Kingdom Hearts Destiny have written up demo impressions for a Kingdom Hearts 3D [Dream Drop Distance] demo (specifically, the Jump Festa 2012 demo) that they were recently invited to play by Square Enix France. While the demo impressions do not give us much new information, it is perhaps the most detailed we have seen so far. You can read this below, thanks to Terranort9406 from KH13 for the find. (Translated from French to English by Google Translate.)
The proposed title screen to play with Sora and Riku in the world " Country of the Musketeers ". Since it was necessary to make a choice, I turned to Sora. However, it was possible to play with the second character with the function Drop ; this gauge purple that requires you to change the protagonist once completely exhausted. It was also proposed to initiate this change ourselves at any time by pressing the Start button and then click a " Drop "on the touch screen. Interesting insofar as it allows us to live both in parallel adventures, however, this function causes a feeling of frustration in the player when the change occurs in combat. Worse when we return in the confrontation previously abandoned. Note that some locations on the map seemed poisoned by the presence of a purple haze on the ground and escaping from a kind of vase to destroy. The fog seemed to have an effect on the rate of depletion of the gauge drop, but to confirm. To avoid the risk of spoiling the fun of those who expect the game to discover the history, I will not refer here to the plot of this world (for others, a paragraph will be devoted below). Let us therefore technical characteristics of the game and gameplay. I must admit that once again, for a game on 3DS, the graphic quality is at the rendezvous. The game is colorful, maybe even more than his predecessors, and true to the spirit and magical animated Disney . The character models are equally enjoyable and flawless. As for 3D, it is actually very well proportioned, not too flashy or unnecessary, the eye, whether or fighting scenes. The magic and actions Sora / Riku are still going strong and animated 3D effect offers good prospects here (get the impression that the lot across the screen, it's something).
With regard to basic actions, nothing new if you played Birth by Sleep and Re: Coded . You move the character with the analog stick while controlling the camera with the buttons L and R. Press simultaneously on these locks a target. The key is used to attack the keyblade and you can skip to B. The Y button has several effects ward off attacks, perform a roll by moving the stick at the same time, or activate the Free Flow Action . The D-pad selects one of the menu commands that you can activate with X. In this connection, Sora could run to the Keyblade impressive reels, dive attacks or create a swirl of colors sending projectiles around. Riku in turn could use the time seen in Give Birth by Sleep but Zantetsuken among others including the traditional treatment.
Getting started is easy and intuitive. Everyone will find their marks quickly. The camera operates in the same way as in Birth by Sleep, to the point of finding that one of its shortcomings: they can not handle it as we like to admire the scene (the camera can be moved as from left to right and vice versa, and not from top to bottom). Using the Circle Pad Pro for 3DS will perhaps correct this detail (unfortunately we could not test the particular Accessory). Speaking of environments, the places are so faithful to the original cartoon you believe it. Perhaps this is specific to this world, but the areas were numerous, varied and rather extensive. A good place for this episode, compared to BbS who was moving from the more narrow corridors. Our two heroes were both accompanied by three swallow Dreams (spelling to be confirmed but it would be the French translation of " Dream Eater "). Sora was accompanied by a Wonder Nyan , a Neko Cat and an Elephant Zou (rather large). A Frog Head , a Handsome Pegasus and a Spirit like a ladybug teamed with Riku. Only two of his monsters can fight for you but the game allows you to replace one of them by the Spirit in the third subject very easily and at any time. You just have to touch the avatar of the Dream Eater on the touch screen and drag it to the place of another. As Donald and Goofy at the time, your companions are autonomous and only attack the enemies. Animated, each has a characteristic cry and his own way of fighting. However, as Donald and Goofy, they do not have a decisive outcome in the battle. Their interest is mainly based on their skills Dual Link , which can be triggered once the gauge link of one of them full (Sora Neko Cat and starting a wild dance at As of the buttons shown, Riku's side of the absorbent Dream Eater to inflict elemental attacks of fire or lightning). If the Link gauges of the two Spirits are full, a symbol appears on the lower screen, by touching it, you enable an attack Dual Link combining the two monsters (Wonder Nyan has absorbed the latter Dream Eater and became gigantic, jumping on enemies repeatedly, Sora on his back an attack rather comical but very powerful!). Your companions are not only allies in combat but can also guide you through the stages of exploration. At times, they can tell a place to look (chests or break walls to reveal secret passages). A little more to feel closer to your critters.
The demo was the chance to test one of the great innovations of the game: the Free Flow Action . This feature allows Sora and Riku to perform impressive moves, like jumping over walls, swirl around pillars or sliding on rails or ropes. A breath of fresh air and freedom to use the environment around us in this way! Nothing is easier to turn since you press Y near a wall is enough to bounce our heroes.
Objects that may be involved are also marked with a lock symbol in yellow. Such is the case of pillars and other objects of the set: jumping on a piano to spring open and enchain a dive attack is somewhat unexpected. During your travels in Free Flow , you can indeed conclude the movement by a powerful attack. Moreover, using the Free Flow action against an enemy as imposing Elephant Zou , you can trigger the attack "Blow Off" which allows you to defeat him by projecting it on other enemies. It's nice to see that this new system is not a simple style effect as fully integrated exploration of worlds. Riku was such swirling around a pillar to show the ropes (by dragging it, it could reach higher levels to retrieve the contents of chests) or unblock access to the next area.
The system Reality Shift is just as interesting as specific to each world. You can trigger this function when the symbol turns purple verroullage or when arrows appear on the touch screen at that moment, you simply press the X and A at the same time, or drag your stylus ( or your finger) on the lower screen in the direction of the arrows. The character then dives to the floor and time stops for you to perform the actions shown on the screen. In " Country of the Musketeers , "the Reality Shift appears as a cartoon illustration. Although a small qu'apportant longer fighting simple and entertaining, I have not found this feature really necessary compared to other possibilities in combat. However, I liked it to be put to use in a boss fight.
Finish with a crush on the music. Nothing really exceptional in itself compared to other soundtrack, but the sounds remain faithful to the series and still correspond to places visited. There is of course difficult to judge since all the demo was limited to one world. But little understood, with the music already unveiled, bode for the best. This demo put forward much of the novelty of the game, but unfortunately we did not have access to the main menu and character development systems and Dream Eaters. This overview console in hand shows that once again, the development team has done an excellent job to provide even more dynamic and action in the series, while incorporating the basics that have made it successful. It only remains to wait for the Western version of the title to confirm these initial impressions. No doubt the game will find its audience.
Warning : The following paragraphs reveal elements of world history " Country of the Musketeers . " If you want to keep the mystery until the game's release, please do not read this!
Sora
Mickey, Donald and Goofy are faced with Dream Eater. Frightened, Donald and Goofy run away, leaving Mickey alone against the enemy. Sora arrives in time to save the famous mouse. Begins a discussion during which Sora was surprised that Mickey does not recognize it (it's not the Mickey he knows). Other Dream Eaters appear and then snaps a fight. Once the danger has passed, Donald and Goofy eventually return, and the group then began the famous motto of the Musketeers: One for all and all for one!
The next scene is a sequence escort the carriage of Princess Minnie attacked by a gigantic Doukun Rex . This phase allows you to familiarize yourself with the Parade and the cons-attack, only way to defeat the Dream Eater. Unfortunately, the Beagle Boys appear and kidnap the princess. The group finally found the coach in a deserted place where stands a tower. At the top, Sora confronts the Beagle Boys and saves the princess. Determined not to fail in their mission, returning from the Beagle Boys most beautiful but Goofy and Mickey managed to eject them from the tower by jumping from a window to a tree and bounced back into the tower (a scene glimpsed in the band- ads of the game).
Return to the palace, Donald and Goofy and Mickey leave Pat appeared alongside several Dream Eaters. Mickey then tries to face the Captain of the Musketeers, but is kidnapped while Sora is disappearing before the attack of one of the monsters. Donald and Goofy find him and the group goes in search of Mickey, held in the sewers of an immense city on an island: the Mont Saint Michel. Following the story takes place in the Opera House where Pat had set a trap to the three musketeers (Riku trap that seems to have disabled its side). A struggle ensues against the Beagle: by emptying their life bar, a Reality Shift to phase began for Pat to project onto him down a boat decor. Once the latter defeated the three friends finally become true musketeers, and Sora is the lock of the world. Riku his arrival in this world, Riku discovers the Opera and saw Pat off. Arriving on the scene behind the scenes, he discovers that Pat and the Beagle Boys prepare a trap to remove Mickey, Donald and Goofy with a heavy box. The Beagle Boys run away and the Riku continues until a chest where the Princess Minnie is enclosed. During their conversation, Riku sees a Beagle in the robbing of a crank mechanism. Minnie asks him to retrieve it. What follows is a chase behind the scenes at the Opera: The Beagle Boys hid in different places (behind a door, or hidden behind theater costumes) and you must find them for putting out of harm. Then A boss awaits you in a rather large area: it appears and disappears several times and in different places and you need help of the map to find it. Riku then retrieves the lock mechanism and the world appears.
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