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Everything posted by Elfdemon_
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Monogram Direct is currently selling a San Diego Comic Con exclusive Kingdom Hearts Pewter Keyblade Key Ring Set at their booth, (#3645), at the convention. Included in the pin set are the Kingdom Key, Way to the Dawn, Fenrir, and Circle of Life Keyblades. It's the first time Fenrir and Circle of Life key rings have been in Pearl. Also, the Kingdom Key is exclusively silver and gold and the Way to the Dawn is exclusively black. Each set is listed at $40.00 USD, but only 500 sets will be produced and will only be sold during San Diego Comic Con. Thanks to Action Figure Insider for the tip! UPDATE 1: The SDCC exclusive Keyblade Key Ring Set by Monogram Direct is now available to purchase online! You can purchase it on BoxLunch here. UPDATE 2: Monogram Direct will also be selling this key ring set at New York Comic Con 2017 with limited availability, along with their other San Diego Comic Con exclusive Kingdom Hearts merchandise. Check out more about that in the full article here. UPDATE [Dec. 14, 2017]: Monogram is now selling this key ring set on their online store, along with their other San Diego Comic Con exclusive Kingdom Hearts merchandise. You can check out more about that, and find out how to purchase these items, in the full article here. Click here to view the article
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Monogram Direct is currently selling a San Diego Comic Con exclusive Kingdom Hearts Pewter Keyblade Key Ring Set at their booth, (#3645), at the convention. Included in the pin set are the Kingdom Key, Way to the Dawn, Fenrir, and Circle of Life Keyblades. It's the first time Fenrir and Circle of Life key rings have been in Pearl. Also, the Kingdom Key is exclusively silver and gold and the Way to the Dawn is exclusively black. Each set is listed at $40.00 USD, but only 500 sets will be produced and will only be sold during San Diego Comic Con. Thanks to Action Figure Insider for the tip! UPDATE 1: The SDCC exclusive Keyblade Key Ring Set by Monogram Direct is now available to purchase online! You can purchase it on BoxLunch here. UPDATE 2: Monogram Direct will also be selling this key ring set at New York Comic Con 2017 with limited availability, along with their other San Diego Comic Con exclusive Kingdom Hearts merchandise. Check out more about that in the full article here. UPDATE [Dec. 14, 2017]: Monogram is now selling this key ring set on their online store, along with their other San Diego Comic Con exclusive Kingdom Hearts merchandise. You can check out more about that, and find out how to purchase these items, in the full article here.
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From the album: Kingdom Hearts III Bring Arts Sora (Guardian Form)
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From the album: Kingdom Hearts III Bring Arts Sora (Guardian Form)
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From the album: Kingdom Hearts III Bring Arts Sora (Guardian Form)
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From the album: Kingdom Hearts III Bring Arts Sora (Guardian Form)
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From the album: Kingdom Hearts III Bring Arts Sora (Guardian Form)
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From the album: Kingdom Hearts III Bring Arts Sora (Guardian Form)
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From the album: Kingdom Hearts III Bring Arts Sora (Guardian Form)
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A Kingdom Hearts III feature will be included in the upcoming Weekly Famitsu issue, and earlier today, Esoteru posted a summary of its highlights online. Since then, more leaks have released from Hachima. Some parts of this have already been covered in the aforementioned highlights summary, but now, we have the information in more detail and new information as well. Check out the first half, translated by Katie Armstrong, below: Tetsuya Nomura would like for you to wait for the next report, which will be some time in 2018. There was some last-minute post-editing on the D23 and the Orchestral Concert PVs; Nomura wanted to tie things back to something with the word "dive," thinking back to the original concept of KH. There were some strong feelings about the Toy Story world, because Nomura wanted to include it in KH2. Nomura's been negotiating for it since the first KH game. He met with John Lasseter when he came to Japan and told him about every element he wanted to include. The Toy Story world does not take place during the original story, but picks up somewhere after Toy Story 2 and is consistent with the timeline of the movies. This isn’t in the PV, but there is a scene where Sora is mistaken for an action figure of a game character by Rex. Sora and company’s Toy Story world looks were designed by art directors who interacted to combine designs; the first team’s design was similar to action figures while the other group tried to match the aesthetic of Toy Story. The two had to come together and discuss and convince one another to arrive at the final design. The staff was surprised at how easy it was to reproduce the graphic appearance of the original films. The looks of other worlds and gimmicks and such have been difficult for this game. The Toy Story world’s percentage [of completeness] and quality was high enough to be seen earlier, but based on our PR plans it wasn’t shown until now. When they announced the Big Hero 6 world, Nomura could only show one illustration because it was a somewhat sudden request, so this time Nomura wanted to show video. Production on the Big Hero 6 world is going well, though the matter of the last selected world is still ahead of them. Multiple battle commands are displayed in the PV because there is always a choice in what to do in battle, there’s some tactical fun in assembling combos of your choosing. It might seem tough, but I want to reassure you that you can pull off some fancy techniques with the right button combinations. Check out the second half, translated by News Team member Dengojin, below:Each world will have it's own guest party members and they will have their unique collaboration commands, since it is a new system it will be introduced in details later. Riding a robot to fight was an early idea sent at the beginning of the development to the dev team, each floor of the toy shop will have it's own gimmick. The toy shop will be the main area in the Toy Story world you can enjoy other gimmicks with various toys sold there. There is surprise in the future.* The world where Young Eraqus and Xehanort is an original world. Also he mentions that KH3 will have less Disney worlds than KH2 in numbers, but they will be richer and more playable. There are so many characters, so the story is dark and he is not planning it to end it all at once. Each character story must be settled. This will involve members from the former Organization XIII. Nomura is not directing anything else beside the announced titles, but he is involved with many. Kingdom Hearts Union χ[cross] fifth Union leader chapter has been written and it will be released early August. Nomura would like to give us more information about Kingdom Hearts III battle later. *Pretty vague, maybe referring to the Toy Story world to be full of surprises? Toy Story is the latest world revealed for Kingdom Hearts III through the trailer unveiled last week at the D23 Expo in Anaheim. The Weekly Famitsu feature, which will recap the event and include an interview with Tetsuya Nomura, will be published on July 20 in Japan. Stay tuned with us for updates and translations! UPDATE 1: The Weekly Famitsu issue has been released! Check out full scans of it, as well as full translations, here. Click here to view the article
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A Kingdom Hearts III feature will be included in the upcoming Weekly Famitsu issue, and earlier today, Esoteru posted a summary of its highlights online. Since then, more leaks have released from Hachima. Some parts of this have already been covered in the aforementioned highlights summary, but now, we have the information in more detail and new information as well. Check out the first half, translated by Katie Armstrong, below: Tetsuya Nomura would like for you to wait for the next report, which will be some time in 2018. There was some last-minute post-editing on the D23 and the Orchestral Concert PVs; Nomura wanted to tie things back to something with the word "dive," thinking back to the original concept of KH. There were some strong feelings about the Toy Story world, because Nomura wanted to include it in KH2. Nomura's been negotiating for it since the first KH game. He met with John Lasseter when he came to Japan and told him about every element he wanted to include. The Toy Story world does not take place during the original story, but picks up somewhere after Toy Story 2 and is consistent with the timeline of the movies. This isn’t in the PV, but there is a scene where Sora is mistaken for an action figure of a game character by Rex. Sora and company’s Toy Story world looks were designed by art directors who interacted to combine designs; the first team’s design was similar to action figures while the other group tried to match the aesthetic of Toy Story. The two had to come together and discuss and convince one another to arrive at the final design. The staff was surprised at how easy it was to reproduce the graphic appearance of the original films. The looks of other worlds and gimmicks and such have been difficult for this game. The Toy Story world’s percentage [of completeness] and quality was high enough to be seen earlier, but based on our PR plans it wasn’t shown until now. When they announced the Big Hero 6 world, Nomura could only show one illustration because it was a somewhat sudden request, so this time Nomura wanted to show video. Production on the Big Hero 6 world is going well, though the matter of the last selected world is still ahead of them. Multiple battle commands are displayed in the PV because there is always a choice in what to do in battle, there’s some tactical fun in assembling combos of your choosing. It might seem tough, but I want to reassure you that you can pull off some fancy techniques with the right button combinations. Check out the second half, translated by News Team member Dengojin, below: Each world will have it's own guest party members and they will have their unique collaboration commands, since it is a new system it will be introduced in details later. Riding a robot to fight was an early idea sent at the beginning of the development to the dev team, each floor of the toy shop will have it's own gimmick. The toy shop will be the main area in the Toy Story world you can enjoy other gimmicks with various toys sold there. There is surprise in the future.* The world where Young Eraqus and Xehanort is an original world. Also he mentions that KH3 will have less Disney worlds than KH2 in numbers, but they will be richer and more playable. There are so many characters, so the story is dark and he is not planning it to end it all at once. Each character story must be settled. This will involve members from the former Organization XIII. Nomura is not directing anything else beside the announced titles, but he is involved with many. Kingdom Hearts Union χ[cross] fifth Union leader chapter has been written and it will be released early August. Nomura would like to give us more information about Kingdom Hearts III battle later. *Pretty vague, maybe referring to the Toy Story world to be full of surprises? Toy Story is the latest world revealed for Kingdom Hearts III through the trailer unveiled last week at the D23 Expo in Anaheim. The Weekly Famitsu feature, which will recap the event and include an interview with Tetsuya Nomura, will be published on July 20 in Japan. Stay tuned with us for updates and translations! UPDATE 1: The Weekly Famitsu issue has been released! Check out full scans of it, as well as full translations, here.
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This week's issue of Weekly Famitsu will feature Kingdom Hearts III, and will mainly focus on the trailer that was released at D23 Expo 2017. It will have a recap of D23, as well as an interview with Kingdom Hearts series director Tetsuya Nomura. This Kingdom Hearts III coverage will be 12 pages long. This August 3, 2017 issue of Weekly Famitsu will release on July 20, 2017. You can view the teaser scans for the issue below: UPDATE 1: A summary of the highlights of the Weekly Famitsu segment has been posted online by Esoteru. You can check it out here. UPDATE 2: Since the summary of the highlights was posted online by Esoteru, more leaks have released from Hachima. Some parts of this have already been covered in the aforementioned highlights summary, but now, we have the information in more detail and new information as well. You can check it out here. UPDATE 3: The Weekly Famitsu issue has been released! Check out full scans of it, as well as full translations, here. Click here to view the article
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From the album: 2017-07-20 Famitsu Weekly
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From the album: 2017-07-20 Famitsu Weekly
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This week's issue of Weekly Famitsu will feature Kingdom Hearts III, and will mainly focus on the trailer that was released at D23 Expo 2017. It will have a recap of D23, as well as an interview with Kingdom Hearts series director Tetsuya Nomura. This Kingdom Hearts III coverage will be 12 pages long. This August 3, 2017 issue of Weekly Famitsu will release on July 20, 2017. You can view the teaser scans for the issue below: UPDATE 1: A summary of the highlights of the Weekly Famitsu segment has been posted online by Esoteru. You can check it out here. UPDATE 2: Since the summary of the highlights was posted online by Esoteru, more leaks have released from Hachima. Some parts of this have already been covered in the aforementioned highlights summary, but now, we have the information in more detail and new information as well. You can check it out here. UPDATE 3: The Weekly Famitsu issue has been released! Check out full scans of it, as well as full translations, here.
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During an interview with Atomix, Kingdom Hearts series director Tetsuya Nomura discussed the Kingdom Hearts III mechanic known as "Attraction Flow." This mechanic has been seen in previous trailers for the game, where Sora can be seen summoning different Disney Park-inspired rides that he uses in battle. Attraction Flow hasn't been seen in recent trailers, so many fans have been wondering whether it's still in the game, but this interview with Nomura confirms that it's still a part of it. He says that the player can't choose which Attraction Flow to activate, and that it's a different surprise depending on which area you're in. So, when you see the signal for the ability is ready, it'll be a surprise of finding out what will happen. It's not something you can activate in any area you want. Nomura mentions that Kingdom Hearts III will have many options when it comes to attacks, such as Keyblade transformations, magic, and head to head combat. He says that Attraction Flow is another ability in the array of different abilities you can use. So, in a way, they don't want to force you to use just one kind of attack, but Nomura's sure that we'll enjoy the Attraction Flow system, which has glowy and surprising animations, or, in other words, a visually compelling presentation in which, without the use of many buttons, you'll be able to enjoy a visual spectacle on screen. Thanks to neil98 for translating! Click here to view the article
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During an interview with Atomix, Kingdom Hearts series director Tetsuya Nomura discussed the Kingdom Hearts III mechanic known as "Attraction Flow." This mechanic has been seen in previous trailers for the game, where Sora can be seen summoning different Disney Park-inspired rides that he uses in battle. Attraction Flow hasn't been seen in recent trailers, so many fans have been wondering whether it's still in the game, but this interview with Nomura confirms that it's still a part of it. He says that the player can't choose which Attraction Flow to activate, and that it's a different surprise depending on which area you're in. So, when you see the signal for the ability is ready, it'll be a surprise of finding out what will happen. It's not something you can activate in any area you want. Nomura mentions that Kingdom Hearts III will have many options when it comes to attacks, such as Keyblade transformations, magic, and head to head combat. He says that Attraction Flow is another ability in the array of different abilities you can use. So, in a way, they don't want to force you to use just one kind of attack, but Nomura's sure that we'll enjoy the Attraction Flow system, which has glowy and surprising animations, or, in other words, a visually compelling presentation in which, without the use of many buttons, you'll be able to enjoy a visual spectacle on screen. Thanks to neil98 for translating!
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From the album: Kingdom Hearts Domez box set
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From the album: 2017-07-15 Kingdom Hearts III
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In an interview with GameSpot, Kingdom Hearts series director Tetsuya Nomura explains why Kingdom Hearts III is taking as long as it has to develop and create. Check out the full quote below: They also talked with Nomura about the various Disney-themed worlds in Kingdom Hearts III. Check out what he had to say on the subject in the full quote below: He was then asked if they were already planning downloadable content for the game. View his response below: And further speaking about the worlds, Nomura stated: What do you think about this interview with Nomura? We'd love to hear your thoughts, so feel free to share them in the comments below! Click here to view the article
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In an interview with GameSpot, Kingdom Hearts series director Tetsuya Nomura explains why Kingdom Hearts III is taking as long as it has to develop and create. Check out the full quote below: They also talked with Nomura about the various Disney-themed worlds in Kingdom Hearts III. Check out what he had to say on the subject in the full quote below: He was then asked if they were already planning downloadable content for the game. View his response below: And further speaking about the worlds, Nomura stated: What do you think about this interview with Nomura? We'd love to hear your thoughts, so feel free to share them in the comments below!