
venommob12
New Member-
Content Count
0 -
Avg. Content Per Day
0 -
Joined
-
Last visited
-
Days Won
2
Content Type
Profiles
Forums
Gallery
Kingdom Hearts News
Interviews
Games
Guides
Abilities
Characters
Keyblades
Worlds
Weapons
Commands
Soundtracks
Songs
Manga
Novels
Companion Books
Lore
Reports
Magic
Items
Videos
Calendar
Everything posted by venommob12
-
Yup, that one too
-
Right like with the stealth sneak and behemoth variants
-
That would have been nice too Better yet color swaps of the playable characters would have been cool too
-
Personally I think they should have implemented the recolor enemies as stronger variants, would have been neat to fight the recolored guard armor unversed in the mirage arena
-
Ah interesting
-
Merlins place?
-
Uses the same animation as reflect in kh2 but reverse damage animation is different along with the hitboxes
-
Some attacks not all, but thats probably the reason why they removed it from future titles aside from BBS, it's really strong
-
Well it seems that way because it matches with how much damage the enemy that is done to you is reflected, and it is heavy damage
-
Yeah to an extent
-
Barrier reflect was an interesting counter magic move, I used it alot wouldn't go as far saying it's overpowering
-
Mickey, Donald, and Goofy in a musou sounds pretty bonkers but would be interesting to see and play
-
Musou style KH sounds fun, a three way collab with square, disney and koei
-
It's possible, if Square likes to take that approach with its future titles
-
That's actually likely might be the case
-
KH4 if they plan to use the same engine as 3 yeah maybe 2022/2024 but if they plan to do something like add side entry installments and use something else entirely likely 2030.
-
Hmm if they were to rebuild it from the ground up, does that mean they have use UE4 to do it?
-
Perhaps they can use Dream,drop,distance remaster as a base template aside from that yes a majority for it has to be rebuild on again.