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Neosmith

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Everything posted by Neosmith

  1. I'm pretty sure the significance of the eyes had changed over the course of the series' development, likely becoming altered from the 'full submission to darkness' to signifying Xehanort's influence/heart. Nomura was likely aping Star Wars , wherein dark amber/yellow eyes signified one's turn to the dark side of the force. It's probable that Nomura's decision to make the eye change a sign of Xehanort's possession did not arise until BBS was well into development. Recall, for instance, that Terra was originally supposed to get yellow eyes before confronting Old Xehanort (the KH2FM secret movie/BBS opening movie). However, in BBS the game, the eyes are a reveal of Xehanort possessing his body. (Lucas similarly retconned the significance of the eyes by showing Palpatine's transition from Senator to Sith Lord with corresponding eye color change as a consequence of him getting electrocuted.) Furthermore, as many noticed, there is the whole thing with Braig's eye changing (and his ears turning pointy). Indeed, BBS established a vaguely defined deal between Braig and Xehanort and Nomura explained that Xehanort was influencing Braig in an interview. The game itself does imply that Braig is a Xeha-clone. Aside from the Close-up of his new eye prior to his battle to Aqua, it is notable that his boss battle now features him making 'dark teleports', which are identical to Xehanort's and Terranort's. His dialogue with Aqua post-battle also features a few interesting lines: Braig's line here suggests that he made the choice to become a keyblade wielder. So, basically, to become a Xeha-clone. There are a lot of holes, however, in regard to this schema. For one thing, how the hell did Xehanort transfer his heart into Braig? Supposedly, he needs access to Kingdom Hearts to accomplish this and his original body would vanish upon completion of the transfer (as the Terra thing demonstrated). For another, Braig 2.0 states in 3D that the whole (retconned) plan for the Organization was to "round up a bunch of empty husks, hook them up to KH, then fill them all with the same heart and mind." Supposedly, then, to become a Xeha-clone, he would need to have first become a Nobody. But the thing is, Braig became a Xeha-clone before he became Xigbar. So, wouldn't he have lost his Nort-ified heart upon becoming a nobody (as the 3D opening movie demonstrates)? What was the point of even having all the Apprentices become nobodies and work towards KH if Xehanort could've nortified them like he had nortified Braig? In other words, the new plan for the Organization makes no sense.
  2. Thanks, guys. I'm not exactly much for using the chat feature, but I might change my mind on that. I love all the news, translations and videos this site has been making, so thank you all for that. I felt I should finally start posting on the forum after lurking it for so long.
  3. Just wanted to clarify - I have no issue with Xehanort being the main villain. What I'm saying is that the series needs to move forward, not run in place while re-arranging the past. In other words, it could just as easily keep the guy as a main antagonist, who threatens all existence, while leaving his pre-established backstory and motives alone. I keep imagining an alternate KH2, where Ansem remained Ansem, so the Organization was following the nobody of the actual Ansem rather than that of the young apprentice who decided for some reason to take on his master's name, leading to everybody becoming confused.
  4. Hey, everybody. I've already made a post about the series, but I feel I should introduce myself proper here. My name is Neosmith and yes, I am a huge Matrix fan (not the sequels though -- they don't make any sense). I'm a huge fan of KH, though I've admittedly grown disappointed with its story. I've played only KH1, KH2 and BBS. My favorite game as of now is BBS, largely because as it restored some of the platforming elements to the series, as well as provided by far the most variable and expansive battle system. KH2 is my least favorite, as it largely dumbed down the gameplay, abolishing players' favorite techniques (dodge roll, strike raid), abilities and features (no more tech points?) and making the magic bar outright annoying (I hate how curaga removes all your MP and then forces you to wait while it regenerates - ethers are useless). Also, it really made the levels too linear and easy - you never had to do much to find chests anymore, and there practically weren't any actual platforming/puzzle solving aspects. Nomura must've realized a lot of these issues, as KH2FM restored a lot of the missing features and altered a map or two for platforming's sake. I hope to finally play it if they release it on the HD remix.
  5. Hey, everybody, I'm a little new to this forum. However, I am a long time KH fan. Basically, I wanted to make a big post about my thoughts regarding the series and how it has evolved over the course of 10 plus years, as well as discuss the plot extensively. What has been particularly interesting to me is the resemblance between Kingdom Hearts and the Metal Gear Solid series. Both are long-running franchises with multiple games spread over different platforms, each of which has the ambition of tying virtually every game from every console (with the exceptions of Metal Gear Acid and a few other spinoff titles I believe) to a single, overarching narrative continuity. Of the 'main games' that came out, the first has been an exciting, unique, audience-grabbing entry game with a relatively direct plot line that was fairly easy to grasp; the second has been an ambitious, but muddled mess that deepened the game's mythology at the cost of coherence; and the third (MGS3 and KHBBS) has been a prequel that was more coherent than the second, though less than the first, which managed to bridge some of the gaps and inconsistencies between the last two installments. Hopefully, if the KH series follows this trajectory, we're next going to get a fourth main installment of the series on a next-gen platform that will restore the series' reputation as a first-rate game in its respective genre, tie up virtually every loose end and plot hole satisfactorily and bring the series to a new technical level. But before the "Seeker of Darkness" saga concludes, I'm pretty sure that much like MGS, KH will again retcon to various degrees its already established, sinuous history. With every single game, like MGS, it has altered our perception of its overarching past, changing the dates of various events, the nature of events, revealing people who were thought dead to be alive or completely shifting our understanding of its villains' motives. Indeed, the series by now operates by the well-known trope of the Xanatos roulette, wherein events are continuously revealed to be part of some grand, overly convoluted master plan that "relies on events completely within the realm of chance yet comes off without a hitch." (http://tvtropes.org/pmwiki/pmwiki.php/Main/GambitRoulette?from=Main.XanatosRoulette) The whole 'Xehanort' thing is a prime illustration of the fact that KH is really too obsessed with its own past. The original game introduced Ansem as a once-benevolent ruler of the world that would become Hollow Bastion. However, he grew corrupt in his search for knowledge regarding the nature of the darkness within the heart, leading him to plunge into darkness, casting off his body and becoming a unique Heartless. Instead of following through on that history, of building on it and adding to it, the sequel KH games have altered it to the point, where it no longer bears any semblance to its original version. By the time we get to 3D, it turns out that Faux-sem/Terranort cast off his body, so as to travel back in time to inform Teen Xehanort of the future and to make him gather all the future incarnations of himself in one place/time. Apparently, he was somehow well aware of his future, even of the existence of Nobodies and so forth, and remembered the Keyblade War/X-Blade stuff that was the interest of his progenitor. That was all part of the plan. Right. So, why did Faux-sem bother writing all those reports anyway, where he shows an interest in the nature of the heart and 'discovers' the secrets of darkness and the keyblade? Why does he recount talking to King Mickey, when that never happened? Why does he show an interest and curiosity in the keyblade, when he himself is a keyblade warrior, who, as 3D revealed, regained the ability to wield it? Seriously, did Nomura conveniently forget that the Ansem reports are canon? (In the same way, in KH1 Donald and Goofey have never seen or heard of the Keyblade until after Mickey leaves, whereas in BBS, they are well aware of Mickey's training as a Keyblade Warrior.) For every two steps the series takes forward, it takes a step and a half back, rewriting and revising its history to the point, where little if anything really makes sense anymore and where novelty is rarer than reiteration. 3D itself seems to be confused as to why Sora even wields the Keyblade, given that KH and BBS provide contradictory explanations. The series keeps revisiting the same worlds, reworking the same themes, reusing the same villains or introducing more and more iterations of already existent and familiar characters. I mean, honestly, how many more versions of Sora, Riku, Kairi and Xehanort will we have to go through before being able to move on to something different? How many more identity crises will there be before a new kind of character conflict arises? And how much more will the Disney aspect of KH be sidelined? That the series keeps doing this is rather peculiar, given that there is a plethora of Disney worlds and numerous characters we have yet to witness. Why not visit the world of Robin Hood (1973) or Darkwing Duck (1990s)? Why not finally explore the realms of Pixar? Why not introduce more Disney characters, who can wield the Keyblade and make them playable? Bottom line: the series really needs to move on. It needs to stop revising the past and instead work towards the future.
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