Actually, I kinda liked CoM's combat system...I always went gung-ho into fights and came out of it feeling a mix of dissatisfaction and relief that being reckless works. But with Chain of Memories, it made me slow down and think, I originally played the game on my GBA and it was difficult. I was running through my cards like I would with money and that didn't help me get anywhere. So I looked up the walkthrough, thinking I did something wrong and it turns out I was...I couldn't go nuts as my abilities were severely limited. I was burning through my only method of attack and I felt kinda terrible. So I decided to start a new game and take my time fighting, and I beat the game within a couple of days! The funny thing about Chain of Memories is the common complaint that it's not like any KH before or after it, and that's a good thing. It was the Game Boy Advance when the game was released...it was limited hardware and they couldn't make a big awesome game on a tiny cartidge so they made due with what they had and made the best KH game they could. CHain of Memories was a long shot for Square Enix and a risk I'm glad they took. They took a huge risk and it turned into one of the highest selling GBA games at the time. It was so good they rereleased it on the PS2! That's what I call nice!! Anyways, that's my take on the matter. If Chain of Memories had to make a change, it would be for it to have been longer...at least the PS2 version.