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Tails

FF XV PC Release In Consideration & Free/Paid DLC Confirmed

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Q: The framerate for the Platinum Demo is a little lower than expected. Will these be improved or adjusted for the full release?
 
A: We plan on doing more improvements as we head into its full release. We’ve introduced an experimental dynamic resolution to the Platnium Demo, and it is at full-resolution at its upper limit. The demo’s purpose is to show off a part of the world rather than its framerate. For now, we’ve been able to introduce a technical inspection regarding the resolution. Again, the demo was made to be the exact specs for the PS4 and Xbox One, but the full version will have it optimized for each system.
 
 
 
Q: Were there any titles that inspired you into making it into an open-world title?
 
A: We’ve been inspired by all Western open world-type AAA titles, but the base of the inspiration behind traveling seamlessly in the world comes from The Legend of Zelda: Ocarina of Time. That’s the best one.
 
Q: More on the flying Regalia.
 
A: The Regalia’s flying model is made possible through customizing once you get pretty far into the game, so there’s some playthrough elements there. While there are some places that can only be reached while using it, you won’t need to customize it as part of the story. There are two aims for the flying model. One is “I want to fly using the car that I’ve been journeying with” and “incorporating the thrilling sense of landing an aircraft.” It’s easy to lift off, but you might find yourself in trouble if you don’t land properly. There won’t be any other flying vehicles other than Regalia. I think it’s much better to  have the Regalia that you’ve been traveling with go flying rather than to simply throw in an airship just because it’s Final Fantasy.
 
 
 
Q: Any means of operation for the PS4’s Touchpad?
 
A: We have special plans regarding the DualShock 4, but these have not been implemented.
 
 
 
Q: What about anything for VR?
 
A: We are interested in VR, and we’ve done all kinds of different tests and such since over a year ago. If anything makes us say “this can work” then we’ll think about offering it. As far as VR goes, rather than making it a limited experience, we’re thinking of having it be a new kind of experience.
 
 
 
Q: Will a PC version be released?
 
A: If we had plans for a PC release, then we’d want to release it as closely as possible to the console versions. However, since we didn’t have any plans for it, there won’t be one releasing closely to the PC version. When we develop and research in the DirectX 11 generation, all the work goes into the console version. After release, we plan to do some research on a PC version while considering higher specs.
 
 
 
Q: Are there any plans on making the Final Fantasy XV universe as a base for Final Fantasy XVI?
 
A: None. It’ll only be for Final Fantasy XV.
 
 
 
Q: What about spinoffs or other titles that are part of the same world?
 
A: One of Final Fantasy XV’s goals is to have as many people possible to try it out. Should there be content that could help with that, then it may be possible. We’ve put everything into consideration that can be done to optimize and make Final Fantasy XV into something better.
 
 
 
Q: What about the Japanese version’s voice cast for Kingsglaive?
 
A: We have quite a luxurious lineup. There are some very influential voice figures in charge.
 
 
 
Q: What about any plans for DLC?
 
A: There are plans. The objective is to make Final Fantasy XV‘s play last longer, even if it’s by a little more. There will be free DLCs, and considering that production does have its costs, there will be some paid ones, too. Since the content [for the DLC] is undetermined, we’ve yet to formally announce it. We’re thinking about having something for those who’ll purchase and enjoy Final Fantasy XV for a long time. Additional scenario is also being considered.
 
 
 
 
 
Edited by Tails

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Honestly can't wait to play Final Fantasy XV on PC, rather have the game running at 60FPS preferably 120fps  1440p then 900p 25FPS

 

already made the upgrade parts list for a rig, I'll be using for 10+ years

Edited by Casper Formadi

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I donn´t know why people keep making the same question "Will there be a PC release?", this was f***ing answered 7 MONTHS AGO.

http://www.novacrystallis.com/2015/08/tabata-talks-final-fantasy-xv-multiplatform-differences-says-pc-version-could-happen-after-console-release/

 

Why does this question need to be brought up every single time?

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I donn´t know why people keep making the same question "Will there be a PC release?", this was f***ing answered 7 MONTHS AGO.

http://www.novacrystallis.com/2015/08/tabata-talks-final-fantasy-xv-multiplatform-differences-says-pc-version-could-happen-after-console-release/

 

Why does this question need to be brought up every single time?

I guess because not everybody reads older articles on these things.

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I don't get why they cant just put a quick port for PC, they have about 6 months months an that's more than enough time to make a decent port, Even if its not a good port at first I really don't care just put a warning. Batman's port was trash but because I have a good PC I was still able to play 1080p 60fps ultra with a little lag when driving the Batmobile. I'd like to play the game at the best it can be but I cant force myself to wait any more than an extra month. They're outta their minds for wanting to sell 10 million but not having even planned for a PC release.

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I don't get why they cant just put a quick port for PC, they have about 6 months months an that's more than enough time to make a decent port, Even if its not a good port at first I really don't care just put a warning. Batman's port was trash but because I have a good PC I was still able to play 1080p 60fps ultra with a little lag when driving the Batmobile. I'd like to play the game at the best it can be but I cant force myself to wait any more than an extra month. They're outta their minds for wanting to sell 10 million but not having even planned for a PC release.

Because deadlines, adding another platform would mess with their workflow and due to all the variotions of rigs that are for the PC (not even talking about graphic cards and CPUs from different publishers, each with different specifications), they would have to program the game to work on all of them, and lets not talk about them trying find the "maximum" setting and in what "minimmum" setting the game could work without cutting the content they want to put.

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Because deadlines, adding another platform would mess with their workflow and due to all the variotions of rigs that are for the PC (not even talking about graphic cards and CPUs from different publishers, each with different specifications), they would have to program the game to work on all of them, and lets not talk about them trying find the "maximum" setting and in what "minimmum" setting the game could work without cutting the content they want to put.

I mean they can hand it over to another group to port rather than spend time themselves doing so, and if its a sub par port they can fix over the course of a few months which is what happened with Arkham Knight. At this point it sounds like they wont work on the port until the game comes out and it'll release 6 months to a year later which is definitely not desirable.

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I mean they can hand it over to another group to port rather than spend time themselves doing so, and if its a sub par port they can fix over the course of a few months which is what happened with Arkham Knight. At this point it sounds like they wont work on the port until the game comes out and it'll release 6 months to a year later which is definitely not desirable.

Outsourceing the game to another company is not free. FFXV is already being outsourced to Hexadrive, XPEC Enterteiment (and probably more companies) on top of being developed by Square-Enix own staff. 

Edited by Lulcielid

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Good now Square Enix make sure the damn game runs well on a AMD Polaris/Vega/NVIDIA Pascal GPU, can use the Multiple Cores on a AMD FX 8 Core Zen CPU(AMD's new Intel-like and according to rumors Broadwell level single thread architecture) / Intel Core i7-6900k an 8 Core Broadwell CPU, and the i7-5960X an 8 Core Haswell CPU, so pretty much use DX12 and Vulkan

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