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Square Enix and Disney have announced that the soundtracks of Kingdom Hearts Birth by Sleep, Kingdom Hearts 358/2 Days, Kingdom Hearts Re:coded, and Kingdom Hearts Dream Drop Distance are now streaming. This collective release is divided into two albums: Birth by Sleep, 358/2 Days, and Re: are coded in one, while Dream Drop Distance is on its own. Further, these releases are separate from the previous soundtrack launches of Kingdom Hearts HD 1.5 Remix and Kingdom Hearts HD 2.8 Final Chapter Prologue, as those only contained remixes and arrangments. These recent releases feature the original compositions instead. It's also worth noting that not every single song from each title is included; it's primarily the tracks unique to those entries and not repeats of tracks carried over from other games. The Birth by Sleep, 358/2 Days, and Re:coded album is comprised of 80 songs collectively lasting around three hours and 30 minutes, while the Dream Drop Distance soundtrack features 52 songs across three hours. Links to each supported streaming service are listed below: Spotify: Kingdom Hearts Birth by Sleep, 358/2 Days, and Re:coded Kingdom Hearts Dream Drop Distance YouTube: Kingdom Hearts Birth by Sleep, 358/2 Days, & Re:coded Kingdom Hearts Dream Drop Distance Apple Music: Kingdom Hearts Birth by Sleep, 358/2 Days, and Re:coded Kingdom Hearts Dream Drop Distance Amazon Music: Kingdom Hearts Birth by Sleep, 358/2 Days, and Re:coded Kingdom Hearts Dream Drop Distance View full article
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Square Enix and Disney have announced that the soundtracks of Kingdom Hearts Birth by Sleep, Kingdom Hearts 358/2 Days, Kingdom Hearts Re:coded, and Kingdom Hearts Dream Drop Distance are now streaming. This collective release is divided into two albums: Birth by Sleep, 358/2 Days, and Re: are coded in one, while Dream Drop Distance is on its own. Further, these releases are separate from the previous soundtrack launches of Kingdom Hearts HD 1.5 Remix and Kingdom Hearts HD 2.8 Final Chapter Prologue, as those only contained remixes and arrangments. These recent releases feature the original compositions instead. It's also worth noting that not every single song from each title is included; it's primarily the tracks unique to those entries and not repeats of tracks carried over from other games. The Birth by Sleep, 358/2 Days, and Re:coded album is comprised of 80 songs collectively lasting around three hours and 30 minutes, while the Dream Drop Distance soundtrack features 52 songs across three hours. Links to each supported streaming service are listed below: Spotify: Kingdom Hearts Birth by Sleep, 358/2 Days, and Re:coded Kingdom Hearts Dream Drop Distance YouTube: Kingdom Hearts Birth by Sleep, 358/2 Days, & Re:coded Kingdom Hearts Dream Drop Distance Apple Music: Kingdom Hearts Birth by Sleep, 358/2 Days, and Re:coded Kingdom Hearts Dream Drop Distance Amazon Music: Kingdom Hearts Birth by Sleep, 358/2 Days, and Re:coded Kingdom Hearts Dream Drop Distance
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was wondering about this because i wanna make a. shitty roblox game in a few years and i was just wondering to be SURE if the kingdom key was safe to use at all without getting me sued by square if its still technically copyrighted, can i use it in like. any way shape or form
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The official Disney Pins Blog has announced that a new Kingdom Hearts pin is now available at Disney Theme Parks via Disneyland, Walt Disney World, and the Disney Store. Fans can purchase this item and several other recently launched premium pins for $21.99. However, only 3,000 of these pins were produced. You can view the new Kingdom Hearts pin below. It features Mickey with the Kingdom Key D, which has one of his end quotes from the original game stating, "There will always be a door to the light." You can view the other newly made available pins via the official Disney Pins Blog.
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The official Disney Pins Blog has announced that a new Kingdom Hearts pin is now available at Disney Theme Parks via Disneyland, Walt Disney World, and the Disney Store. Fans can purchase this item and several other recently launched premium pins for $21.99. However, only 3,000 of these pins were produced. You can view the new Kingdom Hearts pin below. It features Mickey with the Kingdom Key D, which has one of his end quotes from the original game stating, "There will always be a door to the light." You can view the other newly made available pins via the official Disney Pins Blog. View full article
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Kingdom Hearts continues to make connections in different Disney properties with another Easter Egg in a Disney animated show. In the most recent episode of the Disney show The Ghost and Molly McGee "Game On", the Kingdom Key appears on the weapon select for a video game. You can view it below. The Kingdom Key isn't the only weapon from a Square Enix series. The Buster Sword is also shown as a choice of weapon, a reference to the Final Fantasy series. Where will the next Kingdom Hearts reference be found? Let us know in the comments below! View full article
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Kingdom Hearts continues to make connections in different Disney properties with another Easter Egg in a Disney animated show. In the most recent episode of the Disney show The Ghost and Molly McGee "Game On", the Kingdom Key appears on the weapon select for a video game. You can view it below. The Kingdom Key isn't the only weapon from a Square Enix series. The Buster Sword is also shown as a choice of weapon, a reference to the Final Fantasy series. Where will the next Kingdom Hearts reference be found? Let us know in the comments below!
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Man... I had totally forgot about this place after almost 8-9 years since I last logged in. I remember it use to be booming with all kinds of posts years ago. I guess it died down a bunch since then. 1.) Introduction and Explanation Anywho, for those who don't know me. I'm the crazy guy that attempted, Raged hard, raged some more, almost lost my sanity, completed, and proved to everyone on gamefaqs over 8-9ish years ago that it's 100% possible, and legit to be able to complete BOTH (Well... Now 3 is added as well, so more than 2)(NAMELY 2.5, and reasons will be listed next) Kingdom Hearts games at Level 1 Proud Mode for KH1.5(which, if you DIDN'T know, because of the way the mechanics work, Proud mode is actually the harder difficulty for a Level 1 run in KH1.5 instead of Critical because you ALWAYS do chip damage in Proud. Critical is actually a little easier because Sora can do more damage in that difficulty) and Critical Mode(2.5 + 3), but not just complete them at Level 1; (that's been done by a handful of people. However, everybody that has completed the Lvl 1 run always labels their run "complete" Yet, they all stopped at SILVER Crown.) But, I decided, and wanted to take it all a step further, and be the standout of them all. As well as debunking the most ridiculous, yet shockingly widespread belief beyond the masses: the before thought "Impossible" Holy Grail of Kingdom Heart challenges: Completing Level 1 critical mode... AS WELL as obtaining 100% completion in the Jiminy Journal, including completion of EVERY Mushroom XIII challenges, and actually having the GOLD Crown! Which was considered literally impossible. (Yeah, I know. Insane, isn't it?) 2.) The False Rumor And The Mission To Prove The World Wrong To actually 100% the Jiminy Journal, and Obtain Gold Crown in 2.5 which involves the Mushroom XIII challenges. Everybody, and their momma back then swore, and pushed the notion of "You can't complete atleast 1 or 2 of the mushroom challenges (most notably, Agrabah mushroom, Twilight Town, and Port Royal mushroom, respectively) without leveling up, it's totally impossible" As well as the old fable of "It's impossible to get Ultima Weapon in 1.5 at Level 1 because you don't get lucky strike abilities to grind synthesis materials without leveling" etc. Nah, it's all do-able. A huge pain in the ass? Yes. Definitely. But, achievable. 3.) Hype Yourself Up/Believe In Your Ability Like myself before attempting, I'm sure most people would just shake their head, and say to themselves "nope. Never. Cant do it" I was that guy. Then one day, I told myself "Hey... they put the option to void any EXP gain.. I'm gonna try it.. Let's see what happens, and how it goes at level 1. I mean, it can't be IMPOSSIBLE; They obviously added it as a feature for a reason." 4.) The Beginning of Doubt Of course, I begin. I start treading along, beginning my journey into my first attempt into a Kingdom Hearts game without leveling up. Everything goes smoothly, up until you start getting demolished left, and right every second, and the bosses annihilate you in a single hit. Making you re-evaluate, and question your ability, and if you can do it. 5.) Opening Your Perception/Total Realization The KH series, AND the series' difficulty as a whole; drastically, and dramatically changed for me once my eyes opened, and I seen the blatant "slap you in the face" obvious, and stopped trying to play Kingdom Hearts like an Action/Adventure RPG like a normal/casual playthrough would basically literally be. Instead, gaining the Square Enix perspective, and knowing their past; made me realize that it's supposed to actually be played like, (and get ready for a mind blown moment) a friggin' Turn Based RPG... Honestly, I think once you guys get this realization, and mindset in your head like I did while you're playing through; every one of you, and I mean EVERYONE of you guys, no matter how "gud" you ARE or AREN'T at the Kingdom Hearts games in a casual, normal playthrough. You can be absolute dirt at the (falsely assumed random, seemingly "unpredictable", ever-constant flow of combat) but start trying to take a slightly different approach/('s) towards the way you actually play games like this, and even open up your mind, and perceive, and acknowledge the gameplay in a different way altogether than what you, and probably, most people normally would have absolutely no idea or even fathom that there's more to, and many more ways to go into a Kingdom Hearts game than the basic, "normal" DmC-esque style combat that we all experience/('d) and most of us, are even conditioned to. 6.) Breaking Old Habits/Adopting New Ones However, once you change the perception/habits you have of the game already, and change the rules ever so slightly, and subtly to merely change towards a playstyle that of the old-school, traditional turn based views, and start planning strategies, and changing your playstyle around a "turn-based rpg mindset" instead of our pre-conditioned, already accustomed, and comfortable free flow combat that most of us are already "comfortable" with or use to. 7.) Acknowledge Game Mechanics/Learn Everything Any of you guys without a doubt in my mind would be able to Level 1 the game as it then becomes almost trivially easy once you decide to perceive KH in just a slightly different way (Turn Based instead of Free Combat) and start to play in an entirely different way accordingly (Having a turn based view/play style really helps not only by helping you learn to better/more accurately time your attacks, guards, dodge rolls, reflects, and etc. But, also makes you a lot more aware, and attentive as you're going to be learning to take it slow, and not rush battles, but to stay on your toes, closely watch for any, even if very subtle visual clues: motions with an enemy's hands, AND their body language. As well as listening for any audio clues or catch phrases; these are everything you are looking for to expect, and anticipate the next move of your opponent. Get a hit in when you can, and defend all the counter attacks that will be delivered back afterwards. Learn the timing to perfect guard; it's going to be the key to your survival, and the timing of each attack you learn never changes. So you don't have to ever expect or assume that a certain attack is ever going to be slower/faster than when previously used. You finally learn the timing for perfect guarding an attack, and you'll always be able to perfect guard it, as it will never be change the rate of speed. 8.) Truth of Developer's 100% Intended Game Design And The Public's Blindness So yes. After stating this, and the way certain mechanics work. Know it or not, even believe it or not. Even though it does EVERYTHING to make you "think" it's an action RPG. Which is semi-true, and fully the case to the masses. It was fully meant, and intended as a Turn Based RPG, and I'm going to open your eyes, and convince you. 9.) How The Kingdom Hearts Series Hides It's True Intended Design, and Disguises Itself As An Action RPG Any casual player gets the action RPG style in a normal playthrough. Just as every first time, 2nd time, etc. player always does. Nothing about the gameplay comes off as "turn based". And is more than often considered the polar opposite of a Turn Based game. Which, was presented this way to appeal to a wider audience such as younger aged, Disney lovers who didn't grow up with RPGs, or just jumped into the game world. As leveling makes it where you literally never have to learn or even use guard, reflect or parry the counters you receive if you really never even wanted to. As taking damage is hardly worrisome, or trivial, and easily tended to with a Cure, and Potions. You can even just carelessly attack, and attack anytime you want. Even if it isn't the best time, and you take a hit. You can still beat the game, and everything in it regardless. - No Turn Based Elements seen/felt whatsoever 10.) Awakening Into Reality/Acknowledging The Hidden Truth: Turn-Based Gameplay In comparison, Level 1: Any hit you take can 1 shot you. If you get caught in a combo attack, you WILL die. There's no possible way to constantly spam attacks, and tank hits. You gotta learn how to properly utilize things that you probably hardly, if ever even used: Guard, Reflect, Dodge Roll, Aerial Recovery, etc. and to learn timing. All this coupled along with the Revenge Counter mechanic (Which, I will explain in more detail below) is how it becomes a Turn Based game; as there is only a certain amount of attacks you can deliver before the enemy counters. - Turn Based RPG 11.) Notice The Signs/Process Everything/Uncover The Veil The first mentioned; is the game probably 90% or more of the masses experience, and perceive. People just don't see the alternative, and it's funny because I just seen a thread on another forum where the OP literally posted "I absolutely love Kingdom Hearts, because it's not just another cliche Turn Based RPG. I despise them." That was almost laughable, and cringe to read, and goes to show just how many people can overlook major things that are hidden in plain sight. However, if one is to attempt a Level 1 run, and play Kingdom Hearts the true way the developers intended; fact is, it's nothing more than a regular Square-Enix FF style "TURN BASED RPG" with complete movement, and control of character at all times. 12.) The Main Mechanics And Physics: The Enemy's "Revenge Counter" Seriously, when you get down into the physics, mechanics, and all the equations that go into every single boss fight, you begin to see it. Just ONE example is this: You're in the middle of a fight, let's say with Data Roxas; just for an example. Soon as the battle begins, and you gain control of Sora, you need to cast a reflect to counter Roxas' Keyblade Spin. After the successful reflect you are granted a small window where you're allowed to attack, and land up to (and let's just say for instance in this example, maybe 3-4 hits) 3-4 hits on Roxas before he is scripted to automatically counter attack. These counter attacks are termed "Revenge Counter" or just simply "RC" abbreviated. if you ever see the term in guides or posts, or in future research, but didn't know what it meant. 13.1) Explaining "Revenge Counters" And "Revenge Values"/Looping Bosses And Minimizing Danger Ah, Revenge Counter. The key to winning, and main mechanic of a level 1 run tbh. Every enemy has always been scripted to counter attack after a few hits, and this was so everybody at level 100 with Sora couldn't just endlessly wail on an opponent non-stop, and make it even easier than what it already was to begin with. Now, once you actually learn about, and study the revenge counter mechanic, and how each enemy works; you actually can use it 100% in your favor in completing, hell, I'd even go so far as to say even almost cheesing a Lvl 1 crit run. As in, learn to read the small signals before attacks. Nothing is unpredictable. There's ALWAYS a signal/warning. Learn how many hits you can throw before they counter attack Sora. 13.2) Deeper Breakdown Of "Revenge" Mechanics/Examples Of "Baiting" Attacks These hits, the attacks, the number, whatever you're most comfortable calling it; for future reference or research of your own are termed "Revenge Values" or simply "RV" if abbreviated. After you learn how many hits you can land (the number of hits it takes to bait an RC is the opponent's RV) learn the timing to guard the counter attack/(s) after, and retaliating in the enemy's small, brief recovery window. All you do is, count your hits, after you land that 4th hit (or whatever number of hits the current boss' Revenge Counter activates) you need to automatically hit guard so you can negate his RC, and guard his other 2-3 hits he dishes out before leaving another open window to land another 3-4 hits on him. It's literally rinse, and repeat: Attack 3-4 times to force or "bait" the enemy to counter attack-> Guard incoming revenge counter attacks from the enemy -> Throw another 3-4 strikes to hit his Revenge Value again to force another auto-counter. And it's just repeat steps over again. Essentially, what you're trying to do is put an enemy into a neverending loop that you can fully predict. You will see evidence of this in every fight in every video I'm going to post below. You pay attention, and you'll notice that I'll always hit an X amount of times (factor of X is the actual RV. Determined differently with each enemy. Could be 6 hits, like Marluxia's RV. Could be only 4 hits like Roxas' RV) but I ALWAYS land no more, and (hopefully) no less than the exact number of attacks needed to bait them into a RC, and guard it. 14.) Always Land The Exact Revenge Values. No More Any attempt to, or if you accidentally deliver an extra attack that is higher than the actual RV, you might as well retry; because you're not going to be guarding that counter, get caught in a combo you can't escape, and face the 1 hit death. Just follow those simple steps, and it then repeats the pattern if you're doing it correctly, and won't be unpredictable. What you're really trying to do is just try to keep everything in a never-ending loop so any unpredictability, and danger is eliminated. 15.) Explanation of "I-Frames" and How To Use Them For An Advantage Also, another biggie is learning I-Frames. Or, "Invincibility Frames" meaning the tiny few frames where Sora is invincible for instance: when you use a Drive Form, there are a few brief seconds of frames where you will not take any damage in the middle of using a form. Or using a skill like Donald's Duck Flare, and using it to your advantage, as you will see me do a bunch against Lingering Will at Level 1 to avoid being skill/attack/item locked, whip locked, and to stay safe during his DM or "Desperation Move" (Every boss has a DM which is expressed by the screen going dark, and the boss does their "finisher" per se.) 16.) The Biggest Slept On/Underestimated Skills In The Game: Reflect/ra/ga And Guard To probably over 90% of the KH community that sleeps on, and probably have never once used the spell Reflect-Reflectga. You have no idea just how busted, how necessary it is, and how brokenly powerful that spell is. Especially in a Level 1 run. It's pretty much an absolute MUST in it to do any real damage at that level. Not only that, but if you're not a master or not use to timing your guard precisely yet, Reflect/ga is an alternative that is safe, and don't need to be facing any particular direction to guard anything. Only downside to spamming reflect constantly instead of mixing up guards, and reflects is that if you don't rely on using guard, and spam reflect instead; you're going to be struggling to keep, and have MP when you want/need it. 17.) Short Summary/Review Of Everything So Far/Convinced Yet? Convinced yet? Literally. Turn-Based RPG. Except think of each of your 3-4 chain attacks as a "turn" and you know that as soon as you land your 4th keyblade hit, your turn is over, and it's automatically going to be the opponent's "turn", and since you're expecting this, and know this, you block perfectly in time with his counter attacks, and learn their pattern. The key is to try to just keep it in a constant, simple, loop-ish kinda fight. Making sure to force the counter attack yourself so you know precisely when to guard; rather than having to randomly guess/pray when their next attack is going to be, and if you're going to be able to read it quick enough. 18.) Opening Up Your Mindset/Perception/Planning Strategies Toward The Hidden Turn-Based Gameplay Is Key This was the biggest, and most obvious "eye-opening" realization that helped me tremendously once I started looking at it as a Turn Based game. Respectfully like most of Square Enix's works prior. Which, I believe if most people started having that mindset of playing it like it's turn-based, just about everyone that truly wanted to would be able to complete the level 1 challenge a lot easier than ever initially thought. Literally every boss has their own respectful number of attacks they can receive before being scripted to auto-counter attack. Don't matter who you're facing. Don't care if it's a regular ol' Heartless, and Nobody, or if it's the friggin' One-Winged Angel, Sephiroth or the "Seemingly impossible, even at Level 100" Lingering Will himself... They all can be read, and baited into an auto-counter. All of them. 19.) Outro/Final Messages/My Video Proof If anyone is interested in watching a few of my Level 1 Crit 2.5 Organization fights for entertainment or maybe to study for your own future level 1 run, I'm going to be posting links to them below. I just wish like hell that I had a good camera back then... I'm so sorry, and apologize from the bottom of my soul about the quality, but... It's literally all I had. My crap phone camera, and setting it up to point directly at my TV while I'm actually playing live in the moment, as you can probably tell by the noise of all the button mashing but, at that time, all I was worried about was having proof so all the board back then stopped saying that I was a liar, and showing that I actually did it... Recorded most of the highlight battles anyway Level 1 Crit Run .vs Sephiroth - https://youtu.be/GtBcldOxgIg Level 1 Crit Run .vs Marluxia - https://youtu.be/mDz2O8CZxFo Level 1 Crit Run .vs Larxene (THIS BITCH RIGHT HERE...) - https://youtu.be/nf684D52Mwc Level 1 Crit Run .vs Axel (w/ Restrictions) - https://youtu.be/vztQYNIeT4U Level 1 Crit Run .vs Lexaeus (No Damage) - https://youtu.be/ad58PWJmt80 Level 1 Crit Run .vs Roxas (w/ Restrictions) - https://youtu.be/TTaMJpxxxJM Level 1 Crit Run .vs Lingering Will + Silver Crown (Evidence of me using I-Frames to my advantage, and how you can utilize it) - https://youtu.be/dTm215sIhmI Obtaining Crown From All Data Battles Lvl 1 - https://youtu.be/IydQ7qub5-w Obtaining The Elusive and "Impossible" Gold Crown Lvl 1 Proof - https://youtu.be/YdbUuJd5JM8 Then the creme de la creme. 100% Jiminy Journal At Level 1 Proof - https://youtu.be/I0d1_Ec_UdY Bonus: My proof of getting Ultima Weapon on Level 1 PROUD Mode (Ultra Difficult) in KH 1.5 (Was hilariously, also considered impossible at first) - https://youtu.be/ye2ZsgQWI_Y 20.) Final Words Of Encouragement/Faith In You All Hope others may find help, and for others, even courage to attempt this challenge. If anyone is interested in trying it, and maybe have questions, I'd be more than happy to help out in any way that I possibly can, and any feedback, comments, questions, and anything is welcome, and wanted. Thanks guys! Like I said earlier, don't ever doubt yourself in anything. If myself, of all people can beat every KH game at Level 1; then I KNOW for a FACT anybody at all can. I promise you. As for the brave souls that will be attempting this seemingly impossible task anytime in the upcoming future, I leave you all with 1 final, and important message: "May Your Heart, Be Your Guiding Key"
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As part of the Kingdom Hearts 20th anniversary collaboration with LINE Disney Tsum Tsum Japan, two new Axel and Naminé will be available to use within the game. Both characters will have voice-overs and will be avaialble staring on September 9th. You can watch the trailer for Axel and Naminé below. The Kingdom Hearts 20th anniversary collaboration event will run through September 22nd. View full article
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As part of the Kingdom Hearts 20th anniversary collaboration with LINE Disney Tsum Tsum Japan, two new Axel and Naminé will be available to use within the game. Both characters will have voice-overs and will be avaialble staring on September 9th. You can watch the trailer for Axel and Naminé below. The Kingdom Hearts 20th anniversary collaboration event will run through September 22nd.
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Disney Japan has announced that they will be hosting their first special Kingdom Hearts 20th Anniversary discussion, premiering on August 31st, 2022, at 8 PM JST/ 7 AM ET/ 4 AM PT. Specifics on what will be brought up were not shared. The broadcast will occur via the official Disney Games Japan YouTube channel. This is speculatory, but since the tweet explicitly states "#1," it's possible there might be more of these broadcasts down the line. The tweet initially announcing this development is viewable below: UPDATE 8/30/2022: An additional tweet has confirmed that the broadcast will have Miyu Irino and Koki Uchiyama discussing the new LINE: Disney Tsum Tsum Japan collaboration. Additionally, you can set a reminder for the upcoming broadcast.
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Disney Japan has announced that they will be hosting their first special Kingdom Hearts 20th Anniversary discussion, premiering on August 31st, 2022, at 8 PM JST/ 7 AM ET/ 4 AM PT. Specifics on what will be brought up were not shared. The broadcast will occur via the official Disney Games Japan YouTube channel. This is speculatory, but since the tweet explicitly states "#1," it's possible there might be more of these broadcasts down the line. The tweet initially announcing this development is viewable below: UPDATE 8/30/2022: An additional tweet has confirmed that the broadcast will have Miyu Irino and Koki Uchiyama discussing the new LINE: Disney Tsum Tsum Japan collaboration. Additionally, you can set a reminder for the upcoming broadcast. View full article
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Gilbert Gottfried a comedian and actor known for his crude humor, political incorrectness and shrill voice and providing the voice of Iago the Parrot from Disney's 1992 animated film Aladdin and in the Kingdom Hearts games, has passed away today following a battle of a long illness at the age of 67. His publicist told the Washington Post that he died of myotonic dystrophy type 2, a form of muscular dystrophy. He was born in Brooklyn, N.Y., on Feb. 28, 1955, and started performing stand-up comedy at just 15. Gottfried had a short, 12-episode stint on “Saturday Night Live” during Season 6 in 1980, and he reunited with his “SNL” colleague Eddie Murphy on “Beverly Hills Cop II". In the ’90s, Gottfried landed roles in films like the “Problem Child” movies, “Highway to Hell” and “Looks Who’s Talking Too,” before landing his most recognizable voice role as Iago the parrot in Disney's 1992 film, Aladdin and reprised the role as Iago in various media including the direct-to-video sequels The Return of Jafar and Aladdin and the King of Thieves, Aladdin the Animated Series, House Of Mouse, Disney Park attractions and the Kingdom Hearts series of games including Kingdom Hearts, Kingdom Hearts II, Kingdom Hearts Re: Chain of Memories and the Kingdom Hearts Re: Coded cutscenes from the Kingdom Hearts HD II.5 ReMix collection. His other major voice roles included Digit from the PBS Kids series Cyberchase, Kraang Subprime in the 2012 Teenage Mutant Ninja Turtles series, Mr. Mxyzptlk in Superman: The Animated Series and Justice League Action, Dr. Bender and his son Wendell in The Fairly OddParents and was the former voice of the Aflace Duck in commercials for the insurance company until 2011. Gottfried is survived by his wife, Dara Kravitz, and two children, Lily and Max. Rest in peace Gilbert Gottfried and thank you for providing the voice of Everyone's favorite loud mouth Parrot.
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Which is the next Disney villain who should get their own film?
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Sayaka Kanda, the Japanese voice actress of Anna in Disney's Frozen and Kingdom Hearts III, has passed away today following a fall from the 14th floor of her hotel in Sapporo. She was initially unconscious after the fall but then passed away in a hospital. Japanese authorities are still investigating the cause of death. She was 35 years old at the time of her passing. Kanda was also known for her voice work as Kaede Akamatsu in Danganronpa V3: Killing Harmony, Mana Nagase in Idoly Pride, and much more. Rest in peace, Sayaka Kanda, and your talented career will be forever remembered. Credit to KH13 community member DisneyXPixarfan95 for sharing this news with us. View full article
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Sayaka Kanda, the Japanese voice actress of Anna in Disney's Frozen and Kingdom Hearts III, has passed away today following a fall from the 14th floor of her hotel in Sapporo. She was initially unconscious after the fall but then passed away in a hospital. Japanese authorities are still investigating the cause of death. She was 35 years old at the time of her passing. Kanda was also known for her voice work as Kaede Akamatsu in Danganronpa V3: Killing Harmony, Mana Nagase in Idoly Pride, and much more. Rest in peace, Sayaka Kanda, and your talented career will be forever remembered. Credit to KH13 community member DisneyXPixarfan95 for sharing this news with us.
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Actress and singer Sayaka Kanda who provides the Japanese voice of Anna from Disney's 2013 animated film Frozen, including it's 2019 sequel Frozen II and in the video game Kingdom Hearts III has passed away today at the age of 35. She was discovered lying on the 14th floor patio of a hotel in Sapporo at about 12:55 p.m. on Saturday. According to The Yomiuri Shimbun paper's source, she was taken unconscious to a hospital, and pronounced dead there at 9:40 p.m. She was 35 at the time of her passing. Sayaka Kanda was born on October 1, 1986 in Tokyo as the daughter of actor Masaki Kanda and singer Seiko Matsuda. She made her professional entertainment debut by appearing in a commercial in 2001. In addition of voicing Anna in various projects for Disney, Kanda also starred as Shioji in Air Bound, Mana Nagase in Idoly Pride, Teresa in Star Blazers 2202, and Yuna in Sword Art Online the Movie: Ordinal Scale and Sword Art Online: Alicization - War of Underworld Part 2 Rest in peace Sayaka Kanda and thank you for providing the Japanese voice of Princess Anna of Arendelle.
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Nuff said https://www.youtube.com/watch?v=R7PicTiKExo
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Every year D23, the official Disney Fanclub provides exclusive gifts to fans who partake in their Gold Membership program. This year the offerings include an exclusive patch, pin set, postcard set, bandana, and a 24x36 inch D23 Fantastic Worlds Map, designed by Disney artist Bryan Mon. Among the 250 places, vehicles, and characters representing more than 150 film, television and theme park locations created by Disney and Pixar, Twilight Town from the Kingdom Hearts series can be seen on the map. You can take a closer look in our gallery below Kingdom Hearts has previously been represented in an exclusive print for D23 Gold Members in 2019. Thanks to @churroz for the tip! View full article
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Every year D23, the official Disney Fanclub provides exclusive gifts to fans who partake in their Gold Membership program. This year the offerings include an exclusive patch, pin set, postcard set, bandana, and a 24x36 inch D23 Fantastic Worlds Map, designed by Disney artist Bryan Mon. Among the 250 places, vehicles, and characters representing more than 150 film, television and theme park locations created by Disney and Pixar, Twilight Town from the Kingdom Hearts series can be seen on the map. You can take a closer look in our gallery below Kingdom Hearts has previously been represented in an exclusive print for D23 Gold Members in 2019. Thanks to @churroz for the tip!
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Hello everyone ! I hope you're all doing well wi the lockdown ? Here's a new montage for you on Kingdom Hearts with a little "Dark Road side".
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Just rewatched the movie on Disney plus. Used to be my favorite as a kid until the VHS tapes broke.
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D23 have announced the D23 Expo offerings that come with the D23 Gold Membership. These include exclusive single-day ticket discounts, a Gold Member lounge, and more when a Gold Member attends the D23 Expo in Anaheim, California on August 23-25 this year. Amongst the offerings is an exclusive collectible print from Disney artist Eric Tan celebrating the 10th anniversary of the official Disney fan club. The print features Mickey Mouse and various memorable characters from Disney, Pixar, Marvel, The Muppets, and the Disney parks. Fans will be delighted to know that Kingdom Hearts is also being representing Disney in this print! The silhouette of Sora holding his Keyblade can be found between those of Figment the Dragon and Thor. Check it out below! Thanks to @Knuxpyro56 for the tip! For those of you who are Gold Members and attending D23 Expo next month, all you have to do to grab this wonderful keepsake is go to the D23 Gold Member Gift Pick-Up in North Hall, and show your Gold Member card. Here is the full announcement video: View full article