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Drive Forms or Drive Form Abilities?

  

19 members have voted

  1. 1. Which do you want to return in KH3?

    • Drive Forms
      13
    • Drive Form Abilities
      6


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Drive form abilities would make you way too overpowered lol. I'd prefer drive forms to return, limit, a more powerful version of final form and 2-3 new forms. I don't really want valor or wisdom returning, at the start of the game they were useful but once you got master and limit form I felt they were useless unless you were playing Final mix and needed to quickly get your health back, or you wanted to level up the growth abilities.

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Drive form abilities would make you way too overpowered lol. I'd prefer drive forms to return, limit, a more powerful version of final form and 2-3 new forms. I don't really want valor or wisdom returning, at the start of the game they were useful but once you got master and limit form I felt they were useless unless you were playing Final mix and needed to quickly get your health back, or you wanted to level up the growth abilities.

 

Well wisdom was still pretty useful against the Mushroom XIII late game as well as Demyx's Data Battle. It also had 2 MP Hastegas something Sora couldn't learn at all in KH2 without using Ultima Weapon.However, I still wouldn't use it in an actual fight. Although, I still consider it more useful than Valor.

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The actual Drive Forms most definitely. I hope they use improved and updated versions of Master and Final Forms and a few new ones to replace Valor and Wisdom forms. Also hoping that they let us choose Anti Form and makes some improvements, like allowing it to block and have some more powerful moves.

Edited by Dr. Gauntlet

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The Forms themselves, but I would like to keep the ability to learn their growth abilities to use outside of transformation as well, though it might make Sora a bit OP with all of the Flowmotion and whatnot. But then again, being OP can always be fun so long as there's good challenge made to play with.

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The Forms themselves, but I would like to keep the ability to learn their growth abilities to use outside of transformation as well, though it might make Sora a bit OP with all of the Flowmotion and whatnot. But then again, being OP can always be fun so long as there's good challenge made to play with.

 

Why not just take out the forms all together and link the KH2 Drive Form Abilities to his transformation keyblades?I mean Drive Forms are cool & all but like you said Sora is already OP what with his:Normal gameplay/commandsFlowmotionShotlockDisney Ride SummonsTransformation KeybladesI mean don't you think adding Drive Forms is a bit excessive? I mean not only in making him OP but also confusing the player by adding so much different functions to Sora. 

 

I'd like the full forms, maybe new ones  to replace the dual wielding ones since that ability is going to be gone. Also maybe a green one, possibly speed based, to round out the Trinity Mark color match ups.

Don't you think that is a bit too much considering what the trailers have already revealed what is in Sora's arsenal? I mean that is of course unless we replace one of the features they showed in the trailer. 

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Why not just take out the forms all together and link the KH2 Drive Form Abilities to his transformation keyblades?I mean Drive Forms are cool & all but like you said Sora is already OP what with his:Normal gameplay/commandsFlowmotionShotlockDisney Ride SummonsTransformation KeybladesI mean don't you think adding Drive Forms is a bit excessive? I mean not only in making him OP but also confusing the player by adding so much different functions to Sora. 

 

It might be overkill, but I really don't care. We know it's been under consideration for a while, so I'd say just pull the trigger and go for it. It's not like it's required for you to use them. You may not want to, but why deny it to those who do? Personally, I've never cared much for using strategies or challenging myself, in fact, I always play on Standard and only because Beginner can't get Secret Endings. And I love using flashy, powerful attacks, so more of those are fine in my book.

 

We also know enemy AI has improved so they're more challenging. Teaming up on Sora, etc. It may not look difficult but these trailers are just to show off those moves, and they've been played by people who know everything about the game so of course it looks easy. And we have no idea how difficult bosses are going to be.

Edited by Isamu_Kuno

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It might be overkill, but I really don't care. We know it's been under consideration for a while, so I'd say just pull the trigger and go for it. It's not like it's required for you to use them. You may not want to, but why deny it to those who do? Personally, I've never cared much for using strategies or challenging myself, in fact, I always play on Standard and only because Beginner can't get Secret Endings. And I love using flashy, powerful attacks, so more of those are fine in my book.

 

We also know enemy AI has improved so they're more challenging. Teaming up on Sora, etc. It may not look difficult but these trailers are just to show off those moves, and they've been played by people who know everything about the game so of course it looks easy. And we have no idea how difficult bosses are going to be.

 

Oh I'm not trying to say that "adding Drive Forms will ruin the challenge of the game" or  "Drive Forms will make Sora too OP."What I'm saying is that it's a bit excessive to the player. All of this power, skills, and abilities given to the player might be a bit too much and confuse the player in general. Especially for people new to the franchise.

 

So while adding Drive Forms would be cool I feel like Sora's transformation Keyblade already fills the requirements for the Drive Forms. I would like it if they were the "new" Drive so to speak. Kind of like how Aero in KH1 was replaced with Reflect in KH2 because adding both would just seem a bit weird and repetitive. 

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Why not just take out the forms all together and link the KH2 Drive Form Abilities to his transformation keyblades?I mean Drive Forms are cool & all but like you said Sora is already OP what with his:Normal gameplay/commandsFlowmotionShotlockDisney Ride SummonsTransformation KeybladesI mean don't you think adding Drive Forms is a bit excessive? I mean not only in making him OP but also confusing the player by adding so much different functions to Sora. 

 

Don't you think that is a bit too much considering what the trailers have already revealed what is in Sora's arsenal? I mean that is of course unless we replace one of the features they showed in the trailer. 

Well some of us like to live for the OP so long as it feels earned to begin with, so if it means more fun, bring on the OP and excessiveness, lol! I mean each numbered title is supposed to bring back and expand on what made the last one great anyway, so it would make sense to have the drives in there in some form at least. Who knows, they probably work differently to augment the various new abilities in unique ways you can't do in regular form. Like maybe Valor could launch higher and do lots more strength and combo based transformations, maybe Wisdom would launch farther and have more powerful Shotlocks, maybe Master could put the two together, the possibilities are endless. I'd really like to see what they could do with this stuff, if you can be creative and rework something to make it cohesive instead of throwing it away out of fear of making it too much, then you've really got an innovative game.

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Oh I'm not trying to say that "adding Drive Forms will ruin the challenge of the game" or "Drive Forms will make Sora too OP."What I'm saying is that it's a bit excessive to the player. All of this power, skills, and abilities given to the player might be a bit too much and confuse the player in general. Especially for people new to the franchise.So while adding Drive Forms would be cool I feel like Sora's transformation Keyblade already fills the requirements for the Drive Forms. I would like it if they were the "new" Drive so to speak. Kind of like how Aero in KH1 was replaced with Reflect in KH2 because adding both would just seem a bit weird and repetitive.

If someone is new to the series, KH3 is not the game to start off with. The story has grown way to large and is too interconnected for that. And let's be honest, there was no need to remove Aero, they could have just changed it to an offensive attack like it is in other games, just like there was no reason to remove Gravity because they had Magnet, just make them work differently.I also want to bring up the very first private trailer form the 2.5 launched event, where it was stated Sora was seen using Keyblade Transformation and Drive Forms at the same time. That's also where we fist heard about the new star Keyblade and the archer Heartless with the red hats, both of which we've seen since then.

Edited by Isamu_Kuno

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If someone is new to the series, KH3 is not the game to start off with. The story has grown way to large and is too interconnected for that. And let's be hinest, there was no need to remove Aero, they could have just changed it to an offensive atrack, just like there was no reason to remove Gravety because they had Magnet, just make the work differently.I also want to bring up the very first private trailer form the 2.5 launched event, where it was stated Sora was seen using Keyblade Transformation and Drive Forms at the same time. That's also where we fist heard about the new star Keyblade and the archer Heartless with the red hats, both of which we've seen since then.

 

1. That's exactly they are going to use for the Drive System and the Keyblade Transformation. Why keep both when they pretty much perform the job even if its in a different fashion. Plus, the Drive Forms have always been a sort of gimmick for KH2. Like Trinity Marks, Command Styles, Card/Command System, and now Reaction Commands.

 

2. Plus, I know of the private trailer you are talking about. However, it doesn't explain why in the recent trailers they didn't showcase Sora using his Drive Forms with the Keyblade transformations. Did they give up on the idea? Are they keeping it for a surprise? Or did they just want to give the people who attended their money's worth?  

I also heard that he only went Valor/Wisdom form in that trailer. Which leads me to question how will he go Master/Final if he no longer has Ventus's heart if he decides to wake up in KH3.

 

 

Well some of us like to live for the OP so long as it feels earned to begin with, so if it means more fun, bring on the OP and excessiveness, lol! I mean each numbered title is supposed to bring back and expand on what made the last one great anyway, so it would make sense to have the drives in there in some form at least. Who knows, they probably work differently to augment the various new abilities in unique ways you can't do in regular form. Like maybe Valor could launch higher and do lots more strength and combo based transformations, maybe Wisdom would launch farther and have more powerful Shotlocks, maybe Master could put the two together, the possibilities are endless. I'd really like to see what they could do with this stuff, if you can be creative and rework something to make it cohesive instead of throwing it away out of fear of making it too much, then you've really got an innovative game.

 

So why can't Keyblade Transformations be the "New" Drive Forms? They bring back the concept of Sora "transforming" and they go so far to extend this transformation by changing the new look of his keyblade and playing in a fashion which is different to Base Sora.

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1. That's exactly they are going to use for the Drive System and the Keyblade Transformation. Why keep both when they pretty much perform the job even if its in a different fashion. Plus, the Drive Forms have always been a sort of gimmick for KH2. Like Trinity Marks, Command Styles, Card/Command System, and now Reaction Commands.

 

2. Plus, I know of the private trailer you are talking about. However, it doesn't explain why in the recent trailers they didn't showcase Sora using his Drive Forms with the Keyblade transformations. Did they give up on the idea? Are they keeping it for a surprise? Or did they just want to give the people who attended their money's worth?  

I also heard that he only went Valor/Wisdom form in that trailer. Which leads me to question how will he go Master/Final if he no longer has Ventus's heart if he decides to wake up in KH3.

 

 

 

So why can't Keyblade Transformations be the "New" Drive Forms? They bring back the concept of Sora "transforming" and they go so far to extend this transformation by changing the new look of his keyblade and playing in a fashion which is different to Base Sora.

How did he go Valor? That was a dual wielding form too. Because he doesn't need Ventus for any of them, the only thing Ventus does is give Sora a second Keyblade, that's it, the Drive Forms themselves aren't dependent on him.

It doesn't really matter if they're similar. Attraction Flow and Summons are similar yet both of those are stated to be in the game. Even though they haven't shown Summons yet, they have been confirmed to be returning. I think they've just been focusing on new mechanics for trailers because we've seen Drive Forms and Summons before. Also, Drive Forms are set, Keyblade Transfomation is unique to each key chain.

 

Besides, it's already been shown that they're bringing back gimmicks from other games, Shotlocks where unique to BbS but they're back, Flowmotion was unique to 3D and it's back too, Tech Points where unique to the first game and they're returning as well, why not bring back something unique to KH2?This is Kingdom Hearts III, the finale to, and culmination of, the entire Dark Seeker Chronicle, Sora should have access to every power he's ever used.

Edited by Isamu_Kuno

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How did he go Valor? That was a dual wielding form too, which means he needed Ventus. Actually, he doesn't need Ventus for any of them, the only thing Ventus does is give Sora a second Keyblade, that's it, the Drive Forms themselves aren't dependent on him.

It doesn't really matter if they're similar. Attraction Flow and Summons are similar yet both of those are stated to be in the game. Even though they haven't shown Summons yet, they have been confirmed to be returning. I think they've just been focusing on new mechanics for trailers because we've seen Drive Forms and Summons before. Also, Drive Forms are set, Keyblade Transfomation is unique to each key chain.

 

Besides, it's already been shown that they're bringing back gimmicks from other games, Shotlocks where unique to BbS but they're back, Flowmotion was unique to 3D and it's back too, Tech Points where unique to the first game and they're returning as well, why not bring back something unique to KH2?This is Kingdom Hearts III, the finale to, and culmination of, the entire Dark Seeker Chronicle, Sora should have access to every power he's ever used.

 

I'm not even sure about Valor. All I heard was that the audience was given 15 seconds of very fast flashes which involved KH3. 

Plus, what you just said about each keyblade containing its own ability...WHY DO THE HELL WOULD YOU NEED DRIVE FORMS AS WELL?! I mean you do know there are a lot of keyblades correct? And if each of them had their own unique ability/transformation then can you honestly say that Drive Forms are needed for this game? As for the Attraction Flow I admit that it is similar to summons. However, if the summons & Attraction Flow are similar can you honestly state that you would rather have not two but FOUR "redundant/clone like" gameplay styles in this finished product? 

Plus, they did bring something back which was unique to KH2 and it's called the MP gauge. Plus, they already rejected Reaction Commands (a concept which is has way been in WAY more games than Shotlock or Flowmotion) yet its no longer in the finished product nor is the Card System, Command Deck, Dream Eaters or the Command Styles (which I admit is something Sora hasn't learned/used) .

 

So saying that this game is going to be a accumulation of everything Sora has learned and he should have access to every power works great storywise but not gameplay wise.

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I'm not even sure about Valor. All I heard was that the audience was given 15 seconds of very fast flashes which involved KH3.

 

Plus, what you just said about each keyblade containing its own ability...WHY DO THE HELL WOULD YOU NEED DRIVE FORMS AS WELL?! I mean you do know there are a lot of keyblades correct? And if each of them had their own unique ability/transformation then can you honestly say that Drive Forms are needed for this game? 

 

As for the Attraction Flow I admit that it is similar to summons. However, if the summons & Attraction Flow are similar can you honestly state that you would rather have not two but FOUR "redundant/clone like" gameplay styles in this finished product?

 

Plus, they did bring something back which was unique to KH2 and it's called the MP gauge. Plus, they already rejected Reaction Commands (a concept which is has way been in WAY more games than Shotlock or Flowmotion) yet its no longer in the finished product nor is the Card System, Command Deck, Dream Eaters or the Command Styles (which I admit is something Sora hasn't learned/used) .

 

So saying that this game is going to be a accumulation of everything Sora has learned and he should have access to every power works great storywise but not gameplay wise.

You realize that there was an MP gauge in the very first game, right?They just changed how it worked. Or maybe you meant the Focus/EX Gauge, but that wasn't unique either, it was in BbS. Like you said even Reaction Commands weren't unique, heck they became more like a staple after KH2. We shoudl get somethign that was unique to KH2 and Drive Forms are definitely the stand out there. And yes, I would like to be able to use Drive Forms and Keyblade Transfomation, that's my entire point. You asked what I would prefer, having Drive Forms or just the abilities associated with them, I told you, so why are you now trying to convince me otherwise if you didn't want my honest opinion? No, it's not necessary, none of these are. The only gameplay elements that are necessary are Magic, Attack and Items. That's literally it, the rest are just bonuses. That doesn't mean it wouldn't be nice to have them. And it's not four clones, its two pairs, Four clones would be if all four where similar to each other, nto two that are similar to each other, then another two that are similar to each other.

You aren't forced to use all the options available it's optional. Why deny an option to those who want it when those who don't are free to simply not use it?

 

Like you said, it makes sense story wise, and Nomura has a habit of tying gameplay elements in with the story. In KH2 we see a custcene where Sora first entered Valor Form, in BbS the final battle as Ventus forces you into a D-link with Vanitas and in 3D the final battle as Riku requires you to perform a  to finish him off. In KH, Story and Gameplay aren't entirely disconnected. 

See, here's the difference between our opinions. I want Drive Forms, you don't. If they put Drive Forms in the game, I have the option to use them and you have to option to ignore them. If they don't put them in the game, nobody has the option to use them.

Edited by Isamu_Kuno

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You realize that there was and MP gauge in the very first game, right? Or maybe you meant the Focus/EX Gauge, but that wasn't unique either, it was in BbS.

And yes, I would like to be able to use Drive Forms and Keyblade Transfomation, that's my entire point. You asked what I would prefer, having Drive Forms or just the abilities associated with them, I told you, so why are you now trying to convince me otherwise if you didn't want my honest opinion? No, it's not necessary, none of these are. The only gameplay elements that are necessary are Magic, Attack and Items. That's literally it, the rest are just bonuses. That doesn't mean it wouldn't be nice to have them.

You aren't forced to use all the options available it's optional. Why deny an option to those who want it when those who don;t are free to simply not use it?

 

Like you said, it makes sense story wise, and Nomura has a habit of tying gameplay elements in with the story. In KH2 we see a custcene where Sora first entered Valor Form, in BbS the final battle as Ventus forces you into a D-link with Vanitas and in 3D the final battle as Riku requires you to perform a  to finish him off.

 

See, here's the difference between our opinions. I want Drive Forms, you don't. If they put Drive Forms in the game, I have the option to use them and you have to option to ignore them. If they don't put them in the game, nobody has the option to use them.

 

Last I checked KH2 was the ONLY Kingdom Heart game which had an MP gauge which had an MP charge time, turned pink whenever you run out of MP, and is the only one shaped like well a line. BBS, DDD, Recoded all had command decks, CoM had magic cards/sleights, Kingdom Hearts 1 had no charge time, summons were included as magic, & none of the magic can be used as combos. 

 

Yeah, I wouldn't call Nomura syncing the gameplay & story in Kingdom Hearts a real "habit."

 

As for convincing I'm not really trying to persuade you to do anything. I'm just trying to nitpick your brain and wonder why you would want the gameplay developed in this certain way. You're free to believe & aspire anything you want from KH3.

 

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Last I checked KH2 was the ONLY Kingdom Heart game which had an MP gauge which had an MP charge time, turned pink whenever you run out of MP, and is the only one shaped like well a line. BBS, DDD, Recoded all had command decks, CoM had magic cards/sleights, Kingdom Hearts 1 had no charge time, summons were included as magic, & none of the magic can be used as combos. 

 

Yeah, I wouldn't call Nomura syncing the gameplay & story in Kingdom Hearts a real "habit."

 

As for convincing I'm not really trying to persuade you to do anything. I'm just trying to nitpick your brain and wonder why you would want the gameplay developed in this certain way. You're free to believe & aspire anything you want from KH3. 

Like I said, they changed how it worked, that doesn't make it a different system. And he's done it 3 times now, it's a habit.

And if that's all you want, it's extremely simple. it's fun. Drive Forms where fun, Keyblade Transformation looks fun. Using both together would be fun. Isn't that the point of video games to begin with? Isn't that the point of video games to begin with?

 

Oh, and we don't even know how Keyblade Transfromation works yet. It could be similar to Command Styles where you have to fulfill certain requirements in battle to activate it, whereas Drive Forms can be activated any time once you have them as long as you have enough Drive Gauges. Wouldn't that make them different enough functionally to include both without it feeling redundant? And of top of that, we already know Keyblade Transformations have stages, at least 2, again, more similar to Command Styles than Drive Forms.

 

Actually, now that I'm thinking about it, did't he say something about Attraction Flow being conditional? I mean, have we ever seen the Pirate Ship be summoned when there was no water anywhere around? Isn't there always at least a river or a lake or something?

Edited by Isamu_Kuno

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1. That's exactly they are going to use for the Drive System and the Keyblade Transformation. Why keep both when they pretty much perform the job even if its in a different fashion. Plus, the Drive Forms have always been a sort of gimmick for KH2. Like Trinity Marks, Command Styles, Card/Command System, and now Reaction Commands.

 

2. Plus, I know of the private trailer you are talking about. However, it doesn't explain why in the recent trailers they didn't showcase Sora using his Drive Forms with the Keyblade transformations. Did they give up on the idea? Are they keeping it for a surprise? Or did they just want to give the people who attended their money's worth?  

I also heard that he only went Valor/Wisdom form in that trailer. Which leads me to question how will he go Master/Final if he no longer has Ventus's heart if he decides to wake up in KH3.

 

 

 

So why can't Keyblade Transformations be the "New" Drive Forms? They bring back the concept of Sora "transforming" and they go so far to extend this transformation by changing the new look of his keyblade and playing in a fashion which is different to Base Sora.

Well let me put it another way. I like seeing Sora's outfit transform as he wields two Keyblades, so there. :P

 

Also looking back at your previous comments it seems to me like you're rather confused and surprised with the idea that we would prefer the opposite of what your idea was. I'm kind starting to question why you would even make this a poll with a choice if you're just going to question our choice anyway? Why not just have it as a question if it's really going to be dialogue driven like this, it honestly sounds like you're surprised that I and others want Drive forms. I'd have thought that if you were going to give us a choice you would at least have some idea as to why we would want them back in the first place.  :P

Edited by Hero of Light XIV

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While I enjoyed drive forms, I don't Really care if they make a return. I mean I'll be happy if they do, it's just not a necessity. The only thing I want is for them to be more restrictive with the glowing and particle effects. When characters glow or create particle effects it implies that they are super strong or highly leveled or are using an advanced technique. But games like bbs and DDD have the characters glowing ALL the time, whether it be command styles, flow motion, or certain command deck abilities. So yeah drive forms are fine, just don't have the characters look super powerful at like level 1.

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While I enjoyed drive forms, I don't Really care if they make a return. I mean I'll be happy if they do, it's just not a necessity. The only thing I want is for them to be more restrictive with the glowing and particle effects. When characters glow or create particle effects it implies that they are super strong or highly leveled or are using an advanced technique. But games like bbs and DDD have the characters glowing ALL the time, whether it be command styles, flow motion, or certain command deck abilities. So yeah drive forms are fine, just don't have the characters look super powerful at like level 1.

But they are using advanced techniques, Flowmotion, Drive Forms and Command Styles are all advanced powers. Ad besides when yopu're talkign about levels in a series where there's always a convenient excuse for you to wind up back at level on in the next game (Oh, You forgot all your spells and  abilities because we've got a witch messing with your head, Oh, you forgot what happened a year ago because the witch had to fix what she did to you, Oh, you have to forget what you learned because you learned the wrong way etc) levels equating to power kind of becomes meaningless.

Edited by Isamu_Kuno

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But they are using advanced techniques, Flowmotion, Drive Forms and Command Styles are all advanced powers. Ad besides when yopu're talkign about levels in a series where there's always a convenient excuse for you to wind up back at level on in the next game (Oh, You forgot all your spells and  abilities because we've got a witch messing with your head, Oh, you forgot what happened a year ago because the witch had to fix what she did to you, Oh, you have to forget what you learned because you learned the wrong way etc) levels equating to power kind of becomes meaningless.

I wonder what's the excuse will be now 

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I wonder what's the excuse will be now 

"Because you trained in the Sleeping Worlds, the abilities you learned can't follow you into the Realm of Light"

You know, because when you wake up you forget what you where dreaming about.

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