TheReaperDeath117 12 Posted July 10, 2016 Kingdom hearts 3 has a long way to go. 0.2 will be played. People will cry out and voice their opinions. Then things in kh3 will most likely be changed in accrodance to whatever problem that the game will have. I often treat demo's like beta's. Tetsuya and his team will hear feedback and all will be great. It's always gonna hae flaws. There's no use in telling you this if you're just going to see the worse though. I do have similar worries- though I'm not as worried. Good thoughts though Quote Share this post Link to post Share on other sites
The 13th Kenpachi 4,279 Posted July 10, 2016 My predictions Gameplay will be 8/10 or 9/10 and story will suck OR Both gameplay and story will suck Either way I don't think the story won't be good since Nomura has been digging himself into a hole. But yeah, I agree with you for the most part, the fanatics are kind of annoying but every fanbase has them. The combos are looking fine, the graphics are good, the last thing I wish is that the game is balanced. There are hints towards revenge values returning which is a step in the right direction for good game balance. OH AND BUGS AND GLITCHES. The Osaka team couldn't even port a PS2 game to the PS3 correctly, now they are making a PS4 game................ This worries me. KH has always been polished though to be fair, BBS and DDD were polished and those were made by the Osaka team. But it's better to keep your hopes low in case something goes wrong. because the odds aren't exactly in KH3's favor. Quote Share this post Link to post Share on other sites
Lulcielid 159 Posted July 10, 2016 BUGS AND GLITCHES. The Osaka team couldn't even port a PS2 game to the PS3 correctly, now they are making a PS4 game................ This worries me. KH has always been polished though to be fair, BBS and DDD were polished and those were made by the Osaka team. But it's better to keep your hopes low in case something goes wrong. because the odds aren't exactly in KH3's favor. This was SONY´s fault, not Osaka team. The PS3 was just a very difficult hardware to code for. http://www.cnet.com/news/sony-ps3-is-hard-to-develop-for-on-purpose/ http://gamingbolt.com/developer-explains-what-its-like-developing-for-each-console-ps3-being-the-hardest The main reason why SONY made the PS4 with a x86 architecture so that it was easier to code for. 1 The 13th Kenpachi reacted to this Quote Share this post Link to post Share on other sites
Robbie the Wise 5,050 Posted July 10, 2016 Let's be realistic KHIII has a huge order to fill. In terms of fan expectations, and the amount of loose ends that have to be tied up plotwise, I honestly don't see how it's possible for it to live up to expectation. That being said I still plan on enjoying, it's an end of an era. Good, bad, or somewhere in between; I'm sticking it through to the end. Though if there is any type of timeline reset I'm breaking the disc in half lol. 1 HarLea Quinn reacted to this Quote Share this post Link to post Share on other sites
The 13th Kenpachi 4,279 Posted July 10, 2016 (edited) This was SONY´s fault, not Osaka team. The PS3 was just a very difficult hardware to code for. http://www.cnet.com/news/sony-ps3-is-hard-to-develop-for-on-purpose/ http://gamingbolt.com/developer-explains-what-its-like-developing-for-each-console-ps3-being-the-hardest The main reason why SONY made the PS4 with a x86 architecture so that it was easier to code for. I have actually heard stuff about the PS3 being like that. And the Japanese version of 2.5 has a lot less bugs than the NA version. You might be right on that one. Edited July 10, 2016 by Shinobi Palace Quote Share this post Link to post Share on other sites
thatkingdomheartsguy 153 Posted July 10, 2016 This was SONY´s fault, not Osaka team. The PS3 was just a very difficult hardware to code for.http://www.cnet.com/news/sony-ps3-is-hard-to-develop-for-on-purpose/http://gamingbolt.com/developer-explains-what-its-like-developing-for-each-console-ps3-being-the-hardestThe main reason why SONY made the PS4 with a x86 architecture so that it was easier to code for.That may be true, but other PS3 games were not glitchy and prone to crashes. If they could do it, why couldn't Square? I mean I don't think there's any excuse; they didn't even need to make a new game, they just needed to make the old ones look better, and they somehow even screwe that up. Quote Share this post Link to post Share on other sites
Way2Dawn 80 Posted July 10, 2016 While I understand people being pessimistic when it comes to KH3, whether based off of hype or Osaka Team or what have you, I feel like too much criticism is a bit premature. Im not ready to condemn the Osaka Team based off of their capabilities with portable games. The amount that they will be able to accomplish with KH3, especially with it being a current gen console game and the capabilities they will be able to experience with the UE4 engine should blow anything they would be able to accomplish with PSP or 3DS out of the water. I feel like the content we've been shown so far for KH3 and 0.2 gives us more reason to be optimistic about the direction this series is going instead of giving us more to worry about. This gen console is exactly what Nomura has been waiting for and it seems like Osaka Team has been learning from past mistakes to bring us a really great gameplay experience. I cant really comment on "Lazy Porting" for 1.5 and 2.5. I didnt experience any of these glitches, crashes or whatever besides maybe slightly long load times. I played through all of them many times without experiencing any of this, so I wont comment. As for Time Travel, ive always like this approach for this series. A lot of the people who gripe about it dont usually follow up with what would have been a better plot device or how it would make more sense without the Time Travel aspect. Is the plot a little convoluted, sure, but I wouldn't call it broken beyond repair. Its not as if this series didn't already have a number of unanswered questions before time travel was introduced, and if you pay attention to how they explain it and the rules they set forth, it doesnt need anymore explanation. Since this is going to be the last game of the Dark Seeker Saga, I would imagine any plot questions you have will be answered in KH3 Quote Share this post Link to post Share on other sites
Axtwyt 500 Posted July 10, 2016 I'm definitely expecting one of two things:1) KH3 is the most overrated game specifically because it's Kingdom Hearts III, even if the story is even worse than DDD and the gameplay is inherently weaker than the other games.2) KH3 is panned because it's more nonsensical than DDD and the gameplay is weaker.I'm hoping more for a best case scenario for option 1, where the story does fix DDD, makes sense and ties up all the story threads, the gameplay is just as strong and it does live up to the hype. Quote Share this post Link to post Share on other sites
Way2Dawn 80 Posted July 10, 2016 That may be true, but other PS3 games were not glitchy and prone to crashes. If they could do it, why couldn't Square? I mean I don't think there's any excuse; they didn't even need to make a new game, they just needed to make the old ones look better, and they somehow even screwe that up. If you don't mind me asking, can you let us know about some times or specific scenes or parts of the gameplay where you experiences so many glitches and crashes? Its hard to convey tone over text, I'm not trying to undercut your point, Im actually genuinely interested because I dont remember experiencing any of this and it might allow me to see your point more clearly Quote Share this post Link to post Share on other sites
Lulcielid 159 Posted July 10, 2016 That may be true, but other PS3 games were not glitchy and prone to crashes. If they could do it, why couldn't Square? I mean I don't think there's any excuse; they didn't even need to make a new game, they just needed to make the old ones look better, and they somehow even screwe that up. Except for the remasters of Kingdom Hearts they had to reverse engineer the softwares since they didn´t have/lost the original source of codes of the games, which is very difficult task to do. Quote Share this post Link to post Share on other sites
thatkingdomheartsguy 153 Posted July 11, 2016 If you don't mind me asking, can you let us know about some times or specific scenes or parts of the gameplay where you experiences so many glitches and crashes? Its hard to convey tone over text, I'm not trying to undercut your point, Im actually genuinely interested because I dont remember experiencing any of this and it might allow me to see your point more clearly The more unstable versions of the game are 2.5 ENG and 1.5 JP. But yeah, I can't personally speak for you whether it's happened or not, but maybe you didn't notice because it's not a disk thing like a bunch of people claim it is; every single copy has it. For example, 1.5 JP is prone to random crashes in Monstro Chambers from literally walking around. There's also random times when texture doesn't load ( ) which results in game crashing, as well as random game crashes just out of nowhere from doing absolutely nothing wrong (like summoning Simba, in this video: ) 2.5 has a few discovered crashes that weren't in the original game, the most infamous of which is the Xemnas 1 crash, where if you go Limit Form in the fight and he uses the little energy absorption move (that requires the Building RC), you crash the game. See: https://youtu.be/-HbWidobNPk?t=2m2s Another infamous 2.5 thing (which was also a problem in the JP version) is the Final Xemnas RC glitch, where his reaction commands "Reversal" randomly disappears and you basically get destroyed for absolutely no reason at random. It's even worse on higher difficulties because missing an RC can cause death, and it's not even your fault; it's because they somehow managed to screw up the fight when remaking it. Aside from that, there are minor pause lags ( https://youtu.be/bKag3XUrNOE?t=1m30s ) ( https://youtu.be/vCSW4fyoCWI?t=53s ) that appear in a lot of the fights, the ones I listed are just a few examples. Those tiny pauses isn't because of the recording, it's because the game actually pauses there for half a second. I know it seems like a minor complaint, but you have to understand how unprofessional and lame it looks, especially when they could've avoided it. So yeah, it's not like the game crashes every other second, and for the most part, a casual player would get through the game without it crashing. However, the fact that it can happen randomly without any warning and these things weren't in the original game is just a sign of Osaka Team's laziness. Anyways, think I've rambled on for long enough. Hopefully that proves my point Except for the remasters of Kingdom Hearts they had to reverse engineer the softwares since they didn´t have/lost the original source of codes of the games, which is very difficult task to do. I mean I really don't see what you're trying to say here. I'm just saying that even having random crashes and softlocks are a sign of laziness. It could've been avoided, but they chose not to do any testing apparently before releasing the game. Crashes and softlocks are inevitable, but that doesn't mean the game should crash just because you idle on the Start Menu for half an hour, or use Limit Form in a fight, or use an in-game Summon. That doesn't mean it's okay to literally get rid of half the RCs in the Final Xemnas fight for absolutely no reason, making the fight pretty much impossible on higher difficulties without the use of spamming Limits for invincibility. That's unacceptable, and I don't want to see a team that's been making these careless mistakes to be working on KH3. That's what I'm saying. Quote Share this post Link to post Share on other sites
Way2Dawn 80 Posted July 11, 2016 The more unstable versions of the game are 2.5 ENG and 1.5 JP. But yeah, I can't personally speak for you whether it's happened or not, but maybe you didn't notice because it's not a disk thing like a bunch of people claim it is; every single copy has it. For example, 1.5 JP is prone to random crashes in Monstro Chambers from literally walking around. There's also random times when texture doesn't load ( ) which results in game crashing, as well as random game crashes just out of nowhere from doing absolutely nothing wrong (like summoning Simba, in this video: ) 2.5 has a few discovered crashes that weren't in the original game, the most infamous of which is the Xemnas 1 crash, where if you go Limit Form in the fight and he uses the little energy absorption move (that requires the Building RC), you crash the game. See: https://youtu.be/-HbWidobNPk?t=2m2s Another infamous 2.5 thing (which was also a problem in the JP version) is the Final Xemnas RC glitch, where his reaction commands "Reversal" randomly disappears and you basically get destroyed for absolutely no reason at random. It's even worse on higher difficulties because missing an RC can cause death, and it's not even your fault; it's because they somehow managed to screw up the fight when remaking it. Aside from that, there are minor pause lags ( https://youtu.be/bKag3XUrNOE?t=1m30s ) ( https://youtu.be/vCSW4fyoCWI?t=53s ) that appear in a lot of the fights, the ones I listed are just a few examples. Those tiny pauses isn't because of the recording, it's because the game actually pauses there for half a second. I know it seems like a minor complaint, but you have to understand how unprofessional and lame it looks, especially when they could've avoided it. So yeah, it's not like the game crashes every other second, and for the most part, a casual player would get through the game without it crashing. However, the fact that it can happen randomly without any warning and these things weren't in the original game is just a sign of Osaka Team's laziness. Anyways, think I've rambled on for long enough. Hopefully that proves my point Ok yea i can see your point and its really unfortunate. Hopefully Osaka Team has been paying attention and learned from its mistakes. My guess is that they are pulling out all the stops for 0.2 and KH3 and this will be less of a problem, especially once the other team comes on to assist once FFXV releases. I still think we will get a well polished game when its all said and done, but I understand your concern Quote Share this post Link to post Share on other sites
Lulcielid 159 Posted July 11, 2016 (edited) I mean I really don't see what you're trying to say here. I'm just saying that even having random crashes and softlocks are a sign of laziness. It could've been avoided, but they chose not to do any testing apparently before releasing the game. Crashes and softlocks are inevitable, but that doesn't mean the game should crash just because you idle on the Start Menu for half an hour, or use Limit Form in a fight, or use an in-game Summon. That doesn't mean it's okay to literally get rid of half the RCs in the Final Xemnas fight for absolutely no reason, making the fight pretty much impossible on higher difficulties without the use of spamming Limits for invincibility. That's unacceptable, and I don't want to see a team that's been making these careless mistakes to be working on KH3. That's what I'm saying. 1. How do you know that other than making an asumption? Just because there´re bugs/glitches/crashes on the game doesn´t mean they never made testing. 2. Bugs/glitches and crashes are produced under "random" specific circustances of which the developers can´t predict every single of these "random" circuntances where the software might suffer problems. Edited July 11, 2016 by Lulcielid Quote Share this post Link to post Share on other sites
thatkingdomheartsguy 153 Posted July 11, 2016 1. How do you know that other than making an asumption? Just because there´re bugs/glitches/crashes on the game doesn´t mean they never made testing. 2. Bugs/glitches and crashes are produced under "random" specific circustances of which the developers can´t predict every single of these "random" circuntances where the software might suffer problems. Alright, I'll admit I did kind of stretch it by saying "they did no testing", but if they were careless enough to let some of these things they've done slip, it's clear that they're showing signs of laziness. Who cares if they did testing, if the Final Xemnas fight still can't work properly? It's quality over quantity; I don't care if they tested the game a million test before release, if the quality of the game is bad, then it means all that testing was worth nothing. That's the problem; the game has careless mistakes and bugs that could've been avoided to make the game better, but they let them all slip. Did you know loading times one 2.5 Eng is slower than 2.5 JP? It's believed that this is due to Osaka layering the English text/Voices OVER the JP voices instead of removing them completely because they were lazy, thus slowing down loading times even more; I mean, you can't possibly get any lazier than that. Bugs and glitches are produced under random circumstances, yes, but they had a model to go by. These weren't new games; they were original games remastered. I just don't understand how you can defend them when they've taken these amazing games from the PS2 and somehow made glitches and bugs even more prominent in the game itself. I don't care if it doesn't affect you or your friends, or you've never experienced it. The point is that these exist due to their carelessness, and it shouldn't. Quote Share this post Link to post Share on other sites
Cassius Green 0 Posted September 9, 2016 Now i'm not saying that i don't have my fair share of worries about the game but, you aren't really a pessimist you sir are a contrarian. you're different for the sake of being different.Eve you don't believe what you are saying you just want to be on the opposite team as everyone else Quote Share this post Link to post Share on other sites