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KinoKey

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Everything posted by KinoKey

  1. In the shader editor you can swap to world shader and play with that. I recommend using HDRI images for general world lighting along with sun or area lamps.
  2. :bioroxHeart: No prob.
  3. you just select the mesh in object mode and delete it. It should be it's own object. if you end up selecting the normal hair, just hide it with "H".
  4. yes. i'm saying it's okay to delete it.
  5. It's just extra mesh. I don't know how it work but it's not from the game so...Send it to the shadow realm. :bioroxSip:
  6. In the shader editor, search and add a UV map node and set it to UV2 and plug it in to the purple mapping node for the Light/AO map.
  7. My DM's are always open for anyone needing help with Blender! Or in general I guess. haha! Also I'm not dead. Just been real asocial lately. :bioroxSip:
  8. IIRC that white areas are extra mesh that can be deleted. Cuz i don't know how they are meant to work. and the black spots are because the AO map need to be remapped to UV2. @SlaneFilms
  9. Yes, hello! I just got off work. Was someone I need of my assistance?
  10. whom'stve summoned me?
  11. I saw some people doing that on Twitter I think. Well I think they were doing maps not character models
  12. I found the weapon folder but that's all I've had a chance to look through. Still looking through things.
  13. This weekend I get start ripping alot of models from kh3 into blender. Anyone want to see something in particular, ping me!
  14. A Crystal version remake would be fantastic.
  15. KinoKey

    Fan Art Chat

    been making a model of my FF14 WoL. Face is a bit odd but it has decent topology and the hair turning out good.
  16. kind of been thinking on Toy Box world. I think it would've been cool if we got the Bahamut that Rex was talking about as a mini boss or something. I would love to fight an action figure Bahamut.
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