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Everything posted by Toominator
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13616139 10154618818373352 1202619915 O
Toominator posted a gallery image in Kingdom Hearts X/UX/Dark Road Media & Press Releases
From the album: KHUX Update 7/8-7/14
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13639985 10154618818313352 376051266 O
Toominator posted a gallery image in Kingdom Hearts X/UX/Dark Road Media & Press Releases
From the album: KHUX Update 7/8-7/14
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13632883 10154618818218352 1939826 O
Toominator posted a gallery image in Kingdom Hearts X/UX/Dark Road Media & Press Releases
From the album: KHUX Update 7/8-7/14
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KHUX Artack single or multiple enemies
Toominator replied to Hadley Fraser's topic in Kingdom Hearts - General
If you're talking about special attacks, in your Medal List, tap a medal you're curious about and look at the picture next to the name of the attack. If the icon is just a little explosion thing, it's a single target. If it's a little explosion with two "swooshes" next to it, it will hit all enemies. Hope this helps. I'm too lazy to look for pictures lol -
On June 30th, 2016, 25 new story quests were added to the North American version of Kingdom Hearts Unchained χ. This is an important story update, seeing as it continues the story in Daybreak Town and introduces a new character to the Kingdom Hearts series: Ephemera. Upon completing these quests, players will also earn another Orichalcum. What do you think of the story progression in Kingdom Hearts Unchained χ so far? Let us know in the comments!
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Which E3 in the last five years have you enjoyed the most?
Toominator replied to Wan_Pisu's topic in Poll of the Week
Can't beat the 2013 KH3 announcement -
No, it's actually Mario's voice actor, Charles Martinet
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He did the thing with the voice.
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Thank you very much for the kind words. We are very proud of how we handled this incredibly stressful time of year, but we do it for the love of the series and to give back to the community. Thanks for all your support.
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Hey everyone! As you may or may not know, I have been at E3 2016 representing KH13.com to cover anything and everything Kingdom Hearts-related at the event. I had the opportunity to play the Kingdom Hearts 0.2 -A Fragmentary Passage- and I would like to fill you in on everything I learned while playing the demo. Enjoy! The first thing to mention is the look - the frame rate wasn't precisely 60fps but it was somewhat close, so expect something close to or exactly 60 fps in the final product.The HUD: There is no command deck, so we are back to the command menu from Kingdom Hearts and Kingdom Hearts II. The Focus meter is confirmed to fuel Shotlock commands (which have obviously made a return). The shortcut menu has multiple pages, and they can be used for spells and items. You seamlessly switch between shortcut pages with the D-Pad. MP Charge is back (if you run out of MP, it automatically charges back to full). Gameplay: Combat is very fluid and fast-paced. The combat is not floaty or clunky like it was in Birth by Sleep. Magic Spell Combos are back. If you perform the same magic spell multiple times in a row, there will be a "finisher" magic spell that is stronger than the base spell. Flowmotion is in 0.2 and as far as I can tell, the only way to trigger it is to cast Blizzaga near the ground, which leaves a stream of ice on the ground, and jumping on it triggers Flowmotion. The "parkour" movement is triggered without pressing any buttons. There will be a group of sparkles on surfaces where this parkour action can be performed (such as the rock wall Sora runs up in the Kingdom Hearts III gameplay trailer). Spellweaver has returned and triggers randomly, much like it did in Birth by Sleep. However, once it has been triggered, there is a 30 second timer that starts, and you can activate Spellweaver at any time in that 30 second time frame. Also, when Spellweaver activates, Aqua's Keyblade will glow. Miscellaneous: The Shadow heartless turn into actual shadows when they crawl into the ground and avoid attacks, as opposed to becoming flattened, 2D versions of themselves crawling around the floor. In the trailer, you could see that Aqua can target/lock onto lamp posts. They can be attacked to get HP/MP/Focus orbs, but they cannot be destroyed. The section of 0.2 that the demo consisted of was very vertical. There were a lot of spaces you could jump up to/climb up to. Aqua will grab ledges when she doesn't quite make the jump. Cons: The camera worked brilliantly for the most part, but there were times where locking onto an enemy completely destroyed the camera angle and I couldn't see anything. There are too many lamp posts, so when trying to lock onto an enemy, I locked onto lamp posts instead very often. The frame rate not being 60fps is a negative thing since we learned that Dream Drop Distance will be in 60fps. Overall, the demo was great. It was a good length (about 15 minutes) and I was very happy with the combat. There are obviously things to fix and fine-tune, but I am very happy with it. It looked absolutely gorgeous, and I'm very excited for you all to play it. If you have any questions about things I did not mention here, leave them in the comments below and I will do my best to answer them! This post has been promoted to an article
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Hey everyone! As you may or may not know, I have been at E3 2016 representing KH13.com to cover anything and everything Kingdom Hearts-related at the event. I had the opportunity to play the Kingdom Hearts 0.2 -A Fragmentary Passage- and I would like to fill you in on everything I learned while playing the demo. Enjoy! The first thing to mention is the look - the frame rate wasn't precisely 60fps but it was somewhat close, so expect something close to or exactly 60 fps in the final product. The HUD: There is no command deck, so we are back to the command menu from Kingdom Hearts and Kingdom Hearts II. The Focus meter is confirmed to fuel Shotlock commands (which have obviously made a return). The shortcut menu has multiple pages, and they can be used for spells and items. You seamlessly switch between shortcut pages with the D-Pad. MP Charge is back (if you run out of MP, it automatically charges back to full). Gameplay: Combat is very fluid and fast-paced. The combat is not floaty or clunky like it was in Birth by Sleep. Magic Spell Combos are back. If you perform the same magic spell multiple times in a row, there will be a "finisher" magic spell that is stronger than the base spell. Flowmotion is in 0.2 and as far as I can tell, the only way to trigger it is to cast Blizzaga near the ground, which leaves a stream of ice on the ground, and jumping on it triggers Flowmotion. The "parkour" movement is triggered without pressing any buttons. There will be a group of sparkles on surfaces where this parkour action can be performed (such as the rock wall Sora runs up in the Kingdom Hearts III gameplay trailer). Spellweaver has returned and triggers randomly, much like it did in Birth by Sleep. However, once it has been triggered, there is a 30 second timer that starts, and you can activate Spellweaver at any time in that 30 second time frame. Also, when Spellweaver activates, Aqua's Keyblade will glow. Miscellaneous: The Shadow heartless turn into actual shadows when they crawl into the ground and avoid attacks, as opposed to becoming flattened, 2D versions of themselves crawling around the floor. In the trailer, you could see that Aqua can target/lock onto lamp posts. They can be attacked to get HP/MP/Focus orbs, but they cannot be destroyed. The section of 0.2 that the demo consisted of was very vertical. There were a lot of spaces you could jump up to/climb up to. Aqua will grab ledges when she doesn't quite make the jump. Cons: The camera worked brilliantly for the most part, but there were times where locking onto an enemy completely destroyed the camera angle and I couldn't see anything. There are too many lamp posts, so when trying to lock onto an enemy, I locked onto lamp posts instead very often. The frame rate not being 60fps is a negative thing since we learned that Dream Drop Distance will be in 60fps. Overall, the demo was great. It was a good length (about 15 minutes) and I was very happy with the combat. There are obviously things to fix and fine-tune, but I am very happy with it. It looked absolutely gorgeous, and I'm very excited for you all to play it. If you have any questions about things I did not mention here, leave them in the comments below and I will do my best to answer them!
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Follow me on Twitter to get live E3 updates!
Toominator replied to Toominator's topic in General Discussion
BANNED FROM KH13 FOREVER kidding, it's fine, just wanted to spread the word for people who are eager to get TO THE MINUTE updates lol -
Hey all! As you may or may not know, I am going to E3 2016 to represent KH13.com! Just a reminder to follow me on Twitter so that you can stay up-to-date on anything/everything Kingdom Hearts on the show floor at E3! I hope you all have an amazing E3 - I know I will! Twitter: @ToominatorKH13
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Post Your KH2.8 Trailer Reaction
Toominator replied to Kaneki Flesheater's topic in Kingdom Hearts - General
Check it out here: http://kh13.com/forum/topic/97599-kingdom-hearts-hd-28-trailer-discussion-feat-gamers-with-gains/- 17 replies
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- Kingdom Hearts 2.8
- Reaction Video!
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Post Your KH2.8 Trailer Reaction
Toominator replied to Kaneki Flesheater's topic in Kingdom Hearts - General
Got a discussion video coming, look out for it!- 17 replies
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- Kingdom Hearts 2.8
- Reaction Video!
- (and 9 more)
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Post Your KH2.8 Trailer Reaction
Toominator replied to Kaneki Flesheater's topic in Kingdom Hearts - General
I was smiling the entire time I watched this lol- 17 replies
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- Kingdom Hearts 2.8
- Reaction Video!
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Hey everyone! So as you may or may not have seen/heard, Kingdom Hearts HD 2.8 Final Chapter Prologue will be playable at E3 2016 this year! THEREFORE, since I am going to E3 this year to represent you lovely people, I would totally recommend following me on Twitter so that you can get all of my E3 updates and plenty of pictures/videos of the Kingdom Hearts 2.8 demo and more at the Square Enix booth! Follow me here: @ToominatorKH13