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August 21, 2021 Final Fantasy XVI Interview Questions I Would Have Before Release Hello, I was originally thinking of information that Square Enix could give out about Final Fantasy XVI before it releases. Instead, I've gone and made questions that I would want to ask both producer Naoki Yoshida and director Hiroshi Takai about the upcoming title. So, here are seven possible interview questions I would want to ask the two creators about Final Fantasy XVI. - About gameplay, will we have a party that fights alongside Clive? How will they be implemented? I think many of us are wondering about party members since the game was announced. For me, I want to know the basic details, such as if we will have party members, if they are temporary or permanent, and what roles can they provide in gameplay. Based on what we saw, though, we probably have temporary party members that are available at certain points. I just want to know about this aspect before release. About a certain comment made about voice acting, how is the Japanese voice acting progressing? We know that the English voice acting is almost complete, but I think there might be confusion about the Japanese dub. In the original announcement trailer, we have both English and Japanese dubs of the video. I feel like the Japanese dub should be progressing at a good pace than just starting off. If they were just starting the Japanese voice acting about a month ago, we wouldn't have the game until another full year or two. Yoshida-san, please clarify your statement about the Japanese dub. Will we be getting more character bios, artwork, and renders soon? More like a personal request than an actual question. I would like to see more of the cast of this game, like the council members, Clive's companions in the start of the Awakening trailer, and possibly older versions of Clive, Jill and Joshua. This is also because we are in an info drought like with Final Fantasy Versus XIII. Or, for the Sonic fans' case, last year where we received no new game information/announcements. Should we be expecting any DLC? The question is self-explanatory. I believe that YouTuber NightSkyPrince made a good argument about how DLC should be handled compared to Final Fantasy XV, check his video out: Final Fantasy 16: The CRITICAL Lessons to Learn from FFXV - YouTube. How will Clive be handled as a protagonist? Another reference to Yoshida-san's past interviews, I am curious to know what the creator's intent to do with Clive during the story of Final Fantasy XVI and what Yoshida-san meant by “Clive's psychology”. Is the timeskip shown in the trailer a gradual shift or an immediate shift? For this question, I am thinking of two examples of how the timeskip would work: Final Fantasy XV and The Last of Us Part II. For Final Fantasy XV, we are immediately sent ten years into the future where everything is shot to hell. Meanwhile, The Last of Us Part II, in its own way, has us seeing how Ellie and Abby have physically and emotionally changed in their lives over the four year gap between the first game and the second via flashbacks. Will we see a linear timeline where we play through Clive's life from 15 years old to his current situation? Or are we going to have this unexplored time gap like in Final Fantasy XV? Based on the violence shown in the Awakening trailer, will we be expecting a higher age rating for Final Fantasy XVI? The only other Final Fantasy game to have a lot of blood on display was Hajime Tabata's Type-0 which was rated M mostly for its violence. Currently, we have seen a few different deaths in the Awakening trailer, so we are probably going to see this game rated based for its violence and blood. I doubt there will be any gore presented however as this is a Japanese game and Japan has different restrictions to content compared to the Western world. - And there you have it, seven interview questions that I would want to ask Yoshida-san, Takai-san, or both. Have any other ideas for interview questions, please list them in the comments. Thank you for reading. From, TrinityXaos
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- finalfantasy
- finalfantasyxvi
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so- uh- last time I posted on here was... interesting. Tried to delete the post, turns out you can't so I'll just repurpose it to a shameless plug of some of my neato KH fanfic! enjoy? Link: https://archiveofourown.org/users/OriginalDreamer06/works?fandom_id=43473721
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Infinite fun with Vanitas and darkness. This was fun to make and getting better at using many different effects with frames. Enjoy~
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- kingdom hearts
- keyblade
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Friends Don't Lie Keyblade (Sketch To 3D Model)
Michael “Mike” Carter posted a gallery image in Drawings
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I got bored recently and drew up custom Keyblades for the 5 newly appointed Union Leaders. Then... the recent story update sorta put a wrench to that so I had to include Lauriam's. Note: These were all made for fun and based on aesthetics alone so they may or may not reflect their wielders. Especially Lauriam's since we don't know if he has a Keyblade or not during Union Cross.
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You know how several years ago we all used to create original characters for fanfictions and all? Last year I decided to revamp a set of Keyblades that I made for 6 characters and gave upgrades to them Birth by Sleep-style. Coincidentally the 6 are based on the 3 weapon choices you have to select in the Awakening sequence. Wizard's Poetry -> Poet's Sorcery The default based on writing literature, while it's upgrade is based on an illuminating candle. Staff-based. Aurora Silk -> Corona Silk Both are based on phenomenons that occur in the sky and have the pixie motif. Shield-based. Gazing Tiger -> Gazing Ogre Based on cruel ninja weaponry, going from the one of the shortest Keyblade to the largest in the set. Sword-based. Aero Spark -> Storm Wave Both are based on the unicorn motif and bear the element of thunder. Sword-based. Gambit Game -> Throne of Games Derived from the Gambler job class in Final Fantasy. Staff-based. Arrowhead -> Falcon Eyes Designed after archery and bearing the bird of prey motif. Shield-based.
© Fanmade Keyblade designs by me, Iman Nazeerudin @ExusiaSword
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Take a listen. It's really well-made and maybe even professional.
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- kh
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Basically, one of the things I am creating are KH-based Logos -- it can be anything! Your Username,etc. I just need to know, which KH game it should be based on. Like, for example.. ..this here. I based this one on the KH III Logo. (I added the purple outline myself) I also made this one: ~~~~~~~~~~~~ I also make Avatars! Here are some examples: You just need to tell me: » Size: (» KH Logo:) » Type of Graphic: (» Text:) » Other: Enjoy!
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Some Keyblades I drew in one of my classes during the end of my freshman year. I made up how they look all by myself What do you think of them? Also sorry for the bad quality of the pictures. I took them on my IPod, and I can't find the drawings right now to take better-quality pictures.