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About KinoKey
- Birthday 05/17/1995
Other Information
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Gender
Male
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2,204 profile views
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Not bad. How 'bout you?
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In the shader editor you can swap to world shader and play with that. I recommend using HDRI images for general world lighting along with sun or area lamps.
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:bioroxHeart: No prob.
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you just select the mesh in object mode and delete it. It should be it's own object. if you end up selecting the normal hair, just hide it with "H".
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yes. i'm saying it's okay to delete it.
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It's just extra mesh. I don't know how it work but it's not from the game so...Send it to the shadow realm. :bioroxSip:
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In the shader editor, search and add a UV map node and set it to UV2 and plug it in to the purple mapping node for the Light/AO map.
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My DM's are always open for anyone needing help with Blender! Or in general I guess. haha! Also I'm not dead. Just been real asocial lately. :bioroxSip:
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IIRC that white areas are extra mesh that can be deleted. Cuz i don't know how they are meant to work. and the black spots are because the AO map need to be remapped to UV2. @SlaneFilms
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Yes, hello! I just got off work. Was someone I need of my assistance?
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whom'stve summoned me?
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*Spoilers* KH3 Chat
KinoKey replied to KH13's topic in Kingdom Hearts III & Kingdom Hearts III Re Mind