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Everything posted by Aaron
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Hey, welcome back. I remember your username, from agess ago. Well it feels like ages. Edit; Just realised that you only joined like 2 months ago. Well it still feels like ages. haha. Welcome back.
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Yeah me too lol. I didnt notice any sudden changes either. What about the rest of you.
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Whys your name blue? ahahhaha Welcome to the site:)
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Me agrees.
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http://kh13.com/zenphoto/screenshots/famitsu-com/July%2022,%202010/ Cant wait to play wonderland in Re:Coded! Haha. Also.."Memories of the residents of Wonderland has got lying around." Lol, not really "English" but yeah. You dont really need to post this...Just tell people to use a translator. (Chrome "translate" is the same as Google translate btw)
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GameSpot have posted an article concerning the upcoming English version of the Kingdom Hearts title for the PlayStation Portable, Kingdom Hearts Birth by Sleep. This article contains a new trailer, which can be seen below or downloaded from our video archive. Also included is an interview with the director of the Kingdom Hearts series, Tetsuya Nomura, which can be read below. GameSpot: Kingdom Hearts: Birth by Sleep is a prequel to the original game. Was this idea already planned from the beginning? What made you decide to go back and make a prequel? Tetsuya Nomura: There was a possibility that Kingdom Hearts would only have one installment, so Kingdom Hearts: Birth by Sleep was not something that we had planned from the get-go. However, by the time we were working on Kingdom Hearts: Chain of Memories and Kingdom Hearts II, we had already started to piece together Kingdom Hearts 358/2 Days [and] coded and Birth by Sleep. Ultimately, we wanted to resolve the mysteries that have been scattered thus far, and to clarify what mysteries lay ahead in the series. Right now, you could say that we've entered the preparation stage, heading toward the conclusion of Xehanort's tale. I hope everyone gets to see the secret ending. GS: Could you tell us more about the story of Birth by Sleep? TN: Kingdom Hearts: Birth by Sleep is set the furthest in the past in the series. You could even call it "Kingdom Hearts 0." Players will unravel mysteries in the Kingdom Hearts storyline by playing through the perspectives of each of the three new characters. GS: What was the decision behind making it for the PSP? How did this platform change the design approach and how it would play? TN: The three Kingdom Hearts games currently available for handheld platforms are compressed in terms of the story's volume; crafted so that a single session of gameplay does not consume too much time. Because the Kingdom Hearts I and II were developed for the PlayStation 2, we felt that the PSP platform would be fitting for an entry that is equally compelling, contentwise, to a numbered title. There are fewer buttons on a PSP system, of course, so I think that our efforts to streamline the controls resulted in a more intuitive, fast-paced system overall. GS: How has the gameplay changed? What was the decision behind the changes? TN: Playing Kingdom Hearts often turns into a button-mashing session, so we took that tendency into account when designing this new system. The character's actions change continuously leading up to the finishing move, and with command styles, the command deck itself changes to reveal a whole new set of actions. Aside from this, there is a greater selection of moves to choose from during battle, which increases the player's freedom to strategize. The system keeps you constantly engaged in a speedy, satisfying, and flashy battle experience. I think that this is an evolution made possible by the Kingdom Hearts fans who have demonstrated a distinct style of gameplay throughout the years. Rock that ukelele. GS: How did you decide what locations and Disney and Final Fantasy characters were to be included? TN: The process of choosing worlds has been the same with every entry. First, we select the worlds that are essential based on the scenario; in this title's case, the three princesses worlds. Then, to add some variety to the locations, we decided to include Deep Space (Lilo & Stitch) and Neverland (Peter Pan). Since Kingdom Hearts: Birth by Sleep takes place before the rest of the games in the series, we decided to include Olympus Coliseum (Hercules) to show the contrast between past and present. We were able to incorporate more locations because of the hardware's capacity and also because this title carries the same weight as a numbered Kingdom Hearts title. Zack makes an appearance in this game because he, himself, is a character from the Final Fantasy series' past, making him a good fit for a title that portrays the Kingdom Hearts series' past. GS: Could you talk about the multiplayer modes? What was the reasoning behind including multiplayer? TN: In Kingdom Hearts 358/2 Days, you could venture to different worlds to accomplish missions, but this time around, players can gather in a world called the Mirage Arena to defeat target enemies. Up to three players can play co-op or against each other three on three. There are also minigame battles that are new to the series; Command Board and Rumble Racing. We utilized the hardware's wireless capabilities and capacity to the fullest to offer minigames that people can jump right in and out of. This way, players can enjoy the variety of battles and worlds that the game has to offer. GS: What was the inspiration behind the new characters and their designs? TN: The "master and apprentice" relationship portrayed in Kingdom Hearts: Birth by Sleep was inspired by Japanese tradition, so Japanese-inspired designs have been incorporated into Terra, Aqua, and their master Eraqus' outfits. The other designs are all related to the mysteries presented throughout the Kingdom Hearts series, so I will leave it up to the players to figure out the connection. GS: Will new players be able to enjoy Birth by Sleep without having played any other Kingdom Hearts game before? What will fans be looking forward to? TN: We, of course, consider first-time players when developing each installment, but the games were always part of a single timeline, and some players couldn't quite get into the games because they felt out of touch with the rest of the story. Because Kingdom Hearts: Birth by Sleep is positioned at the very beginning of the storyline and introduces all-new characters, I personally felt a sense of freedom much like when I was developing Kingdom Hearts. I think this is great timing for those who are looking for a way into the series. No matter which entry you start with, the story is always heading in the same direction. Much like players can choose to complete the three characters' stories in any order in Kingdom Hearts: Birth by Sleep, no matter which Kingdom Hearts game you pick up first, the overarching story never changes. It's only a matter of finding things out in a different order, and I think it's great that the series can be enjoyed from so many perspectives. GS: How will the North American version be different from the Japanese version? TN: There are a variety of new elements, including Critical mode, which takes the difficulty level beyond Proud mode, key blades, abilities, minigame maps and songs. We're also unleashing a mystery enemy for North American fans, so hopefully everyone will enjoy the challenge. GS: Thank you for your time!
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KHRecoded KH Re:coded Release Date
Aaron replied to DragonMaster's topic in Kingdom Hearts - General
Heres a magazine scan to confirm this. http://i29.tinypic.com/2ekix7b.jpg doesnt really help anyone haha, but its cool to look at. -
Changes regarding roleplaying and post count.
Aaron replied to DChiuch's topic in General Discussion
Mine dropped 0 hahaha. But yeah, i think this is a really good solution to the problem. Hope everyones happy with it. Remember you can still have fun with smaller roleplays, just remember to post these in forum games:) -
I don't even think Tetsuya Nomura knows where the series is going. I agree with you totally...COM, days and coded/recoded are in themselves meaningless. There is no real progression of the story, they only fill in certain gaps here and there.
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Guys, think about it, if you really didnt care about other members having a "higher" number post count than you, then you wouldnt make threads about it and argue. You would just accept that their number is higher for whatever reason, and go on living your life. On another note. I also like Kaiso's idea.
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Sora your taking this wayyyyyyyyyyyyyyyy to seriously.. On another note. I am still your King. Dont try to fight that. Dont try to stop that. Ill just make it hurt.
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Welcome back, hope you had fun in China Oh and the LAKERS WON WOOO.
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If you are going to make one, remember the image dimensions They must be 900 x 150 pixels.
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Its funny cause most people who replied were boys. But yeah, wait, see what happens, everything will work out. He will realize he likes you, or you will move on. Time solves everything:)
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You do realize the "chat" bar has a "chatroom" feature lol? Look down the bottom left hand corner
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In a recent E3 interview, Kingdom Hearts creator and designed Tetsuya Nomura discussed the possibility of Pixar based worlds featuring in future Kingdom Hearts games.
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Did anyone see Ronaldo's goal? That was so funny...
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New Zealand are doing really well, im surprised but excited haha Australia are just terrible.
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Well it was released agesssssssssssss ago. You have waited this long. Why not wait longer for the English version that has special features and that you can understand.
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Sora, were talking about the picture of aqua, not the logo, but yes, as new games come out, we change that logo to the most recently released game.
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I really like your handwriting, hahaa. You guys are really talented, wish i could draw:) I can draw straight lines and such lol, people are hardd.
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KHBbS Kingdom Hearts Birth by Sleep, E3 2010 trailer.
Aaron posted a topic in Kingdom Hearts - General
E3 2010, USA's most popular gaming event of the year, has started in Los Angeles. At this event, the English version of Kingdom Hearts Birth by Sleep is featured. A new trailer for Birth by Sleep, the E3 2010 trailer, was shown at this event. It can be downloaded from our video archive, or seen below. -
We normally change the header when a new a new game comes out For example, when 358/2 Days was released, the header featured a picture of Axel If any members wish to create a new header, they are certainly welcome too, and if the header is judged the best it would be incorporated into the site. The headers are normally created by site members. So all in all, its not up to the mods and admins to change the headers, ITS YOU GUYS GET WORKING:D
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http://www.doritos.com.au/#/gallery/week-1
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Being turned off by two cartoon guys kissing in the rain is not homophobia. I dont "fear" these images, i just really don't want to see them. I wouldn't want to see two female cartoons making out either. Just wanted to make that point. Lol.