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Everything posted by Clouded Sun
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What World Would You LEAST Like to See in Kingdom Hearts 3?
Clouded Sun replied to Ventus_'s topic in Poll of the Week
No Monstro, no Star Wars, and for light's sake, NO ATLANTICA.- 13 replies
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What do you value the most when buying a new game console?
Clouded Sun replied to Ventus_'s topic in Poll of the Week
Depends. I built my PC for its pure power, but I still play Nintendo consoles for its exclusives. Only reason I'm keeping my PS4 now that FFXV PC is announced is for Kingdom Hearts III. -
KH1 were the kh1 hd cut-scenes recreated
Clouded Sun replied to Trey Wickesser's topic in Kingdom Hearts - General
To put the video as embedded in the page, use the regular long YouTube.com link, not the share link. Simply put, the difference between Remaster and Remake are generally this; a remaster has most of the same exact things as the original game systems-wide (gameplay, physics, such and such). The remaster, using the same engine bone structures, animations, and mechanics have updated HD assets. In theory, they probably had a lot of trouble remastering the new HD model of Sora as opposed to the old ones, but luckily they didn't use the original KH's and instead used Final Mix assets, which looked way better. In addition, to cut down on resource and development, the game is often put on an emulator of previous hardware (in this case, the ps4 is acting just like a ps2). Because 60 FPS was never intended for KH2 on the PS2's hardware back in the day, 1.5 PS4 had a lot of bugs that had to be tweaked, essentially "upgrading" the engine a little. A remake is when almost every aspect about the game, perhaps even the story is reimagined with similar/the same characters, new animations, new mechanics like physics and lighting, and generally that stuff. An HD port is basically an upscale. There's nothing special about adding a couple more pixels in textures or redrawing scenes. As evidenced by my earlier rant, 1.5's cutscenes were remastered. They used the same "actors", just with a different look. Imagine playing the same scene with a sock puppet. Your first show is with sock puppet no. 1, who generally has a certain look, and your performance with sock puppet no. 1 makes your routine. You decide to do the second show with sock puppet no. 1.5, who you think looks much better, but the performance is the exact same as with sock puppet no. 1, because 1.5 was just designed to look better, not do anything different. Get it? -
Which Kingdom Hearts character's Shoes would you buy?
Clouded Sun replied to Wan_Pisu's topic in Poll of the Week
Aqua has the coolest shoes, and Xehanort comes in a close second. But when Don-ald shoes get kinda Goofy, Sora's is the way to go.- 12 replies
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Raevus strode along. At the suggestion of Lucas' teleport, he claimed "Eh, I'd rather walk it. Not big on that kinda thing." For a moment, Raevus spaced out. Looking upward to the sky, he thought he saw his father's proud glean, as if to say "Welcome to Beacon." His eyes watered a little, but he realized quickly and before the others noticed, and drew them back. Hastily, he asked "Ready?"
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Noctis and Zidane. Zidane especially deserves a chance.
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Bank of America ATM just ate almost $100 of mine...
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i didn't mean BD2, the development team, I meant the higher up Business associatives that you were talking about, just didn't have a name but business division. And I know it took so long because for years and years the game was put on the backburner. FFXV's trailer in 2013 wasn't even real time footage for the most part, it was pre rendered and concept. It wasn't till the shift in devs that the game started taking some shape itself, and by that time, the higher ups were like "this thing has taken far too long." Luminous Studio development also slowed the game down a lot as well. Building an in house engine itself is a lot of work, then working out the kinks with the engine as well as getting a game developed on it was an extreme hamper to FFXV. I want to add in context to what I said before about simple fixes to the game that could've made FFXV what it was to a Game of the Year game. -Combat is a big one. I'm going to go into this one in detail -Having stripped Noctis of techniques was the biggest mistake (although many believe it to be the camera, which of course needs work). Among many ideas, here are some that come to mind when I think of better combat: Noctis techniques, of course. Having a weapon specific one, even and especially on Royal Arms would've drastically increased the game's strategic approach. Item-less healing on the spot to Noctis instead of having Ignis' sole purpose delegated to Regroup would've allowed for more. Animation cancelling in the form of warp striking, and faster Warp Striking. There are weapon specific animations for warp strikes, but go the extra mile of creating a Benefit for using it; make the shortsword and daggers chain into combos immediately, make the greatsword deal huge damage with a knockdown effect, make spears chain into aerial attacks, make shields have a block effect on warp. Vary it. Buffs aside from food were nearly nonexistent as well, creating buffs using specific actions on a weapon (like a short burst gain in attack speed on a shortsword swipe sideways, or an increase in armor piercing by a spear warp, or having the dagger have an evasion up effect when throwing them) would make things so much more interesting, and again add an extreme amount of variety that wasn't there before. There was no reason to really stop holding Square/X because it was just so much better at damage output than anything else. -The targeting system was too out of the way; holding your R1/RB to lock on completely was enough, there should've been no need to click the button. -More Luna cutscenes BEFORE she dies that actually show personality and perhaps love towards Noctis. If that was her purpose, so be it, but at least make me give a damn. Luna's death scene had the potential to be extremely powerful and emotion provoking, but having implied their feelings through a brief glance and a dog made it hard to care. -Iris. Same as above. -Ravus. Same as above. -Aldercapt. Same as above. More boss fights against him too would be a bonus. -Aranea. Same as above. -Seeing a pattern? -Side note: whatever XIII's mistakes were, what XIII-2 did flawlessly was paint Caius, who I still believe is one of the best villains in the franchise to rival Kefka. By the end of the game, you knew exactly Caius' purpose, his pain, and why he did what he did, but you could decide to have the compassion for him or disgust to kill him. Ravus could've followed Caius' exact archetype, branching off into his unique self as soon as Luna's death, which could've given him even more motivation against Noctis. The grandmother shouldn't have been a segway to a major plot twist and character shift in Ravus. -Where the hell was that part where Noct leaves Insomnia in a suit? Agh, that could've been epic. But seriously, having seen Insomnia and its day by day people could've given us a reason yet again to give a damn about it all being blown to bits (or, a reason better still, to feel like it deserves its fate) -Ardyn. Just everything Ardyn. This'll go on forever if I explain what could've been done to him. Tl;dr you get my point. These were doable ways with a little more dev time that could've made FFXV fantastic. Not even the team was as confident as they could've been in this game, because with extra resources they KNEW what could've been done. Still, deleting Luna's scenes was a huge detriment to her character nonetheless.
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Clouded Sun replied to Azure Flame's topic in Roleplaying
Edited the semblance.- 41 replies
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At Onyx's beckon, Raevus charged towards the Nevermore's neck. With blade in hand, he swung towards the Nevermore's neck on the opposite side of Onyx.
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Final Fantasy XV to me was one of the most disappointing experiences. That's not to say it was a bad game at all, it was a game that had a TREMENDOUS AMOUNT OF POTENTIAL (that not just me but people new to the series even saw) but it was all blown to crap. -The first "half" of the game, maybe up to and including Altissia, was good. It constantly kept you in the dark all the time. -The gameplay was too slow. People like very fast paced gameplay. I didn't mind it, but because super armor doesn't exist in this game and they COMPLETELY removed abilities for Noctis, it was frustrating to always get interrupted. This made Great Swords, Lances, and some Lucis weapons unbearable to play with more than two enemies. -Good soundtrack. Heard better. -Side Quests can be hunting, but you said you looked at Witcher III, Tabata. You REALLY couldn't do anything about that? Even NieR: Automata took the hint. -The last "half" (I say half because it was barely a chapter length, half the train ride BOOM NEXT CHAPTER, next half of the train BOOM next chapter. Then you're already on XIII. -Chapter XIII, contrary to other's opinions, was the only one I actually liked. You're watered down powers were now completely stripped. -There was no reason why Ravus should've died offscreen. -There was no reason to give a damn about Luna -This DLC fleshes out holes in the story just like Kingsglaive, not add something new. Another couple months later, we wouldn't even have the crappy team command thing, we'd have proper switchable characters. The system for Ignis is probably complete now. This would've improved gameplay tremendously because Noctis would've actually had abilities again too and there would be strategy to your equipment, not simply slotting BiS (granted they fix the super armor and slow pace). -...I don't even wanna know why the game took ten more years. It made no sense. It didn't even have an impact on the story. It was "Noct comes back one day, dead again the next) -Ultima Weapon is way too easy to get. -Where are the goddamn NIFLHEIM BASES?! TWO?! THAT'S IT?! -Aldercapt shows up in two scenes (probably forgot about him, that's how bad it was) -Luna's abuse scenes are absent. -Luna.... -Luna is entirely too otherworldly. Like chill about purpose and calling, y'all are friends. -LUNA T^T -Stella -Iris wasn't No. 1 bae. -Ravus had entirely too much untapped potential. I have SO many more problems, but as you can see it's not cause the game is shit, LOOK AT THIS LIST! How hard was it to think of some of these things and FIX THEM?! No, because the game had to be rushed by the business division. "Out by 2016". No, because the game had to be simplified. Because SJW's wouldn't like cutscenes where Luna was shown having a hard life. Because FFXV had to be built on an under development game engine. Because, instead of listening to important pieces from the fanbase, Tabata had to take every little piece of information and let it block creative expression. This is coming from one of the biggest FFXV fanboys on this site. No. This game wasn't bad. This game was an extreme waste of potential.
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What Makes KH2's Final Battle so Great
Clouded Sun replied to hatok's topic in Kingdom Hearts - General
Over anything, it pushed the limit of the PS2 hardware to create such an amazing experience. It used nearly all of the cache available on the PS2 to make something like that. There is no other boss fight like KH2's final boss. Ever. EEEEEEEVEEEEEERRRRRRR (Sorry Terra) -
Lucas' suggestion to stay was right up Raevus' alley. He drew the sword again, and stood readily prepared for the battle.
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The White Lotus: The Search for the Avatar (Roleplay)
Clouded Sun replied to XxUtopiaxX's topic in Roleplaying
Noire complained "Ah, but if I were to let it be so easy, I wouldn't be able to have been saved by such a lovely girl as yourself!" Despite having "helped" the White Lotus, it was time for Noire to finally take his leave. He wasn't going to get caught up in some silly gang war right now; in fact, that was the Avatar's job. Staying frugal, learning about each's goals and objectives... Ah, to spectate was most definitely unsatisfying. "Well, that's that!" Noire said, dashing out of the laboratory. -
Raevus made his way up off the ground after that teleport. It had him a little dizzy, but he made it out okay. Yet, still, he hated Lucas' idea of just running away from the Grimm. Sure it was dangerous to fight it, but it's probably even more dangerous to leave it. Grimm do know how to hold a grudge. Lending a hand to Melody and seeing if she were alright, Raevus said "C'mon, let's go. Don't want anything to get ugly."
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Cracking a smile, Raevus barked "Stay focused!" Clasping Onyx's hand, the other slightly on Lucas' open back, he bellowed out to Lucas "Go for it!"
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Anti. Always loved the double edged sword idea.
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Raevus, thrown up by the force of Onyx's Semblance, unsheathed his sword and landed with a piercing hit into the Nevermore beast, hoping to strike it vitally. He'd missed horribly, as the Nevermore shifted, causing Raevus to land on its wing. The bird screeched, and began to tumble from the hit. The Nevermore seemed to lose its balance, but Raevus wasn't sure. A crash landing on top of a giant Grimm would lead to a more difficult situation than he anticipated, for them and the Grimm, not to mention with the concrete ruins fast approaching.
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A rook, huh? Raevus pondered what these relics should've meant. Chess pieces... They were all chess pieces. "The rook will be alright." Raevus muttered quickly. Onyx sure spoke fast, and was excited about everything. It surprised Raevus... But he wasn't sure why. Some of Onyx's happy-go-lucky attitude rubbed off on him, as he thought of the best possible scenario for Melody, and decided to leave it at that. Surely her partner had her covered. But the Grimm weren't quelled; another monster, which had to be a Grimm had screeched, a more powerful voice than the snake-like Grimm he'd faced before. "Onyx." Raevus began, "That thing, it sounds really dangerous. I'd hate to have it shred anyone apart. We should probably go after it."
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Clouded Sun replied to Azure Flame's topic in Roleplaying
Haha, Star. Just the piece I wanted.- 41 replies
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Onyx. "Raevus Krysse. You can call me Rae if it suits you." Raevus thought for a second, then said "Another student looked like they had a crash landing. I think the ruins are nearby. Think she's okay?"
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Clouded Sun replied to Azure Flame's topic in Roleplaying
Whoops just realized I put Grace instead of Melody on the last post I did memories of the old RWBY RP (I think?). Fixed it up.- 41 replies
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Raevus scurried upward at the student's voice. Another Faunus. He just... Jumped right in the fight without thinking! If it weren't for him though, Raevus might not probably even be breathing. Diving for his sword, he lunged towards the Grimm, cleaving its neck in two with a powerful force. A loud hiss reverberated through the air, and both the Grimm's head and body grew limp, dissipating into a black wisp of air that danced about the sky before disappearing. Raevus lended a hand to the Faunus, hoisting him up from the ground. "Thanks for the help!" Raevus grinned. "You really got me out of a tight spot." With a moment of hesitation, and realizing the situation they were in, he added "Partner."
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The Grimm took the first move, lunging towards Raevus with its fangs borne. Raevus dodged, slashing in wide circular arcs defensively. The Grimm seemed unaffected by the slashes and hissed at Raevus, striking again with blinding speed. Raevus was able to avoid its fangs, but it's body slammed him into a nearby tree. Hoisting himself up, Raevus sucked his teeth. Looks like I'll have to use my Semblance... as the Grimm searched for him, Raevus drew his signs. Fox Raevus placed his palm on the back of his bent fingers, laying two fingers on the knuckles and raising his index and pinky. Snake his hands seemed to glide into each other. The Grimm's fangs were borne, as Raevus finished the last sign. Bird, Raevus placed the tips of his fingers together, and towards his chest touched each index's knuckles. He swiftly broke the sign and twirled his sword in a horizontal figure 8. "Burn out..." Raevus grunted, as what seemed to be in an invisible flash, the Grimm was cut in a blinding fashion, thrashing about before collapsing. Raevus sheathed the blade, running towards the direction of Melody, when another earth-shaking screech sounded behind him. He turned to see the Grimm had shed itself, and had bounded for him. Raevus blocked the King Taijitu's fangs, but the sword flung out of his hand, lying on the ground. Raevus took one more look at the Grimm. "But don't be afraid..."