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Man... I had totally forgot about this place after almost 8-9 years since I last logged in. I remember it use to be booming with all kinds of posts years ago. I guess it died down a bunch since then. 1.) Introduction and Explanation Anywho, for those who don't know me. I'm the crazy guy that attempted, Raged hard, raged some more, almost lost my sanity, completed, and proved to everyone on gamefaqs over 8-9ish years ago that it's 100% possible, and legit to be able to complete BOTH (Well... Now 3 is added as well, so more than 2)(NAMELY 2.5, and reasons will be listed next) Kingdom Hearts games at Level 1 Proud Mode for KH1.5(which, if you DIDN'T know, because of the way the mechanics work, Proud mode is actually the harder difficulty for a Level 1 run in KH1.5 instead of Critical because you ALWAYS do chip damage in Proud. Critical is actually a little easier because Sora can do more damage in that difficulty) and Critical Mode(2.5 + 3), but not just complete them at Level 1; (that's been done by a handful of people. However, everybody that has completed the Lvl 1 run always labels their run "complete" Yet, they all stopped at SILVER Crown.) But, I decided, and wanted to take it all a step further, and be the standout of them all. As well as debunking the most ridiculous, yet shockingly widespread belief beyond the masses: the before thought "Impossible" Holy Grail of Kingdom Heart challenges: Completing Level 1 critical mode... AS WELL as obtaining 100% completion in the Jiminy Journal, including completion of EVERY Mushroom XIII challenges, and actually having the GOLD Crown! Which was considered literally impossible. (Yeah, I know. Insane, isn't it?) 2.) The False Rumor And The Mission To Prove The World Wrong To actually 100% the Jiminy Journal, and Obtain Gold Crown in 2.5 which involves the Mushroom XIII challenges. Everybody, and their momma back then swore, and pushed the notion of "You can't complete atleast 1 or 2 of the mushroom challenges (most notably, Agrabah mushroom, Twilight Town, and Port Royal mushroom, respectively) without leveling up, it's totally impossible" As well as the old fable of "It's impossible to get Ultima Weapon in 1.5 at Level 1 because you don't get lucky strike abilities to grind synthesis materials without leveling" etc. Nah, it's all do-able. A huge pain in the ass? Yes. Definitely. But, achievable. 3.) Hype Yourself Up/Believe In Your Ability Like myself before attempting, I'm sure most people would just shake their head, and say to themselves "nope. Never. Cant do it" I was that guy. Then one day, I told myself "Hey... they put the option to void any EXP gain.. I'm gonna try it.. Let's see what happens, and how it goes at level 1. I mean, it can't be IMPOSSIBLE; They obviously added it as a feature for a reason." 4.) The Beginning of Doubt Of course, I begin. I start treading along, beginning my journey into my first attempt into a Kingdom Hearts game without leveling up. Everything goes smoothly, up until you start getting demolished left, and right every second, and the bosses annihilate you in a single hit. Making you re-evaluate, and question your ability, and if you can do it. 5.) Opening Your Perception/Total Realization The KH series, AND the series' difficulty as a whole; drastically, and dramatically changed for me once my eyes opened, and I seen the blatant "slap you in the face" obvious, and stopped trying to play Kingdom Hearts like an Action/Adventure RPG like a normal/casual playthrough would basically literally be. Instead, gaining the Square Enix perspective, and knowing their past; made me realize that it's supposed to actually be played like, (and get ready for a mind blown moment) a friggin' Turn Based RPG... Honestly, I think once you guys get this realization, and mindset in your head like I did while you're playing through; every one of you, and I mean EVERYONE of you guys, no matter how "gud" you ARE or AREN'T at the Kingdom Hearts games in a casual, normal playthrough. You can be absolute dirt at the (falsely assumed random, seemingly "unpredictable", ever-constant flow of combat) but start trying to take a slightly different approach/('s) towards the way you actually play games like this, and even open up your mind, and perceive, and acknowledge the gameplay in a different way altogether than what you, and probably, most people normally would have absolutely no idea or even fathom that there's more to, and many more ways to go into a Kingdom Hearts game than the basic, "normal" DmC-esque style combat that we all experience/('d) and most of us, are even conditioned to. 6.) Breaking Old Habits/Adopting New Ones However, once you change the perception/habits you have of the game already, and change the rules ever so slightly, and subtly to merely change towards a playstyle that of the old-school, traditional turn based views, and start planning strategies, and changing your playstyle around a "turn-based rpg mindset" instead of our pre-conditioned, already accustomed, and comfortable free flow combat that most of us are already "comfortable" with or use to. 7.) Acknowledge Game Mechanics/Learn Everything Any of you guys without a doubt in my mind would be able to Level 1 the game as it then becomes almost trivially easy once you decide to perceive KH in just a slightly different way (Turn Based instead of Free Combat) and start to play in an entirely different way accordingly (Having a turn based view/play style really helps not only by helping you learn to better/more accurately time your attacks, guards, dodge rolls, reflects, and etc. But, also makes you a lot more aware, and attentive as you're going to be learning to take it slow, and not rush battles, but to stay on your toes, closely watch for any, even if very subtle visual clues: motions with an enemy's hands, AND their body language. As well as listening for any audio clues or catch phrases; these are everything you are looking for to expect, and anticipate the next move of your opponent. Get a hit in when you can, and defend all the counter attacks that will be delivered back afterwards. Learn the timing to perfect guard; it's going to be the key to your survival, and the timing of each attack you learn never changes. So you don't have to ever expect or assume that a certain attack is ever going to be slower/faster than when previously used. You finally learn the timing for perfect guarding an attack, and you'll always be able to perfect guard it, as it will never be change the rate of speed. 8.) Truth of Developer's 100% Intended Game Design And The Public's Blindness So yes. After stating this, and the way certain mechanics work. Know it or not, even believe it or not. Even though it does EVERYTHING to make you "think" it's an action RPG. Which is semi-true, and fully the case to the masses. It was fully meant, and intended as a Turn Based RPG, and I'm going to open your eyes, and convince you. 9.) How The Kingdom Hearts Series Hides It's True Intended Design, and Disguises Itself As An Action RPG Any casual player gets the action RPG style in a normal playthrough. Just as every first time, 2nd time, etc. player always does. Nothing about the gameplay comes off as "turn based". And is more than often considered the polar opposite of a Turn Based game. Which, was presented this way to appeal to a wider audience such as younger aged, Disney lovers who didn't grow up with RPGs, or just jumped into the game world. As leveling makes it where you literally never have to learn or even use guard, reflect or parry the counters you receive if you really never even wanted to. As taking damage is hardly worrisome, or trivial, and easily tended to with a Cure, and Potions. You can even just carelessly attack, and attack anytime you want. Even if it isn't the best time, and you take a hit. You can still beat the game, and everything in it regardless. - No Turn Based Elements seen/felt whatsoever 10.) Awakening Into Reality/Acknowledging The Hidden Truth: Turn-Based Gameplay In comparison, Level 1: Any hit you take can 1 shot you. If you get caught in a combo attack, you WILL die. There's no possible way to constantly spam attacks, and tank hits. You gotta learn how to properly utilize things that you probably hardly, if ever even used: Guard, Reflect, Dodge Roll, Aerial Recovery, etc. and to learn timing. All this coupled along with the Revenge Counter mechanic (Which, I will explain in more detail below) is how it becomes a Turn Based game; as there is only a certain amount of attacks you can deliver before the enemy counters. - Turn Based RPG 11.) Notice The Signs/Process Everything/Uncover The Veil The first mentioned; is the game probably 90% or more of the masses experience, and perceive. People just don't see the alternative, and it's funny because I just seen a thread on another forum where the OP literally posted "I absolutely love Kingdom Hearts, because it's not just another cliche Turn Based RPG. I despise them." That was almost laughable, and cringe to read, and goes to show just how many people can overlook major things that are hidden in plain sight. However, if one is to attempt a Level 1 run, and play Kingdom Hearts the true way the developers intended; fact is, it's nothing more than a regular Square-Enix FF style "TURN BASED RPG" with complete movement, and control of character at all times. 12.) The Main Mechanics And Physics: The Enemy's "Revenge Counter" Seriously, when you get down into the physics, mechanics, and all the equations that go into every single boss fight, you begin to see it. Just ONE example is this: You're in the middle of a fight, let's say with Data Roxas; just for an example. Soon as the battle begins, and you gain control of Sora, you need to cast a reflect to counter Roxas' Keyblade Spin. After the successful reflect you are granted a small window where you're allowed to attack, and land up to (and let's just say for instance in this example, maybe 3-4 hits) 3-4 hits on Roxas before he is scripted to automatically counter attack. These counter attacks are termed "Revenge Counter" or just simply "RC" abbreviated. if you ever see the term in guides or posts, or in future research, but didn't know what it meant. 13.1) Explaining "Revenge Counters" And "Revenge Values"/Looping Bosses And Minimizing Danger Ah, Revenge Counter. The key to winning, and main mechanic of a level 1 run tbh. Every enemy has always been scripted to counter attack after a few hits, and this was so everybody at level 100 with Sora couldn't just endlessly wail on an opponent non-stop, and make it even easier than what it already was to begin with. Now, once you actually learn about, and study the revenge counter mechanic, and how each enemy works; you actually can use it 100% in your favor in completing, hell, I'd even go so far as to say even almost cheesing a Lvl 1 crit run. As in, learn to read the small signals before attacks. Nothing is unpredictable. There's ALWAYS a signal/warning. Learn how many hits you can throw before they counter attack Sora. 13.2) Deeper Breakdown Of "Revenge" Mechanics/Examples Of "Baiting" Attacks These hits, the attacks, the number, whatever you're most comfortable calling it; for future reference or research of your own are termed "Revenge Values" or simply "RV" if abbreviated. After you learn how many hits you can land (the number of hits it takes to bait an RC is the opponent's RV) learn the timing to guard the counter attack/(s) after, and retaliating in the enemy's small, brief recovery window. All you do is, count your hits, after you land that 4th hit (or whatever number of hits the current boss' Revenge Counter activates) you need to automatically hit guard so you can negate his RC, and guard his other 2-3 hits he dishes out before leaving another open window to land another 3-4 hits on him. It's literally rinse, and repeat: Attack 3-4 times to force or "bait" the enemy to counter attack-> Guard incoming revenge counter attacks from the enemy -> Throw another 3-4 strikes to hit his Revenge Value again to force another auto-counter. And it's just repeat steps over again. Essentially, what you're trying to do is put an enemy into a neverending loop that you can fully predict. You will see evidence of this in every fight in every video I'm going to post below. You pay attention, and you'll notice that I'll always hit an X amount of times (factor of X is the actual RV. Determined differently with each enemy. Could be 6 hits, like Marluxia's RV. Could be only 4 hits like Roxas' RV) but I ALWAYS land no more, and (hopefully) no less than the exact number of attacks needed to bait them into a RC, and guard it. 14.) Always Land The Exact Revenge Values. No More Any attempt to, or if you accidentally deliver an extra attack that is higher than the actual RV, you might as well retry; because you're not going to be guarding that counter, get caught in a combo you can't escape, and face the 1 hit death. Just follow those simple steps, and it then repeats the pattern if you're doing it correctly, and won't be unpredictable. What you're really trying to do is just try to keep everything in a never-ending loop so any unpredictability, and danger is eliminated. 15.) Explanation of "I-Frames" and How To Use Them For An Advantage Also, another biggie is learning I-Frames. Or, "Invincibility Frames" meaning the tiny few frames where Sora is invincible for instance: when you use a Drive Form, there are a few brief seconds of frames where you will not take any damage in the middle of using a form. Or using a skill like Donald's Duck Flare, and using it to your advantage, as you will see me do a bunch against Lingering Will at Level 1 to avoid being skill/attack/item locked, whip locked, and to stay safe during his DM or "Desperation Move" (Every boss has a DM which is expressed by the screen going dark, and the boss does their "finisher" per se.) 16.) The Biggest Slept On/Underestimated Skills In The Game: Reflect/ra/ga And Guard To probably over 90% of the KH community that sleeps on, and probably have never once used the spell Reflect-Reflectga. You have no idea just how busted, how necessary it is, and how brokenly powerful that spell is. Especially in a Level 1 run. It's pretty much an absolute MUST in it to do any real damage at that level. Not only that, but if you're not a master or not use to timing your guard precisely yet, Reflect/ga is an alternative that is safe, and don't need to be facing any particular direction to guard anything. Only downside to spamming reflect constantly instead of mixing up guards, and reflects is that if you don't rely on using guard, and spam reflect instead; you're going to be struggling to keep, and have MP when you want/need it. 17.) Short Summary/Review Of Everything So Far/Convinced Yet? Convinced yet? Literally. Turn-Based RPG. Except think of each of your 3-4 chain attacks as a "turn" and you know that as soon as you land your 4th keyblade hit, your turn is over, and it's automatically going to be the opponent's "turn", and since you're expecting this, and know this, you block perfectly in time with his counter attacks, and learn their pattern. The key is to try to just keep it in a constant, simple, loop-ish kinda fight. Making sure to force the counter attack yourself so you know precisely when to guard; rather than having to randomly guess/pray when their next attack is going to be, and if you're going to be able to read it quick enough. 18.) Opening Up Your Mindset/Perception/Planning Strategies Toward The Hidden Turn-Based Gameplay Is Key This was the biggest, and most obvious "eye-opening" realization that helped me tremendously once I started looking at it as a Turn Based game. Respectfully like most of Square Enix's works prior. Which, I believe if most people started having that mindset of playing it like it's turn-based, just about everyone that truly wanted to would be able to complete the level 1 challenge a lot easier than ever initially thought. Literally every boss has their own respectful number of attacks they can receive before being scripted to auto-counter attack. Don't matter who you're facing. Don't care if it's a regular ol' Heartless, and Nobody, or if it's the friggin' One-Winged Angel, Sephiroth or the "Seemingly impossible, even at Level 100" Lingering Will himself... They all can be read, and baited into an auto-counter. All of them. 19.) Outro/Final Messages/My Video Proof If anyone is interested in watching a few of my Level 1 Crit 2.5 Organization fights for entertainment or maybe to study for your own future level 1 run, I'm going to be posting links to them below. I just wish like hell that I had a good camera back then... I'm so sorry, and apologize from the bottom of my soul about the quality, but... It's literally all I had. My crap phone camera, and setting it up to point directly at my TV while I'm actually playing live in the moment, as you can probably tell by the noise of all the button mashing but, at that time, all I was worried about was having proof so all the board back then stopped saying that I was a liar, and showing that I actually did it... Recorded most of the highlight battles anyway Level 1 Crit Run .vs Sephiroth - https://youtu.be/GtBcldOxgIg Level 1 Crit Run .vs Marluxia - https://youtu.be/mDz2O8CZxFo Level 1 Crit Run .vs Larxene (THIS BITCH RIGHT HERE...) - https://youtu.be/nf684D52Mwc Level 1 Crit Run .vs Axel (w/ Restrictions) - https://youtu.be/vztQYNIeT4U Level 1 Crit Run .vs Lexaeus (No Damage) - https://youtu.be/ad58PWJmt80 Level 1 Crit Run .vs Roxas (w/ Restrictions) - https://youtu.be/TTaMJpxxxJM Level 1 Crit Run .vs Lingering Will + Silver Crown (Evidence of me using I-Frames to my advantage, and how you can utilize it) - https://youtu.be/dTm215sIhmI Obtaining Crown From All Data Battles Lvl 1 - https://youtu.be/IydQ7qub5-w Obtaining The Elusive and "Impossible" Gold Crown Lvl 1 Proof - https://youtu.be/YdbUuJd5JM8 Then the creme de la creme. 100% Jiminy Journal At Level 1 Proof - https://youtu.be/I0d1_Ec_UdY Bonus: My proof of getting Ultima Weapon on Level 1 PROUD Mode (Ultra Difficult) in KH 1.5 (Was hilariously, also considered impossible at first) - https://youtu.be/ye2ZsgQWI_Y 20.) Final Words Of Encouragement/Faith In You All Hope others may find help, and for others, even courage to attempt this challenge. If anyone is interested in trying it, and maybe have questions, I'd be more than happy to help out in any way that I possibly can, and any feedback, comments, questions, and anything is welcome, and wanted. Thanks guys! Like I said earlier, don't ever doubt yourself in anything. If myself, of all people can beat every KH game at Level 1; then I KNOW for a FACT anybody at all can. I promise you. As for the brave souls that will be attempting this seemingly impossible task anytime in the upcoming future, I leave you all with 1 final, and important message: "May Your Heart, Be Your Guiding Key"
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Which Kingdom Hearts game had the best Ansem, Seeker of Darkness boss fight?
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It’s finally time to properly share my sentiments for the Kingdom Hearts series. Since it’s my birthday, I feel it’s the perfect time to do so after a few months writing this down. Buckle up and have something to eat and drink because this is gonna be a bit long….and I mean LONG. I’ve put my heart and soul in this and I hope you can see that through what I say here. HERE WE GO! _________________ DISCOVERY _________________ I first discovered Kingdom Hearts back in 2006 I believe. My family and I visited a friend’s place for something I can’t recall. What I do recall quite fondly is me going downstairs to their entertainment room. There was a small pile of video games they had (from PS2 to XBOX I believe). One game in particular you can guess was Kingdom Hearts. But it was the first KH game. I’ll never forget seeing the cover for the first time. Seeing a unique dark atmosphere featuring Donald Duck and Goofy was certainly strange. It was clear that it was a Disney game, but it was mixed with something else, something I’ve never felt for before. Seeing the back cover also made me felt more excited seeing what is in the game. I’d like to add that I used to watch some House of Mouse. So, seeing the Disney villains interact in a video game and knowing I will fight them made it all more exciting. I also had no idea that Nightmare Before Christmas was Disney until I saw this game which was an instant win as to why I want to play the game. ______________ BEGINNINGS ______________ I will admit, my memories of my first gaming experience with KH had always been a bit fuzzy. But I will try my best to share as honest and clear as possible. I’ve always struggled to recall the location, was it my house or was it my friends? Which ever it was, it didn’t stop the fact the feeling I had was quite vivid. Hearing “Dearly Beloved” for the first time blew me away. The title screen alone with the song playing on loop gave me such a magical feeling that is so unique and unknown. I previously mentioned how It’s a Disney game so it gave me Disney magic. But it was also mixed with a different magic I’ve never felt before. The magic of Disney and Square Soft (now Square Enix) was truly unique and nostalgic that will stick with me for a long time. Moving on, I start playing the game and further given much more nostalgia with the opening sequence with Utada Hikaru’s “Hikari” English version “Simple and Clean” as a short opening remix. They’re music has always been incredible without fail it’s hard to really pick my favorite. Regardless, the song slapped and was taken straight to more nostalgia with the tutorial segment. The atmosphere of it was quite haunting. Meeting the common enemies I’ll encounter consistently in the series was intriguing considering their nature. Especially the tutorial boss that actually scared me. In fact, it took me awhile to eventually fight this boss on my own despite my fear and years later is kind of a nuisance level boss. But I’ll never forget my fear towards it. Then onto my first world which is the home world of 3 main kids. Being introduced to Sora (the main playable character), Riku, and Kairi are characters I felt close to for a long time, especially Sora. He had been a special figure in my life, probably more so than I thought. He was a pure example of kindness, empathy, and joy. He had his struggle, but he does his best to stick to his principles to help others and see the light within the darkness. Leaving their home world to explore other Disney and origins worlds was also bitter sweet. The home world was comforting and safe until events crash and separate you from your comfort zone. But it is thanks to this separation that I continue to grow as a player and for Sora as a character. The rest of the game is continuous nostalgia exploring Disney worlds, figuring out how to fight the Disney bosses over and over (because PS2 version had no “skip cutscene” option), and just desperate to know what happens next. The final segments of the game will always stick with me. Learning the puzzles of the last couple of worlds with a strange, dreading, mysterious lore-heavy atmosphere filled with revelations and difficult bosses through and through. As previously mentioned how the no “skip cutscene” was a thing on PS2. Well, if somehow fighting the Disney bosses wasn’t memorable enough, the final stages is even more so. As such, the final boss will always be inescapably memorable. This is also incredibly crucial for me because this game was the first game I completed on my own. Fighting that boss (which is a massive creepy lookin boss might I add) and defeating them had sealed the deal that this game was for me. I finally accomplished finishing a game without someone doing it for me. I will forever treasure this accomplishment since I finished the game around midnight at the time. That was my experience with KH1….now to KH2. I’ll never forget learning about KH2’s release. Getting the game was a bit overdue since launch, but I remember the first time KH1 had a sequel via posters at the entrance to one of my local Walmarts. I remembered how excited I was to learn of it’s existence. I took it upon myself to look up some clips on YouTube for awhile. It was a matter of time, about a year or two later, before my mother purchased KH2 for us (me and my sister). KH1 had a unique kind of nostalgia where it was magically unique and mysterious making me excited for the unknown to be unveiled. KH2 was nostalgic for the perfect comforting summer sunny day while eating ice cream, the enjoyment to embrace the new and exciting light-hearted adventure. All things considered that this game is famous for it’s introduction [for the west audience] of the Japanese favorite cold treat in Disney’s Tokyo Sea, Sea Salt Ice Cream. I recall so fondly trying to make some from time to time as a kid. The game itself is somewhat eerily similar to my first experience with KH1, just a bit more upbeat and light-hearted. There are slight differences of course. One being the introduction to a currently most popular KH a character in the series, Roxas. Going through his story as the prologue had stuck with me. Let me make it clear that he is actually not my favorite character, but I truly do love Roxas. What he went through and the music to accompany that story will always be a special experience despite it’s length (to which overtime I appreciated the length needed to progress his character enough for every single person in the fandom to love the character). If you’re new, please check it out yourselves. I feel it is a personal experience many should experience to relate to in a way. As previously mentioned, this game is somewhat no different from KH1 when it comes to my first experience. However, I find the bosses from the main antagonists, Organization XIII, to be the most memorable. From that point for me, the series gained it’s own identity. KH1 was experimental in a way that relies on the heavy Disney involvement such as fighting the classic Disney villains with a Final Fantasy twist. KH2 truly combined that by making Organization XIII the rogues gallery of the game. They are the Disney villains with the Final Fantasy twist. Aside from the comforting comfy inner feeling atmosphere and the easy Disney bosses with more fast and upbeat battle system, Organization XIII was the most memorable aspect in KH2, especially since they were the most difficult for me back in the day and it was incredibly satisfying when I defeated them one by one. _____________________________ MORE GAMES & NEW CONTENT _____________________________ Kingdom Hearts 2 was the game I replayed time and time again throughout middle and high school. It was also the only KH game we owned for awhile. The first KH game I had to borough from the friend I discovered the game from. Another friend had 2 copies of KH1 and gave one to us. So we had KH1 and KH2 for quite awhile. Eventually, we were gifted 2 other games like Re:Chain of Memories and 358/2 Days on DS. Sadly, those game were out of my comfort zone to learn the basics since it was drastically different from the main titles games. Dream Drop Distance was interesting too. I recall it’s release on the 3DS and trying out the demo at my local Walmart. But I never owned one and thus had to watch cutscenes online. Sadly, I wasn’t as involved in the series at the time so I had no full context of the story so far at the time. I vaguely recall my first time seeing the first trailer to KH3. I know I was pretty excited only to, for some reason, be disappointed and frustrated seeing this so called “1.5 collection” and “2.5 collection” since I just wanted KH3. Oh how naive I was since now I realized that it was an incredible collection to own after learning what content it had. This revelation occurred in the year 2015 after attending a comic-con in Texas as a Transformers fan meeting Peter Cullen and Frank Welker in which that experience was incredible in itself. I discovered a replica of the Keyblade and felt the magic again to replay the games again, but it became much stronger than before, more so than I could imagine. I neglected to mention that back in the old YouTube days, there was strange content of particularly secret bosses from OG KH games on PS2, but are only in Japanese. Even when I first played KH2, there was a segment of flashbacks which included a scene from KH1 I have not seen before. Only to learn they were Final Mixes exclusive in Japan. It took till around 2015 where I can experience new content [with a newly purchased PS3] I’ve never touched upon due to it’s exclusivity. After having that experience since 2015, this series had a full grip on me and I began my marathon to play all the games throughout 2016 and the 2.8 collection in 2017. I would go into detail on each experience of the games. But considering how long it is, I have a link to my gallery dedicated to each game in the form of posters I drew alongside a review. Please check them out. Speaking of old YouTube, it was also a time when I learned about these secret ending videos that are unlocked once you completed certain games 100%. The west only had one, while final mix versions had two. Because we didn’t have final mix editions in the west, much like the secret bosses I’ve seen on YouTube, the second secret videos of the final mix games were no different. One that stood out the most was titled “Birth By Sleep” (which was a in a way a preview to the KH prequel game of that same name). I’ll never forget how blown away I was watching the choreography of the battle that occurred that was atmospherically amplified by it’s beautiful animation and incredible music. Funny how we thought it was a preview to Kingdom Hearts 3 and the plethora of fan made game covers proves I was not the only one who thought as such. In fact, in regards to Kingdom Hearts 3… _____________________ KINGDOM HEARTS 3 _____________________ I made a review on KH3 and I’ll leave a link to the poster […]. But the wait for KH3 has all been worth it for me. If anything, this game has been the most emotionally attached I have ever been. Throughout the remaining months before it’s release, I was dealing in a toxic situation at work. I won’t go into detail of course, but it left me in dread and exhaustion from all the emotional damage I had to deal with daily at work. KH3’s release was getting closer and luck begins to shift to my side. The day of it’s release, it was not only the best day, it was equally one of the worst at work. I had to finish work by myself to prepare for the upcoming Polar Vortex that was hitting my town for a couple days which requires many people to stay at home due to it’s lower than subzero temperature. As such, after finally being off work to have the involuntary [but absolutely necessary] days off, I got a chance to play KH3 all to myself. After installing the game, the moment I hear the game’s rendition of “Dearly Beloved”, I was immediately crying and shedding tears. That sudden feeling of nostalgia, comfort, and relief washed upon me like waves to the sea shore. I will speak on my sentiments on music at another segment of this post because it does play a big part for me growing up. But hearing this rendition has been my favorite version in the series just for giving me a big massive gentle hug after dealing with such dark times at work. It took me 4 days to finish the game. Through and through, it was an incredible time to embrace the new content I’ve waited so long for since 2006. It’s also, in a way, the the beginning of my independence. Since I finished the game, a lot of changes occurred for me that made me a bit more independent and having a different job. You could say that discovering life for myself truly began after finishing KH3. I guess the best way to put it is my childhood has finally concluded and my adult life begins anew. _____________________ JOINING THE FANDOM _____________________ I mentioned that after Texas Comicon 2015, I got to Kingdom Hearts full-heartedly this time. It became more than playing games. It also became a journey of joining a union of others who love the games as much as I do. It started with my discovery of a group of people called the X-Keepers (pronounced “key keepers”). Before getting the collections, I watched a YouTube SkywardWing post his gameplay of the series he did so far at the time. It further expanded to TheGamersJoint who did a few top 10 lists and news sources for KH (and he happens to be my favorite). When I wanted to look up any tips and how-to’s on KH content (bosses, treasure locations, keyblades, etc.), Soraalam1 was the guy for the job. The biggest well-known theorist and enthusiast of the KH series was on HMK. It even expanded further with more content creators I discovered that loved Kingdom Hearts as much as I do. To further name I recommend you check out: SuperButterBuns, SarahKey, Clemps, and the previously mentioned X-Keepers of their individual channels (both YouTube and Twitch). I was also more active on Twitter to watch the fandom thrive in watching out for news updates, fan art, interactions (take it or leave it depending how you interact). It’s thanks to to my lookout on Twitter and YouTube (and eventually Twitch) that made the anticipation for KH3 far more fun and exciting. This is especially more so post KH3 with the upcoming new content to come in the series. It’s also thanks to Kingdom Hearts that I got to meet some friends through Tik Tok (which I have an account here if you wish to check it out ___). I’ll admit, it is saddening to not find many fans to connect with on deviantART due to my shift from Transformers to KH. So it is really nice to actually be more involved in a fandom than I’ve ever been for any other fandom. Transformers was somewhat close, but KH was a bit stronger on that regard. Not saying I’m done with Transformers, I’m just currently more emotionally invested in a series that has been the MVP consistently throughout since I first discovered it. I’ve been obsessed with Star Wars, Transformers, and some anime. However, Kingdom Hearts has always been around when I need it. I would sometimes insert the game to my console year after year because I loved it so much. Now I think about it, it had been my core inspiration for most of my artwork I’ve done over the years, especially from it’s music. Before I go in-depth with the music, I want to point out that I managed to get myself into 2 Kingdom Hearts concerts. Both experiences were so incredible in person: the choir, the brass, violins, presentation of the screen above the orchestra, even just the scale of the theater making it all the more powerful. Even more so it reminded me due to the amount of fans in the crowd how much the series meant to every person in the audience. The second KH concert had me meet with a couple of my party members from Union across (when it was active at the time). Again, the series has brought so many connections, especially through the music. ____________ MUSIC ____________ Please remember the name Yoko Shimomura! Out of all soundtracks I’ve heard throughout my life, the Kingdom Hearts soundtrack is my favorite of all time. It was what swayed me further into my first experience when hearing “Dearly Beloved” the first time. As mentioned already, It’s the music I used as inspirations for most of my artwork. I listen to it consistently for so many years and never got bored of it. I can name some favorites if you’re curious: - Dearly Beloved (KH1, KH2, Birth by Sleep, χ Back Cover, Unxhained χ, KH3, and Melody of Memory) - Dive into the Hearts - Destati (Third Revival) - Kairi theme - Fate of the Unknown - Vector to the Heavens - The Other Promise - Naminé theme - Darkness of the Unknown - Limpeto Oscuro - L’Oscurita Dell’ignot - Forza Finale (personal favorite) - Daybreak Town - Ventus’s theme - Aqua Dark Dive - Sacred Moon + Sacred Distance - Rise of the Union - Edge of Existence - Scala Ad Caelum theme - Hallow Bastion (KH1 and KH2) Just so many to name because it’s incredibly memorable for me. If anything, I may stretch this saying that is far more memorable than any Disney soundtrack in existence. I neglected to mention another person responsible for making the games wonderful is the opening and closing vocal themes done by Utada Hikaru. They have created themes for the series that timeless. In fact, it’s truly hard to pick which one is a favorite because of how said timeless and incredible they are. If you are new and read it this far in, here are the names of the songs they did for the series: - Hikari/Simple and Clean (remixes titled with PlanitB and Rays of Hope) - Passion/Sanctuary - Face my Fears - Oath/Don’t Think Twice If I were to pick a favorite that stood out to me it would be Face my Fears. This is the theme used for KH3. It resonates with me and, in a way, comes full circle. It is thanks to facing my fear against the challenges of learning my failures and facing scary looking creatures that got me this far into the series. There are also instrumental renditions of the themes and one that is consistent and (by all means practically the theme of the series) is Hikari. It is the most magical and most Disney feeling song I’ve heard in Disney history. And it my favorite instrumental piece of the themes. I can’t stress enough to say without the music it contains, I don’t think anyone would’ve connected with the series the way we do now. I myself probably wouldn’t have been been as emotionally invested or be as inspired for my artwork had it not been for the music. ___________ ARTWORK ___________ I’m kinda rambling at this point but I want to stress upon another form or inspiration that is indeed a core inspiration for my artwork and that is the artwork of the series director and character designer, Tetsuya Nomura. As mentioned in my first discovery that the cover work is what drew me to play the game in the first place. Back then, I was getting to love anime (the closest and first were titles like Pokémon, Digimon movies, and Studio Ghibli movies) and seeing that style mixed with Disney characters is overall intriguing. Since then, from all the covers I’ve seen for each game and promotional material, Nomura became my absolute artist and director. He pursued this project despite how absurd it sounded to combine Final Fantasy and Disney together and he managed to keep it moving for 20 years. I find him an incredibly inspiring person to me. He had shown me and the fans to embrace our creativity regardless how strange they may be. Might be stretching it to say he lived up to Disney’s motto so strongly that dreams can come true. I personally love crossovers, Disney, good music, and emotional connection. Kingdom Hearts gave me that and Nomura made it happen. Seeing his beautiful artwork over the years made me want to improve my own artwork. I am nowhere near as good as he is, but I am prouder and prouder of every new price I do that took time and effort to make it as good as possible. __________________________ THE LESSONS IT TAUGHT ME __________________________ Time for the more mushy sentimental burst here. Any form of media you love can teach you important lessons to help you reflect and grow as a person. Kingdom Hearts certainly gave me quite a few to name: Courage, Patience, Kindness, Forgiveness, & Self-Worthiness. - COURAGE The biggest for me was certainly courage. I grew up watching my mom playing video games. One game in particular is a game I love and a perfect example of how I viewed games prior to discovering Kingdom Hearts. Not only will this reflect how I feel about how I face games, but in my life in general. The game I speak of is Legend of Zelda: Ocarina of Time. I always loved watching my mom play the game and I always wanted to attempt that adventure for myself. However, my fear of facing bosses that felt too big for me, including the first level boss, always takes it’s toll and I have my mom finish the game for me. Then I discovered Kingdom Hearts. Admittedly, even on my first experience, like Ocarina of Time, I was terrified of it’s tutorial boss. But this time, despite the many tries, I finally got through it. As such, I was also able to not only finish KH as the first game I’ve ever completed, but I was able to finally finish through Ocarina of Time on my own. I was also to embrace some video games I never thought I would get a chance to try out. Courage is a crucial thing I needed to continue to improve and I’m still not the best at it. This doesn’t apply to just video games. I have a fear of massive challenges and failure. I hope as I continue to grow, I’ll be able to accomplish bigger trials despite my fear. - PATIENCE This series gave me a boost of patience in many forms. For one, if you’re someone who likes a challenging secret boss or two, you understand that it takes a lot of memorizing move sets and learning how to counter them. It requires patience whenever you need to find the right moves to strike and it takes many game overs to keep learning and learning. In the end, you feel rewarded for your patience in battle despite the many defeats. This also applies to when I waited for KH3. I’ve wanted KH3 since KH2. Square began their development around 2013-2014 when they released the remix collections. I think the range of years truly was a test of my patience. But as I grew a little, I finally accepted that games really needed time to make them as good as they can be. I think gaining that patience really applied to me outside of gaming. I never thought I consider myself to be patient. But after hearing a few people say to me otherwise, I can’t help but feel proud of this accomplishment. This especially helps with finances as well, buying stuff I want carefully and learning to handle my money a little better. Not perfect at it, but it’s thanks to some of my patience that I have some restraint in what I spend. - KINDNESS Another thing that I noticed since I got into playing the series was kindness. Admittedly, when I was into Transformers, I don’t think I was as kind as I could be. Of course, I was pretty young and still had a lot of growing to do. Optimus Prime was the only character to be an example to distribute kindness. It is thanks to that motivation to meet the very person who was also very kindhearted that connects to wanting to play the games. It further showed me more example of kindness of not one character, but many more in a series. It is thanks to KH that got me to stop me in my tracks and actually given myself a chance to think about what words to say and what boundaries I shouldn’t cross. It is thanks to my growth for kindness that I feel like I’m in a much better place for my friends, my family, and others around me. - FORGIVENESS This trait is tricky. It’s difficult to really speak of forgiveness because many view it very differently on how you approach forgiveness. My take on forgiveness is you have to learn to let go of the hate of the person that harmed you. You don’t have to be friends nor do you need to be near them. But you have to accept that it happened and try to heal yourself more so than focus on hatred. The main villain of the series certainly is viewed [by some] to be the person you should not like. Of course, that’s exactly what a villain is supposed to do. However, after learning of his motivations and in-depth look on his view (still wrong it may be), I personally couldn’t bring myself to be angry at him. Mind you, it’s not easily replicated to forgive someone outright. It takes work to really gain the strength of not allowing hatred to consume your mind and heart. But to me, the message of forgiveness certainly helped me strengthen mine towards those that hurt me. - SELF-WORTHINESS I feel out of all things, the message of self-worthiness I feel resonates to many fans. So you ever feel like you want to make a difference to not only to the world but to yourself, except you feel like you’re not worthy or confident in yourself to make a difference? I honestly feel this way constantly. Lack of confidence in myself to do well for me and anyone in the world. There’s quite a lot of work instances from many characters in the story that are told that they’re useless, worthless, cowardice, weak, broken, helpless, etc. Often from the villains to our heroes that they are nothing but tools and (a couple of cases) are not meant to exist. Kingdom Hearts reminds me that even a smallest ounce of self-worth does make a difference more so than you think. Knowing that there are people cheering you on to keep moving and that you are not alone helps boost that worthiness, no matter who you are or where you come from. - LIGHT & DARKNESS This is a no-brainer. The conflict between light and darkness have always and forever be universal. Many media tamper with this trope often leaning the idea that light is good and darkness is bad. In my opinion, I agree with this statement, but there’s more to it. Kingdom Hearts shares all kinds of perspectives of this classic conflict. Here is my take. Yes, light is good and darkness is bad. However, the world is built with light and darkness. Same goes for us. The light represents good, comfort, warm, and strength. But step too close to it, you could blind yourself and not see the growing shadow behind you. The darkness represents sadness, pain, fear, hatred, cold, and weakness - one of which should not drown ourselves in. But with the courage to face that darkness to gain the light needed to see the way, the darkness will not be able to bring you down. We all have strengths and weakness equivalent to light and darkness. It’s a matter of being able to learn if your weaknesses and be able to grow to strengthen ourselves from that weakness. You need shade to not burn yourself from the light of the sun. But you also need light to see the path in the darkest night. The stars even show that it’s not fully dark. The sunsets and sunrises create a perfect harmony of light and darkness. Of course, it’s just my perspective. But I truly stand to my belief that understanding both light and darkness can help us grow to who we want to be. I mostly side with light, but I acknowledge that darkness is a necessary entity that I should face to not drown from. ————————— CONCLUSION ————————— So, if this long post of me rambling about this silly game with a heart of gold isn’t obvious enough, I really love Kingdom Hearts. It is a series I think quite fondly of for inspiration during my obsessive stages with Star Wars and Transformers, and even some certain anime I enjoy. I never get tired of replaying the games I love in the series, especially KH2. The concept, design, characters, music, gameplay, and moments have always been something I will treasure. ———————————— ARTISTS NOTES ———————————— This piece obviously shows the time period of me growing up. If you can see in the background, the art I chose are the ones that stood out to me. This was a personal growth of improving my drawing skills and the media that impacted me the most. The poses I chose were based on Sora from the KH tire screen menus. I tried to make it as sentimental as possible. And if my words here are still too much, I hope the drawing here at least was enough.
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Other than the series always thematically showing that love is the ultimate answer and power, even more so than the power of light or darkness, here are some quotes: From Kingdom Hearts Birth by Sleep: Aqua: "A pure heart filled with light... It's strange, the Master taught me darkness needs to be destroyed. But how, if not with light?" Fairy Godmother: "Oh, my dear, you're too young to know. Experience more things, and you'll find the answer. Just trust in your dreams." (Fairy Godmother implying the only way to defeat darkness other than with light is with love.) From Kingdom Hearts Birth by Sleep: Yen Sid: "I will tell you what your friend needs right now. It is not your protection. He needs you to believe. You see, Ventus's heart hangs in the balance. It sleeps in the place between light and darkness. From all I can perceive, that means he will be looking for a friend--one who believes in him, to show him the way home. Just as long as you love him...then Ventus will be able to find you when he wakes. He can follow that love back to where he belongs--the realm of light.” (Yen Sid implying the balance between light and darkness is love and that love is the only thing that can lead Ventus' heart home.) From Kingdom Hearts Chain of Memories: Riku: "What are you making me choose now?" DiZ: "Between the road to light and the road to darkness." Riku: "Neither suits me. I'm taking the middle road." DiZ: "Do you mean the twilight road to nightfall?" Riku: "No. It's the road to dawn." (Riku not choosing light or darkness, but choosing what he calls "dawn.") From Kingdom Hearts 3D: Dream Drop Distance: Riku (to Ansem, Seeker of Darkness and Young Xehanort): "I walk the road to dawn!" Riku (to Ansem, Seeker of Darkness): "Consume the darkness, return it to light.” Young Xehanort (to Riku): "I don't know how you did it, but you really have found a way to trap darkness inside your heart. And a boy who's immune to darkness is of no use to us." (Riku reaffirming that he wields both light and darkness, and that he turns the darkness into light. That is the state he calls "dawn." And Young Xehanort confirming that by walking the road to dawn, Riku has somehow become immune to darkness.) From Kingdom Hearts 3D: Dream Drop Distance: Data-Ansem the Wise: "The heart has always been quick to grow. Each exposure to light, to the natural world, to other people, shapes this most malleable part inside of us. Nobodies are not different from us in that manner. Sora was the only one able to return to his human form without destroying his Nobody. That is a statement to the love in his heart for other people, and the bonds that tie them together. Perhaps...he has the power to bring back the hearts and existences of those connected to him—to recreate people we thought were lost to us forever. Our most precious treasures—even an empty puppet—the trees of the forest, and the petals on the wind—there are hearts around us everywhere we look. And it does not take superhuman powers to see them. Surely we remember as children the way our hearts made everything seem so shiny, and perfect. Sora has a heart like that—uncorrupted, willing to see the good before the bad. When he sees the heart in something, it then becomes real. When a connection seems broken, he may have the power to mend it. He has touched countless hearts, he has accepted them, and he has saved them. And some of those hearts have never left him—whether they fell into darkness or were trapped there—whether they sleep in the darkness of Sora's heart, or were welcomed into its warmth—they can be saved. All Sora needs to do is be himself and follow wherever it is that his heart takes him. It is the best and the only way." (Data-Ansem the Wise saying that Sora's uninhibited undying love for people and his willingness to always see the good before the bad in anyone or anything is the ultimate answer that could solve everything and save everyone.) From Kingdom Hearts III: Ventus: "I didn't ask for this. To be sifted apart nice and neat. We should be free to choose. Not just light, not just darkness. We decide what we are." (Ventus implying light and darkness are choices and you can choose to be both or neither.)
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Who is your favorite "big bad" villain from the Kingdom Hearts series?
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Ansem in KH Chain of Memories remixed to original music.
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THIS TRAILER IS SOOOOO BEAUTIFUL, BUT IT PLAYS WITH MY FEELINGS... UGHHH ?? I'm so excited to get my hands on this game, and I'm sure soooo many of you are as well!! Let me know what you think about this trailer and some of the things I discussed, did you see something I didn't?
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Ever wondered what it will be like to fight Davy Jones in Kingdom Hearts 3? Well, I made a video to help you all visual the AMAZING possibilities for the incredible fight. Let me know what you think
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Pocket Monsters of Organization XIII: Xemnas and Ansem
SoftMonKeychains posted a gallery image in Drawings
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It appears that everyone in the Kingdom Hearts community is concerned about Aqua! It's a little uneasy waiting for Kingdom Hearts 3 to find out how exactly she fell into darkness, but I think in the mean time, this video that we created will help hold some of you over. Please watch our scripted video. You will not regret it! It's filled with an emotional script and voiced by a great team. I just hope everyone will be okay watching it.
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You shall not pa—- Wait, no. That’s a different wizard. Look, they both got sweet old man beards.
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https://www.youtube.com/watch?v=T3ldotnGu3g And now we know But seriously doesn't this resemble Ansem or Xemnas?
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Mm, that music doe
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Kingdom Hearts 3: Attack of the Xehanorts! ;D
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Xehanort's Heartless is the brown Robed Figure. The Robed Figure then possessed Riku and sort of molded/shaped Riku's body into one that's more to his likeness, and became the Ansem, Seeker of Darkness we all know and love. Bodies are just as malleable as hearts. Heartless typically cannot wield Keyblades. When a Keyblade wielder becomes a Heartless, the darkness steals their heart, and the Keyblade with it, as explained by Riku when he was talking to Ansem, Seeker of Darkness in Dream Drop Distance. So, the Robed Figure possessed Riku's body in order to use his body to wield a Keyblade. Riku's heart was banished to the Realm of Darkness. Keyblade wielder's bodies can wield Keyblades, even without the heart present within it. This is also why the Nobodies of Keyblade wielders can wield Keyblades. So, anyways, the Robed Figure possessed Riku's body in order to wield the Keyblade of Heart made from the Princesses of Heart's hearts. And he changed the appearance of Riku's body into the one that comes up in your head when you hear the name "Ansem, Seeker of Darkness". This is still technically Riku's body. It looks different, but it's still Riku's body. The body of a Keyblade wielder. So, if Ansem, Seeker of Darkness had a Keyblade, he would be able to wield it. He doesn't have a Keyblade of his own, because it was taken from him from being a Heartless, but if he found a Keyblade or was given one, he'd be able to wield it. Just a neat little bit of information I thought I should share. Seeing this image inspired this train of thought.
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You're not you're best friend's cock block when you're hungry.
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Completely far-fetched, I know. But think about it: Ansem the Wise was, according to the KH wiki, the "sage-king" of Radiant Garden. Likewise, Kairi is the princess of Radiant Garden. I'm drawing this theory from a monarchical sense, wherein political power is concentrated within a royal family. Is it possible that Kairi is some kind of descendant/heir to Ansem?
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In this post, I will make a complete list of every single currently unanswered question in the Kingdom Hearts series and universe. Please comment down below all unanswered questions / "plot holes" you can think of and I will add them to this list. Hopefully we can fill it out together and create a truly complete list. Hopefully they answer most if not all of these in Kingdom Hearts III or any future interviews. Complete List of Unanswered Questions Why are there globes and maps of Earth and real world locations in some worlds? Are some worlds just alternate reality-type Earths that exist simultaneously but separately? Or did all the worlds used to be Earth when they were all together in one massive World in the Age of Fairy Tales, and the globes and maps are just artifacts of history? In the first Kingdom Hearts, how did Mickey know about Sora and Riku, and how did he know that they got a Keyblade? Yen Sid has the ability to sort of sense things and people in other realms and worlds, so did Yen Sid tell Mickey about them? In the first Kingdom Hearts, why does Winnie the Pooh's letter to Rabbit have "Mickey Mouse" written on the front with a crown symbol? Also, if you come back later, it'll instead be a letter from Roo. This letter also has "Mickey Mouse" written on the front with a crown symbol. Why is that? In the first Kingdom Hearts, Genie says he's heard about a Keyhole before 200 years ago, and implies that he used to know its location. Why does he know about the Keyhole and how did he know its location? Some residents of Halloween Town, such as Jack, The Mayor, Dr. Finkelstein, etc. all know about the Heartless because Jack found a book about the Heartless. Who wrote this book full of research notes? Why didn't Maleficent getting stabbed with the Keyblade of Heart cause her to turn into a Heartless? Why did she turn into her Dragon form instead? The Keyblade of Heart has the ability to "unlock people's hearts," which sounds like the same thing that any Keyblade can do if you're on the level of a Keyblade Master, so it can be assumed that the unique ability of the Keyblade of Heart is that it allows you to do that without being on the level of a Keyblade Master. But, is it possible that "unlocking people's hearts" is actually different? Could "unlocking people's hearts" mean something different for each person who gets stabbed by it? Such as Sora turning into a Heartless, and Maleficent turning into her Dragon form? Or is it that Maleficent is just different than most people and follows different laws of nature? In the first Kingdom Hearts, Xehanort's Heartless possessed Riku, which sort of kicked Riku's heart out of his body and sent it to the Realm of Darkness. Why didn't this create a Heartless and a Nobody? Was it because the heart wasn't either extracted by a Keyblade or succumb to the darkness? Does this mean it's possible somehow for a heart to leave a body without becoming a Heartless? When a Heartless is destroyed by a Keyblade, whether it be an Emblem Heartless or a Pureblood Heartless, a heart is released from it and the original person is recompleted. (For the Pureblood Heartless, the heart isn't visibly released, but it's still released.) If someone has a Nobody too, you have to destroy that as well in order to get their original self to be recompleted. If a Heartless is destroyed by something other than a Keyblade, then the released heart will end up just eventually turning back into a Heartless. So, when Ansem, Seeker of Darkness was destroyed by the light from his artificial Kingdom Hearts (and Xemnas was destroyed later), why did Xehanort get recompleted? He shouldn't have gotten recompleted since his Heartless wasn't destroyed by a Keyblade, it was destroyed by the light from his artificial Kingdom Hearts. Does getting destroyed by Kingdom Hearts count as getting destroyed by a Keyblade for some reason, or have the same effect as getting destroyed by a Keyblade or something? What was written on the letter that Pluto was holding at the end of the first Kingdom Hearts and in the beginning of Kingdom Hearts Chain of Memories? It's obviously not the same one from the end of Kingdom Hearts II since Mickey wrote that at the end of Kingdom Hearts coded. At the end of the first Kingdom Hearts, how did Donald and Goofy's clothes change when they got to the grassy area outside of Castle Oblivion? Also, how did their clothes change while they are in Castle Oblivion in Kingdom Hearts Chain of Memories back to the clothes they had on before? In Kingdom Hearts Chain of Memories, when referring to Maleficent, Vexen says "Don't be absurd. The witch is gone. She cannot return from the Realm of Darkness of her own volition." This means that after Sora destroyed Maleficent in the first Kingdom Hearts, she got sent to the Realm of Darkness. Why is this? Why did Maleficent get sent to the Realm of Darkness instead of just simply dying? Or did she just simply escape after the battle with Sora to the Realm of Darkness using a Corridor of Darkness? Also, why did she have to wait for someone (the three fairies) to remember her in order to come back when she could've just used a Corridor of Darkness to get out? Why can she not escape of her own volition? When Ansem the Wise was banished to the Realm of Darkness by Apprentice Xehanort, he was able to use Corridors of Darkness to get out, so why couldn't Maleficent have done that? Why did Marluxia and Larxene want to overthrow Organization XIII? In Secret Ansem's Report 12, it says "First I shall convert all of Twilight Town into data and construct a "world duplicate" in Sora's memories. I shall place Roxas within that world to live out his days and regain those memories." If the simulated Twilight Town that Roxas was placed into is located inside of Sora's memories, then how was Sora able to go inside of the simulated Twilight Town by accessing the machine in the basement of the Old Mansion in Twilight Town near the end of Kingdom Hearts II? Is there multiple copies of the simulated Twilight Town, and just one of them is located inside Sora's memories? Or were Sora's memories just hooked up to the simulated Twilight Town before or something? Or is the machine in the basement of the Old Mansion just simply able to access Sora's memories and by going into the simulated Twilight Town, Sora was within his own memories? Why did the guards in Land of Dragons turn into Emblem Heartless (Nightwalkers)? If they were succumbing to the darkness, then they should've turned into Pureblood Heartless. Were they just Nightwalkers disguised as guards or something? How did the Ghosts of Scar form together to create an Emblem Heartless (Groundshaker)? Shouldn't they have created a Pureblood Heartless if anything? Did they just form together with a Living Bone and Shaman Heartless or something? How did Stitch get to Hollow Bastion? Why did Axel and Saïx want to find the Chamber of Waking? Why did Axel and Saïx want to overthrow Organization XIII? How did Saïx get his scar? What are the names and identities of Larxene, Demyx, and Luxord's original human forms? Why hasn't Xemnas wielded a Keyblade? (Assuming he has the ability to). If he doesn't have the ability to wield a Keyblade, then why? How did Ansem the Wise's machine exploding turn Riku back to normal and how did it transport Ansem the Wise to the Realm of Darkness? Why did Naminé return to Kairi, when she's made out of Sora's body and soul? Shouldn't she have returned to Sora instead? Did she have some of Kairi's memories that needed to return to her, the same way Roxas had some of Sora's memories that needed to return to him? If not, then why did Naminé even need to return to anybody? Why does Apprentice Xehanort have brown eyes instead of yellow? Why does Xemnas and Ansem, Seeker of Darkness have orange eyes instead of yellow? Why does Riku not have yellow eyes in the first Kingdom Hearts when Ansem, Seeker of Darkness is possessing him? How did Sora and Riku get from the place where they fought the final fight against Xemnas in Kingdom Hearts II to the Dark Margin in the Realm of Darkness? How did Kairi's message in a bottle end up at the Dark Margin? "End of Sea" is the name of a world that's half in the Realm of Darkness and half in the Realm Between. Dark Margin is a location at the very tip of this world. It's on the Realm of Darkness half of the world. The ocean that we see there acts as a border between the Realm of Darkness and the Realm Between. How are there worlds in the Realm of Darkness still? They should've all returned to the Realm of Light after Sora sealed the Door to Darkness and Ansem, Seeker of Darkness' artificial Kingdom Hearts broke apart. Does this mean there are worlds native to the Realm of Darkness that have always never had a heart? Or is End of Sea just a world from the Realm Between that's so close to the edge of the Realm Between that it's also touching the Realm of Darkness? Also, how is there a world that's half in one realm and half in another realm in the first place when the realms aren't physically connected? How did Mickey's message in a bottle get to Sora on Destiny Islands? Tetsuya Nomura has stated that Ventus' heart stayed within Sora's body AKA his Nobody, Roxas when Sora was separated from his body and soul and became a Heartless. What is the reason for this? Why didn't it get released along with the other hearts? How did Ventus become so tiny when he went to Castle of Dreams? Tetsuya Nomura said it was because he somehow messed up traveling to the world and ended up tiny, but how does that even happen? How does you not knowing how to properly travel to worlds make you end up very small? I assume that we just simply don't completely know how physics and stuff works in the Kingdom Hearts universe, but it'd be nice to get a specific answer to this question. How is the ship in Deep Space able to access the Lanes Between without a Keyblade or Corridors of Darkness? Or does this mean that somebody aboard the ship has a Keyblade or the ability to use Corridors of Darkness? Where did Vanitas obtain his Keyblade? He can wield a Keyblade because his heart is half of Ventus' heart, but where did he obtain his Keyblade, Void Gear? Did Xehanort Bequeath him? Or does he wield Wayward Wind, except with a Void Gear Keychain on it? If the Unversed are created by Vanitas and come from Vanitas, then how was Lady Tremaine able to turn the coach into an Unversed and how was The Queen able to turn the Spirit of the Magic Mirror into an Unversed? Why did Lea and Isa go into Ansem the Wise's castle in Kingdom Hearts Birth by Sleep, and why did they get kicked out? How did Ventus and Aqua end up in the Lanes Between after their battles at the Keyblade Graveyard? How did Terra-Xehanort end up at Radiant Garden after the explosion from the χ-blade? Did Terra-Xehanort/Apprentice Xehanort actually have amnesia or was he just faking it? When Terra-Xehanort split himself up into a Heartless and a Nobody, why weren't two Nobodies created? When Sora became a Heartless, his own heart and Kairi's heart released from his body. This created Roxas and Naminé. When Terra-Xehanort became a Heartless, the same thing should've happened. Terra's heart and Xehanort's heart were released from Terra's body. This should've created a Terra Nobody and a Xehanort Nobody, but instead, Xemnas was created; someone who is a mixture of both Terra and Xehanort. Why? How did Young Xehanort leave Destiny Islands and get to Land of Departure? When we see Young Xehanort in the past on Destiny Islands and in the present-day during Kingdom Hearts 3D: Dream Drop Distance, he doesn't have pointy ears like he does when he's older. Why is this? And when we see Young Xehanort in Kingdom Hearts III, he does have pointy ears. Why is that? Why does Xehanort's Keyblade Armor have the Nobody emblem on it? How did Riku obtain his second Keyblade (Way to the Dawn) after Sora took his first one (Kingdom Key)? Getting Bequeathed causes a Keyblade to choose you, so when Sora took his Keyblade, did another Keyblade choose him? Is that what happens if you lose your Keyblade somehow? Another one will choose you? The Master of Masters forged and tempered Keyblades by pulling them out of the depths of hearts. And ever since then, if you are Bequeathed, a Keyblade will choose you. If all Keyblades already exist somewhere out there and were created long ago, then how come some people's Keyblades resemble them or their character/personality? For example, Lea's Keyblade resembles one of his Eternal Flames Chakrams with fire coming out of it and Riku's Keyblade resembles his Soul Eater sword. Is this just simply because these people are destined to wield these Keyblades or something? Where did Riku get the Keyblade he gave to Kairi (Destiny's Embrace)? And why did he even have to give her a Keyblade in the first place since one should've already chosen her since she was Bequeathed? Doesn't this mean she has two Keyblades now: the one that chose her from her being Bequeathed and the one Riku gave her, Destiny's Embrace? Who Bequeathed Lea? What's the name of Lea's Keyblade? Why does the Kingdom Key look exactly like the two blades that are a part of the χ-blade? It was stated that the pieces of light of the χ-blade were split into seven pieces to protect the number of pure hearts in the world. This is referring to the Seven Princesses of Heart. The Seven Princesses of Heart didn't exist way back in the Age of Fairy Tales though, so how did the χ-blade know that they were going to be born in the future? And in what way are the seven pieces of light protecting the Seven Princesses of Heart? While Aqua was carrying Ventus' comatose body, his Keyblade raised and opened a door that led them to the Land of Departure. This door was not a method of travel that we've ever seen or heard about before. It wasn't one of the portals they've been opening with their Keyblades, it wasn't a Gate, and it wasn't a Corridor of Darkness. It looked pretty much exactly like the Door to Light from the end of Kingdom Hearts II. So, what was this door? Was it the Door to Light? And how was Ventus able to open it? At the end of the first Kingdom Hearts, Sora, and Donald, and Goofy were standing on a piece of land at End of the World. End of the World was a world located in the Realm of Light that's made up of chunks of worlds that fell to darkness. When a world is falling to darkness/falling to the Realm of Darkness, some chunks of the world might stay behind in the Realm of Light. These chunks formed together to create End of the World. Once Sora and Mickey sealed the Door to Darkness, Ansem, Seeker of Darkness' artificial Kingdom Hearts broke apart and the hearts returned to the worlds, and they were restored. They left the Realm of Darkness and went back to the Realm of Light. The chunks that made up End of the World also went back to the Realm of Light. The chunk of land that Sora, Donald, and Goofy were on was a part of the Land of Departure/Castle Oblivion world. So, when the worlds were restored, they got sent to the recompleted Land of Departure/Castle Oblivion world since they were standing on that chunk of land. But, this means that the Land of Departure/Castle Oblivion world fell to darkness sometime in the past. So, what happened to Ventus' body when this happened? Was it also sent to the Realm of Darkness with the world, and was safe from the darkness/Heartless, because he was in the Chamber of Waking? And does this mean that his body was sent back to the Realm Between with the world when it was restored? Why did Mickey not recognize the name "Xehanort" when he met Apprentice Xehanort? Is that just a common name in the Kingdom Hearts universe? What exactly is a "mind?" And how is it different from the "soul?" Is it even different from the soul or are they the same thing? Braig says he has his hands full with his own plans. What are these plans? In the Kingdom Hearts Re:coded "Destiny" secret ending, we see the Organization XIII members who were residents of Radiant Garden lying on the floor after being recompleted as complete people again. We also see Braig, who is not lying on the floor like the rest of them. He presumably woke up before them. (We know this Kingdom Hearts Re:coded secret ending takes place after Kingdom Hearts Re:coded and before Kingdom Hearts 3D: Dream Drop Distance because Ienzo is an adult in this cutscene. There is a cutscene at the beginning of Kingdom Hearts 3D: Dream Drop Distance that shows Even and Ienzo on the floor turning into Heartless/Nobodies and Ienzo is a little kid in that cutscene, so we know the Kingdom Hearts Re:coded "Destiny" secret ending takes place after Kingdom Hearts Re:coded because we know Ienzo grew up as an adult while he was a Nobody.) In Kingdom Hearts 3D: Dream Drop Distance, we see Xigbar. It is thought that this is actually Braig, not Xigbar and he's just going by the name "Xigbar" for some reason (most likely because of the Recusant's Sigil in that name). If this is the same recompleted Braig that we saw in the Kingdom Hearts Re:coded "Destiny" secret ending, then how come he has long hair again and how come he has gray in his hair again? It would not make sense for him to just all of a sudden change appearance and grow hair that quickly. Is this actually Xigbar and not Braig? If it's Xigbar, then that can either mean that he was brought to the present day from time travel, or that can mean that Young Xehanort turned the recompleted Braig back into a Nobody for some reason (maybe to be a more suitable vessel?). And is this the same case for Saïx? Was he turned back into a Nobody or was he brought back using time travel? Or it's possible that he's the recompleted Isa since his recompleted human form has no visible differences than his Nobody, unlike Braig and Xigbar. Speaking of which, do people keep their appearances that they had as Nobodies when they turn back into people, or are they reverted to how they looked before they were turned into Nobodies? This is very unclear. It seems that some parts of them did keep their appearance and some parts of them didn't for some reason. Ienzo, Lea, and Isa aged as Nobodies and kept their ages when they turned back into people. Lea lost the markings under his eyes when he became a person again though for some reason. From what we know, this is how it is: You are reverted back to how you looked before you became a Nobody, but you keep your age. For example, Lea was reverted to how he looked before he became a Nobody which is why he lost the markings under his eyes, but he still looks older because he kept his age. Why did Lea and Isa get recompleted with their black coats on? Does that mean they were the only ones who were wearing black coats before they became Nobodies? Ienzo seems to have known this whole time that the original person can get recompleted if their Heartless and Nobody is destroyed, so when he was Zexion, why did he act like he didn't know? It has been confirmed that Axel, Roxas, Xion, and Naminé all grew hearts. As seen with Roxas, if your Nobody grows a heart and recombines with your other pieces to recreate the original person, the heart that the Nobody grew will be trapped inside of you. Since Axel grew a heart of his own and has been recompleted, does this mean that Lea now has two hearts: his original heart and the heart his Nobody grew? Or did the heart that his Nobody grew combine with his original heart? If so, then why didn't Roxas' heart combine with Sora's? Would it be because Roxas had a completely separate personality and memories than Sora, while Axel had the same personality and memories as Lea? Tetsuya Nomura said that Nobodies don't age, but Axel, Saïx, and Zexion all clearly aged. Maybe you need a heart to age, and since Axel grew a heart, he didn't count as a regular Nobody so he aged? Does this mean Saïx and Zexion grew hearts as well? Do you need a heart to age? Where is Terra's heart and body? Is Xehanort still possessing it, but just making it look like his old man form, like how Ansem, Seeker of Darkness in the first Kingdom Hearts was still possessing Riku's body, but making it look like himself? What's the situation with Eraqus being inside of Terra's heart? After Terra-Xehanort split into a Heartless and Nobody, what happened with Eraqus' heart, and where is Eraqus' heart now? Why can't Sleeping Worlds dream about Heartless? All the "realm of sleep" is, is dreams. It can be dreams of people or dreams of worlds that have fallen to darkness/fallen to the Realm of Darkness, since worlds that fall to darkness, also fall to sleep, and they dream. So, since people can dream about Heartless and have them appear in the realm of sleep, then why can't worlds do the same? Heartless can be created in the realm of sleep by someone dreaming about a Heartless in their dream, but Heartless can't enter the realm of sleep from the outside world. If Heartless can't enter the realm of sleep, then how was Ansem, Seeker of Darkness able to enter the realm of sleep? Is it because he's not just a Heartless, he's a Heartless possessing a body (Riku's body form the first Kingdom Hearts)? Does him having a body allow him to enter the realm of sleep? Also, why can't Heartless enter the realm of sleep in the first place? Why can't they just use Corridors of Darkness to enter? Young Xehanort, and the other Seekers of Darkness, follow Sora and Riku into the realm of sleep. They use that as an entrance. But, I'm still pretty sure that Corridors of Darkness can get you into the realm of sleep since they were all using Corridors of Darkness while in the realm of sleep. That's also presumably how they got out of the realm of sleep when they were done putting Sora into that weird sleep coma. Presumably. So, yeah, why can't Heartless use Corridors of Darkness to enter the realm of sleep? Who are all of the Seven Guardians of Light? Who are all of the Thirteen Seekers of Darkness? Why did the time traveling members of the Thirteen Seekers of Darkness have to go back to their own time? And how are they going to come back? The Kingdom Hearts Ultimania states that Xehanort's heart being in thirteen vessels serves as raw material for the χ-blade. Why is this? Xehanort's heart isn't pure darkness, so how does him putting his heart into thirteen vessels work for creating the χ-blade? What was the Riku that Riku saw in Monstro in Kingdom Hearts 3D: Dream Drop Distance? Was it the dream world projecting an image of Riku from the first Kingdom Hearts? Putting Riku "back in his place," like it did to Jiminy in Sora's side of Prankster's Paradise? If so, then why is he wearing a black coat? Riku wasn't wearing a black coat in the first Kingdom Hearts, and the worlds only dream about their pasts, so this wouldn't make sense. Is it a Seeker of Darkness? If that Riku is a Seeker of Darkness, is it Riku Replica? If it's Riku Replica, then why did Riku say "That was my... my dark side. I gave into the darkness once, and ever since, it's chased be around in one form or another. The seeker of darkness who stole my body, a puppet replica of the shadows in my heart, and now, I'm facing me."? He lists the versions of his darkness that have chased him around in one form or another. He lists Ansem, Seeker of Darkness and Riku Replica, and then says that now, he's facing himself. That implies that it's not Riku Replica. So, it's not Riku Replica, right? Unless Riku's just assuming it's not Riku Replica. If it's just himself (Riku) that he was facing, then was it when he was a villain in the first Kingdom Hearts that's time traveled to present-day to be a Seeker of Darkness? If it's Riku Replica or himself from the first game time traveled to present-day to be a Seeker of Darkness, then how come Young Xehanort isn't there with him? Tetsuya Nomura has stated that Young Xehanort functioned as a "portal" that summoned the Xemnas and Ansem, Seeker of Darkness. Wouldn't it be the same for Riku Replica/Riku from the first game and any other time traveling Seekers of Darkness? If not, then why? How are we going to save Ventus, Terra, Roxas, Xion, and Naminé? What is the Key to Return Hearts? In the Kingdom Hearts 3D: Dream Drop Distance secret ending, Goofy says that Lea hurried back to Radiant Garden. Why did he hurry back to Radiant Garden? It was shown that the "illusion" of Terra we see in Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- was there because of Naminé's help. This took place right after Sora went into the pod to restore his memory, so why/how did Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- end with how the first Kingdom Hearts game ended? How does that make any sense timeline wise? Why did the illusion of Ventus we see in Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- have a black and white checkered design on the back of his jacket rather than the half black half white design the back of his jacket usually has? If the dark counterpart of Keyblades of Light (Keyblades of Darkness) are found on the dark side of the world the Keyblade of Light was gained at, then does that mean Keyblades of Darkness are only created when a world that a Keyblade of Light was gained at falls to darkness? Or are Keyblade of Darkness counterparts to Keyblades of Light created in the Realm of Darkness right when a Keyblade of Light is gained, but just teleports to the world the Keyblade of Light was gained at when it falls to darkness? How did Aqua and Mickey end up at the Realm of Darkness area that was behind the Door to Darkness? There was just a flash of light and then they got teleported there. What was that flash of light from and how did they get teleported there? Was it the flash of light that came out of the Door to Darkness when Sora said "Kingdom Hearts is light" in the first Kingdom Hearts? How did Mickey get his shirt back in time for Kingdom Hearts Chain of Memories after it got destroyed by the Demon Tide? How long ago does Kingdom Hearts χ[chi] take place? We know that the Age of Fairy Tales takes place "more than a hundred years before Sora received the Keyblade," but "more than a hundred years" is a very vague number. What is the name and identity of The Master of Masters? What were the Foretellers' and Luxu's original names before The Master of Masters gave them new names and what do their faces look like? What are the names of all of the Foretellers' Keyblades? Who is Xehanort and Eraqus' master? Is it Luxu, or was there another generation in-between them and Luxu, or even more? Also, was this Yen Sid's master as well, or did he have a different master? If so, then who was Yen Sid's master? What's in the black box that The Master of Masters gave to Luxu, and why isn't Luxu allowed to open it? How was The Master of Masters able to see the future with the Gazing Eye when it wasn't even passed down yet? Wouldn't that just be him looking into the present since he has to wait until it's passed down? Why did The Master of Masters disappear? How do the Dandelions survive the darkness that covers the World after the Keyblade War? How does Luxu survive the darkness that covers the World after the Keyblade War? If The Master of Masters only put his one eye on one Keyblade, then how are there so many eyes on so many Keyblades in the future? Who Bequeathed Ventus, the Player, Ephemer, Skuld, Brain, and all of the other Keyblade wielders from the Age of Fairy Tales? How did Ventus and Lauriam get from the Age of Fairy Tales to the time period of Kingdom Hearts Birth by Sleep. How was present-day Maleficent there in the Unchained realm during the Age of Fairy Tales during the Kingdom Hearts χ[chi] secret ending? How did the light from children's hearts recreate the World? Do children's hearts just simply have the ability to create an entire universe? Or was Kairi's Grandma just being vague in her story? If so, then what really happened? End Notes & Updates If you'd like to know more about the Braig/Xigbar situation talked about above, check out my explanation on the whole situation here. Please give me unanswered questions. Thank you
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Updated XIII Seekers of Darkness
Guest posted a topic in Kingdom Hearts III & Kingdom Hearts III Re Mind
Master Xehanort Ansem, Seeker of Darkness Xemnas Young Xehanort Xigbar (Wields Unicornis Keyblade) Saix (Wields Anguis Keyblade) Luxord (Wields Leopardos Keyblade) Marluxia (Wields Vulpeus Keyblade) Terranort (Wields Ursus Keyblade) Ephemera Skuld Vanitas Xion (Wields End of Pain Keyblade) I suppose there’s inevitable questions in the way I have ordered the Seeker of Darkness. So, I’ll do my best to try and answer them. 1) Why do some of the Seekers have Foreteller keyblades? Surely they’d have keyblades of their own? Yes, that is a possibility, however, hear me out, the Keyblades of the Foretellers have the Eye of Darkness. Aside the foretellers, Xehanort and people who have closely worked with him or his incarnation (Vanitas/Riku) are only other characters with Keyblades that have the eye of Darkness. My theory is that Xehanort provides these Seekers with their respected Keyblades by using the Eye of Darkness to summon the Foreteller keyblades to them using his ancient Keyblade. After all, it is the initial reason why Braig joined Xehanort’s cause. He wanted a Keyblade of his own. And as far as Vanitas goes, he probably switched his Keyblade as the Foreteller Keyblade is inevitably stronger than the Keyblade that he currently posses. 2) Why is Marluxia in the list? To be a vessel for Xehanort, you don’t have to be willing to Xehanort’s cause to be a vessel. Sora was going to be a Seeker of Darkness at the end of Kingdom Hearts 3D before he was saved. In the Keyblade Graveyard, Terra tried to stop Master Xehanort from using his body as a vessel by deflecting it with his armour, but, it was too late. Plus, in recent interviews, Nomura has hinted that Marluxia is dabbling in The Kingdom of Coronia (as hinted by the nobodies that reside there). Nomura has also said in interviews that the Disney worlds are more linked to the overall narrative of Kingdom Hearts as opposed to being secluded to the movie's narrative. Maybe he's hunting down the King and Queen of Coronia because they have valuable information or has an interest in Rapunzel's healing powers (I digress, let me go back to my initial topic). 3) Why is Ephemera and Skuld members? They never existed during Xehanort's time? Well, there’s one of two hypothetical scenarios in which Ephemera and Skuld could end up being a seeker. Scenario 1 would be that these three may be simulations that enter the real world. In Re: Coded, Data Sora grew a heart when Donald and Goofy tried to protect him from Pete in digital Hollow Bastion. In Kingdom Hearts II, we see heartless invading Radiant Garden that came from Space Paranoids: proving that transference from the digital world to the real world is possible. Scenario 2 is that a version of Xehanort existed during the time of Kingdom Hearts X (presumably delving into the Unchained realm) and somehow transferred his heart to them in order to transform them into Seekers. 4) Why is Xion the final member? isn't she resting in Sora's heart? Yes, she is. However, my theory with Xion is that, during 358/2 Days, when Xemnas was modifying an unconscious Xion, Xemnas placed a fraction of his into her (hence Xion providing the message to tell Roxas to stop Xemnas gaining hearts before she fades). But then that begs the question, why is Sora not norted if Xion is resting in her? Simple: because only Xion mind and heart is in Sora, Xion's body was never a definitive body to begin with: she was a literal puppet. Riku sees Xion's body as Sora and Xigbar sees Xion's body as Ventus. Her synthetic body was the only element of her that never belonged to Sora. Her mind and heart were extensions of Sora's: her body was artificially created from Xion's mind and heart.- 22 replies
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What do you think of this idea? I think it would definitely be very interesting and would be a major plot twist. From what we've seen and heard about Xehanort when he was younger with Eraqus, he wasn't exactly an evil person or a villain, he was just simply very interested in the darkness and having perfect balance between light and darkness. This seems to have spiraled over the years into complete obsession with that idea, so maybe it's possible that Young Xehanort realizes how insane he becomes in the future and decides to turn on his future self? If this *does* happen, do you think he would join the same team as the Guardians of Light, or would be on sort of his own separate side? I saw someone mention this whole concept on the KH13 forums and it immediately intrigued me. Ever since we first ran into Young Xehanort in Dream Drop Distance and eventually learned who he was, I instantly thought he was an interesting character. Having something like this happen would make him be an even more interesting character. Another thing that's worth noting is that Young Xehanort used to have friends, such as Eraqus. We don't quite know all the details and facts yet, but from what the little we've seen and heard, it sort of appears as if Young Xehanort used to care for Eraqus and have compassion for him, like any friend would. Maybe this care and compassion slowly left him over the years as he spiraled into complete insanity, which of course ended up with him killing Eraqus. It very much reminds me of Riku and Sora's relationship and how Riku turned on Sora. Except with Xehanort, he never turns good again, but maybe just maybe, Young Xehanort seeing his future self go insane and maybe he realizes how much destruction his future self could really cause if he got his hands on Kingdom Hearts, he changes his mind and turns against him. This is a far fetched idea and most likely won't happen, but I definitely think it's an interesting idea that I think would work very well if it was done right. What are your thoughts on this?
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There could be many ways for us to defeat Xehanort in Kingdom Hearts 3, so how do you think that we'll defeat him? Do you think we will destroy him for good? Or not? How do you think he'll be defeated specifically?
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