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Limen

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Everything posted by Limen

  1. the boss songs still have a progress bar so it can't be ongoing until you defeat the boss
  2. there could be a hidden value that's based on str that, the higher it is, the more drops there are at the end
  3. the boss battle music will def have a preset time to end like other songs, but i can definitely see strength playing a part there. just not in the way that we're thinking with defeating the boss early
  4. im still thinking it's just drop rates for whatever those synthesis items will be it's not though, if that were the case my beatmaps would be entirely different now than when i first played the demo lol
  5. cause in theatrhythm it mattered for killing enemies faster for more drops before the song ends. in this case, regular enemies die by preset values but the boss would work that way. preset beatmap, but the higher str you have the more chances of item drops or whatever there are
  6. like, it'll still be a set amount of hits till the end of the song, but with higher str you get more points or drops
  7. not sure if i'm willing to continue the blindfold video series when the game launches or not, considering there are 140+ songs. but we'll see when the time comes i guess
  8. kh is my alltime fav ost and rhythm game genre is in my top3 so i've been hooked to the demo, even if progress doesn't transfer i All Excellent'd each song on each difficulty on performer style and then solo'd the co op songs with 2 controllers and just finished my blindfolded full chain runs on all 6 songs last night so now i'm officially done until the game actually launches oop unless i try for all excellent blindfolds
  9. 40+ hours in the demo on switch lmaoo but i feel like it could have been hit way sooner if i actually finished the songs instead of restarting
  10. not sure if it's known here yet but here are the stats for level cap in the demo. hit it last night while doing my blindfolded runs lol
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