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<For over a decade, the worlds have been rocked by Dark attacks. Orchestrated by the Dark Keyblade Master Xehanort, these attacks were designed to bring about another Keyblade War, but that isn't the only result. Other beings, craving power and control, have begun moving to take advantage of the chaos to exert their own wills. The witch Maleficent is but the tip of the spear of these threats, leaving the hero Sora and the other 7 Lights frantically trying to fight on multiple fronts. You can change that. Recently, you were either given or found a note, challenging you to make a difference. To protect what you care about and drive back the Dark. If you have the heart, you are invited to meet in Traverse Town's First District, where you will meet others like you. Are you ready, Vanguard?> Sign-ups: http://kh13.com/forum/topic/102451-kingdom-hearts-vanguard-rebirth/ ----------------------------------------------------------------------------------------------------------------------------------------------------- Across the worlds, an air of tension seemed to permeate. Aware or not of the encroaching darkness, people feel uneasy. The crab Sabation tells his musicians to take a break from rehearsal, since they were all hitting sour notes. He'd normally be more angry, but even he can feel something is off. On the main island of Destiny Islands, a young man in a beanie and dark sunglasses moves through a market uneasily, and not just from his discomfort with the setting. In the headquarters of the Radiant Garden Restoration Committee, Merlin and Cid bicker as they try to work together to upgrade the CLAYMORE system for magical integration. Aerith can tell this is more than their differing views fueling this arguement. With the worlds so on edge, it wouldn't take much to push them off. And many shapes in the shadows prepare to give that push... {Traverse Town; First District} Vaner added a little milk to his tea and stirred. He was seated at the little cafe in the main square of District One, with a good view of the square and the doors to the arrival area of the world. He too could feel the tension, but he was use to it. He sometimes wondered if he had ever truly been at peace, but usually dismissed these thoughts as fear and anger talking. Though it had been getting worse of late, but he was doing something about it now. He just had to wait to see what resources he had to work with. As Vaner took a sip of his tea, Stella exited an old item shop and joined him at his table. "Are stores of curatives should last as awhile, even if the worst comes to the worst." She said, adjusting her position in her chair. "I thought I'd double check." "Sounds good." Vaner said, not sure if he should mention the three times he checked. Setting down his tea, the Vanguard Master watched Stella for a moment. He was generally good at reading people, and the young lady was radiating worry. "Relax." He told her in a gentle tone. "Deep breaths. This isn't that different from what you told my of your adventures on your world." "Except there is more on the line." Stella answered, in a tone that was more factual than emotional. "I might not have known it in my head, but my heart knew there was more to the universe than just Eos. Now, I'm trying to protect them all." There was a moment of silence before Vaner spoke. "You could go back." He said in a soft tone. "Make a new place on Eos. No blame would be on you if you tried." "No." Stella said firmly. "Too much is at stake to back out now." She looked up at what seemed to be just another star, then back to Vaner with a penetrating look. "And it wouldn't truly ease the ache to return to your own world you feel." She added simply. Vaner's jaw tightened, then he took another sip of tea to cover it up. Sometimes he wished she wasn't as good as reading him as he was of her. Before Vaner had to come up with a reply, the entrance doors of Traverse Town cracked open, and a young man walked in, eyes wide. "Whoa!" Nilas said, his eyes full of wonder at this new world. He was still marveling at the skyline when a clearing of a throat dragged his attention to ground level and to the two people sitting at a small table. One, an older man, gave Nilas a pilots smile, while the other, a blonde woman, gave a smile and a wave. "Hey!" Nilas called out, running over to the duo. "This where the secret meeting for enemies of darkness is being held?" "Sort of." Vaner replied. "But more complicated." "I'm Stella." Stella introduced herself. "And this is Vaner. Nice to meet you, Nilas." Nilas eyes grew wide. "You know my name?" He asked, agog. "Yes." Vaner said with a slight chuckle. "We invited you."
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- Actual game
- Im surprised too
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Update Log: >>>As of 1/6/15 at 1:40am Central US Time, this page has surpassed 1,500 views!!! But I'm pretty sure 1,499 of those are from me Thank you for the views!<<< >>>As of 2/5/15, the view counter was reset! On the bright side, at least now it gives a realistic view of how many people frequent this page. -This RP Guide has been mentioned on the Timeline! Yay! -Fast Link to Roleplay Character Repository Thread here If you want to see the basic rules for forum interactions/Roleplaying, click here! Need to rant and want your voice to be heard? Or, want to find out how not to RP? Want to find out why this guide is here in the first place? Head on over to this other guide to find out!!!! This post‘s intention is to serve as a very generic and basic assisting reference guide to text-based roleplays [Whether or not this will be on the same level as GURPS (Generic Universal Role-Playing System), well I hope it doesn't reach that level...] and is not, by any means, a hard-line 'rule book' that should be followed to a tee... With this in mind however, this post does intend to address many common issues found in text based, online roleplaying in a manner so as to not piss off both established and new-coming roleplayers here on the site [otherwise, I would have done this in that other thread...] Text-based online roleplays can be a fun and exciting way to not only burn time [anything to take your mind of that math homework right in front of you, amirite?], but also make new friends, develop your writing techniques [by being critical of your own handiwork and/or analyzing other people’s writing style] and gives you an opportunity to add your own twists and plot-points into an ever expanding story. This guide is not just about giving new roleplayers an idea on how RPs work, but can also be used by veteran roleplayers to help refine their techniques and can also give everyone involved new ideas and facets for RP development that will help contribute to the overall story. Now I know what you’re all thinking: Who the kupo does this guy think he is for making a guide for roleplaying? I can roleplay better than this nutjob! Well… Hear me out on this. I've been involved with several roleplays here on this site and in reality. Yes, I’m talking Dungeons and Dragons, and I've been playing many different types of it, including: Star Wars RPG [Pilot; Edge of the Empire], a classic medieval RPG [Paladin; Dungeon World], and Warhammer 40k [Heavy Gunner, Only War] just to name a few. Mind you, this user doesn't necessarily have that vaunted ‘holier than thou’ mindset [ok maybe a little...], but rather wanted to share the knowledge of basic RPing that isn't covered by THE grand-mack-daddy-master site administrator DChiuch, former roleplayer Kaiso, and veteran roleplayer Silver Kuroi, and wants a little more direction on how to roleplay without having to pay like $59.99 for a general rule book and needing several 20 sided dices to determine what happens next. This guide can be relevant only if the community [you] contributes to it and actually reads it lolwut. If you have a bone to pick with this guide, have any suggestions on how to improve this guide, have a great example to replace the ones that are used to demonstrate some RP concepts, or have general pointers/questions/personal methods that you wouldn't mind sharing with the community, please post on this thread! I'll be sure to credit/respond to you and/or the references suggested if it ends up being used within this guide. General Rules for Online, text-based Forum Thread Roleplays: Subscribe to the thread. This allows everyone to be notified when there’s a new post in the RP, and reminds players that they’re involved in that roleplay to begin with. Not a hard rule, but really handy: Have the initial sign-ups thread also be the out-of-character/roleplay thread [OOC Thread]. This prevents players from filling up the main roleplay with garbage posts and allows discussions of the RP in another dedicated thread instead of within the main one. Create the actual RP as a separate, new thread. Not exactly a rule but a suggestion: Type out your posts in third person. Afterall, an RP is like weaving a story, but with more people involved. Always be involved within the roleplay! A surefire way to sink a good roleplay is by having either the players or the host not post within the RP. If some players are no longer interested in participating or cannot post for any variety of circumstances, kindly let everyone in the RP know so the creator of the RP can off the characters and continue the story. If the creator no longer wishes to participate in their own roleplay say what now?, then sorry to say but the RP is as good as dead. ----------------------------------------------------------------------------------------------- Do You Want to Make A Roleplay? ----------------------------------------------------------------------------------------------- RolePlay Mechanics (I know what you're thinking... No, not those hot hunks with monkey wrenches and blue overalls that's looking at you seductively. Sorry to disappoint you.) [Please note that you don't have to read it all. It's divided into sub-sections for a raison. Stop yelling at me! (ノಠ益ಠ)ノ彡┻━┻ ] The Fundamentals: Character Creation: Heroes and Villains Character Creation: Characteristics, Skill Statistics, Specializations, and Morality [The Nitty-Gritty Stuff...] Assembling and Maintaining the Storyline Using Character Descriptors to Influence the Plot World Building Getting to Know Your NPCs Getting to Know Your NPCs: The Shopkeepers: Acquiring Items and Other Stuff Within an RP Making Enemies/Random Encounters ----------------------------------------------------------------------------------------------- Roleplaying Making a Good Roleplay Post: Length vs Quality and Character Immersion Player Interactions: Dialogue and Control Adding Character Depth through Actions or Thoughts Character Development Arc: General Character Development Arc: Relationships Character Development Arc: Death lolwut? ----------------------------------------------------------------------------------------------- Battles For Text-based, online roleplays, the focus should be more on the story-telling aspect of it, like painting the scenery, and hearing about the player character's struggles and triumphs over their challenges within the RP. But lets face it: Fights and all out battles are gonna happen sooner or later (it wouldn't be fun without it). Special Note for RP Hosts Against Players Combat: The Basics Combat: Advanced Combat: Etiquette Combat: Damage Combat Scenario: Player vs. Player/Host Combat Scenario: Player NPCs vs. Host/Player NPCs Remember, roleplaying is more than just about how descriptively awesome someone can destroy their enemy. It's about interacting with others in a fun, exciting way on a familiar realm as everyone involved weaves their own story into a much greater one. If pulled off correctly, the results is nothing short of spectacular, where everyone involved will walk away awestruck at the thought that they were involved, and participated in, a fantastical tale of possibly epic proportions. Or not, depending on how good of a story-writer the Host is… Hope this guide helps!!! Again, if you have any ideas/suggestion to help improve this guide, or would like to suggest example posts by roleplayers here that would perfectly showcase some concepts, post on this thread and I’ll see what I can do! ----------------------------------------------------------------------------------------------------------------------------------------------- “I’ll see you on the other side.” ~ Roleplay Character: Zero-Four. Kairi's Nocturnal Guardian.
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Anyone here excited for this? The trailer doesn't really make the game seem much different than the usual Batman fare, though it does seem a lot less grimdark than the Arkham games, which is refreshing. Plus the fact that it's going to be at least somewhat about Harvey Dent and (presumably) him becoming Two-Face makes me giddy. Telltale pretty much always has great writing in their games and if they can channel some Long Halloween into this, I'll be more than a little happy.
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This was my reaction:
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- 3 replies
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- YES
- I DID COME FROM STUPID TOWN
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https://www.youtube.com/watch?v=8HN10S1zIgc
- 2 replies
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- YES
- Yandere sim
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THE TRUTH COMES OUT. HE IS ONLY DERE 90% THE REST IS YAN FOR KAIRI BOOTY
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PS4 has reached 20 million sales in only a little over a year! Great job fellow PS fans! Source: http://www.vgchartz.com/article/253270/sony-playstation-4-sales-hit-202-million-units-worldwide/