I've been playing 2.5 and a thought occured to me.As OP as they may be Iove the Limits from KH II and I'd love them to return in KH III but with one change.Rather than being a selectable attack, I think that if they return in KH III, Limits should be extentions of party member attacks and require a bit more skill and timing. By this I mean that, rather than going into the battle menu, you shoud have to watch your pary member for an oppening to use it. For example, if you're nearby Goofy when he uses Goofy Tornado, a Reaction Command should appear allowing you to join in and turn Goofy Tornado in Whirli-Goof. The same with Donald, give him an attack that works lik his part of Comet and then have you be able to turn that into the Limit when he uses it near you. The exception to this, of course, would be Trinity Limit, as that's Sora's Limit Attack. This would add an element of strategy to the use of Limits and thereby make them less game-breaking.What do guys think, is this a good idea? Or would you have them come exactly as they where in KH II. Or perhaps you'd rather have them removed entirely? Maybe you have some other idea for them? Tell me what you think.