Web
Analytics Made Easy - StatCounter
Jump to content
  • Sign Up
Kaneki Flesheater

I am officially making a video game! (Demo almost ready)

Recommended Posts

Oh wow, it looks like you're trying your hand at game development, huh?  That's pretty awesome!  It's always nice to see people wanting to get their creations out there! Good for you!  I wish you the best of luck and blessings with your dream project, and I hope your game is met with much success! It definitely sounds like it'll be a fun game!  When will you reveal the title, and possibly a trailer? :)

Share this post


Link to post
Share on other sites

I do, however, have SCREENSHOTS!

 

1) This Screenshot is taken at the start of the demo. (They do get better.

 

As you can see, you're given your mission briefing and are told to return safe.

post-60505-0-62842700-1468204019_thumb.png

 

 

2) This Screenshot is taken shortly after, when a friend of yours tells you not to do this mission alone.

 

You, however, are a stubborn character. You are not the kind to accept help from others, and this can be quite troublesome.

post-60505-0-64716100-1468204020_thumb.png

 

3) You are met with another friend of yours.

 

Once again, you are reluctant to accept help.

post-60505-0-03649900-1468204021_thumb.png

 

4) Did you see the blue flame in the last screenshot? These flames link up your memories, and give a deep insight into the Main Character's backstory.

 

You always see a Familiar Memory first.

post-60505-0-54739700-1468204021_thumb.png

 

5) As you can see, there is pretty dark humour in this game. (Grammar fixes still need to be made.)

 

Chester is a boisterous character, who often makes a lot of mistakes and gets himself into tricky situations.

post-60505-0-09383100-1468204022_thumb.png

 

6) You are shown your Mission Briefing.

 

It's the same one from the start of the game!

post-60505-0-79384100-1468204022_thumb.png

 

7) This is a screenshot taken while transitioning memories.

 

The main character, Aziel, states that this is an unfamiliar memory.

post-60505-0-05421400-1468204023_thumb.png

 

8) However, this is because the second memory found within a fragment is one the person has never seen before!

 

This opens up a HUGE opportunity for diverse storytelling and fantastic situations.

post-60505-0-63240500-1468204023_thumb.png

 

9) The place Aziel visited was attacked by rebels.

 

In this screenshot you can see the two characters from the previous screenshot running away while Aziel questions their intentions.

post-60505-0-08294400-1468204024_thumb.png

 

10) A screenshot of a puzzle-based dungeon.

 

It loops! Quite devious. My friend struggled a little with this one, but thoroughly enjoyed it.

post-60505-0-55717300-1468204024_thumb.png

 

11) A screenshot of the battle system!

 

I've added custom weapons and animations thus far, but you won't get to see those until post-release.

post-60505-0-39714700-1468204030_thumb.png

 

12) Another screenshot of the battle system!

 

Here's Irene's skills being utilized for the team.

post-60505-0-48794200-1468204031_thumb.png

 

13) A screenshot showcasing working chests, items and choices within the game.

 

Chests, items and choices all work 100% perfectly. (I've had every single one bug tested with every single outcome).

post-60505-0-11413200-1468204032_thumb.png

 

14) A screenshot of what's to be expected later in the puzzle rooms.

 

As you can see, strange things begin to appear where you wouldn't expect them.

post-60505-0-07936100-1468204034_thumb.png

 

15) In this case, those 'strange things' would be a house!

 

Everything within the house is fully interactive, and some things are searchable. You can find a pretty nice item if you look hard enough.

post-60505-0-68934400-1468204034_thumb.png

 

16) This screenshot showcases the minimal horror that's currently within the game

 

Although, this is going to get much, much worse. Expect much scarier things later on in the demo.

post-60505-0-71630800-1468204035_thumb.png

 

17) This is another great example of things you would not expect to find in the area you visit.

 

Out-of-place areas are very dense in this game, with some being far more mysterious than others.

post-60505-0-32831600-1468204036_thumb.png

 

18) Did I mention you're still in a tomb solving a puzzle?

 

This village is looking gorgeous! I've added tons of wildlife and NPCs to make this village feel alive.

post-60505-0-31882900-1468204037_thumb.png

 

Expect more updates. :)

Is it 2D Pokémon- and FF I-VI esque?

 

See for yourself! :D

Share this post


Link to post
Share on other sites

Wow, those are some awesome screenshots of your game! They look amazing! The lights and the world are so colorful and bright, and the portrait of Aizel looks cool! Nicely done to whoever's helping to make this game. ;)

 

 

Rock on!

Share this post


Link to post
Share on other sites

It's just me on my own atm. xD

 

But I have one artist who's taking forever making a title screen... xD

 

It's a real shame I haven't been able to find any content creators yet. I've seen some amazing content creators on here :(

 

 

BIG ANNOUNCEMENT:

 

NOW LOOKING FOR VOICE ACTORS!! (2 Female, 3 Male!)

 

Anyway, after realising I could add a WHOLE NEW DEPTH into the game, I thought... Hey, let's ask the community for VOICE ACTING! I'm sure there's a ton of great voices out there just ready to be noticed! :)

 

So, a lot of you who lurk around on these forums may have come across my previous thread about a Video Game I'm making (Which got a ton of great feedback and support, THANK YOU! <3)

 

Therefore, I decided to make a discussion chat for everyone interested in knowing more about the game on DISCORD!

 

If you don't know what discord is, it's a fantastic way of talking to people and building up your own little community (In my opinion.)

 

https://discord.gg/7yG66

 

Here's the link. ^-^

 

Thanks to everyone for all the support so far, you guys are great. <3

 

Until next time,

Stay awesome!

- Vodka Optic

Share this post


Link to post
Share on other sites

I do, however, have SCREENSHOTS!

 

1) This Screenshot is taken at the start of the demo. (They do get better.

 

As you can see, you're given your mission briefing and are told to return safe.

Posted ImageScreenshot 1 - Raid.png

 

 

2) This Screenshot is taken shortly after, when a friend of yours tells you not to do this mission alone.

 

You, however, are a stubborn character. You are not the kind to accept help from others, and this can be quite troublesome.

Posted ImageScreenshot 2 - Raid.png

 

3) You are met with another friend of yours.

 

Once again, you are reluctant to accept help.

Posted ImageScreenshot 3 - Raid 2.png

 

4) Did you see the blue flame in the last screenshot? These flames link up your memories, and give a deep insight into the Main Character's backstory.

 

You always see a Familiar Memory first.

Posted ImageScreenshot 4 - Classroom A.png

 

5) As you can see, there is pretty dark humour in this game. (Grammar fixes still need to be made.)

 

Chester is a boisterous character, who often makes a lot of mistakes and gets himself into tricky situations.

Posted ImageScreenshot 5 - Classroom A.png

 

6) You are shown your Mission Briefing.

 

It's the same one from the start of the game!

Posted ImageScreenshot 6 - Classroom A.png

 

7) This is a screenshot taken while transitioning memories.

 

The main character, Aziel, states that this is an unfamiliar memory.

Posted ImageScreenshot 7 - Memories.png

 

8) However, this is because the second memory found within a fragment is one the person has never seen before!

 

This opens up a HUGE opportunity for diverse storytelling and fantastic situations.

Posted ImageScreenshot 8 - CoG A.png

 

9) The place Aziel visited was attacked by rebels.

 

In this screenshot you can see the two characters from the previous screenshot running away while Aziel questions their intentions.

Posted ImageScreenshot 9 - CoG B.png

 

10) A screenshot of a puzzle-based dungeon.

 

It loops! Quite devious. My friend struggled a little with this one, but thoroughly enjoyed it.

Posted ImageScreenshot 10 - Dungeon.png

 

11) A screenshot of the battle system!

 

I've added custom weapons and animations thus far, but you won't get to see those until post-release.

Posted ImageScreenshot 11 - Battle System.png

 

12) Another screenshot of the battle system!

 

Here's Irene's skills being utilized for the team.

Posted ImageScreenshot 12 - Battle System 2.png

 

13) A screenshot showcasing working chests, items and choices within the game.

 

Chests, items and choices all work 100% perfectly. (I've had every single one bug tested with every single outcome).

Posted ImageScreenshot 13 - Chests and Items.png

 

14) A screenshot of what's to be expected later in the puzzle rooms.

 

As you can see, strange things begin to appear where you wouldn't expect them.

Posted ImageScreenshot 14 - Right Path.png

 

15) In this case, those 'strange things' would be a house!

 

Everything within the house is fully interactive, and some things are searchable. You can find a pretty nice item if you look hard enough.

Posted ImageScreenshot 15 - House A.png

 

16) This screenshot showcases the minimal horror that's currently within the game

 

Although, this is going to get much, much worse. Expect much scarier things later on in the demo.

Posted ImageScreenshot 16 - Creepy Note.png

 

17) This is another great example of things you would not expect to find in the area you visit.

 

Out-of-place areas are very dense in this game, with some being far more mysterious than others.

Posted ImageScreenshot 17 - Forest Path.png

 

18) Did I mention you're still in a tomb solving a puzzle?

 

This village is looking gorgeous! I've added tons of wildlife and NPCs to make this village feel alive.

Posted ImageScreenshot 18 - Evergreen Village.png

 

Expect more updates. :)

 

See for yourself! :D

 

This looks so beautiful and colorful and intriguing!  And just by reading the characters lines, I can already tell that a good story is in place! Gahhh, this brings to mind games like Chrono Trigger and the old school Final Fantasies!  Color me impressed and even more intrigued! :D

Share this post


Link to post
Share on other sites

Thanks a bunch! :)

 

I can't wait to release this to everyone. ^-^

 

 

 

Fantastic news!

 

The game I've been working on now has 2 new amazing people working on it!

 

The first is an artist who goes by the name of Fudgemint Guardian. Her work is simply amazing and I can't wait to see just what she can do with character designs and other things!

 

The second is a musician called Messermusic. He makes some of the best fanmade Kingdom Hearts music I've ever heard and I'm very happy he's on the team! You should definitely try to find him on YouTube. He deserves more views and subs. :)

 

HUGE thanks to everyone helping so far, and I'm excited to see who else may help in the future! I'm still seeking voice actors and digital artists so if you're interested please leave a message on this thread and I'll contact you :)

Share this post


Link to post
Share on other sites

You are all going to love this!

 

Artwork Redesigns for Aziel and a news update for the game.

 

Earlier on in development, I told you guys about an amazing new artist that I had found who agreed to help me on this game! She is known as Fudgemint Guardian, but you can also call her Erin.

 

Erin has done some amazing work so far to redesign the main character, Aziel. Therefore, I've decided to share her work with you all! (You won't be able to see the rest until release!)

 

The first picture is early redesigns for Aziel's new hairstyle. I wanted a nice strong-looking haircut that adds a slight darkness to the character. Initially, I thought either a medium or long hairstyle would do. I didn't think short hair would fit Aziel's character. I've taken minor (and I do mean very minor) inspiration for Aziel from Terra in all honesty, and I think the inspiration for him will be clear upon release.

 

Here are the first four haircuts for Aziel that she redesigned. The first one is the one I was initially going to choose to be Aziel's hair.

 

post-60505-0-29160500-1468910307_thumb.png

 

However, she then showed me four more completely separate designs which I also loved! As you can see, the hairstyles in this picture are wavier and appear to be longer than those in the first. Unfortunately these did not fit Aziel's character due to the length and the waviness. (But I may use them for other characters, who knows?) So in the end, it turns out that long hair doesn't really fit Aziel.

 

post-60505-0-45434100-1468910318_thumb.png

 

The final four styles are my absolute favourites, number 9 and number 12 are the two that appealed to me most. Yes, 12! 

 

post-60505-0-77446800-1468910324_thumb.png

 

So there you have it, 12 fantastic hairstyles, but only 3 made the cut for Aziel. It was a VERY difficult choice, but I'm positive you'll love my decision. The three choices are Hairstyles 1, 9 and 12.

 

Due to it being such a difficult choice, I asked Erin to do some clothing designs for Aziel. These all turned out absolutely fantastic, which I think you'll also agree on! Some of these even look like they could easily be implemented into a Kingdom Hearts game for crying out loud.

 

The first set of clothing were ones I received VERY positive feedback on through my friends and family who have been lucky enough to bug test the game. These clothing designs fit perfectly with Aziel's character and fighting style, and I love all of them!

 

post-60505-0-59767000-1468909938_thumb.png

 

Then we have the next set of clothing. Although these don't particularly fit Aziel's character or fighting style, I still love all of them and could fit these into the game via character customisation (That's right, you get to change clothes later in-game!)

 

post-60505-0-25270500-1468909953_thumb.png

 

Now, I know I said these all don't fit Aziel's character or fighting style, but the first of the last three does in some sense, and may be implemented as a clothing design for a memory fragment (will be talked about later on) or possible undercover mission of some sort, I don't know yet.

 

Anyway, back to hairstyles! These were so difficult to choose from! Each of the three hairstyles I had as options stood out to me so much, and all three looked amazing. However, after looking at the different hairstyles on a full-bodied and dressed-up Aziel...

 

... I chose number 9!

 

I chose this because I felt that it was edgier than the first, but wouldn't obstruct his view in battle like number 12, even though I do LOVE number 12 (I'll be using No. 12 for Aziel's *SPOILER*. Heheh... You'll see at the end of the demo) and of course, like I said before, looks the best on a full-bodied and dressed-up Aziel.

 

Going back to clothing designs, I also had to choose which of the six I felt was best for Aziel's main appearance throughout the game. This was also a difficult choice because the first three designs stood out to me as equally as the three hairstyles did.

 

The final choice, however, was clothing design number 3! Honestly, it looks fantastic. Plus, it appears to be fast and flexible and could be adaptable for any situation, which is great for an all-round character such as Aziel. Magic, swords and nimble movements could all be implemented into this clothing design!

 

However... I felt the colours on the clothing could use a little bit of improvement, so I once again asked Erin to do some new designs! These new designs all have different colour patterns, and all use different hairstyles to check which one's the best. I know you guys will really love these new designs as much as I do!

 

post-60505-0-05823400-1468909970_thumb.png

 

As you can see, Aziel is looking fresh and ready for action. He still has the classic triple earrings but doesn't have the scar. This is a simple mistake, and a scar will be in his final appearance. (Mainly because it just looks really awesome on him!)

 

Last but not least, I asked Erin to make some new weapon designs for Aziel to fit with his new clothing.

 

First off, the new clothing and a strap to hold the sword with a front and rear view.

 

post-60505-0-78095700-1468909929_thumb.png

 

And last but not least, again, the brand new swords! These ALL look amazing, but I think Aziel will either start off with sword number 1 or 3 (leave a vote, I would love to hear your opinions!). Until I can decide properly, I'll be going with sword 1, and you will be able to use all of these swords as the game progresses!

 

post-60505-0-67104400-1468909978_thumb.png

 

That's all for now on the fantastic new artwork Erin has done!

 

So what do YOU think?

 

Do you like the new redesign of Aziel? Does his swords and overall appearance so far appeal to you? Do you also agree that Erin is an AMAZING artist and was definitely a fantastic choice for the game? Leave your opinions below! I'd love to hear them! :)

 

Until that, however, I have a slight...

 

NEWS UPDATE

 

First off, the game IS coming along beautifully smooth without many hitches, and looks and feels absolutely amazing! However, after a recent bug test, I've found a couple of HUGE game-breaking bugs that could completely halt your progress through the demo! Until these are fixed, I can't release the demo as it is, I'm sure you understand, though.

 

Secondly, I've taken a little break from making the game. I hope this isn't too much of a problem. I know you guys are really looking forward to this, but lately I've been feeling a little stressed and haven't had much social interaction with anyone, so for the past week I've been spending more time with my friends and fiance, as I've been neglecting spending time with anyone. Constant developing on the game may be nice and fast, but it's really not good for my health. I will be getting back to developing the game either later this week, or next week (I'll be away for a whole week starting Thursday) but I'm going to develop it a little bit slower just so I have time to spend with my friends and fiance and so I don't cause myself any harm.

 

This being said, I'd like you to not expect a release date for the end of the month, and instead expect it for next month. I know some of you can't wait, but it's best that the game works great upon release, right?

 

Thank you all for understanding. You're all so amazing and you all give me tons of inspiration. Some of you have great talent, and I really think you should share it with the world, and even if you don't think you're good at something, I want you to share it anyway. Let people give you criticism, it'll help you better your work and make your stuff even more amazing! :)

 

Thank you all for being such amazing people. I've not been this happy in any other community!

 

Until next time,

Stay Awesome!

             - VodkaOptic

 

P.S. I know this is quite a long post, so I'm super sorry for that!

 

P.P.S. I also know I said that you wouldn't see any more art for the game, but I will still share Aziel's final design along with a few poses of his later on this week! (depending on when Erin can finish it. I don't want to rush her, she's done such an amazing job so far, she more than deserves at least a little break!)

Edited by Kaneki Flesheater

Share this post


Link to post
Share on other sites

Fantastic news!

 

The game I've been working on now has 2 new amazing people working on it!

 

The first is an artist who goes by the name of Fudgemint Guardian. Her work is simply amazing and I can't wait to see just what she can do with character designs and other things!

 

The second is a musician called Messermusic. He makes some of the best fanmade Kingdom Hearts music I've ever heard and I'm very happy he's on the team! You should definitely try to find him on YouTube. He deserves more views and subs. :)

 

HUGE thanks to everyone helping so far, and I'm excited to see who else may help in the future! I'm still seeking voice actors and digital artists so if you're interested please leave a message on this thread and I'll contact you :)

 

 

You are all going to love this!

 

Artwork Redesigns for Aziel and a news update for the game.

 

Earlier on in development, I told you guys about an amazing new artist that I had found who agreed to help me on this game! She is known as Fudgemint Guardian, but you can also call her Erin.

 

Erin has done some amazing work so far to redesign the main character, Aziel. Therefore, I've decided to share her work with you all! (You won't be able to see the rest until release!)

 

The first picture is early redesigns for Aziel's new hairstyle. I wanted a nice strong-looking haircut that adds a slight darkness to the character. Initially, I thought either a medium or long hairstyle would do. I didn't think short hair would fit Aziel's character. I've taken minor (and I do mean very minor) inspiration for Aziel from Terra in all honesty, and I think the inspiration for him will be clear upon release.

 

Here are the first four haircuts for Aziel that she redesigned. The first one is the one I was initially going to choose to be Aziel's hair.

 

Posted Image13702458_1566458326989213_160353250_o.png

 

However, she then showed me four more completely separate designs which I also loved! As you can see, the hairstyles in this picture are wavier and appear to be longer than those in the first. Unfortunately these did not fit Aziel's character due to the length and the waviness. (But I may use them for other characters, who knows?) So in the end, it turns out that long hair doesn't really fit Aziel.

 

Posted Image13702369_1566458333655879_563786150_o.png

 

The final four styles are my absolute favourites, number 9 and number 12 are the two that appealed to me most. Yes, 12! 

 

Posted Image13692117_1566458343655878_2028669044_o.png

 

So there you have it, 12 fantastic hairstyles, but only 3 made the cut for Aziel. It was a VERY difficult choice, but I'm positive you'll love my decision. The three choices are Hairstyles 1, 9 and 12.

 

Due to it being such a difficult choice, I asked Erin to do some clothing designs for Aziel. These all turned out absolutely fantastic, which I think you'll also agree on! Some of these even look like they could easily be implemented into a Kingdom Hearts game for crying out loud.

 

The first set of clothing were ones I received VERY positive feedback on through my friends and family who have been lucky enough to bug test the game. These clothing designs fit perfectly with Aziel's character and fighting style, and I love all of them!

 

Posted Image13702370_1566458350322544_915857137_o.png

 

Then we have the next set of clothing. Although these don't particularly fit Aziel's character or fighting style, I still love all of them and could fit these into the game via character customisation (That's right, you get to change clothes later in-game!)

 

Posted Image13711491_1566458360322543_780379117_o.png

 

Now, I know I said these all don't fit Aziel's character or fighting style, but the first of the last three does in some sense, and may be implemented as a clothing design for a memory fragment (will be talked about later on) or possible undercover mission of some sort, I don't know yet.

 

Anyway, back to hairstyles! These were so difficult to choose from! Each of the three hairstyles I had as options stood out to me so much, and all three looked amazing. However, after looking at the different hairstyles on a full-bodied and dressed-up Aziel...

 

... I chose number 9!

 

I chose this because I felt that it was edgier than the first, but wouldn't obstruct his view in battle like number 12, even though I do LOVE number 12 (I'll be using No. 12 for Aziel's *SPOILER*. Heheh... You'll see at the end of the demo) and of course, like I said before, looks the best on a full-bodied and dressed-up Aziel.

 

Going back to clothing designs, I also had to choose which of the six I felt was best for Aziel's main appearance throughout the game. This was also a difficult choice because the first three designs stood out to me as equally as the three hairstyles did.

 

The final choice, however, was clothing design number 3! Honestly, it looks fantastic. Plus, it appears to be fast and flexible and could be adaptable for any situation, which is great for an all-round character such as Aziel. Magic, swords and nimble movements could all be implemented into this clothing design!

 

However... I felt the colours on the clothing could use a little bit of improvement, so I once again asked Erin to do some new designs! These new designs all have different colour patterns, and all use different hairstyles to check which one's the best. I know you guys will really love these new designs as much as I do!

 

Posted Image13718131_1567015953600117_1824102054_o.png

 

As you can see, Aziel is looking fresh and ready for action. He still has the classic triple earrings but doesn't have the scar. This is a simple mistake, and a scar will be in his final appearance. (Mainly because it just looks really awesome on him!)

 

Last but not least, I asked Erin to make some new weapon designs for Aziel to fit with his new clothing.

 

First off, the new clothing and a strap to hold the sword with a front and rear view.

 

Posted Image13695684_1567406933561019_653861075_n.png

 

And last but not least, again, the brand new swords! These ALL look amazing, but I think Aziel will either start off with sword number 1 or 3 (leave a vote, I would love to hear your opinions!). Until I can decide properly, I'll be going with sword 1, and you will be able to use all of these swords as the game progresses!

 

Posted Image13728280_1567407013561011_727006500_o.png

 

That's all for now on the fantastic new artwork Erin has done!

 

So what do YOU think?

 

Do you like the new redesign of Aziel? Does his swords and overall appearance so far appeal to you? Do you also agree that Erin is an AMAZING artist and was definitely a fantastic choice for the game? Leave your opinions below! I'd love to hear them! :)

 

Until that, however, I have a slight...

 

NEWS UPDATE

 

First off, the game IS coming along beautifully smooth without many hitches, and looks and feels absolutely amazing! However, after a recent bug test, I've found a couple of HUGE game-breaking bugs that could completely halt your progress through the demo! Until these are fixed, I can't release the demo as it is, I'm sure you understand, though.

 

Secondly, I've taken a little break from making the game. I hope this isn't too much of a problem. I know you guys are really looking forward to this, but lately I've been feeling a little stressed and haven't had much social interaction with anyone, so for the past week I've been spending more time with my friends and fiance, as I've been neglecting spending time with anyone. Constant developing on the game may be nice and fast, but it's really not good for my health. I will be getting back to developing the game either later this week, or next week (I'll be away for a whole week starting Thursday) but I'm going to develop it a little bit slower just so I have time to spend with my friends and fiance and so I don't cause myself any harm.

 

This being said, I'd like you to not expect a release date for the end of the month, and instead expect it for next month. I know some of you can't wait, but it's best that the game works great upon release, right?

 

Thank you all for understanding. You're all so amazing and you all give me tons of inspiration. Some of you have great talent, and I really think you should share it with the world, and even if you don't think you're good at something, I want you to share it anyway. Let people give you criticism, it'll help you better your work and make your stuff even more amazing! :)

 

Thank you all for being such amazing people. I've not been this happy in any other community!

 

Until next time,

Stay Awesome!

             - VodkaOptic

 

P.S. I know this is quite a long post, so I'm super sorry for that!

 

P.P.S. I also know I said that you wouldn't see any more art for the game, but I will still share Aziel's final design along with a few poses of his later on this week! (depending on when Erin can finish it. I don't want to rush her, she's done such an amazing job so far, she more than deserves at least a little break!)

 

Dude, this is awesome!  Your game is really coming along nicely, and Aziel's character design looks badass!  The final choices for his hairstyle and overall appearance were perfect choices, and as for the swords, 1 and 3 are definitely awesome, though all of them look kickass!  Wow, I'm so happy your work with this game is going so well!  And Erin and Messermusic are great additions to your team, well done!  I hope your development process keeps going forward with the utmost success! :D

Share this post


Link to post
Share on other sites

Thanks a bunch for the support! You guys are awesome, and I'll keep giving you all updates on exciting news about the game at all times. :)

 

 

I HAVE RETURNED!

 

(Progress on the game has been restarted!)

 

Update: The game I've been making for a long time finally has its own website and forums. Feel free to sign up and message other community members! :)

 

http://adolescense.enjin.com/home

 

It's just a simple site, but I plan to make it better over time. ^^'

 

I hope you all enjoy it :)

 

(Oh, and of course, the game and series now has an official public title!)

 

 

Leave your opinions in the comments (Or on the site, I'm not fussy!)

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...