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About PupperFrost
- Birthday 02/20/1999
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KH3 sub worlds
PupperFrost replied to xXMikey1stXx's topic in Kingdom Hearts III & Kingdom Hearts III Re Mind
Although you enter those worlds through another world, they are still (for the most part) full worlds and Disney properties. I believe that what Nomura said is just a general statement honestly. -
The final battle will be on a monumental scale that's for sure. I would love to do battle with all 13 darkness', but I feel like the main fighting will be centered around Xehanort for the Final boss fight. What could happen is that as we progress through the battlegrounds we encounter each member and defeat them along the way to fight Xehanort. Or maybe for some reason, by the time Sora arrives the fighting has already begun and as he go through, we join up with each guardian of light and assist them with their battle before moving on. As much as I'd love to play as each guardian of light, I don't really think Nomura wants to do that, he doesn't seem to be on board for another playable character, but then again he is a man with many secrets.
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Text Cutscenes
PupperFrost replied to Jaden T Ortiz's topic in Kingdom Hearts III & Kingdom Hearts III Re Mind
I never really liked the text cutscenes myself, they always felt really dull to me. If they do return I hope it's mostly for extra stuff that doesn't move the story along. -
PupperFrost reacted to a post in a topic: Text Cutscenes
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It seems that Drive Forms are being grouped with situation commands. What is interesting to note though, is "Counter Shield" is the name associated with Guard Form in this trailer. It's kind of odd to me that it's not just called Guard Form when Second Form is just that. That leads me to believe that Drive Forms might possibly have various versions and which version you use is determined by the Keyblade that is equipped, I dunno something interesting to think about. I really do hope that there is a cooldown for situation commands though, because with how frequent they seem to be available it makes me worry about how much they're going to focus on Sora's base abilities. KHI and KHII had the most customization as far as adjusting your basic combos/abilities, I really hope that KHIII returns to having abilities like that, because I would absolutely hate having the same unchanging 4-hit combo outside of using Style Changes or Situation Commands.
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The 13th Kenpachi reacted to a post in a topic: Ideas for Party Members
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While that would be pretty cool, I think that it would be a little bit crowded unless the worlds are designed in a way that would allow for a large number of fighting NPCs. The empty space is most likely there for aesthetic design.
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Bartholomew W reacted to a post in a topic: Party AI Concerns
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The party AI has never really been all that great in the KH series in my opinion. A lot of the time it just feels like they're there for show because of how poorly they react and handle in-game situations. With it being said that the Enemy AI will have major improvements it makes sense that your teammate should be much better too right? I think the team AI in 3D was pretty solid as the dream eaters hardly died and they helped the player with useful buffs and the like. Seeing more of that in KH3 would make me feel better about having teammates fighting with me so on that note I want to address a few things that I personally feel need to be touched upon in the next installment. Firstly, Their attack patterns and how they handle enemy attacks. Just from observing the AI fighting on their own They seem to have the hit things until they die mentality which is fine, but what's troubling is that they lack a way to deal with enemy hazards. What would be nice in my opinion is if they implement a system where, as you continue to fight the same enemy types, Your party members could 'learn' some of the attacks and have some way to counter/avoid them. Not to a point where they can avoid everything, but to the point that it doesn't feel like they're running into their deaths every few seconds. As for how your teammate attack things, In KH2 your allies would spam their unique abilities until they had no MP left and then became useless as they don't have combos like the player has and are limited to one attack animation that doesn't even make foes flinch. That type of system was flashy, but it didn't do much to help with usefulness in my opinion, because if your mage who also has a heal ability burns all their MP spamming abilities, it forces you not to use your own abilities for damage since if you get in a bind you can't be healed by someone else.Next, The way they react to what enemies are present in the battle. I should not see Donald casting Thunder on something that is immune to thunder, it's wasteful and is really pointless. I feel like your teammates should be able to detect enemy weaknesses and target them accordingly, It'd make them feel a lot more useful then they have been. Any thoughts you have on improvements to party AI?