IGN have conducted an interview with Tai Yasue, the co-director of the Kingdom Hearts series. Here, Yasue discusses Kingdom Hearts HD 2.5 ReMIX, revealing a lot about the new title, while also showing off the E3 2014 gameplay demo. You can see the full interview below, or read a summary of the important points below that.
- The decision to make both HD 1.5 ReMIX and HD 2.5 ReMIX was made at the same time, in anticipation for Kingdom Hearts III.
- In Kingdom Hearts II Final Mix, a lot of UI and VFX are improved, in addition to the textures.
- Soundwise, over 90 songs were re-recorded with live instruments, from a hired orchestra.
- In Birth by Sleep Final Mix, a lot is changed with polygons and textures. The graphics now use over 4x as much memory as on the PSP.
Yasue: When we were first coming up with the idea for 1.5, 2.5 and 3, PS3 was the main console for us. We sort of wanted to have it gathered in one console, the PS3. But, we haven't really-- we might-- there's a consideration of going to the next-gen as well, we haven't really decided, there's no announcements yet, but I guess we're open to ideas for now.
- Nothing has been decided yet regarding a HD 2.5 ReMIX collector's edition for North America or Europe.
- There will be more trophies in HD 2.5 ReMIX than HD 1.5 ReMIX, some hard, some easy, due to the sheer amount of content in Kingdom Hearts II Final Mix and Birth by Sleep Final Mix.
- "Will the collection give us any previews for Kingdom Hearts III?" For the Re:coded cinematics theatre, there will be some secret events that will give a fuller understanding to the backstory of Kingdom Hearts.
Recommended Comments
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.