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Everything posted by MrSanderss
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KH3D Where is the Double Impact command?
MrSanderss replied to Roxas_Oblivion123's topic in Kingdom Hearts - General
Must. Resist. Mother joke. -
Why do we even like this series?
MrSanderss replied to Dracozombie's topic in Kingdom Hearts - General
This is really being blown out of proportion, flaw infested? These games are pretty good compared to the super flawed competition. Every game has some flaws, does that mean its bad? no. It's pretty easy to look at the bad aspects of a game. -
Not only that but he's also a troll. Don't be mad bro!
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How do you know he doesn't know that? He very well could and probably does know that, for he is Hatok
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KH3D Spoilers. What is in the bottle Ansem gave Riku?
MrSanderss replied to Sorual's topic in Kingdom Hearts - General
It was the Krabby Patty secret formula. -
A dive into the heart is basically whenever you see a character at that stained glass paltform with themselves on it, along with important things in their lives. for example, Sora's has his friends. As the name suggests, they're pretty much inside their own heart, so Sora fights Roxas in his heart.
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It can be nice sometimes, it's pretty relaxing. And it smells nice
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Hide your crack, the cops are coming!
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my only doubts would be if these were taken off emu.
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I think the game auto completes them for you after a certain amount of hours, but im not too sure
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Maybe I can't remmber correctly, but can't you not use this time travel to change what was desetined to happen in the past?
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This is a way to re-introduce new people to the series, since the older games are on last-gen hardware. It's also a way for people over seas to get the final mix versoins of the games.
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Don't tell me there's actually someone out there that looks at him and thinks his hair is orange O.o
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KH3D Who to use exp walker on?
MrSanderss replied to Nafees Rahman's topic in Kingdom Hearts - General
I'm kinda wondering why any of this even matters, or how you haven't figured it out for yourself yet after nine playthroughs. -
How often do you visit your local game store?
MrSanderss replied to Lu Xun's topic in Poll of the Week
Whenever a nwe game I want comes out lol -
The Proper Way to Wield a Keyblade
MrSanderss replied to XIIISwords's topic in Kingdom Hearts - General
Yeah I get what you're saying. I think you can look at it a couple of different ways. The way I see it, being able to have enough cures to almost never die is a flaw in design, but the way you see it, it causes you to lose versatility and just lower the difficulty in a sense (and though things like this are optional, they are within the boundaries of the game and are incredibly easy and logical to utilize. It's cool to have things like this to make the difficulty vary more, but isn't that what other difficulty levels are meant for? and they probably 100% expect you to utilize this in some fights. I'm looking at you MF.). I do consider it a flaw to be able to just 100% dodge most bosses attacks without any skill, and have no problem getting a couple hits in. It's just not that difficult y'know? But ah well, it's a good topic to discuss regardless. I do sometimes think I judge BBS too harshly based on certain things like the MF fight, and I do like KH2FM a good deal more than the others so my opinion is probably pretty biased -
The Proper Way to Wield a Keyblade
MrSanderss replied to XIIISwords's topic in Kingdom Hearts - General
Well I realize this doesn't really have to do with the command system, but for one: Invincible if you spam dodge. Takes away any potential skill needed to actually time your dodges ( unless you're Terra, which is why he remains my favorite character.) For two: Shotlocks. They're too overpowered and too spammable, but at least they're optional (for the most part) For three: Commands are just cheap. If you have 4 curagas it becomes very hard to die, I think they should limit your amounts of specific commands or perhaps increase reload times. There's other problems too, just as being able to keep enemies infinitely in the air with magnet commands, etc. 4. The gaurding. There's no delay upon using guard so you don't even need to time your guards really, and you'll block attacks for the entire animation, even when the keybblade is no longer in front of them, which just makes no sense. Just adds onto the over powered dodges. I also might as well add in that I didn't much care for some of the fights, mainly the ones that invloved a ton of dodge spam, and the lack of flinching to basic attacks, but that could just be me. Don't get me wrong though, I still love BBS, KH2FM just set my expectations incredibly high so I was a bit disappointed. (To end this complaint, let me just say that level one critical was the worst. In KH2FM you could still do decent damage at level one, and the fights weren't too long, and it was difficult thanks to the amount of damage everything did. You have to actually practice and hone your skills on the bosses/game, but in this game you did almost no damage with whatever you used so the fights took forever, and it wasn't actually hard thanks to second chance/once more/infinite dodge.) Sorry for the long post http://kh13.com/forum/public/style_emoticons/default/smiley-confuse.png -
The Proper Way to Wield a Keyblade
MrSanderss replied to XIIISwords's topic in Kingdom Hearts - General
I hope not, I despise the command style. Though I may just hate it because of the poor designs of the games that utilize it. -
KassemG , you sly devil! He's just using the largest part of his body on her
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I play whenever I feel like playing through KH2FM again with some new crazy challenge, cause that games too gud
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As funny has he may be, ventriloquist dolls have always creeped me the firetruck out, so I'm not watching this lmao
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Hmm, I'm not sure. Every CoD seems to excite me with a lot of cool sounding new features, but ends up being pretty much the same thing as the last. I like the sound of a better balance but I can't help but feel this is just another CoD game that I might as well not purchase and just play one of the ones that I own.