The September 2008 issue of Dengeki Wii + DS magazine included an interview with Tetsuya Nomura, the director of the Kingdom Hearts series. The major topics discussed were Birth by Sleep and coded.
Interview
--What kind of theme is drawn up in the story of KH Birth by Sleep (BbS below)?
Nomura: The theme seems to revolves between "connections of the heart" and "fate." When it is played last, the player will understand that the KH story that take place afterwards is one "not of chance, but a story that becomes inevitable." Unlike the tender atmosphere of the older games, this one is serious. Because it is a very sad story, people have asked "how do you manage it?" when involving Disney works. (Smiles) A painful story unfolds. Though KH "isn't that kind of thing", this time we'll try to progress the story in that direction.
--Terra, Ventus, and Aqua appear as the main three characters, but what kind of characters are each of them?
Nomura: Terra is the type who makes his goal's his highest priority. But he's not a bad fellow, though his stress on obtaining his goals causes conflict. The story of Ventus seems to feel closer to the ones of KH seen so far. He is able to make friends with the dwellers of the worlds he visits and is the type to blend into a world naturally. Aqua is a serious character, she has a steady mind and often worries about the other two. She is eyewitness to the recent events, therefore she takes that sort of a standpoint.
--How does the story of these three advance?
Nomura: They advance by taking separate actions on the same time axis. For example, when Terra visits a certain world and the other two people have not been there yet. There by naturally the connection to the particular world changes too. Such story development will really be the charm of BbS.
--As for the play order of each character, can the player decide?
Nomura: I assume that it's being developed right now. Therefore depending on the order chosen by the player, if they have not played as Terra yet, and they choose Aqua and start visiting worlds with her, they'll understand the actions of Terra early. (Smiles) That might not be what was expected or hoped for, but I think it will be a little interesting.
--If all 3 characters come together in the ending, will the entire image of the story become clear?
Nomura: Indeed. For instance, the mysteries of Terra are revealed in Ventus's story. Overall, it'll have this type of composition.
--Terra is power based, and the from the demo it's obvious Ventus is based on combo + speed, but what type of character is Aqua?
Nomura: Aqua is special. As for the type, she is magic based, though it is considerably tricky. Fight while rotating like a spinning object, doing cartwheels, that sort of thing. (Smiles)
--After grasping the feel of the game play, the combat system seems considerably based on powering up.
Nomura: Seems like it, with locking on to multiple enemies using the Shoot Lock System to attack and customizing the deck of skills. At the demo the deck of skills was already pre set, but in the actual game you'll be able to edit it freely. At first BbS was expected to have a fighting system closest to the older games, but now it seems that KH 358/2 Days is and BbS's system has evolved. The feeling is more like, "you can't fight like Sora with this system," therefore a real taste of managing the keyblade is shown.
--Of the stories heard in these three titles, it seems BbS will probably be the last to release, are you thinking about future titles after these?
Nomura: Considering the nature the KH series, I do not intend to end it here. Even as BbS is being made, I am thinking about the future and how it connects. Thus, please continue to support the KH series.
--KH Coded is the direct sequel of KHII, could you tells about it's highlights?
Nomura: The content of KH Coded is similar to that of KH Chain of Memories (COM below). Even for players who aren't aware of the previous story, everyone will be able to deepen their understanding of the KH series. Therefore people who already fans of KH will really want to play this game by all means.
--What kind of concrete development will it have?
Nomura: The story investigates the mystery message left inside Jiminy's Journal, so like in COM the characters travel through the past. But like the case of COM, a new drama following KH unfolds, those intervals will enter as original episodes. In the case of KH Coded, they visit the same Traverse Town but something is different. Why is that? Examining those kind of parts close up becomes the content of this game.
--A very deep story seems to unfold.
Nomura: It's breadth is not so vast, but the inner part of the story becomes deep. At the private event last month the keywords "the forbidden secret" were compiled in the trailer, so generally speaking that becomes the image of this title.
--In recent screenshots, depictions of arrows on the screen are shown, are these instructions for attacking?
Nomura: The arrows indicate the order of input for the direction keys. The system works by inputting the keys in order which results in a simple combo of attacks. Since it's operations are suited to work on the mobile phone, it becomes similar to ordinary mobile phone operations.
--Will KH Coded also be released via mobile delivery format?
Nomura: That's right, but it won't be released in it's entirety. Because the KH series is based on moving through the worlds while advancing the story, I'm thinking that the new worlds for the title will be distributed gradually.
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