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Welcome to KH13's trailer analysis for the new Kingdom Hearts III tangled trailer from Lucca Comics and Games 2018! The trailer is all about Tangled and showing off more of Kingdom of Corona; so Kingdom Hearts III and Tangled fans, let’s take a look! The trailer video starts with Kingdom Hearts III's ESRB rating; it is rated E10+, meaning it will have content that is generally suitable for ages 10 and up, in this case including fantasy violence and alcohol reference (which could possibly appear in the Pirates of the Caribbean world like it did in Kingdom Hearts II). The first moment of the actual trailer took me by surprise as the cutscene of Sora and company being surprised when walking towards Rapunzel's tower in the E3 2015 and Jump Festa 2016 trailer has changed. In this trailer, Sora looks more surprised by the appearance of the tower through facial expressions and voice acting. The characters, which were now running into the open, come to a halt at the sight of the tower. They and environment look more vibrant and realistic now than in previous trailers. The camera also zooms in at speed on the tower, giving the audience/player a more rushed sense of adventure. Sora, Donald, and Goofy slow down at the sight of Rapunzel's tower (Lucca C&G 2018 trailer) Rapunzel's tower (Jump Festa 2016 trailer) Rapunzel's tower, (Lucca C&G 2018 trailer) We can now hear the field music for Kingdom of Corona playing in the background, with a touch of the distinctive Kingdom Hearts playful sounds that you can find in Yoko Shimomura's other works in the series. The next scene shows us Rapunzel jumping from the tower and standing on the beautiful green grass. It’s so great to see little parts of the environment in high quality as it makes it look very close to the original movie in terms of graphics. Rapunzel's hair, the most complex aspect of her character design, is beautifully depicted in the escape scene, emulating its original softness and elegant physics. The scene of Rapunzel stepping on grass for the first time captures this emotional moment of her freedom seamlessly. Rapunzel stepping on grass Tangled's story is made clearer in Kingdom Hearts III throughout the trailer as we know Sora and company have to escort Rapunzel to the Kingdom to see the lights. This is a great choice of narrative as it will let the players revisit the nostalgic moments from the original movie. After finally being free from the tower, Rapunzel goes to touch the giant dandelion Heartless and all of the small dandelion Heartless pop up in a group. This is same scene as shown in the previous Big Hero 6 TGS 2018 trailer, where Rapunzel goes to curiously touch the cute puffy being. Once again these Heartless also look better and more realistic than in the previous trailers. We also get another very detailed look at the white puff close up in this scene. Dandelion Heartless The English voice acting in this scene is also something that stands out as it is hard to tell if this is Mandy Moore's voice (original voice of Rapunzel) or someone else, because it does sound like her. Mandy Moore also voiced Final Fantasy character Aerith in Kingdom Hearts, so it would be interesting to see her return for Kingdom Hearts III. Currently, it is unconfirmed if Mandy Moore will be reprising her role as Rapunzel. Once again the Nobody creatures that looks like Marluxia are shown off but this time it is clearer what they look like and how they attack. This particular creature makes a little dance characteristic of its species, showing itself off and how far production has come to bring enemies to life. The animation of this Nobody is also appealing as it’s very similar to Marluxia in terms of how it grabs its scythe. The flower theme that Marluxia and his Nobodies (and Hearltess) bring to the world matches with the original story's theme and environment perfectly, as if they were meant to be! One of Marluxia's Nobodies Finally we are able to hear more of confirmed voice actor Zachary Levi reprising his role as Flynn Rider in this cutscene. This scene is also interesting as Goofy doesn’t lift his ear in the English version, but lifts his ear to listen in the Japanese version. Flynn says Sora and company are more cut out for combat, meaning they can tag along with Rapunzel and him through the Kingdom of Corona. It is unclear whether Flynn is hiding his true intentions from them, but it can be assumed he is. Sora, Donald, and Goofy listen to Flynn (English trailer) Goofy lifts his ear to hear Flynn better (Japanese trailer) The scene quickly transitions to the Nobody attacking Sora as he dodge rolls away. Sora instinctively summons his Keyblade with beautiful petals and light - it simply looks so pretty! Sora is wielding the Ever After; this could just be for show in the trailer, or maybe we could be able to obtain this Keyblade earlier rather then having to finish the world first like in previous Kingdom Hearts titles. Sora summoning Ever After We have always wanted to see all the animation for world logos in Kingdom Hearts III, and now we can finally see the Kingdom of Corona's beautiful logo animation. Rapunzel’s golden glowing hair is flowing out of the tower window to reveal the artwork and world name. Kingdom of Corona world logo animation From here on, gameplay footage beings, featuring the battle track from the Toy Box demo. The music is upbeat, making combat more enjoyable. Situation Commands are present; the most commonly seen throughout previous trailers is Mirage Staff and Blaster Blaze. Mirage Staff seems to be shown in larger areas throughout Kingdom of Corona and has a huge attack radius in the trailer; Blaster Blaze is also shown off, looking more improved since the last time we saw it. Two new Situation Commands, both green, have also appeared on the screen. Goofy Bombardier sounds like a link attack or limit with Goofy like in Kingdom Hearts II. The Tangled Twist command could be a link attack with Rapunzel. The Situation cCommands also change into a unique style along with the command deck in the world you’re in. Situation commands We can get a glimpse of the HUDs for Sora, Donald, Goofy, Rapunzel and Flynn in combat and non-combat. Flynn can be seen with low health, while Donald and Goofy are knocked out. Character HUDs Amongst all the combat an item drop can also be spotted that looks very similar to items dropped in Kingdom Hearts II, like lucid shards and other materials. Item drop Another interesting feature is a pointing sign as Sora and company are running through the forest. It is unclear and tricky to figure out what the sign says and is there for, but it could be a direction guide orpart of the scenery. The trailer then shows Rapunzel help Sora across the gap; the player may be able to use this mechanic creatively (rather than with clear directive) to overcome obstacles. A guiding sign on the roar This next important thing spotted is sure to grab your attention; there are two new Heartless in this trailer. Firstly, there is a Heartless with a red hat and bow in its hand, standing on a rock. It shoots blue arrows and has a circle around it with a green arrow on top. In the Japan version, Sora hits it and a crown symbol appears. This Heartless is also unclear to see in the English version, but we do get a clearer view in the Japan version. A new archer Heartless The second new Heartless is even more interesting as we have never seen one like this before. While it is not shown in the English trailer, in the Japan trailer it is wearing a type of blue-white ball gown with a hat and two pink feathers. Its appearance could be related to dresses worn by characters in Tangled. It is one elegant and classy ladylike Heartless because of the way it holds its bag up after Rapunzel hits it! Another new Heartless Gameplay showing new Heartless A short glimpse of the Magic Carousel attraction can be seen, similar to the rest of the theme park rides including the tea cups ride, roller coaster and pirate ship Attractions seen first in the E3 2015 Trailer. It also shows the excellent score when a chain of ten is achieved; it looks to be more powerful the higher the score, as the notes come out from the Carousel and the Heartless are flung back. Magic Carousel An Item pick up of a Lucid Stone has also been seen while the Carousel is active. The layout is very similar to Kingdom Hearts 0.2 item obtained alert. Item picked up Memorable scenes are also present from Tangled as Rapunzel is unsure (and then sure) of continuing her journey to the Kingdom. Rapunzel is brought to life as she shows her disbelief at her own bravery. Sora and Flynnlook up as Rapunzel feels guilty while leaning on the tree. Goofy watches as Rapunzel affirms she is never going back home while rolling down on the grass. Flynn and Sora lean casually against a tree as Rapunzel swings around it with her hair, perfectly overlapping her swing attack in the trailer. It's wonderful how Sora, Donald, and Goofy have been included into this iconic scenes from the movie. They are very nostalgic as Rapunzel's inner conflict is one of the most classic and comical parts of the movie and amongst Disney animated movie scenes. "I'm going back. I am never going back! Best. Day. Ever!" Just before the ending of the trailer, Sora starts using the previously shown Situation Command called Splash Run, which was shown in the E3 2018 showcase trailer . Spash Run Finally, there are two other interesting things in the Japanese version of the trailer. First of all, the combat is based in a different area in one of the scenes, allowing us to actually see the rock quarry for the first time, which is where one of the escape scenes take place in the movie. It is unknown if this is a playable area or just a part of the background; it is also still a mystery if The Snuggly Duckling place will be a playable area or have a scene in Kingdom Hearts III. The rock quarry The second interesting thing is by far the most puzzling gameplay feature in the Japanese trailer. When Sora does the final attack for Mirage Rod/Staff (different names in each trailer), just in the bottom right corner is Flynn, Rapunzel and something we haven't seen before.It is unclear if this is a horse, another new creature, or something else. What do you think it might be? Mirage Rod We have come to the conclusion of KH13's analysis of the Kingdom Hearts III Lucca Comics & Games 2018 trailer! We hope you enjoyed every detail of it. Thank you for tagging along, and if we’ve missed anything (or if you figure out what that mysterious creature is), please let us know in the comments below!
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Kingdom Hearts III had the biggest public presence yet a little more than a week ago at Lucca Comics & Games 2018 in Italy. The Toy Box and Olympus demos were made playable, and the whole of Villa Bottini was turned into a gigantic Kingdom Hearts hub, with each room fashioned after different Disney worlds in Kingdom Hearts III with world musical themes to accompany the visuals. Andy’s room featured a gigantic table and other furniture, Arendelle had a sled and snow, The Caribbean transported visitors to the Black Pearl via treasure chests and the ship’s wheel on a model wooden stern, and fans could take pictures while hugging big cutouts of Baymax. Visiting the Villa with a special Kingdom Hearts passport and trying the demo were also awarded with lanyards, badges, and refreshing seasalt icecream. The icing on the cake for Italian fans and those around the world, however, was the Share the Magic panel hosted on Saturday, November 3, at the Chiesa di San Francesco, with Kingdom Hearts III’s executive producer and brand manager Shinji Hashimoto as special guest. Hashimoto-san not only delivered information on what to expect from Kingdom Hearts III, which is coming out in less than three months; his visit also brought a new Kingdom Hearts III trailer (which we were more than happy to analyze)! I was delighted to take part in this fantastic panel as a press member for KH13, and am happy to report the full panel to you, as follows. You can also take a look at our album for the event at the end of this article. Many thanks to other attendees, such as @omniacrystallis, @MyriamSephiroth, @ventusdream, @MABE_GlaRpF and @fioririccardo4, whose pictures and tweets have been occasionally used and shared in this report where indicated. (photo by @omniacrystallis) Presenter (abbreviated hereon to P): Hi everyone! Welcome to the Share the Magic Kingdom Hearts III panel. We're here to talk about one of the most awaited games of the next year, and, before we start, I want to thank you all for your participation and the enjoyment you showed during these Lucca C&G days. I know that many of you had the chance to try the demo, and during today's panel we're going to focus on the mechanics of the gameplay of KH3. The panel will be fully in English, and some image material will also be shown. Pictures are allowed; filming, however, is not. Without further delay, I'd like to join me on stage Sunil Godhania, Community Manager for Square Enix. (photo by @omniacrystallis) Sunil: Thank you everyone for the stage introduction! Just like you guys I'm a Kingdom Hearts fan too, I grew up playing the games, and I'm very excited, I'm very humbled to be allowed the chance by the development team to let me be here today. So please, I'd like to ask you another round of applause for the amazing development team working on Kingdom Hearts III, who give me the chance to talk you about the game! P: You can start talking about the series. P: Okay, but first, we're here for what everyone has been waiting for, Kingdom Hearts III. Its gameplay is even better than before and even more fun. My question would be to speak about those new introduced features. I'd like to remember that the game releases on 29 January on both Xbox One and PS4. Sunil: Maybe we should start with the story? Tetsuya Nomura said that one of the key themes of Kingdom Hearts III is "resolution", but also the conclusion of the Dark Seeker Saga, which runs around Master Xehanort, and I think it's a point that many of you are seeking to [finish] since the start of the franchise. (photo by @omniacrystallis) P: For the first time ever, in Kingdom Hearts III, players will be able to visit some favorite Disney and Pixar worlds. Sunil: Yeah that's correct, that is the very first time in the saga that the people will be able to join Disney Pixar worlds, and actually I'm not sure if anyone has had the chance to try the KH3 demo. Did you enjoy the demo? Crowd: "Woooo!” Sunil: Did you also try seasalt icecream? Crowd: "Woooo!” P: So, maybe we move forward to the gameplay. Starting from the Keyblade in KH3 are more fun to use and even more powerful. Sunil: Keyblades are the main weapons in KH. It’s the main [one] Sora uses. Each has its own design. Keyblade from Disney and Pixar worlds are very creative. Dev team paid close attention to details, points of interest from each film, and used references to build Keyblades from the ground up. P: The amount of detail is just impressive. Sunil: Yeah that's amazing. For example, the Toy Story Keyblade can transform into Hyperhammer and it’s the first time Keyblades can transform into alternative weapons. My favorite Keyblade transformation is Stormfall. [Brief new gameplay with Baymax was also shown on screen. Sora was riding Baymax while "racing" through the bright circles on the highway in San Fransokyo.] P: Let's move to something new in Kingdom Hearts III, the Attractions, never seen before. Sunil: [Explains briefly what Attractions are, and gives examples like the teacups and pirate ship.] (photo by @ventusdream) [According to this source, new visuals of a fight with the Fire Titan was shown.] P: About the team-up and the chances of using other characters, for example the Link system… Sunil: Yes, that's right, you may recognize this guy from KH 3D Dream Drop Distance! [Talked about basics of Link systems and how excited they are about Meow Wow’s return.] P: Let's move to something very important to the old fans of the series, the Gummiship. (In this photo by @omniacrystallis, you can see a Gummiship constellation!) (photo by @omniacrystallis) Sunil: Gummiship allows player to move from different worlds in KH games...Now there's a special battle mode, and all the surrounding are massive. P: Let's go on the minigames. I understand that in KH3 we'll have a lot of minigames. Sunil: [Talked briefly about the mini-games in Kingdom Hearts III such as snowboarding with Goofy in Arendelle and Classic Kingdom mini-games.] P: Right now, we have a very special guest joining us all the way from Tokyo to answer some of your questions about Kingdom Hearts III. So please join me to welcome him on stage, the Executive Producer Shinji Hashimoto. Hi Hashimoto-san! Hashimoto: Buonasera, buonasera! Crowd: *Cheers loudly* P: Have you enjoyed your time in Italy so far? Hashimoto: Yeah, I absolutely love Italy, thank you guys so much for having me here. P: Thank you very much for joining us here. First of all, what can you tell us about your role in the series? Hashimoto: It has been about 20 years now I've been working on the series, and for the first and second game I was just a producer, but this time around, I'm the executive producer and brand manager. P: Can you talk to us about the origins of your involvement in the Kingdom Hearts series. Hashimoto: So, I think you guys are probably referring to the elevator story. Some people think I met the CEO of Disney or something like that, but this was all before Square and Enix companies combined. The episodes goes back to when we were set in Meguro, Tokyo, and in the same building, also Disney Interactive's section dedicated to video game production was there. I ended up in the same elevator with the woman who was in charge of the games division. This woman was named Miss Yamamoto, she was a producer of Disney videogames. And she was also the one who approached me asking, "Oh, are you from Square?" Then she said "Oh I'd really love to talk to you about videogames, but, uh, of course we can't have a meeting like that in an elevator, so we should meet up in the meeting room and discuss about this." And back then, Disney was very interested into our company, and she said they really wanted to do something with us, and that's how the Kingdom Hearts series was born. I wonder why you guys are always up to [asking about] this elevator thing. *smiles* Crowd: *laughs* P: Okay now it's time for the Q&A session. We asked the community for some questions to ask to Hashimoto-san on KH3, and we selected some of them. The first one is about the story. Question: “The story of this saga has lasted more than 10 years and has been spread over several consoles. Remake and remasters aside, will there be an official summary, to get as clear as possible all the events told so far?” Hashimoto: So, we've actually already released these in Japan, but we made a series of 5 videos episodes to kind of summarize the story of Kingdom Hearts, and we're planning to release those around the world, so I hope you guys will keep following the story as it will get even more exciting in Kingdom Hearts III. Question: Will post launch support happen in the short term, or do you have in mind to support the game over several years as you previously did for Final Fantasy XV? Hashimoto: To be completely honest, I can't say too much to you guys about supporting the game post-release. However, we are considering DLCs, so wait a while, and we might reveal our plans in the future. Question: Among the revealed worlds, what is your favourite? Which of the revealed worlds was the most difficult to achieve and why? Hashimoto: Well I can say about a world that wasn’t included in previous games - for me personally, it’s Big Hero 6. It has such a huge map and there are airships with which you can fly to the skies, battle on the ground, there are so many ways you can play and enjoy your experience. In terms of what was difficult about the development, of course with new worlds that means there have to be a lot of new assets, backgrounds, new character designs; put all of that together and you get that it was very difficult. Question: Thanks to a casual meeting in the elevator the project that gave birth to Kingdom Hearts was born: did you expect this great success? Hashimoto: It has been fifteen years since now the first game came out, and honestly, in the very beginning, I didn't know what [kind of] game it was supposed to be. And of course a lot of incredible people wanted to be involved, like Mr. Tetsuya Nomura back then, and Disney has so many characters, and when I took all of them into consideration I couldn’t help but feeling something new was going to be born out of this. However, if you’re asking me if I thought it would have become such a success around the world, at the time I don’t think I would have really thought of it. Question: Will this last chapter include dramatic moments that will bring some tears to the biggest fans of the series? Hashimoto: So, this is something is really difficult to answer, as each person will feel very different… but I promise you there is lots of drama and lot of things you guys will surely be looking forward to. Question: What is Hashimoto-san’s favourite memory from his many years working on the Kingdom Hearts series? Hashimoto: So, like I keep saying, it has been 20 years since the beginning, and as the producer my job is to go around and make contracts, and to make the director and the rest of the group work on the game. Making a game is not simple, it’s actually a lot of work, and so moving on the game was done, it was produced and sold in Japan and then sold around the world. You know, when it’s your first game, the first game of a series, you’re not really sure if it’s gonna sell, but back then it didn’t even sell, it sold out, so it was mostly about re-producing and reproducing [more and more copies], and there was no digital selling option at the time. It’s kind of strange but I was very happy the game sold out, and so as a producer it was really great. P: We’re almost over with the questions. Crowd: [laughs] Question: What’s your favourite Italian dish? Hashimoto: [He said he really appreciated having dinner with ravioli alla bolognese or alla marinara (accompanied by red wine or fizzy water) and he found them so delicious he thought those were some kind of speciality or something. He might have been talking about tordelli lucchesi?] P: Any last messages? Hashimoto: I just want to say thank you to all of you for being here tonight, it’s not very long now until the game comes out, so for all of you who haven’t reserved it yet make sure you do! Hashimoto: [Asks crowd to pose for a selfie] [After this, it was said that Nomura wanted to come to Lucca as well, but he couldn’t. However, they had a trailer to show to the fans.] (photo by @omniacrystallis) You can take a look at my adventure and Kingdom Hearts III promotion through Lucca and Villa Bottini in the album below, and follow our live coverage of Lucca Comics & Games 2018 here!
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Kingdom Hearts III had the biggest public presence yet a little more than a week ago at Lucca Comics & Games 2018 in Italy. The Toy Box and Olympus demos were made playable, and the whole of Villa Bottini was turned into a gigantic Kingdom Hearts hub, with each room fashioned after different Disney worlds in Kingdom Hearts III with world musical themes to accompany the visuals. Andy’s room featured a gigantic table and other furniture, Arendelle had a sled and snow, The Caribbean transported visitors to the Black Pearl via treasure chests and the ship’s wheel on a model wooden stern, and fans could take pictures while hugging big cutouts of Baymax. Visiting the Villa with a special Kingdom Hearts passport and trying the demo were also awarded with lanyards, badges, and refreshing seasalt icecream. The icing on the cake for Italian fans and those around the world, however, was the Share the Magic panel hosted on Saturday, November 3, at the Chiesa di San Francesco, with Kingdom Hearts III’s executive producer and brand manager Shinji Hashimoto as special guest. Hashimoto-san not only delivered information on what to expect from Kingdom Hearts III, which is coming out in less than three months; his visit also brought a new Kingdom Hearts III trailer (which we were more than happy to analyze)! I was delighted to take part in this fantastic panel as a press member for KH13, and am happy to report the full panel to you, as follows. You can also take a look at our album for the event at the end of this article. Many thanks to other attendees, such as @omniacrystallis, @MyriamSephiroth, @ventusdream, @MABE_GlaRpF and @fioririccardo4, whose pictures and tweets have been occasionally used and shared in this report where indicated. (photo by @omniacrystallis) Presenter (abbreviated hereon to P): Hi everyone! Welcome to the Share the Magic Kingdom Hearts III panel. We're here to talk about one of the most awaited games of the next year, and, before we start, I want to thank you all for your participation and the enjoyment you showed during these Lucca C&G days. I know that many of you had the chance to try the demo, and during today's panel we're going to focus on the mechanics of the gameplay of KH3. The panel will be fully in English, and some image material will also be shown. Pictures are allowed; filming, however, is not. Without further delay, I'd like to join me on stage Sunil Godhania, Community Manager for Square Enix. (photo by @omniacrystallis) Sunil: Thank you everyone for the stage introduction! Just like you guys I'm a Kingdom Hearts fan too, I grew up playing the games, and I'm very excited, I'm very humbled to be allowed the chance by the development team to let me be here today. So please, I'd like to ask you another round of applause for the amazing development team working on Kingdom Hearts III, who give me the chance to talk you about the game! P: You can start talking about the series. P: Okay, but first, we're here for what everyone has been waiting for, Kingdom Hearts III. Its gameplay is even better than before and even more fun. My question would be to speak about those new introduced features. I'd like to remember that the game releases on 29 January on both Xbox One and PS4. Sunil: Maybe we should start with the story? Tetsuya Nomura said that one of the key themes of Kingdom Hearts III is "resolution", but also the conclusion of the Dark Seeker Saga, which runs around Master Xehanort, and I think it's a point that many of you are seeking to [finish] since the start of the franchise. (photo by @omniacrystallis) P: For the first time ever, in Kingdom Hearts III, players will be able to visit some favorite Disney and Pixar worlds. Sunil: Yeah that's correct, that is the very first time in the saga that the people will be able to join Disney Pixar worlds, and actually I'm not sure if anyone has had the chance to try the KH3 demo. Did you enjoy the demo? Crowd: "Woooo!” Sunil: Did you also try seasalt icecream? Crowd: "Woooo!” P: So, maybe we move forward to the gameplay. Starting from the Keyblade in KH3 are more fun to use and even more powerful. Sunil: Keyblades are the main weapons in KH. It’s the main [one] Sora uses. Each has its own design. Keyblade from Disney and Pixar worlds are very creative. Dev team paid close attention to details, points of interest from each film, and used references to build Keyblades from the ground up. P: The amount of detail is just impressive. Sunil: Yeah that's amazing. For example, the Toy Story Keyblade can transform into Hyperhammer and it’s the first time Keyblades can transform into alternative weapons. My favorite Keyblade transformation is Stormfall. [Brief new gameplay with Baymax was also shown on screen. Sora was riding Baymax while "racing" through the bright circles on the highway in San Fransokyo.] P: Let's move to something new in Kingdom Hearts III, the Attractions, never seen before. Sunil: [Explains briefly what Attractions are, and gives examples like the teacups and pirate ship.] (photo by @ventusdream) [According to this source, new visuals of a fight with the Fire Titan was shown.] P: About the team-up and the chances of using other characters, for example the Link system… Sunil: Yes, that's right, you may recognize this guy from KH 3D Dream Drop Distance! [Talked about basics of Link systems and how excited they are about Meow Wow’s return.] P: Let's move to something very important to the old fans of the series, the Gummiship. (In this photo by @omniacrystallis, you can see a Gummiship constellation!) (photo by @omniacrystallis) Sunil: Gummiship allows player to move from different worlds in KH games...Now there's a special battle mode, and all the surrounding are massive. P: Let's go on the minigames. I understand that in KH3 we'll have a lot of minigames. Sunil: [Talked briefly about the mini-games in Kingdom Hearts III such as snowboarding with Goofy in Arendelle and Classic Kingdom mini-games.] P: Right now, we have a very special guest joining us all the way from Tokyo to answer some of your questions about Kingdom Hearts III. So please join me to welcome him on stage, the Executive Producer Shinji Hashimoto. Hi Hashimoto-san! Hashimoto: Buonasera, buonasera! Crowd: *Cheers loudly* P: Have you enjoyed your time in Italy so far? Hashimoto: Yeah, I absolutely love Italy, thank you guys so much for having me here. P: Thank you very much for joining us here. First of all, what can you tell us about your role in the series? Hashimoto: It has been about 20 years now I've been working on the series, and for the first and second game I was just a producer, but this time around, I'm the executive producer and brand manager. P: Can you talk to us about the origins of your involvement in the Kingdom Hearts series. Hashimoto: So, I think you guys are probably referring to the elevator story. Some people think I met the CEO of Disney or something like that, but this was all before Square and Enix companies combined. The episodes goes back to when we were set in Meguro, Tokyo, and in the same building, also Disney Interactive's section dedicated to video game production was there. I ended up in the same elevator with the woman who was in charge of the games division. This woman was named Miss Yamamoto, she was a producer of Disney videogames. And she was also the one who approached me asking, "Oh, are you from Square?" Then she said "Oh I'd really love to talk to you about videogames, but, uh, of course we can't have a meeting like that in an elevator, so we should meet up in the meeting room and discuss about this." And back then, Disney was very interested into our company, and she said they really wanted to do something with us, and that's how the Kingdom Hearts series was born. I wonder why you guys are always up to [asking about] this elevator thing. *smiles* Crowd: *laughs* P: Okay now it's time for the Q&A session. We asked the community for some questions to ask to Hashimoto-san on KH3, and we selected some of them. The first one is about the story. Question: “The story of this saga has lasted more than 10 years and has been spread over several consoles. Remake and remasters aside, will there be an official summary, to get as clear as possible all the events told so far?” Hashimoto: So, we've actually already released these in Japan, but we made a series of 5 videos episodes to kind of summarize the story of Kingdom Hearts, and we're planning to release those around the world, so I hope you guys will keep following the story as it will get even more exciting in Kingdom Hearts III. Question: Will post launch support happen in the short term, or do you have in mind to support the game over several years as you previously did for Final Fantasy XV? Hashimoto: To be completely honest, I can't say too much to you guys about supporting the game post-release. However, we are considering DLCs, so wait a while, and we might reveal our plans in the future. Question: Among the revealed worlds, what is your favourite? Which of the revealed worlds was the most difficult to achieve and why? Hashimoto: Well I can say about a world that wasn’t included in previous games - for me personally, it’s Big Hero 6. It has such a huge map and there are airships with which you can fly to the skies, battle on the ground, there are so many ways you can play and enjoy your experience. In terms of what was difficult about the development, of course with new worlds that means there have to be a lot of new assets, backgrounds, new character designs; put all of that together and you get that it was very difficult. Question: Thanks to a casual meeting in the elevator the project that gave birth to Kingdom Hearts was born: did you expect this great success? Hashimoto: It has been fifteen years since now the first game came out, and honestly, in the very beginning, I didn't know what [kind of] game it was supposed to be. And of course a lot of incredible people wanted to be involved, like Mr. Tetsuya Nomura back then, and Disney has so many characters, and when I took all of them into consideration I couldn’t help but feeling something new was going to be born out of this. However, if you’re asking me if I thought it would have become such a success around the world, at the time I don’t think I would have really thought of it. Question: Will this last chapter include dramatic moments that will bring some tears to the biggest fans of the series? Hashimoto: So, this is something is really difficult to answer, as each person will feel very different… but I promise you there is lots of drama and lot of things you guys will surely be looking forward to. Question: What is Hashimoto-san’s favourite memory from his many years working on the Kingdom Hearts series? Hashimoto: So, like I keep saying, it has been 20 years since the beginning, and as the producer my job is to go around and make contracts, and to make the director and the rest of the group work on the game. Making a game is not simple, it’s actually a lot of work, and so moving on the game was done, it was produced and sold in Japan and then sold around the world. You know, when it’s your first game, the first game of a series, you’re not really sure if it’s gonna sell, but back then it didn’t even sell, it sold out, so it was mostly about re-producing and reproducing [more and more copies], and there was no digital selling option at the time. It’s kind of strange but I was very happy the game sold out, and so as a producer it was really great. P: We’re almost over with the questions. Crowd: [laughs] Question: What’s your favourite Italian dish? Hashimoto: [He said he really appreciated having dinner with ravioli alla bolognese or alla marinara (accompanied by red wine or fizzy water) and he found them so delicious he thought those were some kind of speciality or something. He might have been talking about tordelli lucchesi?] P: Any last messages? Hashimoto: I just want to say thank you to all of you for being here tonight, it’s not very long now until the game comes out, so for all of you who haven’t reserved it yet make sure you do! Hashimoto: [Asks crowd to pose for a selfie] [After this, it was said that Nomura wanted to come to Lucca as well, but he couldn’t. However, they had a trailer to show to the fans.] (photo by @omniacrystallis) You can take a look at my adventure and Kingdom Hearts III promotion through Lucca and Villa Bottini in the album below, and follow our live coverage of Lucca Comics & Games 2018 here! View full article
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Kingdom Hearts III had the biggest public presence yet a little more than a week ago at Lucca Comics & Games 2018 in Italy. The Toy Box and Olympus demos were made playable, and the whole of Villa Bottini was turned into a gigantic Kingdom Hearts hub, with each room fashioned after different Disney worlds in Kingdom Hearts III with world musical themes to accompany the visuals. Andy’s room featured a gigantic table and other furniture, Arendelle had a sled and snow, The Caribbean transported visitors to the Black Pearl via treasure chests and the ship’s wheel on a model wooden stern, and fans could take pictures while hugging big cutouts of Baymax. Visiting the Villa with a special Kingdom Hearts passport and trying the demo were also awarded with lanyards, badges, and refreshing seasalt icecream. The icing on the cake for Italian fans and those around the world, however, was the Share the Magic panel hosted on Saturday, November 3, at the Chiesa di San Francesco, with Kingdom Hearts III’s executive producer and brand manager Shinji Hashimoto as special guest. Hashimoto-san not only delivered information on what to expect from Kingdom Hearts III, which is coming out in less than three months; his visit also brought a new Kingdom Hearts III trailer (which we were more than happy to analyze)! I was delighted to take part in this fantastic panel as a press member for KH13, and am happy to report the full panel to you, as follows. You can also take a look at our album for the event at the end of this article. Many thanks to other attendees, such as @omniacrystallis, @MyriamSephiroth, @ventusdream, @MABE_GlaRpF and @fioririccardo4, whose pictures and tweets have been occasionally used and shared in this report where indicated. (photo by @omniacrystallis) Presenter (abbreviated hereon to P): Hi everyone! Welcome to the Share the Magic Kingdom Hearts III panel. We're here to talk about one of the most awaited games of the next year, and, before we start, I want to thank you all for your participation and the enjoyment you showed during these Lucca C&G days. I know that many of you had the chance to try the demo, and during today's panel we're going to focus on the mechanics of the gameplay of KH3. The panel will be fully in English, and some image material will also be shown. Pictures are allowed; filming, however, is not. Without further delay, I'd like to join me on stage Sunil Godhania, Community Manager for Square Enix. (photo by @omniacrystallis) Sunil: Thank you everyone for the stage introduction! Just like you guys I'm a Kingdom Hearts fan too, I grew up playing the games, and I'm very excited, I'm very humbled to be allowed the chance by the development team to let me be here today. So please, I'd like to ask you another round of applause for the amazing development team working on Kingdom Hearts III, who give me the chance to talk you about the game! P: You can start talking about the series. P: Okay, but first, we're here for what everyone has been waiting for, Kingdom Hearts III. Its gameplay is even better than before and even more fun. My question would be to speak about those new introduced features. I'd like to remember that the game releases on 29 January on both Xbox One and PS4. Sunil: Maybe we should start with the story? Tetsuya Nomura said that one of the key themes of Kingdom Hearts III is "resolution", but also the conclusion of the Dark Seeker Saga, which runs around Master Xehanort, and I think it's a point that many of you are seeking to [finish] since the start of the franchise. (photo by @omniacrystallis) P: For the first time ever, in Kingdom Hearts III, players will be able to visit some favorite Disney and Pixar worlds. Sunil: Yeah that's correct, that is the very first time in the saga that the people will be able to join Disney Pixar worlds, and actually I'm not sure if anyone has had the chance to try the KH3 demo. Did you enjoy the demo? Crowd: "Woooo!” Sunil: Did you also try seasalt icecream? Crowd: "Woooo!” P: So, maybe we move forward to the gameplay. Starting from the Keyblade in KH3 are more fun to use and even more powerful. Sunil: Keyblades are the main weapons in KH. It’s the main [one] Sora uses. Each has its own design. Keyblade from Disney and Pixar worlds are very creative. Dev team paid close attention to details, points of interest from each film, and used references to build Keyblades from the ground up. P: The amount of detail is just impressive. Sunil: Yeah that's amazing. For example, the Toy Story Keyblade can transform into Hyperhammer and it’s the first time Keyblades can transform into alternative weapons. My favorite Keyblade transformation is Stormfall. [Brief new gameplay with Baymax was also shown on screen. Sora was riding Baymax while "racing" through the bright circles on the highway in San Fransokyo.] P: Let's move to something new in Kingdom Hearts III, the Attractions, never seen before. Sunil: [Explains briefly what Attractions are, and gives examples like the teacups and pirate ship.] (photo by @ventusdream) [According to this source, new visuals of a fight with the Fire Titan was shown.] P: About the team-up and the chances of using other characters, for example the Link system… Sunil: Yes, that's right, you may recognize this guy from KH 3D Dream Drop Distance! [Talked about basics of Link systems and how excited they are about Meow Wow’s return.] P: Let's move to something very important to the old fans of the series, the Gummiship. (In this photo by @omniacrystallis, you can see a Gummiship constellation!) (photo by @omniacrystallis) Sunil: Gummiship allows player to move from different worlds in KH games...Now there's a special battle mode, and all the surrounding are massive. P: Let's go on the minigames. I understand that in KH3 we'll have a lot of minigames. Sunil: [Talked briefly about the mini-games in Kingdom Hearts III such as snowboarding with Goofy in Arendelle and Classic Kingdom mini-games.] P: Right now, we have a very special guest joining us all the way from Tokyo to answer some of your questions about Kingdom Hearts III. So please join me to welcome him on stage, the Executive Producer Shinji Hashimoto. Hi Hashimoto-san! Hashimoto: Buonasera, buonasera! Crowd: *Cheers loudly* P: Have you enjoyed your time in Italy so far? Hashimoto: Yeah, I absolutely love Italy, thank you guys so much for having me here. P: Thank you very much for joining us here. First of all, what can you tell us about your role in the series? Hashimoto: It has been about 20 years now I've been working on the series, and for the first and second game I was just a producer, but this time around, I'm the executive producer and brand manager. P: Can you talk to us about the origins of your involvement in the Kingdom Hearts series. Hashimoto: So, I think you guys are probably referring to the elevator story. Some people think I met the CEO of Disney or something like that, but this was all before Square and Enix companies combined. The episodes goes back to when we were set in Meguro, Tokyo, and in the same building, also Disney Interactive's section dedicated to video game production was there. I ended up in the same elevator with the woman who was in charge of the games division. This woman was named Miss Yamamoto, she was a producer of Disney videogames. And she was also the one who approached me asking, "Oh, are you from Square?" Then she said "Oh I'd really love to talk to you about videogames, but, uh, of course we can't have a meeting like that in an elevator, so we should meet up in the meeting room and discuss about this." And back then, Disney was very interested into our company, and she said they really wanted to do something with us, and that's how the Kingdom Hearts series was born. I wonder why you guys are always up to [asking about] this elevator thing. *smiles* Crowd: *laughs* P: Okay now it's time for the Q&A session. We asked the community for some questions to ask to Hashimoto-san on KH3, and we selected some of them. The first one is about the story. Question: “The story of this saga has lasted more than 10 years and has been spread over several consoles. Remake and remasters aside, will there be an official summary, to get as clear as possible all the events told so far?” Hashimoto: So, we've actually already released these in Japan, but we made a series of 5 videos episodes to kind of summarize the story of Kingdom Hearts, and we're planning to release those around the world, so I hope you guys will keep following the story as it will get even more exciting in Kingdom Hearts III. Question: Will post launch support happen in the short term, or do you have in mind to support the game over several years as you previously did for Final Fantasy XV? Hashimoto: To be completely honest, I can't say too much to you guys about supporting the game post-release. However, we are considering DLCs, so wait a while, and we might reveal our plans in the future. Question: Among the revealed worlds, what is your favourite? Which of the revealed worlds was the most difficult to achieve and why? Hashimoto: Well I can say about a world that wasn’t included in previous games - for me personally, it’s Big Hero 6. It has such a huge map and there are airships with which you can fly to the skies, battle on the ground, there are so many ways you can play and enjoy your experience. In terms of what was difficult about the development, of course with new worlds that means there have to be a lot of new assets, backgrounds, new character designs; put all of that together and you get that it was very difficult. Question: Thanks to a casual meeting in the elevator the project that gave birth to Kingdom Hearts was born: did you expect this great success? Hashimoto: It has been fifteen years since now the first game came out, and honestly, in the very beginning, I didn't know what [kind of] game it was supposed to be. And of course a lot of incredible people wanted to be involved, like Mr. Tetsuya Nomura back then, and Disney has so many characters, and when I took all of them into consideration I couldn’t help but feeling something new was going to be born out of this. However, if you’re asking me if I thought it would have become such a success around the world, at the time I don’t think I would have really thought of it. Question: Will this last chapter include dramatic moments that will bring some tears to the biggest fans of the series? Hashimoto: So, this is something is really difficult to answer, as each person will feel very different… but I promise you there is lots of drama and lot of things you guys will surely be looking forward to. Question: What is Hashimoto-san’s favourite memory from his many years working on the Kingdom Hearts series? Hashimoto: So, like I keep saying, it has been 20 years since the beginning, and as the producer my job is to go around and make contracts, and to make the director and the rest of the group work on the game. Making a game is not simple, it’s actually a lot of work, and so moving on the game was done, it was produced and sold in Japan and then sold around the world. You know, when it’s your first game, the first game of a series, you’re not really sure if it’s gonna sell, but back then it didn’t even sell, it sold out, so it was mostly about re-producing and reproducing [more and more copies], and there was no digital selling option at the time. It’s kind of strange but I was very happy the game sold out, and so as a producer it was really great. P: We’re almost over with the questions. Crowd: [laughs] Question: What’s your favourite Italian dish? Hashimoto: [He said he really appreciated having dinner with ravioli alla bolognese or alla marinara (accompanied by red wine or fizzy water) and he found them so delicious he thought those were some kind of speciality or something. He might have been talking about tordelli lucchesi?] P: Any last messages? Hashimoto: I just want to say thank you to all of you for being here tonight, it’s not very long now until the game comes out, so for all of you who haven’t reserved it yet make sure you do! Hashimoto: [Asks crowd to pose for a selfie] [After this, it was said that Nomura wanted to come to Lucca as well, but he couldn’t. However, they had a trailer to show to the fans.] (photo by @omniacrystallis) You can take a look at my adventure and Kingdom Hearts III promotion through Lucca and Villa Bottini in the album below, and follow our live coverage of Lucca Comics & Games 2018 here! View full article
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Welcome to KH13's trailer analysis for the new Kingdom Hearts III tangled trailer from Lucca Comics and Games 2018! The trailer is all about Tangled and showing off more of Kingdom of Corona; so Kingdom Hearts III and Tangled fans, let’s take a look! The trailer video starts with Kingdom Hearts III's ESRB rating; it is rated E10+, meaning it will have content that is generally suitable for ages 10 and up, in this case including fantasy violence and alcohol reference (which could possibly appear in the Pirates of the Caribbean world like it did in Kingdom Hearts II). The first moment of the actual trailer took me by surprise as the cutscene of Sora and company being surprised when walking towards Rapunzel's tower in the E3 2015 and Jump Festa 2016 trailer has changed. In this trailer, Sora looks more surprised by the appearance of the tower through facial expressions and voice acting. The characters, which were now running into the open, come to a halt at the sight of the tower. They and environment look more vibrant and realistic now than in previous trailers. The camera also zooms in at speed on the tower, giving the audience/player a more rushed sense of adventure. Sora, Donald, and Goofy slow down at the sight of Rapunzel's tower (Lucca C&G 2018 trailer) Rapunzel's tower (Jump Festa 2016 trailer) Rapunzel's tower, (Lucca C&G 2018 trailer) We can now hear the field music for Kingdom of Corona playing in the background, with a touch of the distinctive Kingdom Hearts playful sounds that you can find in Yoko Shimomura's other works in the series. The next scene shows us Rapunzel jumping from the tower and standing on the beautiful green grass. It’s so great to see little parts of the environment in high quality as it makes it look very close to the original movie in terms of graphics. Rapunzel's hair, the most complex aspect of her character design, is beautifully depicted in the escape scene, emulating its original softness and elegant physics. The scene of Rapunzel stepping on grass for the first time captures this emotional moment of her freedom seamlessly. Rapunzel stepping on grass Tangled's story is made clearer in Kingdom Hearts III throughout the trailer as we know Sora and company have to escort Rapunzel to the Kingdom to see the lights. This is a great choice of narrative as it will let the players revisit the nostalgic moments from the original movie. After finally being free from the tower, Rapunzel goes to touch the giant dandelion Heartless and all of the small dandelion Heartless pop up in a group. This is same scene as shown in the previous Big Hero 6 TGS 2018 trailer, where Rapunzel goes to curiously touch the cute puffy being. Once again these Heartless also look better and more realistic than in the previous trailers. We also get another very detailed look at the white puff close up in this scene. Dandelion Heartless The English voice acting in this scene is also something that stands out as it is hard to tell if this is Mandy Moore's voice (original voice of Rapunzel) or someone else, because it does sound like her. Mandy Moore also voiced Final Fantasy character Aerith in Kingdom Hearts, so it would be interesting to see her return for Kingdom Hearts III. Currently, it is unconfirmed if Mandy Moore will be reprising her role as Rapunzel. Once again the Nobody creatures that looks like Marluxia are shown off but this time it is clearer what they look like and how they attack. This particular creature makes a little dance characteristic of its species, showing itself off and how far production has come to bring enemies to life. The animation of this Nobody is also appealing as it’s very similar to Marluxia in terms of how it grabs its scythe. The flower theme that Marluxia and his Nobodies (and Hearltess) bring to the world matches with the original story's theme and environment perfectly, as if they were meant to be! One of Marluxia's Nobodies Finally we are able to hear more of confirmed voice actor Zachary Levi reprising his role as Flynn Rider in this cutscene. This scene is also interesting as Goofy doesn’t lift his ear in the English version, but lifts his ear to listen in the Japanese version. Flynn says Sora and company are more cut out for combat, meaning they can tag along with Rapunzel and him through the Kingdom of Corona. It is unclear whether Flynn is hiding his true intentions from them, but it can be assumed he is. Sora, Donald, and Goofy listen to Flynn (English trailer) Goofy lifts his ear to hear Flynn better (Japanese trailer) The scene quickly transitions to the Nobody attacking Sora as he dodge rolls away. Sora instinctively summons his Keyblade with beautiful petals and light - it simply looks so pretty! Sora is wielding the Ever After; this could just be for show in the trailer, or maybe we could be able to obtain this Keyblade earlier rather then having to finish the world first like in previous Kingdom Hearts titles. Sora summoning Ever After We have always wanted to see all the animation for world logos in Kingdom Hearts III, and now we can finally see the Kingdom of Corona's beautiful logo animation. Rapunzel’s golden glowing hair is flowing out of the tower window to reveal the artwork and world name. Kingdom of Corona world logo animation From here on, gameplay footage beings, featuring the battle track from the Toy Box demo. The music is upbeat, making combat more enjoyable. Situation Commands are present; the most commonly seen throughout previous trailers is Mirage Staff and Blaster Blaze. Mirage Staff seems to be shown in larger areas throughout Kingdom of Corona and has a huge attack radius in the trailer; Blaster Blaze is also shown off, looking more improved since the last time we saw it. Two new Situation Commands, both green, have also appeared on the screen. Goofy Bombardier sounds like a link attack or limit with Goofy like in Kingdom Hearts II. The Tangled Twist command could be a link attack with Rapunzel. The Situation cCommands also change into a unique style along with the command deck in the world you’re in. Situation commands We can get a glimpse of the HUDs for Sora, Donald, Goofy, Rapunzel and Flynn in combat and non-combat. Flynn can be seen with low health, while Donald and Goofy are knocked out. Character HUDs Amongst all the combat an item drop can also be spotted that looks very similar to items dropped in Kingdom Hearts II, like lucid shards and other materials. Item drop Another interesting feature is a pointing sign as Sora and company are running through the forest. It is unclear and tricky to figure out what the sign says and is there for, but it could be a direction guide orpart of the scenery. The trailer then shows Rapunzel help Sora across the gap; the player may be able to use this mechanic creatively (rather than with clear directive) to overcome obstacles. A guiding sign on the roar This next important thing spotted is sure to grab your attention; there are two new Heartless in this trailer. Firstly, there is a Heartless with a red hat and bow in its hand, standing on a rock. It shoots blue arrows and has a circle around it with a green arrow on top. In the Japan version, Sora hits it and a crown symbol appears. This Heartless is also unclear to see in the English version, but we do get a clearer view in the Japan version. A new archer Heartless The second new Heartless is even more interesting as we have never seen one like this before. While it is not shown in the English trailer, in the Japan trailer it is wearing a type of blue-white ball gown with a hat and two pink feathers. Its appearance could be related to dresses worn by characters in Tangled. It is one elegant and classy ladylike Heartless because of the way it holds its bag up after Rapunzel hits it! Another new Heartless Gameplay showing new Heartless A short glimpse of the Magic Carousel attraction can be seen, similar to the rest of the theme park rides including the tea cups ride, roller coaster and pirate ship Attractions seen first in the E3 2015 Trailer. It also shows the excellent score when a chain of ten is achieved; it looks to be more powerful the higher the score, as the notes come out from the Carousel and the Heartless are flung back. Magic Carousel An Item pick up of a Lucid Stone has also been seen while the Carousel is active. The layout is very similar to Kingdom Hearts 0.2 item obtained alert. Item picked up Memorable scenes are also present from Tangled as Rapunzel is unsure (and then sure) of continuing her journey to the Kingdom. Rapunzel is brought to life as she shows her disbelief at her own bravery. Sora and Flynnlook up as Rapunzel feels guilty while leaning on the tree. Goofy watches as Rapunzel affirms she is never going back home while rolling down on the grass. Flynn and Sora lean casually against a tree as Rapunzel swings around it with her hair, perfectly overlapping her swing attack in the trailer. It's wonderful how Sora, Donald, and Goofy have been included into this iconic scenes from the movie. They are very nostalgic as Rapunzel's inner conflict is one of the most classic and comical parts of the movie and amongst Disney animated movie scenes. "I'm going back. I am never going back! Best. Day. Ever!" Just before the ending of the trailer, Sora starts using the previously shown Situation Command called Splash Run, which was shown in the E3 2018 showcase trailer . Spash Run Finally, there are two other interesting things in the Japanese version of the trailer. First of all, the combat is based in a different area in one of the scenes, allowing us to actually see the rock quarry for the first time, which is where one of the escape scenes take place in the movie. It is unknown if this is a playable area or just a part of the background; it is also still a mystery if The Snuggly Duckling place will be a playable area or have a scene in Kingdom Hearts III. The rock quarry The second interesting thing is by far the most puzzling gameplay feature in the Japanese trailer. When Sora does the final attack for Mirage Rod/Staff (different names in each trailer), just in the bottom right corner is Flynn, Rapunzel and something we haven't seen before.It is unclear if this is a horse, another new creature, or something else. What do you think it might be? Mirage Rod We have come to the conclusion of KH13's analysis of the Kingdom Hearts III Lucca Comics & Games 2018 trailer! We hope you enjoyed every detail of it. Thank you for tagging along, and if we’ve missed anything (or if you figure out what that mysterious creature is), please let us know in the comments below! View full article