atheist123 583 Posted February 22, 2016 Hyped! MIstwalker studios, opened by Final Fantasy creator Hironobu Sakaguchi, is making a new game in collaboration with Bravely Default devs Silicon Studio. The only information we have at the moment is the concept art shown below: Read more: http://gematsu.com/2016/02/silicon-studio-mistwalker-announce-joint-development-new-title 10 Soravids, Elast0, AlixtheMagi13 and 7 others reacted to this Quote Share this post Link to post Share on other sites
supermegaroxas 155 Posted February 22, 2016 Father of final fantasy + devs of bravely default = I'm sold! Quote Share this post Link to post Share on other sites
GotMilk5101520 573 Posted February 22, 2016 With Sora96 gone, someone has to post Final Fantasy related things.on this website I hope we get more info at either E3 or Tokyo Game Show Quote Share this post Link to post Share on other sites
EternalReckoning 1,135 Posted February 23, 2016 Guess this just proves the value bravery default has to the jrpg market, things can only get better now that he's on board : ) Quote Share this post Link to post Share on other sites
Shulk 8,623 Posted February 23, 2016 I lost interest in Bravely Default after hearing about the ridiculous amount of padding it ended up adding in to lengthen the game, but if Mistwalker's involved in this too, I'll have to keep an eye on it. I've only played a little bit of one of their games (The Last Story), but I really enjoyed what I played of it. Quote Share this post Link to post Share on other sites
atheist123 583 Posted February 23, 2016 I lost interest in Bravely Default after hearing about the ridiculous amount of padding it ended up adding in to lengthen the game, but if Mistwalker's involved in this too, I'll have to keep an eye on it. I've only played a little bit of one of their games (The Last Story), but I really enjoyed what I played of it. Bravely Default was pretty good despite the padding. The world reset itself about 4 times but each time you fought different versions of the bosses and they became more sympathetic each time. The way it dealt with the character development of the villains was really great and made the game repeating itself more bearable. Quote Share this post Link to post Share on other sites
Shulk 8,623 Posted February 24, 2016 Bravely Default was pretty good despite the padding. The world reset itself about 4 times but each time you fought different versions of the bosses and they became more sympathetic each time. The way it dealt with the character development of the villains was really great and made the game repeating itself more bearable. I liked the demo, but I can't bring myself to want to play a game with as much lazy padding as Bravely Default had. I'm sure that the mechanics are solid, but the idea of repeating the same exact chapter 4 times turns me away from the game completely. Quote Share this post Link to post Share on other sites
atheist123 583 Posted February 24, 2016 I liked the demo, but I can't bring myself to want to play a game with as much lazy padding as Bravely Default had. I'm sure that the mechanics are solid, but the idea of repeating the same exact chapter 4 times turns me away from the game completely. It's not "the exact same". Each chapter gave you different fights (combinations of previous bosses) and different cutscenes and there were some hidden dungeons that don't unlock automatically. Some people really hated it because they skipped the optional fights but for me they were really cool. I get not liking it, but I found it a more fun way to grind than just beating weak monsters with no story elements. Quote Share this post Link to post Share on other sites
Shulk 8,623 Posted February 24, 2016 It's not "the exact same". Each chapter gave you different fights (combinations of previous bosses) and different cutscenes and there were some hidden dungeons that don't unlock automatically. Some people really hated it because they skipped the optional fights but for me they were really cool. I get not liking it, but I found it a more fun way to grind than just beating weak monsters with no story elements. Different boss fights and cutscenes aren't enough to justify it for me. Going through the same places four times in a row is just a really lazy excuse to pad out the game and make it longer, even if they try to make changes to the story. It's cool if other people can look past it, but I don't see anything that would really make it worth it for me. Quote Share this post Link to post Share on other sites
atheist123 583 Posted February 24, 2016 Different boss fights and cutscenes aren't enough to justify it for me. Going through the same places four times in a row is just a really lazy excuse to pad out the game and make it longer, even if they try to make changes to the story. It's cool if other people can look past it, but I don't see anything that would really make it worth it for me. Yeah, I understand. It definitely was lazy but I got engrossed in the story and I didn't spoil myself (like you obviously did). If you're not someone who can become engrossed in a story then I get why you wouldn't enjoy Bravely Default. The foreshadowing and mystery elements in the second and subsequent playthroughs hooked me. Quote Share this post Link to post Share on other sites