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pepe1092

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Everything posted by pepe1092

  1. I think there should be two kh, one that would take place between bbs and kh1, the other must be KH3. All that is making it more confusing.
  2. FF Reunion has a summary of a Tetsuya Nomura interview that appears in Dengeki Games. According to Nomura, Nintendo approached Square Enix about bringing Kingdom Hearts to 3DS. Nomura would only say one thing about KH3D, though: it will take place in the same time frame as the current games. Regarding 3D use, Nomura said he has a number of ideas. NOTE:The full interview will come soon Thanks to http://www.khinsider.com, http://www.ff-reunion.net/kh/2010/07/27/kh3d_dengeki_games_nomura_interview and http://www.andriasang.com/e/blog/2010/07/27/dengeki_games_tetsuya_nomura/
  3. Flying Flying Get Hints at Big Tetsuya Nomura Interview This Week Square Enix's super producer may be discussing his upcoming project in Dengeki Games. Magazine info usually leaks out on Wednesdays. It's still Tuesday, so I'm a bit suspicious, but here's something that's passed through the filters at some Japanese gaming blogs. Square Enix fans site FF Reunion reports that, according to flying get reports from none-other-than Mr. Furage GK himself, the latest issue of Dengeki Games has a big interview with Tetsuya Nomura. In the interview, Nomura discusses Kingdom Hearts 3D, Kingdom Hearts Re: Coded, The 3rd Birthday, and Final Fantasy Versus XIII. The content of the interview is apparently similar to Nomura's other recent interviews. The magazine also has a report on the new PSP Tactics Ogre game. It confirms wireless play for the game (in case you somehow didn't expect this). It also appears to have some details on the mysterious Wheel of fate system. Whoever shared these details also shared a pic of the magazine's front. The text on the magazine's cover does show Tactics Ogre and the Tetsuya Nomura interview. EDIT:The link says it could be fake, but we'll see. Thanks to http://www.khinsider.com,http://www.andriasang.com/e/blog/2010/07/27/dengeki_games_tetsuya_nomura/ and http://www.ff-reunion.net/kh/2010/07/27/kh3d_dengeki_games_nomura_interview
  4. BBS AND PLAY ARTS HERE THE IMAGES AND SOON THEY WIIL HAVE VIDEOS OF BBS DEMO. THANKS TO http://www.kh2.co.uk/
  5. Perhaps you saw them, are the official site BBS NA Thanks to http://www.khinsider.com
  6. HERE THE SCREEN LINK: The pack includes the game, two art prints and a 48-page art book. http://www.eidoshop.fr/images/userfiles/image/Kingdom%20Hearts%20BBS/KH_BBS_PSP_PACKSHOT_3D.jpg http://finaland.com/white_cloud/10-07-21/KHBBS-collector-2.jpg THANKS TO http://www.khinsider.com and member forum khinsider ChaoticVanitas
  7. i am sorry, the link is www.khinsider.com and the member of khinsider Kostas
  8. HERE THE SCANS Although the first scan may appear similar to one from the Jump scans from last week, it is still different. Perhaps this is a standard piece of imagery Square Enix gives to publishers? Contents include, in order: * Digital Sora and the hooded Unknown in Traverse Town. * The Unknown in Mickey's office at Disney Castle in screenshot, and an explanation of the mystery figure on-page. * Again within the King's room is the Unknown, now seemingly part of a tutorial of Re:Coded's battle system, while the article itself also details this. * Continuing explanation and analyses of gameplay, Sora is now battling in Traverse Town. * Images from Wonderland - Sora is speaking with Alice. * In the next images, Sora and Alice make some kind of choice. * Following on, the Queen of Hearts arrives. * The last page shows a battle in Wonderland, but with a twist: Sora is moving about on a wall, though not like in KH1. Instead, the perspective remains standard, but Sora, company and enemies are all side-on. THANKS TO http://www.khinsider.con,member forum of khinsider kostas AND http://minami415.blog16.fc2.com
  9. BBS European site is updated with Radiant town garden and Disney (characters. information and more) http://www.kingdomheartsbbs.com/ THANKS TO SQUARE-ENIX EU
  10. THIS INFORMATION IS FROM E3 2010, BUT WAS PUBLISHED BY MERISTATION.COM *Was translated from spanish to english. A representative from Square Enix has told a website specialized in RPGs that Birth By Sleep, the latest installment of the franchise that has seen the light on Japanese territory, it could well have been called Kingdom Hearts III, such is the magnitude of the project. Since the company stressed that this adventure is "more than just a spin-off." The game is "so massive" that could "belong to the catalog of PS2." The delivery has been highly successful in Japan, but so far not confirmed the development of the third part of the franchise. Tetsuya Nomura, the director of it, hinted this idea, but has never come to confirm. The representatives have simply stated that "Kingdom Hearts is a series well known" and that appears likely sooner or later due to popular demand. Birth By Sleep will come to the European market later this year. *As nobody knew it, I'll share it with you THANKS TO http://www.meristation.com
  11. HERE THE IMAGES THANKS TO http://www.vandal.net
  12. These images are of the European subsidiary of Square and are two weeks ago, but as I saw that nobody played them, then put it to share.
  13. GAMESPOT INTERVIEW GameSpot: Kingdom Hearts: Birth by Sleep is a prequel to the original game. Was this idea already planned from the beginning? What made you decide to go back and make a prequel? Tetsuya Nomura: There was a possibility that Kingdom Hearts would only have one installment, so Kingdom Hearts: Birth by Sleep was not something that we had planned from the get-go. However, by the time we were working on Kingdom Hearts: Chain of Memories and Kingdom Hearts II, we had already started to piece together Kingdom Hearts 358/2 Days [and] coded and Birth by Sleep. Ultimately, we wanted to resolve the mysteries that have been scattered thus far, and to clarify what mysteries lay ahead in the series. Right now, you could say that we've entered the preparation stage, heading toward the conclusion of Xehanort's tale. I hope everyone gets to see the secret ending. (updated) GS: Could you tell us more about the story of Birth by Sleep? TN: Kingdom Hearts: Birth by Sleep is set the furthest in the past in the series. You could even call it "Kingdom Hearts 0." Players will unravel mysteries in the Kingdom Hearts storyline by playing through the perspectives of each of the three new characters. GS: What was the decision behind making it for the PSP? How did this platform change the design approach and how it would play? TN: The three Kingdom Hearts games currently available for handheld platforms are compressed in terms of the story's volume; crafted so that a single session of gameplay does not consume too much time. Because the Kingdom Hearts I and II were developed for the PlayStation 2, we felt that the PSP platform would be fitting for an entry that is equally compelling, contentwise, to a numbered title. There are fewer buttons on a PSP system, of course, so I think that our efforts to streamline the controls resulted in a more intuitive, fast-paced system overall. GS: How has the gameplay changed? What was the decision behind the changes? TN: Playing Kingdom Hearts often turns into a button-mashing session, so we took that tendency into account when designing this new system. The character's actions change continuously leading up to the finishing move, and with command styles, the command deck itself changes to reveal a whole new set of actions. Aside from this, there is a greater selection of moves to choose from during battle, which increases the player's freedom to strategize. The system keeps you constantly engaged in a speedy, satisfying, and flashy battle experience. I think that this is an evolution made possible by the Kingdom Hearts fans who have demonstrated a distinct style of gameplay throughout the years. GS: How did you decide what locations and Disney and Final Fantasy characters were to be included? TN: The process of choosing worlds has been the same with every entry. First, we select the worlds that are essential based on the scenario; in this title's case, the three princesses worlds. Then, to add some variety to the locations, we decided to include Deep Space (Lilo & Stitch) and Neverland (Peter Pan). Since Kingdom Hearts: Birth by Sleep takes place before the rest of the games in the series, we decided to include Olympus Coliseum (Hercules) to show the contrast between past and present. We were able to incorporate more locations because of the hardware's capacity and also because this title carries the same weight as a numbered Kingdom Hearts title. Zack makes an appearance in this game because he, himself, is a character from the Final Fantasy series' past, making him a good fit for a title that portrays the Kingdom Hearts series' past. GS: Could you talk about the multiplayer modes? What was the reasoning behind including multiplayer? TN: In Kingdom Hearts 358/2 Days, you could venture to different worlds to accomplish missions, but this time around, players can gather in a world called the Mirage Arena to defeat target enemies. Up to three players can play co-op or against each other three on three. There are also minigame battles that are new to the series; Command Board and Rumble Racing. We utilized the hardware's wireless capabilities and capacity to the fullest to offer minigames that people can jump right in and out of. This way, players can enjoy the variety of battles and worlds that the game has to offer. GS: What was the inspiration behind the new characters and their designs? TN: The "master and apprentice" relationship portrayed in Kingdom Hearts: Birth by Sleep was inspired by Japanese tradition, so Japanese-inspired designs have been incorporated into Terra, Aqua, and their master Eraqus' outfits. The other designs are all related to the mysteries presented throughout the Kingdom Hearts series, so I will leave it up to the players to figure out the connection. GS: Will new players be able to enjoy Birth by Sleep without having played any other Kingdom Hearts game before? What will fans be looking forward to? TN: We, of course, consider first-time players when developing each installment, but the games were always part of a single timeline, and some players couldn't quite get into the games because they felt out of touch with the rest of the story. Because Kingdom Hearts: Birth by Sleep is positioned at the very beginning of the storyline and introduces all-new characters, I personally felt a sense of freedom much like when I was developing Kingdom Hearts. I think this is great timing for those who are looking for a way into the series. No matter which entry you start with, the story is always heading in the same direction. Much like players can choose to complete the three characters' stories in any order in Kingdom Hearts: Birth by Sleep, no matter which Kingdom Hearts game you pick up first, the overarching story never changes. It's only a matter of finding things out in a different order, and I think it's great that the series can be enjoyed from so many perspectives. GS: How will the North American version be different from the Japanese version? TN: There are a variety of new elements, including Critical mode, which takes the difficulty level beyond Proud mode, key blades, abilities, minigame maps and songs. We're also unleashing a mystery enemy for North American fans, so hopefully everyone will enjoy the challenge. GS: Thank you for your time! thanks to gamespot and khinsider
  14. IMAGES OF LAND OF DEPARTURE THANKS TO www.tengoku-gamer.com
  15. Here the new scan thanks to gonintendo.com HERE THE LINK http://gonintendo.com/viewstory.php?id=130499 THANKS TO GONINTENDO.COM
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