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Yesterday was the 20th anniversary of DragonBall Z's first official airing on American television, and it couldn't be fitting enough that a video like this would pop up around the same time. Note -- For those looking at the thumbnail before deciding to watch the video: this is not a rant, this is not about bashing dubs, and this is not about bashing fans. The point is not to stir up arguments. In fact, it's quite the opposite. With that being said, enjoy.
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For a long time running, almost 30 years now, The Legend of Zelda has been a staple Nintendo series. We've had plenty of great experiences, from Ocarina of Time to Skyward Sword, and plenty unfortunate ones we never like to name off (CD-i). It's a series about being a hero, not because the story tells you that you are one, but because your sense of adventuring and discovery leads to becoming one. But why is it that the adventure is gone? Why are we following laws and rules to play a game about adventuring? Why are we being forced along a line instead of being able to journey wherever we please? The answer to that: the fans. No, it's not Nintendo. I mean, yeah, Nintendo develops the games and they give us what's in it, but what's in it, is what fans want. Unfortunately there's a large chain of unraveling events that this causes. The Legend of Zelda is losing fans with each new addition to the series. Why is this happening? Because the newer games are adding no conventions, nothing new, it's all the same thing every time. Nintendo does this because this is what the fans want. But why do fans want that? Because it's what Zelda is. Because I can't see it working that way. Because I dun like new ideas and conventions is more like it. What about us makes it that Nintendo should follow our rules and not their own? Why must Nintendo throw away new ideas to help justify a close minded community. No one wants to do that, Aonuma's sick of it even. Aonuma wants to add new conventions to the Zelda series. He wants to go back to the open world. He wants to add in an ability for us to make the story as we mak our choices. An idea like that allows for a better sense of adventure and allows every player to have their own, unique experience. Other things Aonuma would like to do is set in the spin off title, Hyrule Warriors. Hyrule Warriors has strong female protagonists. Hyrule Warriors has customization. Hyrule Warriors has action packed abilities. Hell, there's even a sense of adventure in it and it's practically a Dynasty Warriors game. These conventions could carry over to future main titles if Hyrule Warriors is a well recepted game. Hyrule Warriors gave Aonuma a sense of freedom because he could have the devs do whatever they wanted to the Zelda series. Aonuma wasn't bound to the rules that we, as a close minded community, have set for him. As a fan base, we should always keep an open mind, but few of us actually do. I've never seen a fan base as horribly close minded as the Zelda fan base. It makes me just a little more disappointed that I'm even able to include myself in the community. Egoraptor's Sequelitis on Zelda: