rosco258 212 Posted June 8, 2016 Like seriously I been seeing comments everywhere. DDD was boring it didnt hold my attention like numbered titles. The combat was broken. I think the dream eaters suck. Time travel confused everything. Stuff like that. I mean in all honesty i don't see the problem with it. Its an interqual guys. Not a main adventure. First off the combat was fun and different...Dont take another step Julius! Anyway the story yes took a wild turn but confusing? Ive had questions but never did the story make me turn my head. And a boring game no hardly. I just dont see it. It saddens me that people hate on this crucial part of the plot. Quote Share this post Link to post Share on other sites
Exiblade7 1,917 Posted June 8, 2016 (edited) Some people don't like it because the game's lore added more into the already convoluted storyline and the gameplay's unbalanced. I really like the gameplay and I think it's better then BBS's gameplay. The storyline never bothered me because I try to not overthink the game's storyline Edited June 8, 2016 by Zeldablade7 Quote Share this post Link to post Share on other sites
HarLea Quinn 26,501 Posted June 8, 2016 Three words: Retcons & Time Travel. Nuff said lol 4 WakelessDream, Robbie the Wise, Henne and 1 other reacted to this Quote Share this post Link to post Share on other sites
KingdomHearts3 2,591 Posted June 8, 2016 Hate it? The only reason people would hate something is because it is too hard to understand or they don't at all. HD3D has time travel and that makes it challenging to understand. I don't recall really seeing on here hate for it. It's one of my favorites because it helped enrich the story. Quote Share this post Link to post Share on other sites
ShadowKeyblade 219 Posted June 8, 2016 I don't hate it, but playing it on critical mode really made me realize its flaws from a gameplay perspective. The difficulty curve is real, and not in a good way. 1 Robbie the Wise reacted to this Quote Share this post Link to post Share on other sites
Yessie Maltese 1,564 Posted June 8, 2016 I really don't get it either. I like all of the games. No matter how "terrible" the game is, I'll still be playing it. Even though I haven't played Re:Coded and DDD, but still. Quote Share this post Link to post Share on other sites
rosco258 212 Posted June 8, 2016 Three words: Retcons & Time Travel. Nuff said lolWhat are retcons? Quote Share this post Link to post Share on other sites
HarLea Quinn 26,501 Posted June 8, 2016 What are retcons? ret·con ˈretkän/ noun plural noun: retcons [*] 1. (in a film, television series, or other fictional work) a piece of new information that imposes a different interpretation on previously described events, typically used to facilitate a dramatic plot shift or account for an inconsistency. "we're given a retcon for Wilf's absence from Donna's wedding in ‘The Runaway Bride’: he had Spanish Flu" verb 3rd person present: retcons [*] 1. revise (an aspect of a fictional work) retrospectively, typically by introducing a piece of new information that imposes a different interpretation on previously described events. "I think fans get more upset when characters act blatantly out of established type, or when things get retconned" 2 Robbie the Wise and Felixx reacted to this Quote Share this post Link to post Share on other sites
rosco258 212 Posted June 8, 2016 I see what you mean. But the game is ok but your right things could of gone another route Quote Share this post Link to post Share on other sites
Robbie the Wise 5,050 Posted June 8, 2016 (edited) DDD is a game that's appealing at first and get's steadily worse as time progresses. Time travel pretty much made Kingdom Hearts more convoluted than it already was. Storywise it doesn't enrich the story, it accomplishes the opposite. With DDD Nomura effectively retconned nearly the entire series. Those retcons devalued a lot of characters, changed their motivations, and disregarded previously established plot. Not to mention the abhorrent handling of Sora's character. They pretty much turned Sora into a bumbling idiot so they can develop a character that didn't need developing. How many times does Riku have to overcome the darkness, it's cliche at this point. Not to mention they could have done a lot more with Lea's return considering how much build up he got. Not too mention if you haven't read the interviews, there are still stuff not clearly explained in the game. Those bits information are going to be confusing for players who go to the next installment, and haven't read the interviews. On the gameplay aspect, the game was definitely rushed, and it shows. There was some cool aspects for sure , but those aspects are brought down by how glitchy, and wonky the physics were. The movements felt very stiff especially basic combos. It pretty much was a button masher. Edited June 8, 2016 by Robbie the Wise 2 Dave and HarLea Quinn reacted to this Quote Share this post Link to post Share on other sites
Kingdomhe 1,362 Posted June 8, 2016 The gameplay is completely unbalanced just like BBS. 1 word: Balloon. Quote Share this post Link to post Share on other sites
rosco258 212 Posted June 8, 2016 Is there any positive points about it Quote Share this post Link to post Share on other sites
Connected 978 Posted June 8, 2016 I love it and im super excited for the remake! 1 rosco258 reacted to this Quote Share this post Link to post Share on other sites
Dave 5,715 Posted June 8, 2016 Because Riku is ultimately rewarded for abetting in the near destruction of the world, and Sora is punished for being a good person with a strong will and moral values. 1 Robbie the Wise reacted to this Quote Share this post Link to post Share on other sites
Headphone Jack 1,147 Posted June 8, 2016 1. the story doesn't just go off the rails. it flies off the rails onto an entirely different track that just goes off the side of a cliff. 2. the combat is broken. enemies don't always stagger meaning they'll break you out of a combo, flowmotion needs tweaking but it's not broken to where it's annoying for the player. Status ailments are pointless and only cause frustration. nothing like getting frozen and then have a bunch of enemies just dance around you. really kills the pacing of the combat. 3. Sora is written to be intentionally stupid, most likely to make Riku's character development stand out....except that he's sort of gone through this same character development already in a better "interquel" game lol 4. Lea getting a keyblade ruins any kind of meaning behind being able to wield a keyblade. Originally it was something that only a select few were chosen to possess but now it looks like anyone can get one so long as they really really want it. I think i'd be a bit more ok with this plot point had it not be so rushed and shoved into the ending of DDD like no one cared. They could have established that Lea wanted a keyblade in DDD and then throughout KH3 maybe we get a bit of character growth for him that, in the end, culminates with him finally getting a keyblade. Nomura could at least PRETEND like it wasn't an obvious piece of fan service bait. 5. Time travel. Typically whenever time travel or alternate dimensions are added in to an already established series, things get a bit weird. We're so late into the series that suddenly being told time travel is a thing and is the sole method as to how the villains plans are coming to fruition, that it feels forced and out of place. Maybe if time travel had been a more consistent theme with the series Nomura could have pulled it off. 6. The Mark of Mastery exam was pointless. I don't know why they needed it as a framing device for the game when "Sora and Riku must go into the Realm of Sleep to gain the power to awaken sleeping hearts" would have worked just fine. those are the big reasons that stand out to me, at least right now. definitely a poor KH game, imo. Is there any positive points about it the music is pretty good. seems to be the one consistently good thing about the KH series. 2 Dave and Robbie the Wise reacted to this Quote Share this post Link to post Share on other sites
rosco258 212 Posted June 8, 2016 Wow you found a lot of flaws. Well hopefully 2.8 is a better experience for you. (speaking of 0.2 specifically) Quote Share this post Link to post Share on other sites
ShadowKeyblade 219 Posted June 8, 2016 Is there any positive points about it Let's see.... +Music +New Outfits +Riku's story arc +TWEWY characters +3 Musketeers World (this world has no right to be good, but it's my favorite designed world since KH1) +All the cutscenes at the end (unlike some people, I embrace the convolusion) 2 Exiblade7 and rosco258 reacted to this Quote Share this post Link to post Share on other sites
rosco258 212 Posted June 8, 2016 Yay for supporters Quote Share this post Link to post Share on other sites
Philip Ellwell 5,487 Posted June 8, 2016 Except for the slight What The Hellery with the time travel, there's nothing I hate outright. The Tron world is a little boring, but okay enough. The scores beautiful, seeing hunchback get a world was great, and the Flowmotion could be interesting in later games. I'm also fairly undemanding on KH games, so that might just be me, but DDD is not a bad game by any means. I've never see any glitches beyond my Meow Wow getting stuck in a wall once. 1 rosco258 reacted to this Quote Share this post Link to post Share on other sites
HarLea Quinn 26,501 Posted June 8, 2016 4. Lea getting a keyblade ruins any kind of meaning behind being able to wield a keyblade. Originally it was something that only a select few were chosen to possess but now it looks like anyone can get one so long as they really really want it. I think i'd be a bit more ok with this plot point had it not be so rushed and shoved into the ending of DDD like no one cared. They could have established that Lea wanted a keyblade in DDD and then throughout KH3 maybe we get a bit of character growth for him that, in the end, culminates with him finally getting a keyblade. Nomura could at least PRETEND like it wasn't an obvious piece of fan service bait. There has always been other wielders - even in KH1. They are also discussed more or brought up in many of the other games. ( KH2, Days, BBS come to mind easily ) BBS shows a whole graveyard of keyblades. Nomura has stated there are as many keyblades as there are qualified hearts. Also Nomura in KH1 Ultimania: -Does that mean there are other Keyblade masters? Nomura: Well, there are other Keyblade masters, but coincidentally for now, Kairi happened to arrive to the world Riku and Sora are in. Also Axel/Lea has had lots of character development- second to maybe Riku. This has been shown consistently from CoM on as we saw him slowly grow a heart and change. Nomura's reasoning for him seeking a keyblade was to help save his friends and his heart and desire was strong enough to achieve this. Axel /Lea has always been shown looking for ways to save or help his friends. I think if anyone made the most sense to become the newest wielder it was Lea. I get why you think it's fan service bc he's a very popular character but I do not think it's fair to say that was the only reason when Nomura has spent numerous games developing this character. I do wish they would've shown him more in DDD though. The scenes he was in were epic. 6 Yessie Maltese, Hearts Creed, Exiblade7 and 3 others reacted to this Quote Share this post Link to post Share on other sites
rosco258 212 Posted June 8, 2016 (edited) There has always been other wielders - even in KH1. They are also discussed more or brought up in many of the other games. ( KH2, Days, BBS come to mind easily ) BBS shows a whole graveyard of keyblades. Nomura has stated there are as many keyblades as there are qualified hearts. Also Nomura in KH1 Ultimania: -Does that mean there are other Keyblade masters?[/size]Nomura[/size]: Well, there are other Keyblade masters, but coincidentally for now, Kairi happened to arrive to the world Riku and Sora are in.[/size] Also Axel/Lea has had lots of character development- second to maybe Riku. This has been shown consistently from CoM on as we saw him slowly grow a heart and change. Nomura's reasoning for him seeking a keyblade was to help save his friends and his heart and desire was strong enough to achieve this. Axel /Lea has always been shown looking for ways to save or help his friends. I think if anyone made the most sense to become the newest wielder it was Lea. I get why you think it's fan service bc he's a very popular character but I do not think it's fair to say that was the only reason when Nomura has spent numerous games developing this character. I do wish they would've shown him more in DDD though. The scenes he was in were epic. Yes I agree. Axel/lea is awsome in them scenes. "What bad timing? You had your perfect little script. But you forgot to write the sequel. Now let's find out what happens!" Edited June 8, 2016 by rosco258 1 HarLea Quinn reacted to this Quote Share this post Link to post Share on other sites
J. Severe 1,137 Posted June 8, 2016 off the top of my head, the story is pretty screwy and I'm not a fan of how empty the worlds are (I'm aware of system limitations and that BBS had that issue too, but it still irks me here for some reason). everything else is pretty solid, especially the soundtrack, which might be one of my favs in the series Quote Share this post Link to post Share on other sites
Headphone Jack 1,147 Posted June 8, 2016 There has always been other wielders - even in KH1. They are also discussed more or brought up in many of the other games. ( KH2, Days, BBS come to mind easily ) BBS shows a whole graveyard of keyblades. Nomura has stated there are as many keyblades as there are qualified hearts. Also Nomura in KH1 Ultimania: -Does that mean there are other Keyblade masters? Nomura: Well, there are other Keyblade masters, but coincidentally for now, Kairi happened to arrive to the world Riku and Sora are in. Also Axel/Lea has had lots of character development- second to maybe Riku. This has been shown consistently from CoM on as we saw him slowly grow a heart and change. Nomura's reasoning for him seeking a keyblade was to help save his friends and his heart and desire was strong enough to achieve this. Axel /Lea has always been shown looking for ways to save or help his friends. I think if anyone made the most sense to become the newest wielder it was Lea. I get why you think it's fan service bc he's a very popular character but I do not think it's fair to say that was the only reason when Nomura has spent numerous games developing this character. I do wish they would've shown him more in DDD though. The scenes he was in were epic. I get that there are multiple keyblade wielders. I guess my main beef is how easily he obtained one. The execution came off very rushed and felt like a last minute plot point. I guess one could argue that the series has been building up to this bit of character development for Axel/Lea for a while. We first meet him as a bad guy but over the course of the next few games his beliefs are put into question and he decides to change sides to help his friends, etc, etc. All that would then result in him earning a keyblade, thus symbolizing his change of heart. So that's all fine and dandy. I think that Nomura should have at least left the plot point hanging in DDD and then fleshed it out more in KH3 so we could see Lea try to earn it. That way when he finally does earn one, the scene would have more of an impact, at least imo. I still also think fan service plays a part in this plot development though. I can't not think that. Quote Share this post Link to post Share on other sites
HarLea Quinn 26,501 Posted June 8, 2016 I get that there are multiple keyblade wielders. I guess my main beef is how easily he obtained one. The execution came off very rushed and felt like a last minute plot point. I guess one could argue that the series has been building up to this bit of character development for Axel/Lea for a while. We first meet him as a bad guy but over the course of the next few games his beliefs are put into question and he decides to change sides to help his friends, etc, etc. All that would then result in him earning a keyblade, thus symbolizing his change of heart. So that's all fine and dandy. I think that Nomura should have at least left the plot point hanging in DDD and then fleshed it out more in KH3 so we could see Lea try to earn it. That way when he finally does earn one, the scene would have more of an impact, at least imo. I still also think fan service plays a part in this plot development though. I can't not think that. Well tbf all of DDD was rushed and could have been executed better all around. I think they should've showed Lea more throughout but Nomura said he wanted that last scene where he gets his keyblade to be a surprise- otherwise he was supposed to originally rescue Sora with Keyblade in hand. Nomura had to explain the details about Lea in interviews after the fact bc he did not show it in game. Something I think he was wrong to do. We should've been shown it. Fan service does play a role bc his popularity impacted how long he's stuck around and inspired Nomura to keep him around and develop him more. It's just far from the only reason why he earned a keyblade. That's been foreshadowed and built up for games now. IMHO he's already earned it with his strong heart and desire to help and save his friends. He's sacrificed a lot. 1 Headphone Jack reacted to this Quote Share this post Link to post Share on other sites
Hearts Creed 142 Posted June 8, 2016 Wasn't a big fan of KH3D mostly because of the not so great writing in Sora's story. The gameplay was alright for the most part. Riku's story was great, though. Quote Share this post Link to post Share on other sites