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Merilly

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Everything posted by Merilly

  1. I always thought this mockery was misplaced. It's not like there hasn't been a new KH title in over a decade. I could understand it if it had been in production for a really long time with countless delays but it's been in active development for roughly 5 years now, counting from before the engine switch in 2014 where they basically had to start over. 5 years isn't such a long time for a big title and within the estimate such a game needs. It's only unusual to announce a game this early. But we got a decent amount of updates, so I never really doubted it would reach this point eventually. I think a lot of people are just used to shorter waiting times between announcement and release or some companies throwing out an unfinished game each year. But 5 years is still an adequate amount of time and it's not like we never heard about the game in that time frame. KH3 was never in danger of becoming another FFXV in my opinion. So yeah, there was no real reason for anyone to taunt the game. All previous KH titles came out with no problem, they just couldn't make it in 2 years for KH3 since they couldn't just recycle old assets and the like since they wanted to evolve the graphics and the overall size too. Maybe some were also a little too accustomed to a new game every 2 years. Otherwise I could see no reason where those doubts could stem from. The only concern I have/had is how it will come to us, what it will be like in the end, and not if it will.
  2. You're right that there's definitely the possibility that more will be shown and that it's okay to believe that, I just think it's not good to go around and act like those expectations are confirmed. I've seen quite a few people act like it's factual that two more Disney worlds are left. There's no issue to theorize and say "I believe/I expect that there're two more left", but if people claim it and write it in a manner that suggests it's a confirmed fact, others will be more inclined to believe that as the truth. It's not the first time some people then throw a tantrum because they believed in something wrong. And quite frankly, while it doesn't bother me or SE/Disney on a personal level, there are better things to complain about than a company not meeting personal expectations. I'm aware you can't satisfy everyone but it's a bit irksome when I see numerous people complain about something because of their own assumptions and because Square didn't create a trailer which suits their taste... I don't mind if people criticize models, gameplay, etc. or if people just like to theorize what is left, what could be shown and so on, but getting salty over something like this is kinda childish. It's okay to say that they didn't like the trailer, but acting entitled isn't. That was mainly what I was getting at. I also believe that we have a new world left at least, but I don't expect anything. We all have hopes and dreams and I love reading about them, I just don't enjoy reading about fans acting like SE owes them a mindbreaking trailer. We received 3 in the past week, which is already a lot considering we couldn't even be sure we would get another before December when the TGS one dropped. I personally enjoyed it because it's one of the few times we did not have Don't Think Twice playing without any game sounds. Now we heard those sounds clearly, which I'm very fond of. It also shows amusing scenes which are a lot more light-hearted than some of the heavy scenes overshadowing everything else in past trailers, so I think it's good to have a trailer which can also appeal to people who have no experience with KH. I'm psychic. But yeah, there's always the possibility that this is it. It's understandable if people are disappointed then but the higher the expectations are, the harder it is to meet them and some just don't take that too well. There are things people can criticize SE and Disney for, but this trailer or our expectations aren't part of the list since they never promised more.
  3. I tend to agree. I think quite a few fans are getting too used to the oversaturated trailers of the past months and are getting disappointed when high expectations aren't met. I've seen a few people get salty because it's not a longer version of the 100 Acre Woods trailer, even though it was never said there would be a longer version coming. This disappointment regarding assumptions is getting a bit too prominent in my opinion just because the last two trailers weren't that long. I think this trailer was good. It was showing amusing scenes without throwing around any concepts which could be confusing to new people. KH3 will be a game mainly directed toward fans but the franchise still needs new fans and that can't be done if people won't get interested in the games in the first place. I'm not quite sure this is a cutscene to gameplay transition to be honest. It could be but it could also be normal camera movement since it's done from above. But you're right that we shouldn't assume too much and keep our expectations low. There are still many people who are adamant about there being two more Disney worlds because of the three sections but as far as I remember, Nomura didn't say those sections would consist of an equal amount of worlds and that all of them would be Disney/Pixar... I also think Jump Festa is likely due to the past appearances but nowadays, we don't really need events to know about new trailers.
  4. I'd be more concerned this will be US only, no matter what gets announced. Unless it's a trailer, but in terms of bundles and deals, it will likely pertain to the US alone. Otherwise this is somehow completely random, but we'll see. I actually hope that Amazon will at least offer a pre-order bonus since it's one of those major sellers which didn't announce anything yet. Not that the others are so great, but it's something at least.
  5. They were part of the Re:coded Ultimania storyboards (I looked into mine since the plate says concept art from Re:coded). But it's not that surprising. I think the art exhibition focuses a lot on the theme of 90 years of memories, so naturally, there will be a lot of older artworks as well to show the development. I guess it would be like a photo album since the exhibition seems to be really large too. It would be hard to only showcase new works after all. I guess Nomura is also a little busy right now. He may have done drawings for the benefit marketing (like the clothes line), but doing something new might take a little more time if it's more than a sketch. Also, it fits his statement well.
  6. I wonder how he would react to that He's a huge fan of so many things that I'm sure he could relate to some degree bur I doubr he'd be happy about it. Or maybe he would just download the videos and send them via E-Mail. There're enough trailers to prove that it isn't cheating so they could easily look it up, but I see little promotional value in revealing the opening cinematic because of the aforementioned reasons. If it's done for marketing purposes only and not to please the fans, I'd feel it's unnecessary since this style will likely only be around for a few scenes at best. We really learn nothing much from it either. I know many want to see it, I just wouldn't know what to take from it other than it being pretty emotional as a fan of course. But do we need it for marketing/promotion? I don't think so, which is why I agree with you and the reason why I don't want to see it either. Awe, that's sad Maybe you could at least go see a movie or something. Yeah my friend and I can only take a week off, too though we'll likely need more time. It's a little disappointing but I guess we have to suck it up and act like responsible adults at times. Though we probably won't see much of the outside world either. Urgh, I will be even more tired than usual but that's worth it.
  7. That one. I dunno, her face and expression look somewhat strange in my opinion. Like one of those creepy moving dolls at some amusement parks. Might be captured at an unfortunate moment but I also thought so during the trailer. Though I'm not worried by it. I guess you will always find strange expressions or models if you look for them (or pause at the right moment) and since she looks fine in the other screenshots, there's little to complain about. It's just a minor gameplay segment after all. I'm overall really contsnt with how the models evolved and the only thing I'm somewhat concerned about is Sora'a often expressionless face. (Which is probably also unfortunate editing...)
  8. While I still find this one gameplay screenshot of Rapunzel creepy, I love how the rest looks. Maximus looks great in my opinion and I'm happy the animal companions get some more love this time. Marluxia seems to have replaced the two brothers as an antagonist. At least to some degree. I actually think that may be a good thing since he will be more involved that way and won't just show up once and that's it. It would be really cool if we could constantly feel their presence in most Disney worlds as well and not have them just show up occasionally to remind us they're still there. I think that's what most people complained about in KH2. That the original characters didn't feel that involved because they just played the worlds' stories but it had little impact on the overall plot (+SDG), except for a cameo here and there. Would be nice if it wasn't like that all of the time despite the movie plot. Speaking for myself, I look forward to those encounters the most. Of course I also want to have the Disney aspect but I'd find it a waste of opportunity if the Disney worlds were really just for gameplay progression. Marluxia fits really well into the Kingdom of Corona, so it would be a shame to not have him appear too much. (I also want him to meet Lea again in a non-final boss territory. There was so much salt between them in CoM, it would be hilarious to have them interact again.)
  9. It's really interesting how different some of the ratings are. I expected Europe to be pretty much on the same page since the game isn't really controversial and 2.8 was rated the same. USK and PEGI don't differ too much for these type of games, I guess. The Japanese rating is interesting however. There's a huge gap between those and it just shows that cultures have a different understanding of what is okay and what is not for different age groups. One showcase of Alcohol immediately changes a rating for us for example. Though I don't think it's questionable to rate it suitable for all ages. As grave as some situations and topics are, I never considered it to be a franchise which would traumatize children all that much. Not more than freely accessible content on TV does at the very least. In the end, I think younger children should only play video games with their parents' guidance anyway to avoid any problems. It's good for both the child and the parents.
  10. Looks like a part of the photo mode. If that really is the case, I'd be happy it's not restricted to Sora taking photos of himself but also interacting with others. We've gotta see how extensive it'll be at the end, though it's a nice but overall redundant feature at best either way. Rapunzel will forever be a precious cinnamon roll. I'm really looking forward to that world in particular.
  11. I'm not trying to destroy anyone's hype and won't say we won't see anything but Hashimoto's presence does not necessarily indicate a trailer. He's been present at lots of other events during this year and did not present anything at quite a few of them. The chances are good with multiple trailers being confirmed for December and another for this month (though it could also be this week technically), but I'm not expecting too much until we actually see something.
  12. I tend to be more lenient, too. I don't wanto know who dies and lives at the end but I never thought too much was shown. Even with 0.2, where they basically showed a large portion of the game due to its short nature, I was fine with it since it was nothing too substantial. I also think that everything we've seen so far fuels my hype. Sure, there are things I don't like as well, but overall, it puts me more at ease to see things develop. They changed a lot over the course of a year and it's nice to see it coming together. I think two more isn't unrealistic, though I'm also keeping my expectations low since I don't know how certain things will be handled. The original worlds are apparently for story progression so I wouldn't mind if more original worlds are left than Disney worlds. For now I hope the Disney worlds won't be too detached from the original plot again while also hoping we've got some interesting worlds left. I won't be disappointed if it's only one more though for Disney.
  13. Enjoy it if you can play it! I don't think people not playing the demo necessarily have it harder to endure the wait than those who played it. At least for me. I found it even harder to wait after playing it back in August because you get into it but are not allowed to continue. Which is not to say I didn't enjoy it, I really did, but it was hard to part in a way and knowing we'd still have to wait a bit longer. I'm rather pleased that they promote it a lot, even in countries which usually get the short end of the stick. That really makes it feel like they're putting lota of effort into it and that it's quite on par with other top titles in terms of marketing.
  14. I can understand that concern and truth to be told, it's possible that they reveal too much because the perception of what is too much changes with each person. For some, the Aqua fight was already too much while I did not consider it such a spoiler since it was hinted at. Of course I don't want everything to be revealed either, especially not any major twists, but I'd personally deem it best to avoid the trailers altogether then, even if that proves to be difficult. Or talk to others first and ask for their opinion on the matter of substantial spoilers. At the same time, the game is apparently much larger than the rest, so they can show a lot more without spoiling too much if they're careful. Balance is important. It can't be too boring if they want to reel in new players as well but not too revealing. So far, I feel like most revelations weren't too much and were to be expected or are completely out of context. But I agree with you that multiple trailers doesn't mean we'll get lots of new info. Especially the Lucca trailer was fairly uneventful and if they did that for more worlds, I'd be fine with it too. The X018 one was a little more packed despite its shortness but I think there won't be 5 trailers like those appearing. I agree. I'd be sad if there wasn't at least one more Disney world featuring a completely different environment and color scheme. I don't even mind if it's a returning world as long as it's different and hopefully from Disney's handdrawn era. (Though a part of me also wishes for a short Tron cameo. I know the movie was fairly open-ended too, but it would be such a solemn end.) I especially hope for Radiant Garden to be confirmed playable. I feel like that's one of the worlds which has so much potential for plot developments. Not only because I'd like to see Leon & Co. again but because it's been part of almost every game in one way or another and a lot of characters come from there. Though another original world like that cloud area would be cool, too. I think Kingdom Hearts itself might be a world on its own so to speak.
  15. Exactly. And if they go with the length of the two most recent trailers, I wouldn't even consider it too much information. Another thing is that E3 had several trailers in the span of just a few days. It would make sense for them to promote the game like this after the recent news regarding multiple trailers and not have them at one event only. Another one is also set to appear this month, which would mean 3 trailers in one month. Several trailers doesn't mean they will all be super revealing and long. The Lucca Tangled trailer was fairly short and not that substantial and basically showcased the world. If they did that with some more worlds, it would be promoting the game without spoiling too much.
  16. With all the trailer hype, I'm still immensely bothered by those glowing walls. It feels like nobody is talking about this anymore as if it's suddenly fine. It's not. It's super distracting and honestly, I don't need the game telling me that. It can establish that once in a tutorial stage but that's it. Tell me I can run up almost anything flat and I will try that if nothing else works. There's nothing wrong with letting people figure out things by themselves, especially if a game is rated 10+. It's not like someone would suddenly miss a wall to progress, considering Sora is running up on his own without pressing any buttons.

    This isn't like other games that tell you which objects can be taken with a subtle, more outstanding color or other hints, especially when they're easy to miss otherwise.(Although that can often be adjusted.)  But if the 3 walls caging me in all glow then this would be a major deal-breaker. They're doing a great job with the environments and burying that beneath a layer of an unnatural wavy glow destroys that. That is especially noticeable in Toy Story and also BH6. It simply doesn't fit into the surroundings.

    I sincerely hope that this can be turned off in the settings. I'm not 5 anymore, I know how to use environmental techniques if the game tells me once. Had no problems with Flow Motion either. I don't need to be taken by the hand to such a degree that I won't figure out how to move on if all the walls don't scream at me to push against them. Imagine if games like Mario 64 did that. The entire game would be shining.

    1. Tyranto Rex

      Tyranto Rex

      I know that after KH1 the series has gotten a little hand holdy. Though to be fair KH1 was overally difficult in parts for a supposed child friendly game. But I do agree that the shiny walls are a bit much. Hopefully there is a setting that allows you to at least turn it down a little.

    2. Merilly

      Merilly

      To some degree, I don't even mind it if it doesn't disturb the overall experience. I agree that KH1 wasn't the most child-friendly, considering 8 year-old me put it on hold for a while after I couldn't get through Wonderland well enough.

      But the newer games are rated a bit differently and nowadays, there're so many guides available everywhere that it's done a little bit extremely. Of course KH isn't the only game which does it, but it makes a difference if the game tells me I need to go this way or that, or explicitly makes everything glow to show me the way. Though the glow doesn't even do that. It just tells you that you can run up that wall. Which should be known at some point since it feels like you can run up almost any flat surface.

      I'm just bothered they have to indicate something that seems to pertain to anything with such an outageously noticeable effect since it's anything but subtle and really disturbing with all the sparkly effects which are already present.

      This type of hand-holding is an abomination, like people can't figure out on their own anymore what to do. That's like telling you how to solve a puzzle without letting you try on your own. And it's such a simple mechanic too. I know Flow Motion also had objects stand out to show where you could hang onto at times because it wouldn't have been that clear, and even then it was subtle and mostly present ahen you used it, but otherwise people knew what they could use after the introduction.

      I know I'm ranting but this type of flashing really aggravates my eye migraines. My eyes can't deal with such an overwhelming information very well if it's a constant factor.

  17. It's possible that it's Radiant Garden, considering that it's Vexen's home. And since we've also seen Zexion act from there, it would be strange no to show some more of it. (Though I'm still hoping it's playable and not a cutscene only world.) I could imagine one coming on the 18th, considering that's Mickey's 90th birthday and Nomura did contibute to the art exhibition. That's just a wild guess though, they could always randomly drop it.
  18. That depends on who they consider to be protagonists. Of course Will is a protagonist of PotC and Flynn got stabbed as the protagonist of Tangled as well, but they aren't exactly protagonists of KH in a strict sense... That's why it's probably quite hard to determine if that adds to the description or not. I'm still a bit unsure if I like Disney's increased involvement in KH. Nomura already stated that there are more restrictions now than there were for the other games and I think if that is really all off-screen that it does not quite have the impact of KH1 for example. Which doesn't mean I want everyone stabbing each other, but if Xehanort gets an off-screen hit and then dies, I'm gonna be a little upset. It'll be hard to tell what had to be altered and what got flat out refused, but Disney and Pixar's involvement doesn't necessarily need to work out in KH's favor. I guess I'm a little anxious that it will become one of Disney's little projects to make money and apply a bunch of limitations without thinking of the series as a whole. Yes, the series belongs to them but the mostly free reign Nomura had made KH into what it is. I hope that I'm really wrong about this, but some of the interviews made it sound like they were really picky and reluctant to take a chance and see any changes made to the source material. And that Disney might be reluctant toward more drastic depictions now that they suddenly care about the franchise after it has become popular enough.
  19. I'm not too thrilled about 100 Acre Woods returning but it was expected. I still think there are way too many minigames though now that there's an entire world dedicated to them too. Feels like they could have added more story tidbits instead like cute character interactions which may be overall pointless but good for bonding. Xehanort's new voice can't compare to the original and I feel it could have had more depth/could be more coarse, but that's something we need to get used to... But the rest was great! I love the lantern scene in Tangled and I'm so glad they included that. I'm a bit concerned for the Chirithy part and the character models could use a skin color tone down but it's really a lot they've put into such a short trailer again. I love the light design of the original world too. Now I just wish we would get one more Disney movie out of the handdrawn era that would contrast the rest better, though I'm not sure of there are any worlds left to reveal... But as long as Radiant Garden is playable, that wouls be fine too.
  20. I wouldn't count on a new one today either since the one today does tend to focus on news of the past week rather than premiering news. However, the conference tomorrow could have something. As always, I'm keeping my expectations really low, especially since we got a short trailer last week, but it's a possibility nonetheless.
  21. I'm not really expecting much out of the Xbox event at this point. I've seen some people get excited for it because of Hashimoto's tweet that he's there. Back in the day that might have been a really valid reason to expect something but I feel that this year, he was present at lots of events without anything getting revealed at quite a few of them. 

    So it's a bit of a situation like with Lucca. There could be something new coming or it's basically him being present for promotion and the like (i.e. how it was with the gamescom and PGW).

    Even if KH3 is shown, they might decide to just reuse a recent trailer. I will watch the stream out of interest but I'll keep my expectations low as usual since nothing was confirmed so far.

  22. I'm not really sad FFXV's DLC got canceled for the most part except for Episode Ardyn. Apart from the fact that I'm not fond of DLC and we all know that the main game's development was a train-wreck, I of course pity the losses that resulted from that.

    However, I am glad that this might show what people think about adding crucial story elements to an RPG through paid DLC going on for over a year. In FFXV it couldn't be helped that their development time was greatly reduced due to the director change and the general change of direction. They basically tried to make the most of what was left without keeping it in development hell for another three years or so.

    That still doesn't excuse the practice of delivering story elements through DLC to patch up the numerous plot holes though. RPGs are often story-driven and making money out of the fact that they failed to present a coherent story due to time issues after 10 years of development is not excusable for me. Yes, they need to make up for the loss but it's still their fault.

    I'm fine with DLC as long as it's mainly cosmetic or add a few things here and there where you think that's not necessary for the understanding but nice to have. But that was not the cass for FFXV or even other games and when paying so much for a game, one can expect to get a full game. This practice of delivering content later is an abomination. Though not only developers are to blame for that with how impatient people are. They want the game and they want them now and perfect.

    I'm not going to turn this more into a rant than I already have, but it's probably better to put a lid on FFXV now. It's not a terrible game at all but it's obvious that it's neither what it attempted to become and won't get a rehab with more DLC.

    I hope that sets an example though and the same thing won't happen to KH3 or other SE games because they spent too much time on countless mini games for example. Cutting actual content for space should only be necessary when nothing else can be cut.

    I feel like FFXV couldn't live up to the expectations and instead of moving on, they tried to revive it with countless gimmicks, games, etc. that won't magically erase its shortcomings. It's better to stop now and focus on different projects.

    I'm not too worried about SE's financial department though. The mobile games alone should make up for a good portion of their loss.

    1. Merilly

      Merilly

      That's true. The story is a major factor for me personally but also for the genre and while it's subjective ahether you like one, there's no denying that FFXV omkted too much. Not only Ravus lacked presence but also Lunafreya, considering how deeply her death should have impacted the player but simply didn't. Their relationship was not believable. Had she just been an unknown fiancée it may have been fine but the way she was meant to be ssen did not work out.

      But I truly hope that they learn from that. Fans don't want a game to release incompletely and then buy the rest of the game in small packages that are meant to patch holes. They want the full story when it's a full game release and not episodic like FFVIIR. For example, I don't want to finish KH3 in tiny snippets for the next two years or more. Then I'd rather wait.  (Although I still believe there are too many mini games.)

      It also prevents them from moving to a possibly more successful title. Yeah, they wanted and needed FFXV to work since it was their biggest title. But after all the problems with FFVIIR, it may have been better to focus on that a little more. This way they wouldn't have lost so much time by depending on companies to which it was outsourced to.

      I think Final Fantasy can still survive. After all, the franchise is not limited to anything. Though Square really needs to overthink their development decisions, I also believe the fans need to stop their demands. It's this kind of double morale that they're unhappy with faulty games coming out every year but they're also not patient enough to wait any longer than that. 3-5 years for a big game are the norm, but many can't see that quality needs time. Even a movie can need 1-2 years at the very least, how should a long and compelling game be thrown out in the same time without reusing assets, etc?

      I'm not defending SE but I also see the problem for content creators, especially looking at the competition. Indie developers are successful because they put a lot of effort into beautiful games without just relying on graphics and recycling ideas. Of course not all games do that, but Assassin's Creed is a good example of using an IP for promotion rather than the games being what AC was actually about in the beginning. Taking a chance is good but being too afraid to create new franchises isn't.

      Which isn't to say the new AC is shabby. It looks good and all, but its story doesn't have much resemblence to the original plot anymore or even the title.

      But some games like God of War showed that they implemented change and were auccessful with a simple but compelling game. No paid DLCs, no planned story add-ons but instead, they're working on what comes next. 

    2. The Transcendent Key

      The Transcendent Key

      Yep, and sadly, this is something that developers are leaning into too much these days when it comes to DLC. Yes, DLC is good when it adds to a complete experience, like Marvel's recent Spider-Man game made by Insomniac! They delivered a complete story that was an amazing experience, and now they are adding DLC content that is post game. That's how you do DLC, ya know? Not have chunks of story be excluded from the base game!

      I know that video games aren't easy to make, because they aren't, especially with how modern games are getting nowadays, but patience, hard work and attention to detail are what make the efforts worth it, ya know? Fans and developers have to reach a compromise so as to not sacrifice quality, ya know? But yeah, XV is where its at now, and let's hope that Square learns their lesson. 

      And not just Square, but other gaming companies too, ya know?

    3. Merilly

      Merilly

      Yeah, though to be honest, I find every DLC pertaining to story questionable. It would really make me angry for KH3 for example. Not because I don't recognize the work that went into it but rather that I fins it inexcusable to cut content in the form of story to include even more mini games. Apart from my fundamental dislike for them as a whole, they serve little to no purpose except for prolonging the game. I'm fine with a few since they're also common practice but KH3 has so many that I'm beginning to wonder if they didn't focus too much on those and running out of space lead to them cutting actual content.

      Just for a brief overview, we have 100 Acre Woods as a whole world dedicated to them, then there's probably at least one more in each of the Disney worlds at the very least, the gumi ship can also be considered a mini game and to top it all off, there are an abundance of Classic Kingdom mini games. I feel that's a little too much, especially those which are mandatory, because they cheaply prolong a game. If there's some understandable context I can overlook them, I just don't know why we need an entire world then. I'd rather trade them for some cutscenes showing the characters bonding or little spars between them.

      Though to come back to the main issue, I think it's balance that matters for DLCs. It's better if there aren't any at all but I can also understand the need since game development has become more costly and not any easier. It just depends on what is offered. For example, I wouldn't mind a multiplayer mode being added as a DLC since one of the directions always suffer. Either the multiplayer or singleplayer campaigns. But with a DLC, they have enough time to work on this once the game is done.

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  23. True... Censorship is something that doesn't always make sense as well how things are rated. Sometimes one can't help but wonder why one thing is okay but another, which feels subjectively more harmless, is not. Apart from cultural differences or course. (For example, it's not that problematic apparently to show underwear in JP with certain ratings, like it was done for Kairi in KH2, but here it's censored, especially when minors are concerned. That's something understandable in my opinion and where censorship is necessary.) They also seem to be much more negligent toward psychological themes than alcohol, drugs, etc. Otherwise I can't imagine why Fatal Frame received the rating it did. I also find censoring to be problematic if it's done too excessively. Editing out minor amounts of blood for example is not very educational but an annoyancs at most. But if you have to remove so much that nothing is left of the source material, it might be better to change the rating instead. Good example of that would be that they showed Kingsman at a time where children also watch TV and had to cut so much that you couldn't really understand what was going on anymore. (I knew because I watched the uncut version before.) In this case it might have been better to not show it at all at such a time. It's hard to tell whether they have a hard time but I'm sure that Disney has an eye on that. Nomura may have said that, at least before KH3, they've given him a lot of freedom but I'm sure they were watching out for the rating. I'd imagine that bigger companies mostly know what they can and can't do, except for those decisions from the rating agencies where you really think "why?". Especially now where KH3 will likely get the same rating as recent FF titles in Germany, I don't believe Square has any issues with balancing it anymore. Though I am glad that it was never a game suited for all audiences. I fear that they couldn't have done a lot with that. Especially Nintendo as a publisher is very strict about keeping some of their franchises extremely child-friendly on the surface which unfortunately often hinders any plot at all. Just look at most Pokemon games for example. It's not that they don't have potential but it's all really watered down so everyone can play it. I don't think KH needs to aim for the T rating but it should neither become less than it's now.
  24. Admittedly, I'm none too familiar with the rating criteria in each country but considering that it will likely be rated USK 12 here, that's not so far from T... Though to be honest, apart from it being difficult as a Disney property, it's also something that might be bad for KH. The franchise will need to reel in new gamers and due to Disney and its general themes, the franchise also targets children as potential players. By making a game inaccessible to them and only for ages 13 and up, they could miss out on some profit to be made. They will need the younger generation because if they want to continue the series, some people might not be interested anymore. After all, it's 16 years old and doesn't need to cater to only the older fans. I also don't really see a reason to change the rating to T to be honest. Kingdom Hearts is the prime example of a game that can have a compelling story without needing to resort to themes and visuals that fall under the T category and shows that a game can still have some level of profoundness despite being available to a wide audience. I mean, Sora stabbed himself in the first game. There's not really much of a need to go further in terms of violence because they will use whatever they can. I also think it might lose some of its charm with a different rating. Not necessarily of course but if they try to make it too mature and adjust too much to older fans wanting the dark, gloomy and often superficial themes, it might not be what people love about it anymore.
  25. Oh, I didn't mean to say you couldn't hope. It was not out of the question anyway that that it would appear after all. Not a deal breaker either, but I would admittedly be a bit disappointed if they included yet another city-themed world. I have nothing against them but that would be one to many in my opinion since I'd like to see some variety. Of course each city is different but the colors are more similar to each other than let's say a desert and the depths of the ocean. It would be nice if the remaining worlds would implement other colors than primarily grey. So yeah, it's not a deal breaker but it would be boring to have basically the same environment three times in a game that lets you travel to a vast variety of worlds. That's not to say they couldn't implement the story of TWEWY but I'd rather they save that for the next game.
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