I agree 100% with this. I've said pretty much most of these words multiple times.
I've stated before that I hate the 'rules' of storytelling. I don't care about character development, pacing, etc. I watch/play and enjoy. I don't treat characters as tools, I treat them as people with their wants and needs. I don't treat them as if they have to follow a certain script as if they have to do something cause otherwise bringing them back is pointless. That makes no sense to me.
Roxas and the others need to be saved and return. I think exactly like Sora here; "Roxas, you're you. We're not the same. I wanted to tell you that, that you deserve as much as I do, to be your own person."
Roxas, Namine and Xion deserve to be their own people. They've suffered, sacrificed and hurt and thus, deserve a second chance. They deserve this after everything they've been through. They're NOT TOOLS, they're people. I don't care if they don't do anything major in KH3. As long as they return and become their own people, I'll be satisfied.
These are people, not some objects that are made to "serve their purpose." Like lollygagger19 and I have stated in the past, saying that they shouldn't return because they've "served their purpose" is like saying Riku shouldn't be saved from the Realm of Darkness in KH1 because he "served his purpose." That's just so dumb and stupid to me. Saying that just reminds me of DiZ in KH2 and he was an a**hole. "Then you should consider yourself a tool at best."
While you could find their ends 'satisfying', finally having their second chance and becoming their own people would be WAY MORE satisfying to me.
While I understand the concern of people thinking that KH3 will be too easy with Situation Commands, I don't understand the hate for an OPTION. Just like in 0.2 and Drive Forms in KH2, you don't need to use them at all. They're an option and if you don't want to use them, you can simply not use them. It's not rocket science.
If Situation Commands make KH3 easy, it wouldn't be new. Drive Forms in KH2 made everything easier in an already-mostly-easy game. I don't care if a game is easy or difficult. As long as I'm having fun, that's all that matters. I mean, isn't that the point of playing a game; to have fun?
In KH2, you always use the same ground and air combos, with the exception of Drive Forms and the occasional square button use in combos. But in KH3, thanks to the Situation commands, we're allowed to easily change the combos and thus, having variation. But if you're happy with you're basic combos, that's fine. Just know that the Situation Commands are OPTIONAL.
It's so weird to me when people complain about an option. I remember when I heard people complaining over a new Star Fox game with a game difficulty which allowed you to never be hit and this difficulty was optional. Like, what? Why complain about it when you can just completely ignore it?
Wait... Some people actually say this?
If only there was a way you could just ignore them. Like making them an option or something.
The only other thing I could add that I hate hearing is lately how fans are bashing on Square and pretty much ordering them to give them the release date...
We've just been given the release year after all this time! How are you not satisfied enough?