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Dracozombie

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Everything posted by Dracozombie

  1. That's what I was getting at: I said a reboot wouldn't have to come before, or replace KH3. If a reboot were to happen, I'd also want it to at least be after KH3. I think a reboot would be a fine idea. Only problem is, knowing Nomura and his love of "surprises" for his audience, there would be just as many new problems as ones they would solve. Huh. On second though, maybe the reboot wouldn't be a good idea after all.
  2. I honestly wouldn't mind a reboot if they did it well. Sure, I'm gunning for KH3, but let's be honest here: Kingdom Hearts can be a mess. Analyzing the big picture would hopefully mesh things together better. It's what happens when you write a big series by the seat of your pants and intentionally leave things open-ended to pick up on later. The reboot wouldn't have to come before or even replace KH3. It'd just involve the Powers That Be taking a few big steps back, looking at KH as a whole instead of a bunch of separate games threaded together, and weave all the pieces tighter.
  3. I am hungry. Tell me the solution to this problem.

    1. Dracozombie

      Dracozombie

      Don't worry. There's always the next time I go hungry.

    2. Javelin434

      Javelin434

      Tasty Kairi's... I can get used to that!

      A sammich is not a bad way to go as well xD

    3. Show next comments  57 more
  4. It's a ghost. Exorcise it with your keyblade before it's too late.
  5. Too bad you're not up for it. You'd probably be one of the least destructive staff members the mods could recruit. You'd be sensible and responsible and would most certainly not abuse your power to force everyone to wear certain kinds of avatars.
  6. The folks who are getting dictated. I'd just be asking for a revolution, ending with my head on a pike and flags of angry Roxases burning in the background. Being a staff member must be complicated.
  7. Weirdly, it's not being thrust into someone else's story that breaks my immersion. I'm never able to project myself onto characters, featureless or no, because I know it's fiction and I probably won't belong in whatever setting is there to begin with. Most first-person games try to accomplish that, but I always go "Nice try, I'm not in some creepy maze, now what person am I controlling here?" It's why a lot of horror media in general tend to have poor stories: they don't care about it. They know they can depend on audience immersion and a bunch of boo scaries, so it feels like they don't bother to try. I know you don't need to have a story-based game to be scary, but with all the first-person nameless featureless whythecrapamIinthisstupidcreepymazegettingchasedbyXmonster games out there, I just have this suspicion it's because they're not even bothering to try with a coherent story. I can get the crap scared out of me in Silent Hill 2 by playing as James Sunderland, not myself. A first-person horror game isn't anymore likely to scare me than a JRPG format. What counts is if the game bothers to try.
  8. Transform into gigantic cannons. Weird, but awesome.
  9. I would make the worst staff member. I'd abuse my power by silencing everyone I disagree with like some vengeful goddess. I'd also make it mandatory to wear avatars of a pissed off Roxas.
  10. I'll admit that I wanted the main animatronics at the forefront of things alongside Springtrap, rather than Springtrap stealing the show. I'll also admit the camera statics are a little tough on the eyes. But I hardly consider it a bad game. As Dave mentioned, FNaF3 finally forces you to utilize what you're supposed to use (actually looking through the cameras instead of exploiting a trick). I'd say it's an improvement over FNa2's frantic micromanaging of ten different animatronics and winding that damn music box and having zero ability to do anything about it when they crowd your room. 3 is wrapped up in a neater package, just like the first game. To me the very concept of Springtrap is the most unsettling thing in FNaF as a whole. We're talking about a guy crushed to death in an animatronic suit's metal parts, writhing in agony and rotting away in an abandoned room for years, and he DESERVED IT. If you're particularly attached to the animatronic characters themselves (and much of the fanbase is), there's something that twists your gut about seeing those guys lying around dismantled, with nothing left but spirits who can't move on. The good ending is a bittersweet finale. It feels like it's over, and even though I wish they played a more concrete role in the game than just random phantoms, what better way to end their story than to burn the guy that started it all?
  11. Can someone explain how exactly overhype kills something? Like, am I supposed to complain if a thing I enjoy gets shared with many other people, or if something I don't care about nonetheless makes others happy? Because the more I hear complaints about something being "overrated," the less I understand the reasoning behind it.

    1. Javelin434

      Javelin434

      "overrated" on the other hand, applies to something after it has materialized, and like I said before, is where people believe that something mundane has undue praise. By undue praise, it is highly subjective, and differs from person to person. If they want to throw AoT into this, then lets use that as an example. They might not like it for their own reasons, and they call it 'overrated' because of what they believe is mundane is getting more attention and love than they think...

    2. Shulk

      Shulk

      We're not saying AoT is overrated. We're saying the fanbase overhypes it and gets incredibly obnoxious about it. :/ We use overhyping as telling people it's the greatest thing ever to get them hyped.

    3. Javelin434

      Javelin434

      it deserves. That's my take on the difference between the two terms, and I'd say they're both mutually exclusive terms.

    4. Show next comments  57 more
  12. That's something I admire about Corpse Party. Unlike a lot of those first-person indie horror games where you're a featureless blob protagonist plopped into a random spooky maze, there's a coherency to what's going on. You're not arbitrarily running around collecting keys or whatever to progress -- there's a good reason you're doing what you're doing. There's more to the game than "run around, get scared." It's not scary because it's trying to scare you. It's scary because what's happening is scary. Even Silent Hill, while being truly scary, is likely to throw random puzzles in your way because hey, that's what games do. Plus, the horror isn't forced. There's a restraint to its scares because it knows it's scary and allows the horror to speak for itself, unlike that god-awful Tortured Souls OAV and its over-the-top violence. It doesn't need to prove it's scary, so it doesn't throw its weight around with gratuitous violence or endless jump scares. Then again, PSP Corpse Party might be the exception than the rule. The rest of the Corpse Party installments aren't up to snuff imo. Still, I like to believe it's because the games themselves weren't scary, and not because of its format. (Well, Book of Shadows is a traditional visual novel instead of a game, which I think takes away a lot of what made its prequel memorable).
  13. I actually prefer those types of horror games. Granted, the good ones are rare. In terms of, say, those indie RPG Maker horror games, once you played Ib and Witch's House and maybe a small handful of others, you've exhausted your resources of those types of games worth playing. For industry games, Corpse Party on the PSP manages to be truly unsettling imo. Most of the horror comes from story and implications -- it's probably the only horror media at the top of my head that actually considers what would happen if you're trapped in a haunted area with no food or water. The ghosts are hardly the only threat in the setting, and it ain't pretty. The soundtrack and ambiance (which play a huge factor in horror) are great even for its graphical limitations. Best of all, and this is rare for any horror story: I actually care whether or not the characters die. Trust me, I don't scare easily. I usually get more frustrated than anything. Corpse Party on the PSP is pretty damn scary to me.
  14. A pig's orgasm apparently lasts for thirty minutes. Must be nice.
  15. As in horror games with legit Final Fantasy-style RPG mechanics? I honestly don't know how many of those even exist. I haven't played them. I think Parasite Eve is supposed to be one of them, but if that's what you're talking about I could understand why they wouldn't be all that scary. RPGs really aren't a suitable gampley style for horror. They're supposed to be about growing stronger, which is counterproductive to how horror is supposed to make you feel uncertain or helpless.
  16. The multiple instances of Kingdom Hearts confuses me too, but here's what I can gather for what Kingdom Hearts actually is: KH has established the heart is the source of someone's or something's existence. You literally cannot exist without a heart, which is why Nobodies were thought to be anomalies before it was revealed they grow their own hearts instead. Kingdom Hearts is supposed to be the greatest source of power because, being the heart of all worlds, it's essentially the center of all existence. If people like Grandpanort manage to somehow take control of Kingdom Hearts, they can shape all of reality to their will and become a god, which is Not A Good Thing.
  17. Because Heartless and Dusks are monsters that can't compromise. Even if they could, what agreement could everyone possibly settle on? "You can kill everyone in Neverland as long as you leave Agrabah and Halloween Town alone"? Kinda of counterproductive to the whole Save The World thing Sora and co. are working on.
  18. There can be concerns about driving a formula too far into the ground, but as long as it's a good formula and it keeps up to date with modern gaming, a franchise won't end so easily -- especially one as freakishly big as Mario. Even people totally unfamiliar with video games will know who Mario is. He's an icon and he's too big to die anytime soon.
  19. I'm seeing Balloon Boy's creepy mug, but the website itself seems slow. I don't know if it's always like that, but it's possible there are some edits going on and the map's still there as a placeholder.
  20. It's like Balloon Boy and the moon from Ocarina of Time spawned a hatechild together.
  21. Everyone knows Sora and Oswald the Lucky Rabbit are doing it behind the scenes.
  22. Crossovers work best when the media in question is more consistent with one another. There's a danger in a crossover stretching itself too thin. Focusing on Disney and Square keeps everything in a neater package that's easier for the fans to digest, and easier for the company to work with. There's more consideration, setting-wise and business-wise, that goes into choosing worlds than just including whatever movie or series or whatever someone happens to like. If you let one unrelated work in, what's stopping them from letting in a whole slew of unrelated works and make KH even messier than it already is? Consistency means we can focus on Disney characters beating up shadow creatures Final Fantasy style, instead of dealing with Sonic the Hedgehog and Danny Phantom teaming up to deal with Heartless in Puella Magi Madoka Magica's world. That might seem appealing to you, but it's not Kingdom Hearts.
  23. In his defense, Yu-Gi-Oh is a universe that can literally implode if you're bad at card games. Winged Dragon of Ra dun' give two shits about your savings account.
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