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KinoKey

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About KinoKey

  • Birthday 05/17/1995

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  1. In the shader editor you can swap to world shader and play with that. I recommend using HDRI images for general world lighting along with sun or area lamps.
  2. :bioroxHeart: No prob.
  3. you just select the mesh in object mode and delete it. It should be it's own object. if you end up selecting the normal hair, just hide it with "H".
  4. yes. i'm saying it's okay to delete it.
  5. It's just extra mesh. I don't know how it work but it's not from the game so...Send it to the shadow realm. :bioroxSip:
  6. In the shader editor, search and add a UV map node and set it to UV2 and plug it in to the purple mapping node for the Light/AO map.
  7. My DM's are always open for anyone needing help with Blender! Or in general I guess. haha! Also I'm not dead. Just been real asocial lately. :bioroxSip:
  8. IIRC that white areas are extra mesh that can be deleted. Cuz i don't know how they are meant to work. and the black spots are because the AO map need to be remapped to UV2. @SlaneFilms
  9. Yes, hello! I just got off work. Was someone I need of my assistance?
  10. whom'stve summoned me?
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