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The latest issue of GameRadar's Edge magazine has featured an article about the development of Kingdom Hearts III as a whole through the eyes of Kingdom Hearts director Tetsuya Nomura and co-director Tai Yasue! Edge deputy editor Jen Simpkins had the opportunity to talk to both Nomura and Yasue about the beginning of Kingdom Hearts III's development and how switching from Square Enix's in-house Luminous Engine to Epic's Unreal Engine 4 was a difficult task, the importance of Pixar in Kingdom Hearts III's existence, and much more. You can read their comments below. Edge Issue 328 is available now at newsstands and digitally on the Google Play Store.
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The latest issue of GameRadar's Edge magazine has featured an article about the development of Kingdom Hearts III as a whole through the eyes of Kingdom Hearts director Tetsuya Nomura and co-director Tai Yasue! Edge deputy editor Jen Simpkins had the opportunity to talk to both Nomura and Yasue about the beginning of Kingdom Hearts III's development and how switching from Square Enix's in-house Luminous Engine to Epic's Unreal Engine 4 was a difficult task, the importance of Pixar in Kingdom Hearts III's existence, and much more. You can read their comments below. Edge Issue 328 is available now at newsstands and digitally on the Google Play Store. View full article
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This is from a recent interview with Edge Magazine. Basically, Miyamoto isn't a fan of the Casual Gaming Market and would much rather stick to Core Gamers in where he can make less games that are the equivalent of a lousy smartphone game. Source: http://www.gamnesia.com/news/miyamoto-nintendo-is-focused-on-core-gamers-not-passive-ones#.U_4Ya8EpDQ8
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- Nintendo
- Shigeru Miyamoto
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