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Showing results for tags 'cloud gaming'.
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What is Cloud gaming? Cloud gaming, (not to be confused with subscription-based gaming), is the use of powerful centralized servers to render the game remotely rather than on the player's physical console and is currently being pushed by video game publishers as the new way to play video games. The technology allows for things like better graphics, higher FPS-rates, better lighting, all with minimal hardware requirements for the client. You could play the most recent, most graphics heavy game at 4K 60fps from your two-year-old iPhone. At least that's the idea. The problem is... It's still way too early for this to be technologically viable. And the recent release of the Kingdom Hearts Cloud versions prove it. Square Enix and Nintendo decided to go against what most professionals have already said about cloud gaming, and published a cloud version the Kingdom Hearts series at nearly full price on a console designed to be used on the go with limited or no internet connection. Which is actually pretty disappointing as a fan of both the Kingdom Hearts series and Square Enix themselves. The Problem I think the best way to describe the problem is to compare it to traditional video streaming. When you watch a movie on Netflix, the movie is already rendered and ready to go on Netflix's servers, and will be downloaded in real time as you watch, with a few seconds of buffer to give you the most seamless experience. What is a buffer? In streaming, buffering means the platform gives itself a small head start. It starts downloading the content a few seconds (or less) before actually playing it. If the buffer runs out while watching, you might experience a short pause, a temporary drop in resolution, or both. I think anyone that actively watched Youtube 10 years ago are all too familiar with this. As ISP's infrastructure gets better, the need for a buffer decreases, but it's still there in some capacity, and is likely to still be there for the foreseeable future. However in cloud gaming, buffering isn't possible in any capacity. Since your console has to record your input, pass it on to the server, render the gameplay, then send it back to you all within a few milliseconds. There is no room for buffering, at all. Even just half a second of buffering means you'd be playing the game with a ping of 500ms. And I think most people would agree that isn't a great experience, especially when it comes to fast-paced games like Kingdom Hearts. Credit: Screenshot taken from HMK's video about the same topic Conclusion If the Cloud game you're playing has servers within a hundred mile radius, and you have a good internet connection with low latency, you might be able to play it somewhat smoothly. But anyone outside of the most central parts in the most populated regions are out of luck. If video game publishers keep pushing this technology too early, they risk taking huge hits to their image from their intended audience. I hope this outrage turns out to be a learning experience for Square Enix and for other publishers witnessing the outrage. Maybe one day in the future, we'll have fast enough connections that most of the world will be able to experience and enjoy cloud gaming as it's intended, without having to live right next to the data center. But we're not quite there yet. View full article
- 12 replies
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- nintendo switch
- cloud gaming
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What is Cloud gaming? Cloud gaming, (not to be confused with subscription-based gaming), is the use of powerful centralized servers to render the game remotely rather than on the player's physical console and is currently being pushed by video game publishers as the new way to play video games. The technology allows for things like better graphics, higher FPS-rates, better lighting, all with minimal hardware requirements for the client. You could play the most recent, most graphics heavy game at 4K 60fps from your two-year-old iPhone. At least that's the idea. The problem is... It's still way too early for this to be technologically viable. And the recent release of the Kingdom Hearts Cloud versions prove it. Square Enix and Nintendo decided to go against what most professionals have already said about cloud gaming, and published a cloud version the Kingdom Hearts series at nearly full price on a console designed to be used on the go with limited or no internet connection. Which is actually pretty disappointing as a fan of both the Kingdom Hearts series and Square Enix themselves. The Problem I think the best way to describe the problem is to compare it to traditional video streaming. When you watch a movie on Netflix, the movie is already rendered and ready to go on Netflix's servers, and will be downloaded in real time as you watch, with a few seconds of buffer to give you the most seamless experience. What is a buffer? In streaming, buffering means the platform gives itself a small head start. It starts downloading the content a few seconds (or less) before actually playing it. If the buffer runs out while watching, you might experience a short pause, a temporary drop in resolution, or both. I think anyone that actively watched Youtube 10 years ago are all too familiar with this. As ISP's infrastructure gets better, the need for a buffer decreases, but it's still there in some capacity, and is likely to still be there for the foreseeable future. However in cloud gaming, buffering isn't possible in any capacity. Since your console has to record your input, pass it on to the server, render the gameplay, then send it back to you all within a few milliseconds. There is no room for buffering, at all. Even just half a second of buffering means you'd be playing the game with a ping of 500ms. And I think most people would agree that isn't a great experience, especially when it comes to fast-paced games like Kingdom Hearts. Credit: Screenshot taken from HMK's video about the same topic Conclusion If the Cloud game you're playing has servers within a hundred mile radius, and you have a good internet connection with low latency, you might be able to play it somewhat smoothly. But anyone outside of the most central parts in the most populated regions are out of luck. If video game publishers keep pushing this technology too early, they risk taking huge hits to their image from their intended audience. I hope this outrage turns out to be a learning experience for Square Enix and for other publishers witnessing the outrage. Maybe one day in the future, we'll have fast enough connections that most of the world will be able to experience and enjoy cloud gaming as it's intended, without having to live right next to the data center. But we're not quite there yet.
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What are your impressions on the demos of the Kingdom Hearts Cloud games?
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- cloud gaming
- kingdom hearts cloud games
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Gaming website Nintendo Life recently spoke to Kingdom Hearts series producer Ichiro Hazama about why the Nintendo Switch ports for the remaining games will be Cloud only. Hazama stated that there have been various difficulties with bringing over the titles to this hardware, with storage capacity being the only explicitly stated one. Nintendo Life then asked if Kingdom Hearts HD 1.5 + 2.5 Remix could at least receive a native Nintendo Switch version. Hazama replied with the following statement: This is undoubtedly a vague answer, but since it isn't an outright 'no,' then it is possible that fans respectfully expressing their desire for native ports will be the key to this hopeful event occurring. You can view the article from Nintendo Life containing this exchange here. If you missed it, check out our Kingdom Hearts Chess Set and Super Smah Bros. Ultimate + Both Fighter Passes giveaways. We also provided a digestible round-up of all the recent Kingdom Hearts news that every fan should be aware of. View full article
- 26 replies
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- cloud gaming
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Gaming website Nintendo Life recently spoke to Kingdom Hearts series producer Ichiro Hazama about why the Nintendo Switch ports for the remaining games will be Cloud only. Hazama stated that there have been various difficulties with bringing over the titles to this hardware, with storage capacity being the only explicitly stated one. Nintendo Life then asked if Kingdom Hearts HD 1.5 + 2.5 Remix could at least receive a native Nintendo Switch version. Hazama replied with the following statement: This is undoubtedly a vague answer, but since it isn't an outright 'no,' then it is possible that fans respectfully expressing their desire for native ports will be the key to this hopeful event occurring. You can view the article from Nintendo Life containing this exchange here. If you missed it, check out our Kingdom Hearts Chess Set and Super Smah Bros. Ultimate + Both Fighter Passes giveaways. We also provided a digestible round-up of all the recent Kingdom Hearts news that every fan should be aware of.
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Kingdom Hearts HD 1.5 + 2.5 ReMIX, HD 2.8 Final Chapter Prologue and Kingdom Hearts III + Re Mind are coming to Nintendo Switch through cloud gaming. This was announced alongside Sora coming to Super Smash Bros. Ultimate as the final DLC fighter. As announced by the official Kingdom Hearts Twitter account, the name of this bundle should customers purchase every title is called the Kingdom Hearts Integrum Masterpiece for Cloud collection! UPDATE: Details on this release have been provided.
- 10 comments
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- nintendo switch
- 1.5 + 2.5
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Kingdom Hearts HD 1.5 + 2.5 ReMIX, HD 2.8 Final Chapter Prologue and Kingdom Hearts III + Re Mind are coming to Nintendo Switch through cloud gaming. This was announced alongside Sora coming to Super Smash Bros. Ultimate as the final DLC fighter. As announced by the official Kingdom Hearts Twitter account, the name of this bundle should customers purchase every title is called the Kingdom Hearts Integrum Masterpiece for Cloud collection! UPDATE: Details on this release have been provided. View full article
- 10 replies
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- nintendo switch
- 1.5 + 2.5
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