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catmaster0116

KHUX Lets tak about normal Raid bosses

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Okay, so I hit level 119 in KHUx yesterday. I noticed that raid bosses have suddenly become a whole lot harder. In my case, These are normal raid bosses, not the omega variant.

 

For example some of these bosses like the Guard Armour have HP which range into the 150,000 per body part and the main body has heaps and heaps of HP. Its very fortunate that we now have a 1AP cost for all events but truth be told I had to fight these bosses on average 5 times to kill them.

 

My medals are so-so, all of them are level 5 with maxed levels and all 3 orbs lit. I don't have any level 6 medals to use. But even so why have these bosses suddenly become so difficult to deal with - it reached a point that whenever I encounter a raid boss I just fight it once to get the exp and then let it escape because subsequent re-challenges would use up too much AP and the exp gained from it would not be worth the consumption in AP.

 

I see youtube videos of people dealing massive amounts of damage and it really makes me wonder.

 

Anyone have any advice?

Does anyone know where I'm coming from?

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Well every time you beat a raid boss they gain a level and they get harder and more health as well so that is probably why they are getting harder.  At the start of the next month they will return back to level one that's for all the raid bosses

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My guard armor currently boasts 800k+ health and 5 health bars on each limb, so yeah, I know where you're coming from. xD As said above, they go up a level every time you beat them, and will reset at the start of the month.

 

As for damage, I find the best method against the normal bosses is to just take whatever Keyblade specializes against the boss's element (Treasure Trove against the Guard Armor, Lady Luck against the Trick Master, etc) and load it up only with medals of that element. If you have strength boosters like DiZ and Aerith, put those first and use them, they make a huge difference. If your Keyblade runs out of AP, switch to a neutral Keyblade on your next turn (Olympia, Starlight) that's also been loaded up with the necessary medals. Don't waste time refilling your Keyblade if you can help it. Once the limbs start having a lot of health bars, concentrate on taking out one limb at a time because once it "dies" it gives you several AP points back. Don't bother taking healer medals (unless they happen to rank among your strongest) because they're useless here. Guilted medals help a ton, especially on those like Young Hercules whose damage increases per turn.

 

If you're in a party and you want those item rewards for beating the boss completely, it's a good idea to let your friends beat its health down a bit before you join back in (although you do risk losing the MVP bonus if you wait too long).

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speaking of DiZ, is it worth evolving him to 6 stars? will the boost remain the same?

 

I've been keeping him at 5-stars so I could evolve other strength medals to 6 instead (curse that Keyblade cost limit) so I couldn't say. I would imagine the boost depends only on the number of ability dots, though.

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