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Well, its up to you. In my headcannon Henry made himself known, but didn't exactly disclose his name to Alderon and Midnea, he did meet them, but with a hood on his head, so unless they saw through the hood, they probably didn't see his face so they didn't recognize him.

 

 

Feel Free to have Alderon to know Henry is working alongside him for now. it would allow for good interactions should they meet as allies, they could talk some things through. I guess.

Hmm, while I think it would be interesting if Alderon were to know that he had to ally himself with Henry (because, oh, the conversation possibilities!) there is no way that he would've known that it was Henry under the hood, so unless he found out later I don't think he would know that Henry is aiding him.

 

Though Everyth saw him, and it's possible she'd report it to him.  Hmm . . . .

 

I wasn't meaning that the search for the cure was abandoned indefinitely, but was stopped temporarily because of the unseen timeskip event(s), most likely the declaration of the war being the cause to which I believe would've forced Alderon having to put more effort into the preps for the war thus making him not have the kinda free time to search through the massive collection of books within Raiden's library, this just seems to fit nicely but I guess I should have waited for Alderon's timeskip post first before posting Midnea's as to know exactly what happened in regards to their search, should Mystic have included that info in his post. Also I honestly didn't see the harm in having the Library's assistant ordered by Raiden in order to create Midnea's post since it wasn't greatly effecting Raiden or anyone else & was only used to create Midnea's post :P I mean, wouldn't it be just like having in a post of mine Alderon ordered some knights to help Visco with her training or studying or guarding her? :P something like this doesn't come to me as needing permission, or am I missing something with this? :P But anyways, hmm... well, did ya want me to just erase Midnea's timeskip post & wait for Alderon's in order to fix both her book reading & correct the understanding of the cure searching then, Vaude? Mystic?

 

Also, you guys are just juggling my question back & forth to each other! haha xD Okay guys I wanna say something regarding this too. You see if Henry is known by Alderon then Midnea will also surely be aware of him as well. Also if Henry did as Scrap said being making his presence known to Alderon & Midnea face to face then I'm afraid even a disguise won't help stop Midnea from knowing who he is :P But what I'm getting at here with me question is that if Midnea knows of Henry she'll most likely have already put together a plan to capture him, dead or alive since she knows how much Alderon hates Henry for like everything his done & stuff haha xD So if Henry is known to either Alderon or Midnea I'll PM Mystic about her surprise plan for Henry & see if It can be approved in some way. However If Henry is not known to either of them then Henry won't get a stab in the back surprise haha xD But yeah, that's why I asked the question to you guys, so if i can have a more direct answer that'd be sick K guys :)

 

Mystic! Remember to get back to me on my recent PM I sent you cause I can't post for any other character of mine but Midnea until that PM is sorted out :P

The thing is, it wasn't even stopped temporarily.  Sure Alderon doesn't have as much time on his hands as he once did, but he can do a little bit of midnight reading to try to find a cure.  This is his daughter, and thus he's extremely dedicated.  Assuming that he stopped/halted his search is a bit inaccurate of an assumption that shouldn't have been made.

 

When it comes to other people's characters and events you really can't make them say/do things without the players permission.  It'd be like me saying "Alderon found Midnea's diary and discovered the entire truth about her, and now isn't speaking with her" or saying "Visco led an army against Helvadoria and lost".  I have no evidence that Midnea even HAS a diary, and I have no knowledge on what Visco did during the timeskip, so I would be godmodding if I stated such as fact in the RP without your approval.  That is because I am deciding the actions of someone else's characters, which I don't have the authority to do (as a GM I have a *little* more authority, but that's different and besides the point).  Stating that Raiden gave authority to another figure is something that only Vaude would know, as he controls Raiden and it would be unfair to make Raiden do something Vaude didn't want.  In the situation with Alderon, that one is a little more generic though technically the same scenario.  I'm more lenient with Alderon and the world below, but to answer your question, technically yes: you would ask the character's player if they said a certain thing.  One exception is when making backstories and distant pasts--I can understand if you reference to something that they once said or did that wasn't previously discussed, but so long as it isn't major and plot-changing, and that one is kind of on a case-by-case situation.

 

Hope that makes sense and clears some things up.

 

As for the situation with Midnea, Alderon, and Henry: I'm confused; how could Midnea know?  I know that she can see auras and colors, but I didn't think she had the ability to know precisely who the person is.

 

I will respond to your PM soon.  I've been very busy lately.

I would appreciate if you don't.

 

Because If Mystics gives the green light for it I would pretty mucb be forced to go along with it. Since I am almost sure she would use the punishers and Henry wouldn't be able to take multiple of them.

 

Unless I tryhard the living shit out of it, in which case It wouldn't be fun to any of us.

 

It would be a long, hard and drawn out fight too. Which isn't a bad thing I am a sucker for endurance matches.

 

Attempt to capture him is cool and all but do give me a chance to escape. If its allowed.

 

I also think nobody would come to Henry's rescue if it happened either. Unless the siblings are feeling adventurous. So capture = Henry being out for a major part of the third arc of the Rp.

I may be wrong, but I think what the Unversed has in mind is something happening during the war, and not a specific event that would deter him from this.  I also don't think that it is multiple punishers, from the knowledge I do have on the possible situation and what I am guessing.  It is still up to you, but I don't think it'd be a situation where there is a side battle of sorts.

 

Even still, I too would like Henry in the second to final arc of the RP, and to have him tied up may not be a good situation.  I think the three of us should discuss this situation privately, if we decide to proceed, but only if this is something that you want, Scrap. : )

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I would appreciate if you don't.

 

Because If Mystics gives the green light for it I would pretty mucb be forced to go along with it. Since I am almost sure she would use the punishers and Henry wouldn't be able to take multiple of them.

 

Unless I tryhard the living shit out of it, in which case It wouldn't be fun to any of us.

 

It would be a long, hard and drawn out fight too. Which isn't a bad thing I am a sucker for endurance matches.

 

Attempt to capture him is cool and all but do give me a chance to escape. If its allowed.

 

I also think nobody would come to Henry's rescue if it happened either. Unless the siblings are feeling adventurous. So capture = Henry being out for a major part of the third arc of the Rp.

 

You getting white knuckles man? haha xD You can rest easy knowing I wasn't planning on having a punisher be the surprise for Henry, Henry hasn't done anything to Midnea that would make her wanna go that far as to get a punisher to kill him. Think more on the lines of something like the knight in Red or the desperate Lizard woman, except more troublesome. Mystic has also figured out that I was indeed planning on having this surprise happen during the war, not before or after, but during it. Also I'm sure I said this somewhere within the signups but I'll say it again, the Punishers only enter the RP as fully involved characters 2 at a time & 1 to each world. So theres no chance of anyone ever fighting 2 at the same time.
 
But if your still uneasy about the surprise then we can discuss it together like Mystic said? Or if you wanna just avoid it altogether you can just go with Vaude's idea & have Henry be a separate agent unknown to Alderon & Midnea & maybe just have Henry bribe Everyth & Arthur so they don't go blabbing their mouth to Alderon or Midnea about his appearance haha xD

 

 

The thing is, it wasn't even stopped temporarily.  Sure Alderon doesn't have as much time on his hands as he once did, but he can do a little bit of midnight reading to try to find a cure.  This is his daughter, and thus he's extremely dedicated.  Assuming that he stopped/halted his search is a bit inaccurate of an assumption that shouldn't have been made.

 

When it comes to other people's characters and events you really can't make them say/do things without the players permission.  It'd be like me saying "Alderon found Midnea's diary and discovered the entire truth about her, and now isn't speaking with her" or saying "Visco led an army against Helvadoria and lost".  I have no evidence that Midnea even HAS a diary, and I have no knowledge on what Visco did during the timeskip, so I would be godmodding if I stated such as fact in the RP without your approval.  That is because I am deciding the actions of someone else's characters, which I don't have the authority to do (as a GM I have a *little* more authority, but that's different and besides the point).  Stating that Raiden gave authority to another figure is something that only Vaude would know, as he controls Raiden and it would be unfair to make Raiden do something Vaude didn't want.  In the situation with Alderon, that one is a little more generic though technically the same scenario.  I'm more lenient with Alderon and the world below, but to answer your question, technically yes: you would ask the character's player if they said a certain thing.  One exception is when making backstories and distant pasts--I can understand if you reference to something that they once said or did that wasn't previously discussed, but so long as it isn't major and plot-changing, and that one is kind of on a case-by-case situation.

 

Hope that makes sense and clears some things up.

 

As for the situation with Midnea, Alderon, and Henry: I'm confused; how could Midnea know?  I know that she can see auras and colors, but I didn't think she had the ability to know precisely who the person is.

 

I will respond to your PM soon.  I've been very busy lately.

 

Ahh okay, I see what your saying & what I've done clearer now. Damn it! Don't worry this won't happen again without me asking the player first, I'll also clean up the mess I made by fixing Midnea's post with some editing, or I might just rewrite it if I can't edit it well enough. Sorry to be a pain to ya Vaude, I'll announce here when I've finished the editing too & hopefully it won't need to be further edited K guys :) 

 

Also Mystic, I'll explain to ya how Midnea would know it'd be Henry in the PM where the info on her eyes is, considering it's meant to be unknown knowledge until fully revealed & explained in the RP K? :)    

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Frankly, i don't need a discussion as long as Mystic allows it to happen. Il allow it since there is potential for character growth in it somewhere.

 

Nobody to rescue him, up to his own wits and reaourcefulness.

It will be fun thinking of a way to escape if Henry does get captured.

 

Even though I fear it will detract heavily from his involvement within the RP arc.

 

Since it will be mid war. Fine, Surprise me.

But know this. Henry is not gonna bent over to torture and other methods and when he escapes there will be hell to pay.

Edited by Scrapmaster

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You getting white knuckles man? haha xD You can rest easy knowing I wasn't planning on having a punisher be the surprise for Henry, Henry hasn't done anything to Midnea that would make her wanna go that far as to get a punisher to kill him. Think more on the lines of something like the knight in Red or the desperate Lizard woman, except more troublesome. Mystic has also figured out that I was indeed planning on having this surprise happen during the war, not before or after, but during it. Also I'm sure I said this somewhere within the signups but I'll say it again, the Punishers only enter the RP as fully involved characters 2 at a time & 1 to each world. So theres no chance of anyone ever fighting 2 at the same time.
 
But if your still uneasy about the surprise then we can discuss it together like Mystic said? Or if you wanna just avoid it altogether you can just go with Vaude's idea & have Henry be a separate agent unknown to Alderon & Midnea & maybe just have Henry bribe Everyth & Arthur so they don't go blabbing their mouth to Alderon or Midnea about his appearance haha xD

 

 

 

Ahh okay, I see what your saying & what I've done clearer now. Damn it! Don't worry this won't happen again without me asking the player first, I'll also clean up the mess I made by fixing Midnea's post with some editing, or I might just rewrite it if I can't edit it well enough. Sorry to be a pain to ya Vaude, I'll announce here when I've finished the editing too & hopefully it won't need to be further edited K guys :) 

 

Also Mystic, I'll explain to ya how Midnea would know it'd be Henry in the PM where the info on her eyes is, considering it's meant to be unknown knowledge until fully revealed & explained in the RP K? :)    

 

Thanks, Unversed. : )  It can be rather confusing at times, especially when there's a lot of gray areas mixed in with the blacks and whites of roleplaying.  Personally I'm fine if you would rather leave the post as-is at this point and just going forward we won't do it again, unless Vaude would prefer an alteration be made, and then you could just change the attendant part.

 

Also, sounds great on the PM!  Take your time, though; I understand life can be busy.

 

Frankly, i don't need a discussion as long as Mystic allows it to happen. Il allow it since there is potential for character growth in it somewhere.

 

Nobody to rescue him, up to his own wits and reaourcefulness.

It will be fun thinking of a way to escape if Henry does get captured.

 

Even though I fear it will detract heavily from his involvement within the RP arc.

 

Since it will be mid war. Fine, Surprise me.

But know this. Henry is not gonna bent over to torture and other methods and when he escapes there will be hell to pay.

I don't want to approve something that you'd prefer not happen. :/  If you think it might be interesting I'd be okay with it, but if you don't want any distractions from the war and had other plans that is perfectly fine with me.  Maybe we can have this incident occur after this major battle that is coming up, so that it won't deter from things too heavily?  If after the war, I could see that being more growth for the story, potentially.

 

Anyone care to hear Aqua's back story here? It's not getting explained at all in the roleplay.

Sure, we'd love to hear it!  Though I think I've heard a bit over PM, I wouldn't mind more details and hearing things again. : )

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I don't want to approve something that you'd prefer not happen. :/  If you think it might be interesting I'd be okay with it, but if you don't want any distractions from the war and had other plans that is perfectly fine with me.  Maybe we can have this incident occur after this major battle that is coming up, so that it won't deter from things too heavily?  If after the war, I could see that being more growth for the story, potentially.

 

I am very conflicted about this. On one side I can have good character development through him working out his vulnerabilities and reminiscing. On the other, I fear it will keep him locked up for too long in the RP. (Unless there is yet another timeskip, but we really don't need another one). 

 

im not opposed to the idea of capture, but how Unversed plans to act it out. Since Henry's pretty tough. 

 

Should wait for him to tire himself out or something.

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But if your still uneasy about the surprise then we can discuss it together like Mystic said? Or if you wanna just avoid it altogether you can just go with Vaude's idea & have Henry be a separate agent unknown to Alderon & Midnea & maybe just have Henry bribe Everyth & Arthur so they don't go blabbing their mouth to Alderon or Midnea about his appearance haha xD

 

Ahh okay, I see what your saying & what I've done clearer now. Damn it! Don't worry this won't happen again without me asking the player first, I'll also clean up the mess I made by fixing Midnea's post with some editing, or I might just rewrite it if I can't edit it well enough. Sorry to be a pain to ya Vaude, I'll announce here when I've finished the editing too & hopefully it won't need to be further edited K guys :)

 

Changing the attendant part is enough for me, and thank you for understanding my grievance here, even if it turned into a bit of a fiasco.  Thank you for clearing it up a bit more, Mystics, as well.

 

Nobody to rescue him, up to his own wits and resourcefulness.  It will be fun thinking of a way to escape if Henry does get captured.  Even though I fear it will detract heavily from his involvement within the RP arc.  Since it will be mid war. Fine, Surprise me.  But know this. Henry is not gonna bent over to torture and other methods and when he escapes there will be hell to pay.

 

I think capture would indeed help Henry's development out, though his being holed up elsewhere for a good amount of time would probably detract from the RP, and you can possibly help Henry get developed mid-combat and still have him be involved.  I love both ideas and am torn, but my main question after thinking about this is whether or not you would like to keep posting for Henry without interaction.  When I do that, I get bored rather fast, but you might be different.

 

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Hey everyone!  So I'm trying to get everything situated for the upcoming war and have a few ideas that I wanted to share and get opinions on. I'm probably going to release a special set of rules for the war itself, depending on the thoughts that I get from you guys.

 

First, I am deciding on how structured the battle system for the war should be.  I was thinking to organize the fighting into flanks, and was wondering if I should designate objectives and which characters operate in which flank.  Would this be something that you guys would like, or would you prefer it to be more of a free for all?  Both have their advantages, but I'm undecided on which I should go with.  There's also the possibility of starting out more organized in the fight, but then breaking up formation as the battle progresses.

 

Second, I'm strongly considering creating some kind of meter, limit, or some method to indicate when a character needs to retreat or risk being killed.  Since this is war and death is bound to happen with some characters, I think it's important for each character to know when they need to retreat, else the battles within the war may continue on for far too long.  There will be healers on both sides of the field, so retreating briefly will not mean retreating for good--you will just have to try to disengage yourself and get to a healer before you end up getting killed.  Does anyone have any ideas or suggestions on how to best implement this?  Do you think this is a good idea?

 

I'm still going to say that mass-killings are a no-go (like, don't use an earthquake to kill a whole row of people), though killing NPCs at will is acceptable.  I may increase the limit to more than three because that doesn't seem like a lot of people, but rather maybe limit it to not taking on more than five individuals in a fight at once (per character).

 

The wait time for other players during posting in the war will also probably need a different rule than our standard.  We could try a turn system (For instance, we each get a number and we all post in order), but I think that will slow us down too much.  I'm thinking to allow everyone to post as they see fit, so long as they don't strike the person they're fighting with multiple times before they get the chance to respond.  I also don't want to prevent people from posting, so I may give a short duration for a counterattack from players (like, say, 48 hours) before the fight is considered void and the other player moves on.  Since it's not a full-on post and instead is a fighting sequence, it may be reasonable to expect faster, shorter responses in a shorter length of time.  We could also get really strict and say your character is forfeit from the war if you don't respond with a counterattack within a certain length of time, but I think that might be too much (and would probably cost me all of my characters : P).  Still, it could work.  It really depends on what you guys want to see. : )

 

If anyone has any other thoughts and suggestions let me know.  I'm going to be working on that rule sheet as well as descriptions of the fighting terrain before the battle begins, which will hopefully be next week, perhaps by Friday.

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First, I am deciding on how structured the battle system for the war should be.  I was thinking to organize the fighting into flanks, and was wondering if I should designate objectives and which characters operate in which flank.  Would this be something that you guys would like, or would you prefer it to be more of a free for all?  Both have their advantages, but I'm undecided on which I should go with.  There's also the possibility of starting out more organized in the fight, but then breaking up formation as the battle progresses.

 

Organizing squads and flanks which characters will fight in would help the whole thing be more organised, it shouldn't be a free-for-all. At least not at the beginning. Going free for all would be detrimental since in a war, an army needs to work together.

 

 

 

Second, I'm strongly considering creating some kind of meter, limit, or some method to indicate when a character needs to retreat or risk being killed.  Since this is war and death is bound to happen with some characters, I think it's important for each character to know when they need to retreat, else the battles within the war may continue on for far too long.  There will be healers on both sides of the field, so retreating briefly will not mean retreating for good--you will just have to try to disengage yourself and get to a healer before you end up getting killed.  Does anyone have any ideas or suggestions on how to best implement this?  Do you think this is a good idea?

 

I dunno about the meter part, one should only retreat when they are wounded or hurt, at least thats the way a lot of players play Fire emblem, (Which I think would help organize how this war would go). You're still in top shape? Not hurt? Continue on, you're hurt? retreat to the nearest healer or have a cavalier rescue you and bring you to the healer.

 

A meter would be too weird of an addition, at least to me. Unless its an aggro bar. Which, lets say.

 

Henry and Everyth are in the same squad per say. And Henry goes in first to grab the enemy's attention, this will raise the aggro bar, which will make enemies focus on him. Allowing Everyth to go around them and maybe kill their healers/attack them from behind, shifting the aggro on her. And allowing Henry to then do the same. 

 

The good old Army of two way, except this time its in a team.

 

 

 

I'm still going to say that mass-killings are a no-go (like, don't use an earthquake to kill a whole row of people), though killing NPCs at will is acceptable.  I may increase the limit to more than three because that doesn't seem like a lot of people, but rather maybe limit it to not taking on more than five individuals in a fight at once (per character).

 

THis topic is interesting, and In my opinion should be based around on a character's team, powers and skills. Consolidate those into "Battle Rating".

 

For example, lets say Henry has a battle rating of 15. This means Henry can take out multiple units whose battle ratings are of 2-5 (Three units whose battle rating is 5 for example).  Or one big unit with a 10 battle rating. This is just an example.

 

And have characters pair up with one another to combine and increase their overrall battle rating, summing up their Ratings and adding a bit extra (An extra 50% of each character's rating). So basically:

 

Aurion and Aura: both with a battle rating of 8. Combined would be 16 + unlock some extra abilities on the pairing. This is to incentivize teamwork and organizations.

 

For example Henry and Everyth, lets say Everyth has 12 battle rating. And combined with Henry it would be a whopping 27 rating. While also unlocking an extra effect like allowing Henry to block attacks for Everyth and for Everyth to infuse Henry with some power to do a special attack, just a thought.

 

And definitely those with high AoE capabilities like dedicated mages should be wiping out many units at once. Though needing protection from others, since they are weak at close range. Thats pretty much it, really.

 

 

 

The wait time for other players during posting in the war will also probably need a different rule than our standard.  We could try a turn system (For instance, we each get a number and we all post in order), but I think that will slow us down too much.  I'm thinking to allow everyone to post as they see fit, so long as they don't strike the person they're fighting with multiple times before they get the chance to respond.  I also don't want to prevent people from posting, so I may give a short duration for a counterattack from players (like, say, 48 hours) before the fight is considered void and the other player moves on.  Since it's not a full-on post and instead is a fighting sequence, it may be reasonable to expect faster, shorter responses in a shorter length of time.  We could also get really strict and say your character is forfeit from the war if you don't respond with a counterattack within a certain length of time, but I think that might be too much (and would probably cost me all of my characters : P).  Still, it could work.  It really depends on what you guys want to see. : )

 

I like this idea, and have nothing to say about it.

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Frankly, i don't need a discussion as long as Mystic allows it to happen. Il allow it since there is potential for character growth in it somewhere.

Nobody to rescue him, up to his own wits and reaourcefulness.

It will be fun thinking of a way to escape if Henry does get captured.

Even though I fear it will detract heavily from his involvement within the RP arc.

 

Since it will be mid war. Fine, Surprise me.

But know this. Henry is not gonna bent over to torture and other methods and when he escapes there will be hell to pay.

I am very conflicted about this. On one side I can have good character development through him working out his vulnerabilities and reminiscing. On the other, I fear it will keep him locked up for too long in the RP. (Unless there is yet another timeskip, but we really don't need another one). 

 
im not opposed to the idea of capture, but how Unversed plans to act it out. Since Henry's pretty tough. 
Should wait for him to tire himself out or something.

 

Haha xD Hold on a tick here, I think your seeing this as a normal capture attempt right? Well, yes & no. I did say it was a plan to capture Henry, but I think you forgot the part about the whole Dead or Alive bit haha xD I crossed off the alive part to kinda give away the fact that Midnea's capture attempt is for his dead body, she doesn't care whether Henry is alive or not but is simply captured. And let me tell you, her way of capture attempts are mainly for the kill man haha xD But I'm pretty sure Henry can survive this kind of surprise, it'll still be somewhat troublesome tho. I can't tell ya the trigger point for it as that would just ruin half the surprise. I also do believe that it's possible for Henry to receive some help with this surprise from allies if it's around at the time, but that would be mainly decided by how the war works :P However if you already have plans for the war with someone else like a fight or something that you don't want to have interrupted, then I understand ya & I'll just remake the surprise for a later time then, K man :)   

 

 

Anyone care to hear Aqua's back story here? It's not getting explained at all in the roleplay.

 

Heck yeah! Just hurry & post it already girl! I don't wanna beg for it haha xD   

 

 

Thanks, Unversed. : )  It can be rather confusing at times, especially when there's a lot of gray areas mixed in with the blacks and whites of roleplaying.  Personally I'm fine if you would rather leave the post as-is at this point and just going forward we won't do it again, unless Vaude would prefer an alteration be made, and then you could just change the attendant part.

Also, sounds great on the PM!  Take your time, though; I understand life can be busy.

Changing the attendant part is enough for me, and thank you for understanding my grievance here, even if it turned into a bit of a fiasco.  Thank you for clearing it up a bit more, Mystics, as well.

 

Okay you 2, I went ahead & edited Midnea's post, it should be all good & fixed up now K :) 

 

 

Hey everyone!  So I'm trying to get everything situated for the upcoming war and have a few ideas that I wanted to share and get opinions on. I'm probably going to release a special set of rules for the war itself, depending on the thoughts that I get from you guys.

 

First, I am deciding on how structured the battle system for the war should be.  I was thinking to organize the fighting into flanks, and was wondering if I should designate objectives and which characters operate in which flank.  Would this be something that you guys would like, or would you prefer it to be more of a free for all?  Both have their advantages, but I'm undecided on which I should go with.  There's also the possibility of starting out more organized in the fight, but then breaking up formation as the battle progresses.

 

Second, I'm strongly considering creating some kind of meter, limit, or some method to indicate when a character needs to retreat or risk being killed.  Since this is war and death is bound to happen with some characters, I think it's important for each character to know when they need to retreat, else the battles within the war may continue on for far too long.  There will be healers on both sides of the field, so retreating briefly will not mean retreating for good--you will just have to try to disengage yourself and get to a healer before you end up getting killed.  Does anyone have any ideas or suggestions on how to best implement this?  Do you think this is a good idea?

 

I'm still going to say that mass-killings are a no-go (like, don't use an earthquake to kill a whole row of people), though killing NPCs at will is acceptable.  I may increase the limit to more than three because that doesn't seem like a lot of people, but rather maybe limit it to not taking on more than five individuals in a fight at once (per character).

 

The wait time for other players during posting in the war will also probably need a different rule than our standard.  We could try a turn system (For instance, we each get a number and we all post in order), but I think that will slow us down too much.  I'm thinking to allow everyone to post as they see fit, so long as they don't strike the person they're fighting with multiple times before they get the chance to respond.  I also don't want to prevent people from posting, so I may give a short duration for a counterattack from players (like, say, 48 hours) before the fight is considered void and the other player moves on.  Since it's not a full-on post and instead is a fighting sequence, it may be reasonable to expect faster, shorter responses in a shorter length of time.  We could also get really strict and say your character is forfeit from the war if you don't respond with a counterattack within a certain length of time, but I think that might be too much (and would probably cost me all of my characters : P).  Still, it could work.  It really depends on what you guys want to see. : )

 

If anyone has any other thoughts and suggestions let me know.  I'm going to be working on that rule sheet as well as descriptions of the fighting terrain before the battle begins, which will hopefully be next week, perhaps by Friday.

 

My thoughts would be on a collision type of war that gets spread out far & wide to allow enough room for unleashing the full potential of the characters from both sides. This be the same kind of free for all thing I guess, a collision type of war would allow any characters to fight anyone they want within the war (Not including healers) & even give them the choice to break a fight off that their currently fighting instantly (if not chased or stopped) to help an ally out & even the possibility of teaming up against a stronger enemy to take them down too. The organized starting soon breaking out of formation doesn't sound to bad either.

 

I don't think we need at meter to show when we're in danger, simply counting the number of enemies your up against or simply being outmatched during the start of a battle or only just figuring out your at a big disadvantage within a battle or just running really low or out of magical energy & stamina should be plenty to tell the player that they need help fighting or have to retreat quickly before death or major injures can accrue. But that's just what I reckon on this.

 

As for the response timing for our characters in the war. I think we should just go with what we've been doing so far as it seems to be working just fine. You should only place those kind of rules for the war if it starts looking like our normal way isn't working out I think.  

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I can't help but feel that Jynn was ignored entirely in Shiva and gang's posts.

I missed it, actually.  I read it earlier last week but accidentally skimmed over it when working on a response (I had a lot to write for Shiva and a lot of people for her to respond to).  Sorry about that!  I'll go make a quick edit.

 

I need this war to kill off some of my characters so I have less people to keep track of.

--Queen Shiva -- Leading away her troops South toward Mystras--

 

The hand of her other enchanted armor friend fell upon her shoulder, causing the ice queen's gaze to rise up to meet his helmet, eyes boring into the place where Meksis' eyes would have been.  "Thank you," she murmured softly, so that only the two of them could hear.  When she felt Eclaire's hand meet her own she gave it a tight squeeze, offering her a sideways smile before slipping away to the head of the show.

 

The queen's expression told nothing as she moved forward, coming to a halt upon the final marble step which led down into the courtyard, where all of her brave men and women awaited her.  Ice emerged from where she stood, freezing the entire step on which she stood her ground.  She pretended to pay no notice.

 

"My fine men and women, who serve in the name of Kilkis Seres," she spoke loudly, hopefully audible enough for all to hear, or at least those closest.  Shiva was naturally quite soft-spoken, so even her shouting was mild at best.  "Thank you for coming here today.  It is the day that we shall march for the good of the realm, for the peace that has known our world for the past two-thousand years.  It is in honor of our late king, my father, King Alexander, that we march forth on this day, for he has shown us the necessary path to peace.  The peace that has permitted us to laugh at the thought of death, to continue to raise and know our families without fear, without dread that one day we will be separated from them for an eternity.  It is with much sorrow that Lord Raiden, ruler of the Mystras land, has decided to breach this peace with his actions"--she placed a hand on her chest, bowing her head momentarily in sorrow--"but we shall rectify his actions today.  

 

"Today, we will return the humans to their own world, where they will not threaten our lives and belongings.  We will not allow them to draw our blood for their petty, selfish whims, nor will we allow them to take what is rightfully ours by birth.  Our bravery will be rewarded with our continued freedom and salvation from the cruelties of humanity!"

 

Shouts and cheers resounded throughout the courtyard, from the many who have sworn their lives to their queen and country.  Shiva nodded out of respect.

 

"Now, may we ride victorious!  May good fortune be upon you all!"

 

In mere moments Jynn approached, Shiva's hand gliding along Mel's nose and forehead as the massive pegasus nudged her.  She could sense the distrust and rift between herself and Jynn as the prince spoke, the fey refusing to meet her eye regardless of how hard she tried to catch it.

 

"Very well," she said, voice strained.  "Jynn, I will have you lead on one of our fronts, though I must implore you to be careful.  I--"

 

I love you, my dear boy, she wanted to say, to grasp him firmly and plant a kiss in his soft locks of hair.  I don't know what I would do if something were to happen to you.

 

She didn't want him out there, to fight at all, and yet there was no stopping him.  Heck, there was probably little influence she did have left on the young man, save for holding his title of Bherna's father upon his head and protecting himself for the girl's sake, if not her own.

 

"There are those who rely on you, little Bherna included.  Please remember this when you're out there on the battlefield."

 

She stepped off her icy perch, moving away from Jynn and toward her own ride that had been brought for her: a unicorn with a silver coat, its eyes a deep sapphire blue.  Almost childlike, she buried her nose into its mane, patting its head as though greeting a good friend.

 

Shiva mounted her unicorn, nudging it with her heels to move forward.  Slowly their numbers began to follow suit, and eventually they were on their way.

 

 

 

 

Edit done.  Hopefully that's a little better. : )

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I missed it, actually.  I read it earlier last week but accidentally skimmed over it when working on a response (I had a lot to write for Shiva and a lot of people for her to respond to).  Sorry about that!  I'll go make a quick edit.

 

I need this war to kill off some of my characters so I have less people to keep track of.

 

 

 

 

Edit done.  Hopefully that's a little better. : )

Its good. Can't get mad, I often forget to check other characters too.

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Haha xD So what's it gonna be man? Have the surprise during the war of battle? Or have it sometime after the war?

 

Whichever would Piss Midnea and Alderon off the most.

Especially if Henry gets to speak to Alderon or Midneah before his escape.

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Hey everyone!  So I'm trying to get everything situated for the upcoming war and have a few ideas that I wanted to share and get opinions on. I'm probably going to release a special set of rules for the war itself, depending on the thoughts that I get from you guys.

 

First, I am deciding on how structured the battle system for the war should be.  I was thinking to organize the fighting into flanks, and was wondering if I should designate objectives and which characters operate in which flank.  Would this be something that you guys would like, or would you prefer it to be more of a free for all?  Both have their advantages, but I'm undecided on which I should go with.  There's also the possibility of starting out more organized in the fight, but then breaking up formation as the battle progresses.

 

Second, I'm strongly considering creating some kind of meter, limit, or some method to indicate when a character needs to retreat or risk being killed.  Since this is war and death is bound to happen with some characters, I think it's important for each character to know when they need to retreat, else the battles within the war may continue on for far too long.  There will be healers on both sides of the field, so retreating briefly will not mean retreating for good--you will just have to try to disengage yourself and get to a healer before you end up getting killed.  Does anyone have any ideas or suggestions on how to best implement this?  Do you think this is a good idea?

 

I'm still going to say that mass-killings are a no-go (like, don't use an earthquake to kill a whole row of people), though killing NPCs at will is acceptable.  I may increase the limit to more than three because that doesn't seem like a lot of people, but rather maybe limit it to not taking on more than five individuals in a fight at once (per character).

 

The wait time for other players during posting in the war will also probably need a different rule than our standard.  We could try a turn system (For instance, we each get a number and we all post in order), but I think that will slow us down too much.  I'm thinking to allow everyone to post as they see fit, so long as they don't strike the person they're fighting with multiple times before they get the chance to respond.  I also don't want to prevent people from posting, so I may give a short duration for a counterattack from players (like, say, 48 hours) before the fight is considered void and the other player moves on.  Since it's not a full-on post and instead is a fighting sequence, it may be reasonable to expect faster, shorter responses in a shorter length of time.  We could also get really strict and say your character is forfeit from the war if you don't respond with a counterattack within a certain length of time, but I think that might be too much (and would probably cost me all of my characters : P).  Still, it could work.  It really depends on what you guys want to see. : )

 

If anyone has any other thoughts and suggestions let me know.  I'm going to be working on that rule sheet as well as descriptions of the fighting terrain before the battle begins, which will hopefully be next week, perhaps by Friday.

I like the way you think, haha. 

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Thanks for everyone's suggestions. : )  I've taken them all into account and have worked out the official rules and guidelines for the war.  I've chosen to take Scrap's suggestion of the battle rating in mind and will be implementing that through the course of the war.  Please note that just because your number may not be as high as others doesn't mean that you're not necessarily as strong, but, rather, you may not be as capable of taking on as many characters.  I feel that these numbers are rather fair and don't really want to make many changes, but if you feel that you were really given an inaccurate rating for your character let me know and I will consider changing it.

 

The war will begin either Friday or Sunday with an intro post from me, and in that post you will find your battle formations.  I'll talk more about battle formations in the rules as well as in the war post, but if you have questions just let me know.

 

Also, if your character says "not participating" beside their name, it is because they are either in the world below, have declared they aren't going to be involved, I assumed they aren't going to be (mostly Bherna, but let me know if I'm wrong Endless and I'll give her a rating), or they have been inactive.  I also might've given a character a rating that won't be involved in the war, and if that is so I greatly apologize.  Just let me know and I'll make the necessary change.

 

Lastly, these battle ratings are only for the war and determining how many players you can fight; they don't apply outside of the war.

 

Now then, here we go!

 

 

Battle Ratings (5-30):

 

Legend: 5-9: 1 normal-lvl NPC, or 1 player. 10-15: 2 normal-lvl NPCs, or 1 player; 16-20: 3 NPCs, or 1-2 players; 21-29: 4-5 normal-lvl NPCs, or 2 players.  30: 6 normal-lvl NPCs, 3-4 players.

 

Alastor 30

Alderon Niles 18

Alex Marz 15

Alicia Kross 20

Aqua Lumen 14

Ask’Raziel 21

Arthur Gancelot 17

Aura Aeternum 14

Aurion Aeternum 14

Bherna Lao – not participating

Curvis Sourati 9

Dawson 15

Draksis Gunther 18

Eclaire Tonnerre 21

Effie Becker – not participating

Eliltari (Rabiyu) 24

Elia Cabret 6

Everyth Castanova 18

Gelabrous Skid – not participating

Henry Hansees 24

Helios regular: 18 morphed: 20-28 (dependent on form)

Jari Coriander 6

Jarrod Swanson – not participating

Jeremy Hunter 16

Jynn Venas 22

Lorleana (Raiden’s general) 21

Mariel 21

Maxis 24

Meksis 24

Midnea – not participating

Mikhail 15

Morana 15

Nergal 26

Neena Mors – not participating

Nihil – 5-30 (wild card)

Raiden (Odin) 28

Raleigh Marin 16

Ren Mordecai regular: 18, dragon: 30

Rhaedyn Thane 30

Roger Becker – not participating

Ryonne Neyelmnik – not participating

Rufus Contralto 8

Shiva de la Alexandria 28

Sifrei Mond 21

Soren Monroe 21

Takao Izanami 18

Typhon 21

Vark – not participating

Veronica Ryo – not participating

Viridem Hangin – not participating

Visco Niles – not participating

Xion Izanami 15

Yevgeni Malachite 24

 

 

Exclusive Battle Rules

 

  1. No killing off characters without the permission of the player controlling that character.
  2. No controlling other people’s characters.
  3. No auto hits
  4. Please keep battle posts within 1-2 reasonably sized paragraphs, with no more than roughly 250-500 words, and a minimum of five sentences.  Short posts are key to quicker responses.
  5. The player that you engage in combat has 72 hours to respond with a counter-attack.  If the player doesn’t respond within that time frame, that player will sustain an injury and that battle will be forfeit.
  6. Please be reasonable in sustaining damage.  This is war, where people will be injured, retreat, and, yes, die.  Some characters will likely not make it through the war.  Invincibility will only increase the duration of battle and make it less enjoyable for everyone.  There will be medics on either side of the battlefield, or at least until they are eliminated.  Once damaged to a certain extent, you will have the option of attempting a retreat or risk being killed by your opponent.  I will trust everyone’s judgment on when to call it quits, but if I see a character avoiding too much or taking too much damage without being healed/dying, I will call it out and they may not receive the same freedom throughout the rest of the war with their character(s).  Please don’t abuse this rule.
  7. Battle formation has been determined and will be placed in flanks.  You will have a starting point and objective in your position.  You will have the option of moving from your position, but be wary that this may leave your flank vulnerable and cause complications for your allies.  A shortage on one flank may lead to harm.
  8. Blood and some gore is still permitted, though please keep the rating at PG-13 for the sake of KH13.
  9. Please follow the battle rating system provided above.  This will determine how many characters that you can take on in a fight at a time based on your abilities in combat.
Edited by Mystics Apprentice

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This sounds fair in my book, and I think you nailed my characters' battle ratings to a tee.  Most of my characters are not meant for any more than a simple fight, enough to make things challenging and tricky but hardly powerful, and those of my characters who are high in battle prowess are very resourceful.

 

Both Friday and Sunday sound good to me, and as such I will be open for either date.  Now, to concoct a little bit of a list for myself to keep track of all the characters I have.  I don't want them to get outright slaughtered out there, little Jari especially.

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This sounds fair in my book, and I think you nailed my characters' battle ratings to a tee.  Most of my characters are not meant for any more than a simple fight, enough to make things challenging and tricky but hardly powerful, and those of my characters who are high in battle prowess are very resourceful.

 

Both Friday and Sunday sound good to me, and as such I will be open for either date.  Now, to concoct a little bit of a list for myself to keep track of all the characters I have.  I don't want them to get outright slaughtered out there, little Jari especially.

 

I am so proud Henry got a 24 rating and am very surprised that Alastor got a 30.

 

I am pleased. And ready for war.

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I find this perfect and I agree with my characters' ratings.

 

Friday and sunday are good days too.

 

I've been thinking about the future of my characters, mostly the siblings, I know one of them is not going to make it, the question is which one. I have a plan for Rabs and her future, and Sifrei is still undecided.

 

(In your face Mond! Rabs may be younger, but she' stronger than you!)

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This sounds fair in my book, and I think you nailed my characters' battle ratings to a tee.  Most of my characters are not meant for any more than a simple fight, enough to make things challenging and tricky but hardly powerful, and those of my characters who are high in battle prowess are very resourceful.

 

Both Friday and Sunday sound good to me, and as such I will be open for either date.  Now, to concoct a little bit of a list for myself to keep track of all the characters I have.  I don't want them to get outright slaughtered out there, little Jari especially.

I'm glad that the ratings work for you!  It's tough because I feel Jari could've been a little higher, but I know you said he's not much of a fighter so I wasn't sure if he'd take on more than one player at once.

 

I am so proud Henry got a 24 rating and am very surprised that Alastor got a 30.

 

I am pleased. And ready for war.

Oh, good!  I'm glad to hear that those numbers work well for what you had in mind.  As for Alastor, I think you were considering him being a mini-boss of sorts, right?  I thought that would grant him a little extra power, plus if he sees his dear daughter in danger he could go full-on Berserk Daddy. : P

 

Arthur has no number does this mean he's infinite and therefor god-status granted

Why, indeed he is! : P  I can't (or, actually, I can) believe that I forgot to put a rating for him.  Fixed that.

 

I find this perfect and I agree with my characters' ratings.

 

Friday and sunday are good days too.

 

I've been thinking about the future of my characters, mostly the siblings, I know one of them is not going to make it, the question is which one. I have a plan for Rabs and her future, and Sifrei is still undecided.

 

(In your face Mond! Rabs may be younger, but she' stronger than you!)

That would be very interesting, actually.  Hmm . . . which sibling would take it the hardest to lose the other?  Perhaps Aurion?

 

I've been considering what I'm going to do with my characters, too, and I know there will be at least some deaths.  Probably 3 or so, but it also depends how things play out.  I'm especially interested in seeing the tragic battle and emotions conveyed between Helios and Ren for being on opposing sides, and am half-wondering if that would be the death of the dragonic scholar (though I hate to part with Ren--he's one of my favorites).

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