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Exiblade7

"Tales of" Series Discussion Thread

  

8 members have voted

  1. 1. What main tales of character's name do you think sticks out the most?

    • Cress Albane(Tales of Phantasia)
      1
    • Stan Aileron (Tales of Destiny)
      0
    • Rid Hershel(Tales of enternia)
      0
    • Kyle Dunamis (Tales of Destiny 2)
      0
    • Lloyd Irving (Tales of Symphonia)
      0
    • Veigue Lungberg (Tales of Rebirth)
      0
    • Senel Coolidge (Tales of Legendia)
      0
    • Luke Fon Fabre (Tales of the Abyss)
      2
    • Ruca Milda (Tales of Innocence)
      0
    • Yuri Lowell (Tales of Vesperia)
      0
    • Emil Castagnier (Tales of Symphonia Dawn of the new world)
      2
    • Kor Meteorite (Tales of hearts)
      1
    • Asbel Lhant (Tales of Graces)
      1
    • Tales of Xillia (Jude Mathis)
      0
    • Tales of Xillia (Millia Maxwell)
      0
    • Tales of Xillia 2 (Lugder Will Kresnik)
      1


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It might be interesting. I mean, I felt Xillia 2 did alternate dimensions fairly well, which is somewhat similar. I do think time travel can make an interesting plot (obvious by my current avatar being from Steins;Gate), but I'd be very wary. It would require world building with similar attention to detail as Tales of the Abyss had (which most of the other games don't) and would have to be very careful in following its own rules. 

 

I'd rather they try something new (like time travel) than do something with spirits and mana again, though.

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I'm not really counting Xillia 2 cuz it's really alternate dimensions not time travel

 

but in a way it's sort similar to time travel. Not saying it's time travel though. Remember in this certain fractured dimension that all of the cast from Xillia 1 died 10 years in the future?

 

Edited by Kaito Daimon

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Guys, I have a question for you guys about the tales series:

Is it a fact that each tales game that gets released gets better, or is that just an opinion because honestly I liked Tales of the Abyss more than xillia even though that game came out before xillia

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Nah, that would entirely be up to the individual's opinion. From a purely technical standpoint, you might be able to say each new entry gets better. But just because the engine gets more "advanced" doesn't necessarily mean it's better from an enjoyment standpoint. For example, while Vesperia's combat system definitely improved upon the mechanics of the battle system, I still preferred Abyss because I liked each character having their own Overlimit bar and though FoF Circles where more interesting than the fatal strikes (that's what they're called, right?).

 

As for story and characters, its all opinion on that end. For as many people who will praise the characters or story of a game, there will be those who hate on it. Sure, if someone meticulously combed through and analyzed the entire script of all Tales games, they'd likely find that some just flat out have better writing than others. But that doesn't mean that the one with the best writing will be the most enjoyed, just that it was the most technically impressive.

 

Short Version: You could make the argument that the games get more "technically impressive," but overall it isn't a fact that Tales game is better than the one released before it. It's just up to opinion.

Edited by DragonMaster

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Absolutely not and I don't think I've ever heard somebody say that before. Usually when a new game is released everybody shits on it about how it's just not like their favourite Tales game from the early 00s or something. Then when the next Tales is announced, the hate turns to that game instead.

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Will there ever be a balance for the people who like the casual gameplay(people who like attacking a lot and use artes from time to time) and for people who like using magic(artes) more than anything else in the tales series (basically the people who love tales of graces' gameplay) without throwing away one of them?

 

I think it would just be awesome if namco somehow managed to put both of the playstyles in future tales game and barely anybody would be complaining. 

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How about a mana system? I'm not very fond of the idea of mana though because it would take away from what makes the Tales games so unique in gameplay. But having mana might balance it out a bit.Or the payoff for using magic could be increased so that people would use it more. But at the same time, it shouldn't be so easy to spam normal attacks and kill enemies.

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How about a mana system? I'm not very fond of the idea of mana though because it would take away from what makes the Tales games so unique in gameplay. But having mana might balance it out a bit.Or the payoff for using magic could be increased so that people would use it more. But at the same time, it shouldn't be so easy to spam normal attacks and kill enemies.

I find nothing wrong with spamming normal attacks on enemies because that's how I usually play the tales games. I think that there should be at least a thing that let's you do combos on enemies with a limit to it. I personally find it boring if a tales game doesn't have any good combos and the only thing I can use are artes (Tales of Graces).

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I find nothing wrong with spamming normal attacks on enemies because that's how I usually play the tales games. I think that there should be at least a thing that let's you do combos on enemies with a limit to it. I personally find it boring if a tales game doesn't have any good combos and the only thing I can use are artes (Tales of Graces).

Yeah, spamming attacks is very convenient. You don't want something complicated when you are grinding. I suppose the game could benefit more with combos, but I feel then it becomes too action. Like it might start becoming too much like say Kingdom Hearts or FFXV both of which are action RPGs. But the combos you can do in Xillia are nice and they should really build on those.

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Yeah, spamming attacks is very convenient. You don't want something complicated when you are grinding. I suppose the game could benefit more with combos, but I feel then it becomes too action. Like it might start becoming too much like say Kingdom Hearts or FFXV both of which are action RPGs. But the combos you can do in Xillia are nice and they should really build on those.

I totally agree. Maybe they might do that with tales of Berseria.

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I think the Xillia games do a great job with character development while having a great story with interesting world building that's why they are my favorite of the series. As for Symphonia and Graces,the story are good,but its really because the characters are so funny and interesting and its especially apparent in Symphonia 2,having uninteresting protagonists and villians really shows how boring a Tales game can be without good characters

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I would have to agree, luckily it is a good enough game that it doesn't feel like it drags on.

I respect your opinion, but I felt like that game dragged on SO much. The gameplay was boring. which made the game feel EVEN longer. 

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