Indies are all about taking risks and thinking outside the box to sell their games, which big studios can't do, so it's not surprising that it may be a mess since it's usually a hit or miss.
To be honest, it's always had ups and downs. I've come to appreciate the indie scene much more in recent years thanks to games like Cave Story (Which I was late to) and Shovel Knight, but there's always been that whole "All indie games must be hardcore platformers" thing.