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AnotherXehanort13

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Everything posted by AnotherXehanort13

  1. That urban town is literally Shibuya from the Secret Ending. The clock tower is the NTT DoCoMo Yoyogi building next to the train station in Shibuya
  2. They would be the same thing if the theory is true, Sora uses the power of waking to reset back to the beginning of the KBG to stop Xehanort from killing Kairi, that's why the fights are different and don't have Sora The music Coda symbol in ReMind logo means to play a different segment of a song instead of the normal ending, so the theory is that after beating Xehanort, Sora goes back to the Keyblade Graveyards start with power of waking to stop Kairi being abducted & slain This abuse of the power of waking makes Sora vanish in the ending. Nomura said that the fighting with Riku Aqua & Roxas was part of the additional scenario which would only make sense if we played through the events of the KBG for some reason
  3. The theory is that ReMind is a different timeline due to Sora resetting using the power of waking again to save Kairi, that's why the ReMind logo has a Coda in it and thats why the events are different
  4. wow RTS games are so forgotten they didnt even make it on the poll....
  5. Hmm, I wonder if a lot of the limit cut bosses will be hardcore Org members again like in KH2. I guess a lot of people want that but Id like them to be something new. Still good either way Playable Roxas... sick, im not even going to speculate what the secret episode is I just wanna be surprised
  6. Scratch why, what about how!? Isn't the MoM supposed to be trapped in the afterlife, since he faded during the age of fairytales!? How the goddamn is he talking to Young Xehanort? What about "he will return" in the secret reports? How is MoM there in the first place? He shouldn't be there in the first place!!!
  7. I have completely no idea, I only hope the disney red tape is less so that the worlds can matter more to the story like in KH1. Actually the final board for the "new game" had 7 black pieces (the Foretellers + Luxu and MoM/"surprise") and and maybe 13 white pieces. Would this mean the foretellers are the villains? Whatever for? Im getting some real FF15 Bahamut vibes from the Master of Masters, just from common sense anyone who has a blue demon eye of darkness is not a guy you can trust
  8. I hope something new, or something old made new I have no interest in multiplayer games
  9. That Not-Stella was making a beam toward the sky, and the Gigas were trying to stop her. The beam was coming from her star pendant and eventually sucked all the buildings into it, but stopped and everything went back to normal once the Gigas grabbed her. I wonder what she was doing?
  10. If he didnt even use it? He just zoops into evil Repliku and yoinks the replica body. And apparently Repliku was already with Riku so why'd he leave WtD in the realm of darkness for his "other me"? I feel like this is one of many things that for some reason didnt make it into the finale of KH3
  11. Magia and Aegis are also referencing Donald and Goofy. I love how Aegis is literally Ignis + Gladios body, Goofy CONFIRMED smartest party member lol I have a theory that the unnamed girl will be called "Seiya", it means "starry sky" in Japanese and sounds close to "Stella". Stella also means "Star" in Latin and I know Nomura likes these sneaky names so "Seiya" is my headcanon lol
  12. Since FF7 Remake is the only game to release that Nomura has directed which isnt a Kingdom Hearts game, do you think we might see some kingdom hearts easter eggs in the game?
  13. Considering it will be related to Xion, Axels voice actor hinting about it and the proof of promises and times past matching up with Oathkeeper and Oblivion, I think Re:MIND will be a playable Roxas DLC that takes place after the events of KH3, possibly helping Axel track down the girl who Luxubar abducted
  14. I really cant even truly pick, i think every party member in FF7 is my favourite lol
  15. Darn, I would actually be interested in this but i only have mac
  16. Also when I say "pause" i didnt mean literally pause the game, i meant pause as in wait a second
  17. One thing that i didnt like about KH3 was how it departed from the originals a bit in feel and gameplay and not in a good way. Things like the zoomed out camera and amount of time you spend floating in the air (makes you feel like you're in a racing car and less grounded/in control) or the really obvious invisible walls in some zones, also the fact that Nomura didn't draw the health bar portraits for the characters which is something I always loved (I realise he probably didn't have the time to draw them for everyone), and attraction flows (which have been patch fixed in Critical) But two core things that really rustled me jimmies are the way Sora turns around and the way you are locked into combos 1: turning In previous KH games turning around on the spot was very very smooth and instant, whilst in KH3 theres this really janky "ministun" where Sora steps in a triangular fashion. Its kind of like a well greased wheel spinning vs this clacking set of 3 plastic doors in how it feels. You can try it by booting up KH3 and any other KH game and rotating the Left stick on your controller around in a circle quickly in both of them. I don't know if this was because they didn't like next gen graphics doing perfect 360s (You can do it in Sekiro) or - more likely IMO - it was because of problems Square had with Unreal Engine, but it makes fluid movement in a game with gliding, airsteps and flow motion feel very clunky sometimes. Just a little annoying thing that hopefully they remove in later next gen KH games 2: locked into combos A really annoying thing about KH3's combat that made it feel unpolished compared to KH2 is that combos are not time sensitive. AKA if you're in the middle of a combo, pause for a split second and continue attacking, you will still be combo locked in the exact same direction. This is really really really annoying as it restricts your ability for creative combat and there are very good combo finishers - especially for people who picked magic - that are made less useful. Eg, what you should be able to do: Combo 1 combo 2 combo 3 (heartless dead) (pause for a split second and turn to heartless swarm behind you) combo 4 combo 5 magic finisher nuke. What you actually do in KH3: Combo 1 combo 2 combo 3 (heartless dead) (pause for a split second and turn to heartless swarm behind you) combo restarts from combo 1 combo 2. This means eg that if you have the magic AOE finisher it is now far less useful because most heartless die before your combo gets to it, and you cannot retarget it towards the group of heartless behind you. It feels really blech like it was made for DS or something, it doesn't have the same feeling of mechanical freedom and strategic possibilities in combat that KH2 had. The ironic thing about this can already be remedied IN the game! Albeit by something that I don't think was 100% intentional. As KH3 contains keyblade switching, if you swap key blades mid combo, you can actually change direction and continue the combo! But it feels really janky to have to press the D-Pad every time you want to swap targets mid combo, which makes me feel like this wasn't meant to be an intentional tactic. I hope that in future KH games that being able to pause for a split-second and change the direction of your combo comes back and isn't restricted to keyblade swapping, it just makes the whole game feel better mechanically!
  18. W for wayfinder since its a fusion of the kingdom key and wayfinder key blades
  19. Do you think Sephiroth could make an appearance in the DLC? It would make sense seeing as FF7 Remake is probably getting big news at E3 (or maybe it would make sense to keep him out to save him for FF7 Remake) Also maybe other FF characters? Nomura said Squall/Leon has a model finished but couldn't fit in the main game due to time constraints and Radiant Garden is modelled partly from the cutscenes, its not impossible is all im sayin'
  20. he said that dlc would explain her appearance more, not that it will be ABOUT her
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