Square Enix have launched the next phase of their beta testing for Kingdom Hearts χ[chi]. This phase of beta testing is "Open" meaning anyone can join. It will run from today (July 8) to August 1. Check out all the details and sign up for the open beta at the Kingdom Hearts χ[chi] official website.
Earlier, at Japan Expo 2013, KHDestiny and KHisland had the opportunity to interview Tetsuya Nomura, the director of the Kingdom Hearts series. KHInsider have translated this interview from French to English, and thanks to all three of these communities, you can read the interview below, where Nomura discusses Kingdom Hearts III, Kingdom Hearts HD 1.5 ReMIX, and hints at a future HD collection. Enjoy!
• We are very happy to meet you and we want to thank you for this interview.
Nomura : The pleasure is mine.
• Last year, you were not able to attend Japan Expo and instead drew up an exclusive promotional image for Kingdom Hearts 3D [Dream Drop Distance] for the French fans. Tomorrow you'll be on stage to talk about Kingdom Hearts -HD 1.5 ReMIX-. I think many fans will be delighted to see you in France! How do you feel about the conference tomorrow?
Nomura : At the moment we can not reveal tomorrow's presentation in detail, but I think what you'll see will be very exciting. Yesterday I was in the audience at the Final Fantasy conference and it was really busy. So I was a little nervous, imagining that so many people at the Kingdom Hearts conference tomorrow.
• Ten years after his first adventure, Sora is back in HD on PlayStation 3. How do you feel seeing Kingdom Hearts, the first game of the series, appearing in high definition?
Nomura : When we first announced the HD remaster, the audience thought it was simply an update of the game, but it's not so easy to create a game in HD. Kingdom Hearts -HD 1.5 REMIX- took several years to rebuild the game so it's not an easy task. When I saw the final product, I really thought it was beautiful, much more than what I expected, so I'm very proud of this HD version. Even if the original game was released more than 10 years ago, the end result gives the impression that this is a new game that players will genuinely enjoy. I'm sure they will not believe it is a 10 year old game. This is why we decided to create this remaster, but also to pay tribute to the team that accompanied me during the development of the first Kingdom Hearts, comprised of talented and clever people. I can still feel their passion and I am very proud.
• Kingdom Hearts Final Mix and Kingdom Hearts Re: Chain of Memories are finally arriving in Europe. Regarding Kingdom Hearts HD 1.5 ReMIX, did you intend from the beginning to offer these two new games to Western audiences?
Nomura : As you said, Kingdom Hearts Final Mix was released in Japan, and Re: CoM in the U.S. but not in Europe. But the last 10 years I've been thinking about how to make these new games available in other regions. Of course, the Kingdom Hearts series has many fans outside of Japan, so we took the opportunity to offer players the Western Final Mix version of Kingdom Hearts and Kingdom Hearts Re: CoM. Since the first Kingdom Hearts was released over 10 years ago, this means that some fans have never played the original version. So it was a great opportunity to allow all players to play the same version of the game and take the story in its infancy.
• We know that you would have liked Kingdom Hearts 358/2 Days to be completely remade, as was CoM with Re:CoM. In the end, the game is told in the form of videos. Was it your goal to increase the intensity of the story through expressions with more detailed characters?
Nomura : The Kingdom Hearts license has already existed for 10 years, and my goal with this remaster was to allow all players to better understand the history of the series and how the games are linked together, which is the reason we added the plot of Kingdom Hearts 358/2 Days. I really wanted to offer a playable version of this game but we announced the development of Kingdom Hearts III last month at E3, and it became our priority at the moment. Instead, we opted for a narrated version of the story of 358/2 Days.
• Kingdom Hearts HD is a link between the previous Kingdom Hearts and Kingdom Hearts III. Do you plan to expand the work to include HD remasters of other titles within the Kingdom Hearts series, such as Birth by Sleep, Kingdom Hearts II and Re:coded, seen in the credits of Kingdom Hearts HD?
Nomura : Of course, we will spend some time working on them before the release of Kingdom Hearts III. Unfortunately, there is nothing more I can say on the subject at this time.
• The Cloud Service system of the PlayStation 4 will allow players to experience titles originally released on PlayStation 1, 2 and 3. Are there any plans to utilize this system to allow owners of the PS4 to play Kingdom Hearts HD?
Nomura : We did not even think about the issue because our priority at the moment is the development of Kingdom Hearts III. Additionally, we are working on the next Kingdom Hearts HD remaster, which is our second priority. We have nothing planned about it for now.
• You created the surprise by announcing Kingdom Hearts III at E3. Concealed in the credits of Kingdom Hearts 3D, there was a message that read - "This leads to Kingdom Hearts" with the figure III formed by Sora and Riku - was this intentional to create a teaser for KH3?
Nomura : Of course, it was our goal! (Laughs)
• You said that the announcement of Kingdom Hearts III was necessary but may be premature. How far along is the game development on this title?
Nomura : This is the first next-gen game developed in our studios in recent years by the team in Osaka who have been working on titles for portable consoles. This is a whole new experience for this team working on next-gen consoles and it takes some time to master. However, with that said, it's not as if we just started development.
But contrary to what you can imagine, we have no playable build of the game at the moment because it will take some time to test all the new features that will be in Kingdom Hearts III. Again, the team so far has worked on titles on portable console with limited capacity, but they already have many interesting ideas for Kingdom Hearts III, and it is difficult to test each of these elements to determine which will ultimately be retained. So for now, we are more in a test phase.
• The press release for Kingdom Hearts III unveiled by Square Enix discusses the search for the "Key to Return Hearts." Is there anything you can tell us about that?
Nomura : There are two possible meanings of the "key." One of which is the “hardware” key, which opens doors - this is what keys are in general (laughs), and the other is the “light” key, that opens something else. In this case, it is currently unknown as to which type of key Sora must find. This is the main storyline of Kingdom Hearts III - Sora must go on an adventure to find the "key" without knowing what or where it is. But as you know, we can’t really say anything else on the subject (laughs).
• In the trailer for Kingdom Hearts III, we saw an EX gauge. What can you tell us about it? Is it a final element of gameplay or just an early concept?
Nomura : The gameplay seen in the E3 trailer has not been finalized. As I said earlier, we are in the testing phase and this version of gameplay was one of the features being tested at that time. What you have seen in the Kingdom Hearts III trailer was a more successful version of a test version. but the final elements of gameplay depended on the "Kingdom Shader" greatly change the game according to the environment in which progresses the characters. You will see the differences in each world, it will be really interesting.
• In Kingdom Hearts 3D, Sora does not become a Keyblade Master. Because Sora is one of your favorite characters, was it difficult for you to put him in this position or choice due to Kingdom Hearts III? And with Kairi, will she and Sora ever achieve the Mark of Mastery?
Nomura : I thought a lot about whether Sora was to become Keyblade Master or not. But because I always wanted Sora to relate to the players, if he became Master, it would have meant he would have really reached a very high level and it is not yet ready for it, and we do not want that to happen. The decision to not make Sora a Keyblade Master was not really difficult, but I thought it was better that he remains an ordinary boy to be closer to the players.
About Kairi, we really considered the question but we can not say anything about it yet. During the summit announcement at E3, we did not mention Kairi at all. We will share information when we are ready, so please be patient during the wait (laughs). And of course, there is the matter of the other Keyblade Bearer at the end of Kingdom Hearts 3D. Unfortunately we are not allowed to disclose the details of this character presently.
• Currently, Sora and Riku have developed many skills. In every Kingdom Hearts title, you have always managed to explain why the main characters like Sora are starting from scratch in terms of their skills. Do you have an idea for why this would occur in Kingdom Hearts III?
Nomura : As I said, we are currently doing a lot of testing on Kingdom Hearts III. There are many amazing things that you still have not seen, as the actions that the main characters will perform. It will be really exciting and impressive. As you know, we have developed many new features in Kingdom Hearts 3D with very fast movements. It was sort of what we were hoping for Kingdom Hearts III, and with that you could say Dream Drop Distance was a test for this game. The gameplay of Kingdom Hearts III will be an improved version of the Kingdom Hearts 3D. This is truly amazing and never seen in any existing action game.
• What is the creative process in choosing worlds for Kingdom Hearts? Do you start development with some worlds already in mind, or are there guidelines to follow for consistency with the previous games, or possibly requests from Disney?
Nomura : Several factors come into play. First off, Disney will sometimes offer us ideas of worlds to integrate, and then there are the worlds that I really want to include personally in Kingdom Hearts III. I also think of the worlds of the previous games in order to maintain consistency in the story. My team will not hesitate to provide suggestions for their own ideas. After deciding what worlds will be present, we start planning the conduct of the story in these worlds but also to make them interesting and fun for the players.
• In selecting worlds, are you interested only in Disney movies that have already been released or do you also consider future productions, such as "Frozen"?
Nomura : Of course, it is possible to include the worlds from future Disney productions. We currently have some ideas for the worlds of Kingdom Hearts III that we cannot speak about. Until the game’s release, new Disney productions will continue to emerge and we'll see in time with Disney for the possible integration of these films.
• The PlayStation 4 and Xbox One offers interesting features such as voice recognition, motion detection or the use of touch with the PSVita and Xbox SmartGlass. Do you plan to exploit these opportunities for your games? What is your opinion on these technologies?
Nomura : We would like to incorporate these features in Kingdom Hearts III. The one that we find most interesting is the voice recognition. I think it would be great to be able to control Donald and Goofy through voice command to tell them what to do. Wouldn’t that be nice? (Laughs).
• Has the collaboration with Disney evolved over the last ten years? We recently saw John Pleasants, Co-President of Disney Interactive, at the Future of Final Fantasy conference held by Square Enix at E3, and Kingdom Hearts III will be present at D23 Expo Japan. Disney seems to be well involved in the development process of the Kingdom Hearts series.
Nomura : Regarding D23 Expo Japan, this is the first time that Disney holds such an event outside the U.S., so it is a great honor for us to be invited. I’m very happy that we have the opportunity to hold a special conference for Kingdom Hearts. I really want to make a surprise announcement for this event but it is currently under discussion, so we’ll see (laughs). Since we announced Kingdom Hearts III at E3, we cannot make another announcement for the same game. Instead we will announce something else, which you will see soon enough.
I'm very shy; I do not like being on stage in front of lots of people and will usually say “no” to this kind of opportunity. But for this event, which promises to be important, I am very honored to be on stage. Concerning the Japan Expo, I do not have a habit to speak to the fans, even in Japan. I've never done before, so this will be the first time in Europe that I will deal with European fans. And it will be my first time addressing the Japanese fans at D23.
• When the first Kingdom Hearts was released, we did not know that the series would continue over the years to reach its tenth birthday. The story chronicles the Seeker of Darkness has it developed progressively games, or did you have in mind an idea of the overall story of this saga from the beginning?
Nomura : When I created the first Kingdom Hearts, I did not have a clear vision of the history of the Seeker of Darkness, but I was already thinking of the Kingdom Hearts II and Chain of Memories. I knew at that time that there were two additional games after the first Kingdom Hearts. Later, when I finished Kingdom Hearts Chain of Memories, I had other plans: Birth by Sleep, 358/2 Days and coded. This is kind of what happened in the history of the series: I did not have a clear idea of the whole story from the beginning, but it is built over time.
About the history of the Seeker of Darkness, I knew long ago that it would end in Kingdom Hearts III, and also, I've always wanted so Kingdom Hearts III on a console. The reason for the announcement of this title took us so long, is that some things that we wanted to add in the game asked us some time to think before making a decision. More details will be announced shortly.
• In Kingdom Hearts -HD 1.5 ReMIX-, we have the pleasure of discovering re-orchestrated versions of original music. What motivated this choice?
Nomura : This is not something I asked for, but rather a request from the musical team and Yoko Shimomura. Since the graphics have been improved in high definition, the musical team wondered, "Why don’t we also make an improved version of the music?"
• Do you have a final message for the fans?
Nomura : First, I really want to apologize to European fans not being able to offer them Kingdom Hearts Re:Chain of Memories for so long. I'm really sorry about that. Also for Kingdom Hearts Final Mix, there are new scenes connecting with the rest of the story, so again, I apologize to European and American fans. My apologies also cover additional battles found within Final Mix, including the fight against the unknown black coat you have not benefited. I'm sure you're wondering why you have not had the opportunity to enjoy this version, I'm really sorry again.
But this time, the visual aspect is reworked, the graphics are high definition, and the soundtrack was re-orchestrated. As I said at the beginning of this interview, it's a game out there for over 10 years and yet we do not feel like it’s been that long. I'm sure fans of the series and new players who have never played the first game, Kingdom Hearts, will enjoy this HD 1.5 ReMIX. And most importantly, before the release of Kingdom Hearts III, I wanted all players to be able to enjoy the story of Kingdom Hearts as a whole. This really is the purpose of this remaster and I really hope the fans will enjoy playing.
Earlier, at Japan Expo 2013, Finaland and Final Fantasy Dream were invited by Square Enix to an exclusive interview with Tetsuya Nomura, the director of the Kingdom Hearts series. Here, Nomura discusses Kingdom Hearts III and Kingdom Hearts HD 1.5 ReMIX. Thanks to them, you can read their interview below.
Finaland & FFDream : Kingdom Hearts HD 1.5 ReMIX includes Kingdom Hearts Final Mix, which was released exclusively in Japan. How then will the new cutscenes be localized for the Western version? Will it be dubbed in French?
Tetsuya Nomura : Unfortunately we didn't have any opportunity to put the french voice over in this 1.5 version so it’s going to be french subtitles only.
Finaland & FFDream : How did you come to split the development team into two teams? How far are you involved in the development of Kingdom Hearts III?
Tetsuya Nomura : For this HD version of Kingdom Hearts 1.5, the main programmers never actually worked in the Kingdom Hearts series before and they did all the remastering, all the processing, all the actual work by themselves and for Kingdom Hearts III the other staff is doing all the testing, deciding which kind of elements we want to put in the game and everything.
So there’s one team doing HD 1.5 and another one doing KH3, that’s how we’ve been working for the last couple years.
Regarding my personal involvement in Kingdom Hearts III, I always have been heavily involved in this project compared to the other games i’m actually producing or directing.
The team creating Kingdom Hearts III is in the studios in Osaka, and as you guys know Osaka and Tokyo are a little bit far away from each other but we meet enough with meetings quite often and we’re doing telephone conferences too. So we communicate all the time as I am quite heavily involved on this project.
Finaland & FFDream : With the acquisition of Marvel and Lucas Arts by Disney, could you imagine adding some kind of stuff from these licenses in the game ?
Tetsuya Nomura : (laughs) Of course it would be great if we could add those licenses as well. But there are lots of rules and restrictions by disney so we can’t actually put everything people want, so it’s a quite difficult decision but we’re gonna prepare some surprises for you so, just wait for the informations.
Finaland & FFDream : Because you know that Kitase-san (Yoshinori Kitase) is a big fan of Star Wars ! So you have to do that !
Tetsuya Nomura : (laughs) We’re not going to decide it whether Kitase-san likes Star Wars or not but we’ve been talking about Star Wars itself since it became Disney’s content recently. When I eared the news I was like “Wow ! Wow !”. Yeah obviously it’s gonna be great if we could add it, but like I said there are a lot of restrictions and rules by Disney so we don’t know what’s gonna happen but yeah, we’ll see.
Finaland & FFDream : Can we expect a multiplayer cooperative mode with many playables characters in KHIII ?
Tetsuya Nomura : The Kingdom Hearts series always had Sora as the main character, so we want to make the most of Sora, playable Sora of course. But again, Kingdom Hearts III is going to be the last chapter of the Kingdom Hearts main numbering title series, so lots of fans actually want to play as their favorite characters in Kingdom Hearts III so we will consider that, we will listen to what fans wants but hopefully we could give you some surprises in the future announcements.
Finaland & FFDream : You watch a lot of movies, how does that inspire you ? Do you pick some ideas in the movies you watch ?
Tetsuya Nomura : I watch movies a lot, I mean A LOT (laughs), normally like two, three films a day, it’s my pace. I watch quite a lot so I don’t always remember the names or titles even. So I watch and then I get a bit of inspirations from films and stuff, I can’t name the actual titles of the movies that actually inspired me to create games but when I’m watching movies sometimes I feel like “ Oh ! That’s nice !” or “That’s good!”, something like that.
Finaland & FFDream : Nomura-san, your character outfits are more and more detailed. When we saw Cloud for the first time in 1997 and now Noctis in 2013, there’s a lot of greatness in them. Have you received some fashion lessons or do you just follow fashion ?
Tetsuya Nomura : Obviously I always think about the current kind of trend and fashion and everything when I create the characters but this time for XV and Noctis and all the main characters that have been revealed, this time we actually asked for a professional brand to create the characters outfits, we also have the actual clothes in the office so our CG team and all the teams can actually see the clothes with their own eyes to create exactly the same image in the game. And that’s really easier because previously when I created the characters, all the CG team and all of our entire development team always asked me “Is this leather? Is this coton? Is this nylon? How many percentage ? Dadadada” That’s a lot of detailed questions so it’s always difficult to precise what kind of texture are the clothes made off and stuff like that, so that’s why this time we had the actual clothes made and then we take it from there and put it in the game.
Finaland & FFDream : Nomura-san, you work on a lot of project like Final Fantasy XV, the Kingdom Hearts Saga, The World Ends With You. How do you manage all the projects you have at the same time?
Tetsuya Nomura : Actually I am not very good at managing myself, especially at managing lots of different projects, but because of my staff and all the staffs are very very intelligent, very good and very capable I’m able to run all the different projects at the same time. And also the most important are the Co-Directors in each project, again they are very capable and skilled people, they are the people actually managing the actual everyday job on the ground. That’s why I’m here, they are supporting me all the time.
Finaland & FFDream : You’ve created a lot of characters for the Final Fantasy series. What’s your favorite character between all those you’ve created ?
Tetsuya Nomura : Hmm if I had to choose a favorite character, I would say Sora, and Noctis. Why them? Of course Sora, I’ve been together with him for more than ten years now, this is the first time i’ve been with a character for such a long time, so he’s very very special for me and he’s been adopted by Disney also, so he’s a very very good boy. More like a good son actually.
Also there is Noctis, he hasn’t been in front of you, I mean moving etc yet in a real gameplay but he will soon, in the future.
Do you know the name Sora mean the “sky”, in japanese and Noctis, his family name is Caelum which mean sky as well so basically, Noctis mean “night sky”, so they are kind of complete opposites to each other. There is a reason why I named these characters as opposites. Noctis is kind of like my latest boy, or latest son and I expect him to be more clever than Cloud.
Finaland & FFDream : Okay, one question Tetsuya Nomura, very important for us, and for Hideo Kojima because Hideo Kojima said he’d love a remake of Final Fantasy VII, but what about you ? Would you like to play a Metal Gear Solid 1 Remake ?
Tetsuya Nomura : To play ?
Finaland & FFDream : Yes, to play.
Tetsuya Nomura : Of course I’d like, if he were going to do a MGS remake.
Finaland & FFDream : And what do you think about the differences of the Fox Engine and your own Luminous Engine ?
Tetsuya Nomura : I think the Fox Engine and Luminous Engine are totally different engines because they each got different kind of abilities and skills and stuff that we could use in a game. One engine can do certain things the other engine can’t for example. It depends on what you want to do, but I think they totally are two different kind of engines.
Finaland & FFDream : A Final Fantasy XV question, what should we expect in terms of vehicles ? Can we pilot airships and explore the world of Final Fantasy XV and discover its secrets ?
Tetsuya Nomura : We don’t have any big plans for having different type of vehicles and stuff like that. There’s one you saw in the recent trailer of course.
Well two things you probably could use, first, the car, the car is gonna be the vehicle you’ll use probably the most in the game. The other one, the magitek armor, you can actually control and ride the magitek armor as well, in a future reveal you’ll probably find more.
Finaland & FFDream : A motorbike ?
Tetsuya Nomura : (laughs) In Final Fantasy XV you play as a party, you’re always with your friends so five guys riding a motorbike together, I’m not sure if this would works.
Finaland & FFDream : In a gang ! Like Kadaj, Loz and Yazoo.
Tetsuya Nomura : (laugh), yeah maybe it doesn’t look very good in a game.
Finaland & FFDream : Why did you change Stella’s design and made her look so much younger. Is it because of story development or because you made a survey with the audience ?
Tetsuya Nomura : There is no specific reason behind hit, but we didn’t want to make her look younger, we just wanted to make her a little bit prettier. That’s all.
Finaland & FFDream : But in 2007 she was very nice ! She’s very nice and still pretty but she’s still a little younger.
Tetsuya Nomura : When I created Stella, back in 2007, I actually created something that is not my type of character, but obviously time has past since then, about six years now, and then she actually became something that I quite like now.
Finaland & FFDream : In the trailer we could briefly see Noctis with red eyes. Will the red eyes give him some sort of special power during the battles ?
Tetsuya Nomura : In the last promotion trailer, Noctis got red eyes because he got the ability of teleportation, so that’s why when he did that, his eyes got red. Actually Visual Works created the trailer back then in 2007.
When you actually play the game, you can’t really see and zoom in the face of the character anyway. And he moves very fast as well so... if the character’s face is actually seen in a zoomed-in on the screen, we probably could still make his eyes red but we haven’t decided whether we’re gonna need the red eyes or not.
Finaland & FFDream : The game looks very serious and fatalist. Have you planned to add some sort of fun moments or funny mini-games ?
Tetsuya Nomura : We are actually thinking to have some sort of fun elements in the game, but for the moment the priority is to create the main game itself. I will add or not add stuff like that depending on how the development of the main game goes , but yeah we are thinking about that.
Finaland & FFDream : About the artistic direction of the game. The appearance of the Kingdom of Lucis is much like the Shinjuku district in Tokyo and Accordo has the same feeling of Venice, in Italy. Can we hope to see some places inspired by the french regions perhaps ? Paris perhaps ?
Tetsuya Nomura : Well do you have any games actually based in Paris ?
Finaland & FFDream : Deling City from Final Fantasy VIII with the Arc de Triomphe.
Tetsuya Nomura : If we’ve used it before we might not want to use it in a new game (laughs). So i’m not sure about using Paris. In my opinion, in lot of RPG games there are many European motives, European things, cities and stuff where your characters live and play but you guys still think like you need more European things or French things?
Finaland & FFDream : We’d just love to see that in Final Fantasy, we are sure it would be very nice.
Tetsuya Nomura : Well we’ll thing about that, that’s all I can say.
Finaland & FFDream : Thank you very much !
We’ve seen a lot of male characters with Noctis and his friends. Is there going to be girls as playable characters as well ?
Tetsuya Nomura : I can’t say anything specific now but it would be... quite difficult, to have a girl playable.
Finaland & FFDream : Question about this place, we are in Japan Expo, there are more than two hundred thousand people there, loving japanese culture so much. We actually watch anime in original version and we watched Final Fantasy VII Advent Children Complete only in japanese.
Can we hope to get the original japanese voices for Final Fantasy XV in Europe.
Tetsuya Nomura : That all depends of the capacity of the disc. The two main reason are the disc space and also the lip sync, because if we’re making the game, with the characters speaking in english but with the voices in japanese, the lip sync would not match. Even though you’d prefer having the japanese voices?
Finaland & FFDream : Yes, actually, please, we have a solution for you, can you think of a limited edition with only japanese voices and french text, would it be possible to do that?
Tetsuya Nomura : You really want this that much?
Finaland & FFDream : YES YES YES we really want japanese voices.
Tetsuya Nomura : (laughs) You’ll have to say this YES YES YES to Square enix though for not to me. If you guys really want THAT kind of request very much from all the fans and all the community side and everything, it would probably be best to tell Square Enix France or Square Enix Europe to make that happen. Square Enix France of Europe could speak to Square Enix Japan and it probably could make it happen, but we’ll see.
Finaland & FFDream : Thank you !
Next question, is it Game Over if Noctis dies ?
Tetsuya Nomura : At some time I said that the game was gonna be over when Noctis died, when we were talking about Versus XIII, but now as Versus XIII became Final Fantasy XV we haven’t decided it actually so we can’t really say if it’s going to change or not, we’ll see.
Finaland & FFDream : Will we be able to customize weapons and equipments of our characters ?
Tetsuya Nomura : I’m sorry but we can’t say anything about that, yet.
Finaland & FFDream : What can you tell us about the future of Dissidia, on PSVita or PS4 maybe ? With the addition of Noctis ?
Tetsuya Nomura : I’m not that heavily involved in Dissidia project, but if director Takahashi want to include Noctis in the next Dissidia game, I would probably think about it then, but I can’t really say anything so far.
Finaland & FFDream : You made the two video presentations for E3 from Artnia the place for all your fans in Japan
The announcement was so exciting for us, how do you react to that and are you glad to be back?
Tetsuya Nomura : I was very very busy, I didn’t prepare enough to do that video message recording at all...
Finaland & FFDream : It was GOOD !
Tetsuya Nomura : (laughs) Actually that recording was, yes, happening in Artnia, recorded by the promo and publicity staffs. There was not even a microphone there, so it probably was quite difficult for you guys to listen to what I actually said. I was myself really surprised as well because Sony said they needed a video message so that’s why we did it, only a couple of days before flying for E3.
Finaland & FFDream : What will the addition of Hajime Tabata, the great producer of Final Fantasy Type-0 bring to the FFXV team ?
Tetsuya Nomura : The reason why we bringed Tabata-san into the team is because he always said to me that it wanted to join the Final Fantasy XV project. I asked him in the team, his vitality and mentality are always very motivated and very high. In the future campaign and until the game is out, Tabata-san himself will be going to speak in front of you guys more often so please ask him in details when he’s available.
Finaland & FFDream : Nomura-san can we imagine that you’ll work on Final Fantasy XV-2 just after finishing the first one?
Tetsuya Nomura : Obviously we haven’t decided yet. We don’t have any concrete plan for a future sequel of FFXV, it would be good if we could do that but we can’t announce it or say anything into detail for the moment so wait for future informations.
Finaland & FFDream : Last question, Nomura-san it’s the first time we saw you with the fan communities in France, we are very happy to see you. Do you think that you will come again next time ?
Tetsuya Nomura : Of course i’d love to come again, but other people working on my project obviously want to come to meet the fans and meet you guys as well, so we’re gonna decide depending on what kind of event or opportunity we’ll have in a future. You guys definitely want to see the same face every year so (laughs) we’ll see about that.
Finaland & FFDream : We always see Kitase-san and Toriyama-san. Hashimoto-san too. We saw them every year for XIII, XIII-2, Lightning Returns. I saw Shinji Hashimoto in 2010 and we talked about Versus XIII and we were talking about teleportation in the game and he said “Oh I don’t know if Nomura-san will do that” and now we actually see that in the game and it’s just amazing.
Thank you very much for your work and we all hope that you will succeed with this project.
Tetsuya Nomura : This time I came here to promote Kingdom Hearts 1.5 (laughs) so it’s a bit early for me to talk to you about the details of Final Fantasy XV, but when we’ll have to decide when to release, or for the campaign kick-off i'll probably come back again, we’ll see, and thank you.
Japan Expo 2013 takes place in Paris, France from July 4 to July 7, 2013. Our coverage of the event begins now. Tetsuya Nomura, director of the Kingdom Hearts series, Shinji Hashimoto, executive producer of the series, and Yoko Shimomura, composer of the series, are all attending. Kingdom Hearts HD 1.5 ReMIX will appear in a conference with an "exclusive presentation", so stay tuned for any information that appears.
July 4-5: Posters and demo booths
Various photos of the HD 1.5 ReMIX posters and demo booths at the event have appeared online. Thanks to Square Enix France, KHDestiny, and laalaarui from Instagram, these can be seen below, in our gallery.
Square Enix France have announced that Tetsuya Nomura will be appearing on-stage at 3PM on July 6, local time (9AM EST in USA) to talk about his current projects. Could Kingdom Hearts III get some coverage? Stay tuned.
July 6: Square Enix conference
Square Enix's conference at the event is now in-progress. We will update this post live with any Kingdom Hearts related content that appears. Unless stated otherwise, all updates are thanks to KHDestiny.
2:58PM: Square Enix's presentation has begun
3:03PM: The conference opens with a trailer for HD 1.5 ReMIX
3:06PM: Shinji Hashimoto is on stage to talk about HD 1.5 ReMIX
3:09PM: Hashimoto is going over new features of the title, including the HD graphics, trophies, and improved gameplay
3:11PM: A live Kingdom Hearts Final Mix demo in Olympus Coliseum is being played (Photo 1 | Photo 2)
3:20PM: Next, a live Re:Chain of Memories Riku demo is being played
3:24PM: Hashimoto has returned to the stage to talk about the limited edition of the game, containing an exclusive artbook
3:26PM: Tetsuya Nomura is on stage (Photo 1 | Photo 2)
3:35PM: Nomura introduces Kingdom Hearts III at Japan Expo 2013, and will be showing a trailer shortly
3:44PM: The idea to make HD 1.5 ReMIX came during the development of Kingdom Hearts III
3:50PM: The conference is now over. Nomura watches as fans in the crowd cheer
All photos from the conference can be seen below, in our gallery:
A new trailer for Kingdom Hearts χ[chi] has been released. χ[chi] is a so far an unreleased Japan-only browser game that was announced at Tokyo Game Show 2012. The game has received a closed beta test, and had its gameplay detailed, but it is currently unknown when it will release. The new trailer can be seen below, on YouTube, with English subtitles translated by goldpanner.
Hidemi Matsuzuka have uploaded photos of new Kingdom Hearts hard case for iPhone 5 to their Facebook page. You can view them below, in our gallery.
Update: Thanks to @aibo_ac7 we now know that the iPhone 5 case will release on September 27, 2013 in Japan. It will cost 2,800 yen.
The latest issue of Famitsu Weekly, releasing on June 20, 2013, has contained an article on Kingdom Hearts III. The article summarizes the information from E3 2013, and contains an interview with series director Tetsuya Nomura, where he discusses details about the game. Famitsu.com have published this interview online, and staff translator goldpanner has completely translated it. This can be read below. Enjoy!
~Visuals with a soft feel, and even bolder action
—We were surprised that you would release a KHIII trailer so soon, what with KH 3D [Dream Drop Distance] (hereon KH3D) and KH -1.5 HD ReMIX- still so recent.
Nomura: I know there are many fans who are restless because we have only released spin off titles since KHII, so I decided to announce it along with FFXV. Considering the stage of development, though, I do think perhaps it is a bit early to be announcing it.
—However, it does seem like the visuals already have a solid direction.
Nomura: Among the developers we are calling the visuals the ‘Kingdom Shader’. On original worlds, the characters will go around with that feel to them. Then, to match the style of each Disney World, the Shader will adjust the visuals depending on the world.*
---We weren't expecting the soft, illustrated feel as seen in the KH3D movie, rather than a more realistic look.
Nomura: Perhaps the ordinary course of things would be to go with the realism close to the visuals in the movies so far, but then there wouldn't be any surprises, would there? I think the same thing about existing things like cel shading, too.
---How did you come up with these visuals?
Nomura: How should next-gen Kingdom Hearts be... should I go with the realism from recent works, or go with something different? I thought long and hard about several answers. From that, I knew we had to go back to our original goal for the graphics of the Kingdom Hearts characters: evoking the feel of the brush paintings in Disney works. So, I called on (Mr Takeshi) Nozue and we did test after test, and the result of all our investigating is the 'Kingdom Shader'. Because we are skipping a generation of hardware with our numbered titles, Kingdom Hearts II having been released on PS2, perhaps it will seem like we are changing things too radically. However, we are doing our utmost best to take everything you have seen so far and evolve it to be even richer.
—Like FFXV, is KHIII being developed on Luminous Studios?
Nomura: We are currently verifying going with Luminous as our main. Working on an over-spec and porting to both PS4 and Xbox One is also going to be the same. In the trailer we showed, for the battle section we didn't have time to prepare a clip of it working on the actual hardware because of tool issues, so instead we made a concept FMV that depicts what is possible in realtime. That said, the actual thing working in realtime it doesn't look much different at all.*
---And development is being handled by the Osaka team responsible for KH Birth by Sleep, KH3D and KH -1.5 HD ReMIX-?
Nomura: The base is the Osaka team. With (Mr Tai) Yasue as Co. Director, they are working in conjunction with the Tokyo Kingdom Hearts staff.
---We're interested in how the action in KHIII will have evolved.
Nomura: Right now there’s a demo version that runs on the hardware… and it’s an absolute storm (laughs). It goes even beyond ‘bold action’. In KHIII you will have a three person party, but depending on the world NPCs will also join in fighting. Basically, some very flashy action will unfold. You’ll be flying through the sky flowing through air battles without landing.
---Just with Sora (laughs).
Nomura: I suppose so (laughs). The enemy AI is becoming rather elaborate, and we’d like for coordinated action to flow from enemies and allies alike. For example, there’s a vehicle-type enemy, and we’ve already got Sora being able to ride that enemy all around during battle.
---Even just from watching the Shadows in the trailer moving we certainly can tell that the enemies have evolved. And, on the other side, Sora has gained powers befitting a 'Keyblade Master', hasn't he? Will he be able to transform his Keyblade?
Nomura: In this stage of testing he can transform it. By the way, in the trailer, Sora picks up the Keyblade belonging to Master Eraqus that Aqua had. We put that together in order to remind you of the story of KHIII, as this time we weren't able to prepare a scene that would show you a portion of the drama.
---That means the story begins after the end of KH3D, doesn't it.
Nomura: Yes. We are currently working through the selection of new worlds. As this is the last chapter of the Dark Seeker Chronicles that has been going since KH1, there will be a final showdown with Xehanort.
---If the story continues from KH3D, then is it possible that we will be able to control not only Sora but other characters such as Riku and Kairi?
Nomura: I can't say the possibility is zero.
---We apologise for what might be an overly-specific question, but, what happened to Meow Wow.......
Nomura: ......What indeed (laughs). The last part of KH3D was meant to be tentative foreshadowing.*
---So perhaps we can get our hopes up (laughs). Lastly, a message for your fans.
Nomura: FFXV and KHIII are projects that, like great rivals, polish each other up as they develop. At our private conference, despite KHIII being the lucky last and being at an early stage of development, I I already felt the response. For KHIII, developments unseen in the KH series so far involving online elements are under investigation, so please look forward to upcoming news. This year in Japan we will be exhibiting at Tokyo Game Show and at Disney’s D23 Expo Japan event, so I think there will be more information available around those times.
Pre-order pages for the Kingdom Hearts manga and "The Artwork of Kingdom Hearts" artbook have just gone up on Amazon.com. These pages confirm the release dates and prices of each. We have a link to each them along with their release date and cost below.
Kingdom Hearts: Final Mix
(Complete series in two omnibuses)
Kingdom Hearts Final Mix, Volume 1. Releasing May 28, 2013 for $12.00 USD.
Kingdom Hearts Final Mix, Volume 2. Releasing May 28, 2013 for $12.00 USD.
Kingdom Hearts: CHAIN OF MEMORIES
(Complete in one omnibus)
Kingdom Hearts Chain of Memories. Releasing June 25, 2013 for $19.00 USD.
Kingdom Hearts II
(Omnibuses 1 and 2 cover the first five volumes of the original releases)
Kingdom Hearts II, Volume 1. Releasing July 30, 2013 for $19.00 USD.
Kingdom Hearts II, Volume 2. Releasing August 27, 2013 for $19.00 USD.
Kingdom Hearts 358/2 DAYS
(Single volume releases)
Kingdom Hearts 358/2 Days, Volume 1. Releasing November 19, 2013 for $12.00 USD.
Kingdom Hearts 358/2 Days, Volume 2. Releasing January 14, 2014 for $12.00 USD.
Kingdom Hearts 358/2 Days, Volume 3. Releasing March 2014.
Kingdom Hearts FULL COLOR ART BOOK
Shiro Amano: The Artwork of Kingdom Hearts. Releasing October 29, 2013 for $25.00 USD.
Updates: The above information has been updated on July 2, 2013 to include all available information at the time. New release dates and cover artwork has been added.
The latest issue of Famitsu Weekly, releasing on June 20, 2013, has contained an article on Kingdom Hearts III. The article summarizes the information from E3 2013, and contains an interview with series director Tetsuya Nomura, where he discusses details about the game. The majority of this issue was published on Famitsu.com last week, and thanks to goldpanner for translations, you can read this interview here.
aibo_ac7 and hokanko-alt have reported on some possible new information from the issue, and we will have definite translations of this up soon.
Update 1: goldpanner has done a full translation of the new details from the issue, and this translation can be read below. With a big thanks to her, enjoy!
Q&A With KH3 Director Tetsuya Nomura
---Outline
* Release date TBA
* Price TBA
* Director: Tetsuya Nomura
* Co. Director: Tai Yasue
* Composer: Yoko Shimomura
* Producer: Rie Nishi
* The plot consists of Sora and the gang doing their thing on various Disney Worlds in order to find the key to restore hearts
* CG renders of Sora, Donald Duck and Goofy are introduced
~
---Q&A
* It will continue on from KH3D, and the selection of new worlds is under way. There will be a final showdown with Xehanort as this is the last chapter of the Dark Seeker Chronicles.
* Will we be able to control characters other than Sora, such as Riku or Kairi etc? He wouldn't say that the possibility is zero.
* About the visuals: They are still exploring how KH ought to look on next gen, but as the characters of KH were designed to evoke the feeling of the brush painting in the works of Disney, they're going back to that as the starting point. After a few tests on the request of Mr Nozue, they came up with visuals that among the developers they are calling the 'Kingdom Shader'.
* The action: There is a demo version that works on real consoles, and it's an absolute storm. Going even beyond 'bold action', in KHIII you will have a three person party but depending on the world NPCs will also join in fighting. Basically they're developing some very flashy action. Enemy AI has also changed considerably, and they are going for coordinated action that you can pull with enemies and allies alike.
* In these testing stages they already have Sora transforming his Keyblade
* The FFXV and KHIII development teams cause each other to improve as they work. Even at the private conference there was a response, developments unseen in the KH series so far eg. online elements are under investigation, he wants you to look forward to upcoming news. This year in Japan they will be exhibiting at Tokyo Game Show and at Disney's D23 Expo Japan event in October, so expect more information to come out around then.
Update 2: ArikaMiz has uploaded a photo from the article, showing an all-new render of Sora, Donald and Goofy for Kingdom Hearts III. You can see this below.
Update 3: TrueGaming has uploaded scans of the article. You can view them below, in our gallery.
Earlier this month, Square Enix announced that Shinji Hashimoto, executive producer of the Kingdom Hearts series, and Yoko Shimomura, composer of the series, will both be attending Japan Expo 2013. Square Enix France have now revealed their schedule for the event, and this schedule confirms that Kingdom Hearts HD 1.5 ReMIX will appear in a conference with an "exclusive presentation". There is no mention of Kingdom Hearts III, as of yet. Japan Expo 2013 takes place in Paris, France from July 4 to July 7, 2013.
Update 1: Square Enix have announced a set of Kingdom Hearts-related prizes that will be given out at Japan Expo 2013, as part of some competitions being run at the Square Enix Products booth. These prizes are:
- A Kingdom Hearts figurine signed by Tetsuya Nomura for 1st place
- A plush toy or original soundtrack for 2nd place
- A Square Enix strap for all participants
Update 2: KHDestiny have announced that they were able to test HD 1.5 ReMIX at Square Enix France today, and that attendees of Japan Expo 2013 will also be able to try HD 1.5 ReMIX. They also uploaded this photo, presumably of a poster from the Square Enix France office:
Square Enix have announced the release of new merchandise for the Kingdom Hearts series. The Kingdom Hearts: Chain of Memories themed merchandise are keychains. While the Kingdom Hearts II themed merchandise is a stuffed Dusk toy. They will all release on September 27, 2013. You can view photos of them below, in our gallery.
The latest issue of Dengeki PlayStation has included an interview with the director of the Kingdom Hearts series, Tetsuya Nomura. Here, Nomura discusses Kingdom Hearts III, revealing all-new details such as that smartphone and tablet support are being considered. hokanko-alt has posted interview details online, and to goldpanner for translating them, you can read them below.
- The clip was a teaser through and through, so they didn't give away much information. Unlike for FF15, the clips weren't realtime, as they were in a hurry to select from among what was undergoing testing on the hardware, but it looks basically the same running on the hardware anyway. Perhaps the camera controls are better in realtime. Outfits and battle gameplay will be introduced another time
- During the clip the visuals change showing the shape that next-gen KH will take
- Though this is the final chapter of the Dark Seeker Chronicles, they're working on ways to make it easy for newcomers to the series to join in. As with FF15 they are investigating online correspondence, and smartphone and tablet support
- They are hard at work on development, they have not yet finished choosing all the worlds
- As for the past few years they had continued with spin off titles, they announced the next numbered title with the aim to bring peace of mind to fans. There won't be follow-up information available right away, but Nomura is hoping to release more information at TGS and D23 Expo Japan. Don't forget that some popular voice actors from the series will be attending D23 Expo Japan. Nomura is hoping to be on the stage with the voice actors talking about the series and announcing the latest information.
Edge Online have posted an article containing an interview with the director of the Kingdom Hearts series, Tetsuya Nomura. Here, Nomura discusses Kingdom Hearts III, as well as Final Fantasy XV. Thanks to Edge Online, and to KHInsider for the find, this can be read below.
So, Kingdom Hearts 3: what took you so long?
Tetsuya Nomura: So we received great reviews for Kingdom Hearts 2 and so of course the expectation for 3 became much higher. And to make the game appropriate in terms of story, systems and the world – to reach the fans’ expectations – it just ended up taking some time.
What’s the relationship with Disney like? Disney’s attitude to games has changed in recent years to become focused on mobile and social games. Have you noticed their attitude change much?
The relationship with Disney has [remained] the same. Actually the contact person at Disney is still the same person from Kingdom Hearts 1, and Disney has given us lots of requests in terms of the Kingdom Hearts franchise and they did mention some smaller titles for other platforms, but our common, most important goal was to [complete] Kingdom Hearts 3. So it’s the same.
Fans of the series would be quite happy for the game to be the same as the last one, but as a designer and developer don’t you want to experiment and do new things? How do you balance those desires in Kingdom Hearts 3?
As you know, it took a while to actually announce Kingdom Hearts 3, but in the meantime we announced several spin-off titles in the series, and each time for the spin-off title we did experiment and challenge with new things. So we did definitely feel like we have reached enough experimentation and experiences and also I do the development of Final Fantasy, so I feel like for this Kingdom Hearts 3 we are putting everything – all of the experimentation and experiences – into this new title.
The combat in Final Fantasy XV looks real-time instead of turn-based, is that a complete change for the series? Are you making an action game now?
The Final Fantasy series – if you look at each title – each of them has a different system and a different story, so that’s the trend of the Final Fantasy [series] in the past. And when we decided to do action-based for Versus XIII, I personally thought: Is that Final Fantasy? So that was actually one reason why the title was called Versus XIII, not the main sequel, main title, for Final Fantasy. But if you look at the other titles in the franchise, XI and XIV are MMORPG so they do use battle systems which is a command-based, turn-style battle system. So it’s not quite the typical RPG… so that’s why we decided why [Final Fantasy XV] could be action-based battle. And in the future, if other teams decide to different styles of battle systems, then that’s what they decide to do.
So why were you at Sony’s conference and not Microsoft’s? Have you chosen your favourite already?
So, why not Microsoft? Until the last minute we actually didn’t know which conference we would be in, and there was a possibility not to be in the Sony conference either. So it was simply the arrangement between the companies and also originally Versus XIII was announced for PlayStation 3 several years ago. That’s why we thought it’s just probably proper to just go to them and discuss and if they decided to put it on then we would see.
What did you think of E3? Was there anything in particular that excited you?
So of course I was aware of the specifications of each new next-gen console because we are working on them, so there was no specific impact that I got from the announcements in that [respect]. But I was more curious about the software that would be announced. Some of the contents looked really interesting to me and I was preparing for my own presentation of my own games, so I was also very nervous of what other companies would present.
Do you feel comfortable now that you’ve seen everyone else’s games and put yours out there alongside them?
The more contents I saw, with each new trailer before mine, I was getting more worried [laughs]. So of course I’ve been seeing my own trailer so many times that I’m accustomed to watching it so I can’t tell if it’s great any more because I’m so used to watching it. I know my team is working so hard and they agree, but I’ve never done that comparison of looking at my title and trailer with others so that’s why I was nervous.
What does the next generation of consoles mean to you, the games you make, and to Square Enix in general?
So in terms of my own titles that I directed, for the current generation consoles, I have to admit that our company was a little bit behind in terms of development. Talking about my own titles, Kingdom Hearts 1.5 HD is not yet released in the UK, Europe and US even after the announcement of next-generation consoles, and 1.5 is for PlayStation 3. But in the meantime we were already in the development of Kingdom Hearts 3 and Final Fantasy XV for next-generation consoles, so we definitely have to catch up with the rest of the gaming world with those titles and in the future Final Fantasy XV most likely will be released sooner than Kingdom Hearts 3. And I think for Square Enix Final Fantasy XV will be the flagship title for the next-generation consoles, and after that we will definitely make more titles for those platforms.
The latest issues of Weekly Shōnen Jump and V Jump, releasing on June 17 and June 21 respectively, are said to contain an article on Kingdom Hearts III, according to bKvEBVAvUq. It is unclear if the articles contain any new information or pictures, but we will keep you posted as more details appear.
E3 2013 was a gaming event occurring June 11-13, 2013 at the Los Angeles Convention Centre. Kingdom Hearts III was officially announced at the event, featuring a new trailer and various press updates including intervews and website updates. We have summarized all Kingdom Hearts III content from the event below for you.
Announcement Trailer
Tetsuya Nomura appeared at Sony's press conference via a video and showed a short, beta trailer for Kingdom Hearts III.
This trailer is also available in our video archive. A photo gallery of screenshots is available on our Facebook page.
Platform: PlayStation 4 & Xbox One
Status: "Now in development" (early stages)
Release date: No announcement yet
Photos
Details from press events & releases
Details from "Square Enix: The Future" press event:
- Kingdom Hearts III is being developed with DirectX 11, meaning that it can be easily compiled for both PlayStation 4 and Xbox One.
- Kingdom Hearts III will follow a mature Sora adventuring with Mickey, Donald and Goofy. New Disney worlds for the series will be included.
- Kingdom Hearts III is being developed by the "Osaka team", the team responsible for Birth by Sleep and Kingdom Hearts 3D.
Details from press release:
Kingdom Hearts III features a mature Sora as the main protagonist who sets forth on an adventure with Mickey, Donald and Goofy through new and legendary Disney worlds. Kingdom Hearts III will make full use of next generation console technologies to showcase a stunning universe packed full of worlds based on Disney properties.
Story of Kingdom Hearts III
Believing light and darkness must remain in balance, Master Xehanort seeks to spark war against the ‘tyranny of light’ to restore equilibrium.
In an effort to undermine Xehanort’s plot, Sora, Donald and Goofy search for seven guardians of light and the “Key to Return Hearts,” while King Mickey and Riku search for previous Keyblade wielders.
Other updates
Square Enix launched official websites for Kingdom Hearts III in various regions. These websites are linked to below. These don't contain much as of yet, but expect them to be updated in the future.
Official Japanese website for Kingdom Hearts III
Official international website for Kingdom Hearts III
New details from interviews
Tetsuya Nomura took part in various interviews throughout the week. We have summarized all of the new Kingdom Hearts III information from these interviews below. Or, if you're interested, you can read the full interviews here.
Story, worlds and characters
- The battle against Master Xehanort and Organization XIII will end in Kingdom Hearts III. Kingdom Hearts (the location) will appear in Kingdom Hearts III.
- The world selections in Kingdom Hearts III will contain some stable choices, as well as some surprising factors. There is a particular surprising world.
- Kingdom Hearts III will contain Final Fantasy characters.
- Sora's outfit is yet to be unveiled.
- Whenever Nomura hears about a new Disney acquisition (Pixar, Marvel, Star Wars, etc), he contacts Disney and sees if it's something that he can use in Kingdom Hearts. Nomura says that the answer is sometimes 'absolutely no', but sometimes 'we don't know'. No more details were given.
Gameplay
- Nomura sees core games (KH1, KH2 and KH3) as having "evolving gameplay", and other games as having "experimental gameplay" (new challenges and new skills). Kingdom Hearts III will follow the evolving gameplay formula, ie. the gameplay will be similar to KH1 and KH2, however, it will also draw inspiration from well received experiments in other titles, such as Birth by Sleep and Kingdom Hearts 3D. KH3D was noted as having lots of inspiration drawn from it.
- Summoning will return in Kingdom Hearts III, but it will be in a very different form.
- Multiplayer elements and online capabilities are both being considered. More details about this will be announced later.
- Nomura recognizes that people want to play as King Mickey, and that will be taken into consideration. Sora will definitely be the main character to play, however, but it is possible that there will be multiple playable characters. In Kingdom Hearts III, you will have a three person party, but depending on the world NPCs will also join in fighting
- The gameplay is described as "some very flashy action". Nomura says "you'll be flying through the sky, unfolding into air battles without landing", as with the trailer.
- The enemy AI is becoming rather elaborate. Nomura is aiming for coordinated action to flow from enemies and allies alike. There is already a vehicle-like enemy, and Sora is able to ride that enemy all around during battle.
Development
- Kingdom Hearts III is in a very early stage of development, and Nomura feels that it was a bit early to be announcing it. Despite this, the game visuals already have a solid direction. The visuals are referred to as 'Kingdom Shader'. This is a technique they have developed for the game, where the shader will adjust depending on the world.
- Kingdom Hearts III is being developed on Luminous Studios, ie. developed using DirectX 11, allowing for easy compiling to PlayStation 4 and Xbox One. The trailer did not contain any actual gameplay, actually, the gameplay portion of the trailer is a FMV that represents what gameplay might look like. Development is at a stage where they have a demo version running on existing equipment, and the way the demo moves is said to be similar to the way the FMV looks.
Future announcements
- Square Enix is exhibiting at Tokyo Game Show 2013 (September 19-22, 2013) and D23 Disney Japan Expo (October 12-14, 2013). Nomura expects that Kingdom Hearts III will be shown at these events, and that more information will become available around those times.