In a brief statement to Game Informer during the 2019 Game Developers Conference, Kingdom Hearts series co-director Tai Yasue confirmed that the highly-anticipated Critical Mode would be coming to Kingdom Hearts III very soon. Curiously absent from Kingdom Hearts III at launch, the Critical Mode difficulty setting has been a staple for the series ever since its introduction in Kingdom Hearts II Final Mix, with its only other absences being Kingdom Hearts Re:Chain of Memories, Kingdom Hearts 358/2 Days, and the original version of Kingdom Hearts Birth by Sleep.
Yasue stated that Critical Mode in Kingdom Hearts III would be more than just a value change, referring to the HP, MP, and damage output of Sora, his allies, and the game's various enemies. He also said that Critical Mode is "more technical and offensive," and will be geared toward those who are "good at action games" and "timing their attacks". He concluded this brief discussion by stating that the skill required will change the way that players will play the game.
What do you hope to see in this more extensively-adjusted Critical Mode? Will you be giving it a shot once it finally gets added to Kingdom Hearts III? Let us know in the comments below!
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