive Face (used for keeping secrets, acting naive and bargaining) 7. Angry Face (used for rage, infuriation, loss and laughing) 8. Sleepy Face (used for tiredness, lazy and sleeping)

    © Kingdom Hearts and Fullmetal Alchemist are both licensed by Square-Enix. The secondary licenses for both franchises are Disney (Kingdom Hearts), Aniplex, Bones Inc., and Funimation (Fullmetal Alchemist).

  10. © Kingdom Hearts and Fullmetal Alchemist are both licensed by Square-Enix. The secondary licenses for both franchises are Disney (Kingdom Hearts), Aniplex, Bones Inc., and Funimation (Fullmetal Alchemist).

  11. This was a type of character I wanted to see in Kingdom Hearts AND Fullmetal Alchemist. His strength and alchemy seem to be his greatest weapon, but his greatest is actually his own mind. If anyone likes Lex Luthor, Magneto, and Batman, hopefully, they'll love Crimson.

    © Kingdom Hearts and Fullmetal Alchemist are both licensed by Square-Enix. The secondary licenses for both franchises are Disney (Kingdom Hearts), Aniplex, Bones Inc., and Funimation (Fullmetal Alchemist).

  12. I made this and I'm not really sure what else to do with it, so I guess I'll just post it here. It's a KH story about an original character I made up called Ziemia (Polish for earth, trying to keep up that trend) and her apprenticeship. Set pre-BBS. I originally meant for it to be longer but I decided I'd leave it hanging here. The context of the story should imply their fates. Hope you like it. ----- Ziemia sat quietly reading in her chair while her Master studied at the desk opposite her. While Ziemia filled her head with loosely fictional stories passed down through generations, her Master worked hard at unravelling the truth from the long-forgotten past. Ziemia highly admired that about her Master. He was so knowledgeable already, but he’d stop at nothing to learn even more. Meanwhile, all she ever did was drink in tales and fables even though there was still so much to learn. She didn’t mind that too much. She was still learning a lot from her Master every day and as long as she enjoyed her novels, did it matter that they weren’t real? Anyway, Ziemia found that she could learn a lot about herself by absorbing the views and thoughts of her authors and their characters and assessing them. Sometimes she did this with her Master, although that was hard to do since he didn’t see much point in them. Still, Ziemia was learning about herself through books and about the worlds around her through her Master. She was content. Yet as much as she tried to convince herself of that, she envied her Master too much to avoid comparing herself to him. His criticisms of her cut deep and her flaws were so apparent in their training against his perfections. She didn’t wholly like her Master and she certainly didn’t agree with him all the time, yet still she longed to have his power, his wisdom and above all his confidence. Whatever her differences with him were, there was nobody she respected more. Ziemia turned the page, almost at the end of her chapter. Most of the books she read were based on accounts of the heroes and villains of the Keyblade War, sometimes by surviving participants and other times by observant witnesses. They often weren’t accurate accounts (and when they were, her Master would take more interest), but Ziemia was only interested in the characterisations and stories. She loved it when one story portrayed light as the ultimate force against darkness, while another displayed darkness as the greatest power a warrior could ever wield and both would have convincing ideals behind it. Between both sides, Ziemia felt like she was learning more about light, darkness and the war than she ever did in her lessons. Her Master was quick to remind her that experience was the most valuable way to learn, but encouraged her to keep an open mind about light and darkness. Master and pupil had spent many sessions discussing the advantages and disadvantages of both light and darkness. To her Master’s disappointment, Ziemia was unwilling to utilise the darkness in her heart more than she was comfortable with. She’d never push it to be more than a dark corner of power she could weaponise in controlled bursts, afraid to try and unleash it any further. “Light and darkness are a balance,” her Master would say. “Unless you learn to balance the darkness in your heart with your light, how do you expect to reach your full potential?” “Forgive me Master,” she had replied once. “But if I’m not careful, the darkness will consume me. Many past warriors fell to their own power because they thought they were above it. Who’s to say I won’t corrupt myself? Someone could even use my own darkness against me!” “You think so?” Her Master stroked his chin, which was lately growing a small beard. “Darkness is difficult to master, yes. But once you accomplish that task, you need not ever fear it again. And you’ll never master it as long as you fear it.” “Of course, Master. But I need time. Under your tutelage, I know I’ll get there one day… It’s just not today.” “Ziemia…” He turned his head in thought for a moment. “There are times when people must take risks in order to proceed. Safety will not help you learn anything.” Yes, but it might help me live longer, Ziemia thought to herself but didn’t retort. She knew her Master was referring to her armour, which she still wore when they travelled through the lanes. Her Master was familiar enough with darkness to travel without it but she didn’t have faith that she’d cope that well. She hesitated before she next responded. “So have you mastered your darkness already, Master?” She felt nervous about the question but the old man smiled and answered easily. “Yes. But it’s not something I accomplished by cowering from it, Ziemia. You’ll understand one day.” “Of course,” she replied as she bowed. “Thank you, Master Xehanort.” *** Ziemia finished her chapter and put the book down. Her favourite character had just been killed. She always needed time to think when that happened. He’d trusted the wrong person and lost everything right when it counted. It was a dramatic, sudden and unfair end to such a worthy person. Sometimes life and death were equally cruel, but at the end of the day it was always their decisions that brought them to their close. Nobody was more at fault than their own selves. Ziemia wondered what legacy she’d leave behind; what lessons would her life set an example for teaching? She had no doubt her Master would leave greater ones, but she still hoped to match him in some way. He encouraged her to follow him in everything, but she wanted to be known for her own accomplishments and her own dreams. Characters that lived and died as somebody else’s number two were never respected and hardly loved. Besides, she knew from books that following too strictly in the footsteps of another was dangerous. If you follow the wrong person, their failures become yours. Indeed, Ziemia sometimes wondered if she was following the right person. Her Master’s knowledge was unrivalled, but his methods and ideals were highly unorthodox. She was unlikely to find a better Master anywhere else, but perhaps she should be more concerned about finding a good Master than a great one. For all his criticisms of her cowardice, she’d already taken a big risk in her life by siding with him and following in his footsteps. The pupils and teachers of her old school had been unnerved by him, but she decided to give him a chance and asked to become his apprentice. In some ways, she was glad that she did. She’d learned so much more since leaving her home and she’d never really fit in with the others anyway. There were times that she missed someone that she’d been close to, but still she’d always felt like an outcast. A friend that was never needed and rarely missed. Not that she’d come to Xehanort seeking companionship, but perhaps that was for the best. She didn’t know how to work well with people and so she was probably better off alone. All the same, Ziemia couldn’t figure her Master out. She’d lately been reading books that took time to write about character motivations: what these people were after, why they were after it, how far they’d go to get it and why they failed to achieve it. Sometimes she tried to apply this to her Master. What was he hoping to get out of all this learning? And why did he never feel the need to teach all of this history, even to her? If she didn’t understand where her Master was going, how could she claim to understand why she was following him? Master Xehanort stood up from the scrolls he was reading, a slight air of frustration around him. For some time now, they’d been spending their days travelling to whatever storehouses of records or banks of knowledge they could find. All to learn about the Keyblade War, which Xehanort appeared to already know inside-out. The more Ziemia thought about it, the more she wondered what the point was. Each time, Xehanort would absorb another vault of words, only to leave in disappointment or annoyance and repeat the process. Only now did Ziemia realise that he must be looking for something but whatever it was, he wasn’t finding it. “Ziemia, we’re leaving.” It was all he needed to say. Ziemia rose obediently, packing her book into her bag as she did so. Together, they headed out the door and into the open air, where Master Xehanort summoned his keyblade to open a gateway. Ziemia couldn’t resist a glance back at the little hut they’d just left. It seemed to have some kind of historical significance to Xehanort but even so, he had no real need of it. It was a cosy place though; the closest thing the two of them had to a home. They moved around so much, Ziemia didn’t consider anywhere a home anymore, but they stopped at this little place more frequently than others, usually just as a rest stop where the two of them would catch up on some reading. Ziemia was growing fond of it. It made her miss having a real home. Part of her even longed for a real friend, despite how much she tried to dismiss that gap in her heart. She turned back to her Master, who was waiting by the gateway. He looked at her with the anticipation of disappointment that he typically did while he waited for her to equip her armour. Ziemia was already reaching for her shoulder guard, about to summon it, when she hesitated. Maybe it was her latest reflections, maybe she was still sore from the loss in her book or maybe she was just sick and tired of never knowing what to do. Ziemia didn’t know for sure, nor did she really care. All that concerned her in that moment was stepping up and making a difference in her life. She wanted to grow beyond her Master’s shadow, to evolve as a keyblade warrior and as a person. It was a sudden spontaneous urge, a flash of desire, an impulse that meant the difference between order and chaos, light and darkness or life and death. It didn’t last, but neither did it refuse to leave a mark. Ziemia felt caught in a gravitational pull while she held on for dear life. She was struggling with the logic and sense of knowing her limits while respecting the dangers and the imbalance and ego within her that was pushing to defy her limits and make a difference in her life. She found herself at war with herself and no amount of inspirational words from the people she’d read about could put it right. There were too many factors and too many opposing sides to bring her to peace. She looked at the only real factor present, raising her eyes to meet those of Xehanort, looking to see what his reaction was. Her hand was frozen, hovering inches away from her shoulder guard; her hesitation was extremely obvious. Xehanort could see it and from the look he was giving her, Ziemia thought he looked intrigued yet doubtful. He raised an eyebrow at her, giving her the barest of smirks, as though daring her to make a move, not once saying a word, simply watching to see what she would decide. Ziemia was torn, but looking at Xehanort’s face made her lose focus. She could already see his face falling when she hit her pad; she could picture him shaking his head in shame as she passed through the portal wearing the protective gear that he loathed so much. She’d put up with his gripes at her reluctance for so long that in that moment, her annoyance took hold. She made her decision and lowered her hand. Master Xehanort’s slight smirk became a wide grin as Ziemia spurned her armour and stepped forward to travel without it. Even so, he never raised his brow, as though he were taunting her even now. As Ziemia came to a stop in front of him, staring at him with resolve, he still said nothing. He merely nodded his approval and stepped into the lanes between. Ziemia held back for a couple of seconds; one last hesitation of nerves forcing her to ask herself what she was doing. But there was no going back now. Even if she wasn’t ready, she had to make this choice. Ziemia summoned her keyblade and stepped into the darkness.
  13. So the other day i was thinking about KH3 and i had glanced over at the reveal trailer from last year. But for some reason i started to think deep into the reason of why sora, was on destiny islands AND encountering the Mater Keeper. As we know the master keeper is only supposed to be wielded by KEYBLADE MASTERS. So why is Sora being presented with it? My first thought was that its a trailer, they probably wanted to throw a cool keyblade in there to make it better, but i discounted that immediately. There has to be a legit reason why the Master Keeper is here WITH SORA. Could it be his connection to Ventus, and Ventus's connection to aqua through the wayfinder that brings Sora to the Master Keeper? Is the Master Keeper now essential? Does it have more power then we know? Did it seek Sora intentionally? In DDD they spoke of (A power or ability but) something that could bring those that have fallen back (Aqua,terra,ven,roxas,ect). Is the Master Keeper the "Real Deal" That it will not only restore those that have lost but also be what is needed to defeat Master Xehanort? And why is it on Destiny Islands? (It may be the connection i spoke of before). I'm interested in everyone else's thoughts. Please add anything you'd like to the discussion, As well as speculate and brainstorm!
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