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KHIIFM especially is one of the most played, most spedrun, most balanced and amazing PS2 game out there. My only problem with that game is characterization and somewhat lazy story conveniences. (but every KH game has plenty of both so, eh)

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What sort of world do you live in where KHII is supposedly hated by many people? It's easily the most popular in the series, I don't know how there's any way to argue otherwise. I've had people give me essay-length rants and tell me that my opinion is factually false simply because I said it's not my favorite in the series, or for making minor criticisms.

 

That aside, I totally understand why so many people love it. Heck, it's my second favorite game in the series. I personally disagree with some of your points, though. KHII is when the series took a shift from being more strategy-based to more action-based, which is fantastic for people who love fast paced combat. However, I personally like games that test my mind more than my reflexes, and KHII definitely leads towards the latter end of that spectrum. KHI didn't have all the flashy moves that KHII did, but I found myself challenged by it much more than I was challenged by KHII. I personally hold the belief that adding self-imposed challenges doesn't count towards how difficult a game is. The game has to be challenging for me by itself for me to consider it as being difficult. I'm playing through 2FM on Critical, and while it's definitely more of a challenge than the original KH2 was (even on Proud), it's not the same type of challenge that I can enjoy. It's nowhere near the pathetically easy combat in Birth by Sleep, but I personally wouldn't say that it's very challenging compared to many other games I've played (Not that KH in general is all that challenging anyway).

 

Long story short, I prefer a slower, more thoughtful combat system over the fast-paced, over the top action that KHII has. It's still a great game, and its fans definitely have every right to enjoy it as much as they do. I just prefer KHI over it, and I never really understood why so many KHII fans treat it as utter blasphemy to disagree with the statement that II is the absolute best game of all time.

 

 

Pretty much. :/

Fair enough. Everyone has different preferences, and I do understand why people would like KH2 better than KH1.

 

Also as for KH2 being "hated on", I may have exaggerated that slightly; but it does occasionally get hate from people which is why I just wanted to make this topic in the first place.

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Fair enough. Everyone has different preferences, and I do understand why people would like KH2 better than KH1.

 

Also as for KH2 being "hated on", I may have exaggerated that slightly; but it does occasionally get hate from people which is why I just wanted to make this topic in the first place.

Oh, it definitely does have people who dislike it. I just tend to see more of that directed to games like CoM/Re:CoM or Re:Coded than II, personally.

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What sort of world do you live in where KHII is supposedly hated by many people? It's easily the most popular in the series, I don't know how there's any way to argue otherwise. I've had people give me essay-length rants and tell me that my opinion is factually false simply because I said it's not my favorite in the series, or for making minor criticisms.

 

That aside, I totally understand why so many people love it. Heck, it's my second favorite game in the series. I personally disagree with some of your points, though. KHII is when the series took a shift from being more strategy-based to more action-based, which is fantastic for people who love fast paced combat. However, I personally like games that test my mind more than my reflexes, and KHII definitely leads towards the latter end of that spectrum. KHI didn't have all the flashy moves that KHII did, but I found myself challenged by it much more than I was challenged by KHII. I personally hold the belief that adding self-imposed challenges doesn't count towards how difficult a game is. The game has to be challenging for me by itself for me to consider it as being difficult. I'm playing through 2FM on Critical, and while it's definitely more of a challenge than the original KH2 was (even on Proud), it's not the same type of challenge that I can enjoy. It's nowhere near the pathetically easy combat in Birth by Sleep, but I personally wouldn't say that it's very challenging compared to many other games I've played (Not that KH in general is all that challenging anyway).

 

Long story short, I prefer a slower, more thoughtful combat system over the fast-paced, over the top action that KHII has. It's still a great game, and its fans definitely have every right to enjoy it as much as they do. I just prefer KHI over it, and I never really understood why so many KHII fans treat it as utter blasphemy to disagree with the statement that II is the absolute best game of all time.

 

 

Pretty much. :/

To this day, I believe that KH 1 has something that no other Kingdom Hearts game has. I don't know what it is, and the game isn't even my favourite. But the first time I entered the End of the World, my mind was blown. It was an unreal experience.I totally agree with you one the gameplay. In KH2 my failures come down to not reacting fast enough to an insanely fast situation. In KH1 it was more of a strategic approach to boss fights. Of course it isn't as hard as KH2FM, but so much of that difficulty is from bosses doing insane flashy moves that you need you learn how to dodge by replaying a single fight 100 times. And there is no goddamn retry button. 

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To this day, I believe that KH 1 has something that no other Kingdom Hearts game has. I don't know what it is, and the game isn't even my favourite. But the first time I entered the End of the World, my mind was blown. It was an unreal experience.I totally agree with you one the gameplay. In KH2 my failures come down to not reacting fast enough to an insanely fast situation. In KH1 it was more of a strategic approach to boss fights. Of course it isn't as hard as KH2FM, but so much of that difficulty is from bosses doing insane flashy moves that you need you learn how to dodge by replaying a single fight 100 times. And there is no goddamn retry button. 

Yeah, KHI has a really special feeling to it that the others don't have. I do like most of the other games in the series as well, but none of them have had that same feeling.

 

Also, I'd definitely agree on KHII's difficulty coming more from quick reaction times as opposed to strategical challenges.

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i thought most people on here considered KH2 to be the second coming of christ

 

I thought it was like that everywhere! If I even dared to say one negative thing about KH2 in the past anywhere online, I'd get pounded for it!

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Easy? Dammmit, what about Xaldin? Xigbar? Demyx? Groundshaker? Luxord? Saïx? They were easy?! Honestly, people complain too much. If there is anything to complain about in Kingdom Hearts, it's the final bosses. They were too easy, with the exception of Ansem SoD, Black Coated Nightmare and Armored Ventus Nightmare in DDD. Those guys were tricky.

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I think the Roxas thing was a bit opinionated personally, I find him absolutely fine as a prologue/tutorial character. And honestly I don't ever try to rush out of his story either. I savor as much time with the guy as I can, you only get to play as him in that game once after all. That being said though, I know that the real cake lies beneath the frosting, so of course I'm not going to take my time too long with him, I'll still stick to a reasonable pace. But I'm certainly not in any rush to get his section done and over with, I don't think there's any part of the series where I feel that way. That's just me though, I can see why some people would find it a bit grating, but as far as condemning it, I wouldn't go as far as to say it is objectively a poor addition to KH2. That kind of topic just feels way too subjective to me.

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I don't understand why people bitch about Disney playing less of a role in the plot than the original content... if I wanted a super-ultra Disney gaming fix, I'd play Epic Mickey or something like that. The original content was the main reason I got into the series in the first place.

 

Also KH1 was pretty boring plot-wise, the only stuff worth paying attention to was brought over into the later games anyway.

Edited by Ultima Spark

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To this day, I believe that KH 1 has something that no other Kingdom Hearts game has. I don't know what it is, and the game isn't even my favourite. But the first time I entered the End of the World, my mind was blown. It was an unreal experience.I totally agree with you one the gameplay. In KH2 my failures come down to not reacting fast enough to an insanely fast situation. In KH1 it was more of a strategic approach to boss fights. Of course it isn't as hard as KH2FM, but so much of that difficulty is from bosses doing insane flashy moves that you need you learn how to dodge by replaying a single fight 100 times. And there is no goddamn retry button. 

is it simplicity or sincerity? i feel like what makes KH1 stand out from the others is that it's pretty straight forward with it's narrative and isn't trying to come off like some grand and epic saga....a xehanort saga, if you will. 

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So KH2. For some reason, it receives a lot of hate from fans. People have called it the worst game in the series, and IGN rated it the lowest out of any KH game (although to be fair, no one takes IGN seriously). Either way, it still kind of bothers me. I understand the whole "everyone has their own opinion" thing, and it's absolutely fine that you don't like KH2; the thing that bothers me are the reasons people use to back their opinion up.

 

Well, ceirtanly not here.

 

Story - It's completely understandable that people don't enjoy KH2's story as much as KH1; it sort of shifts away from the whole "Disney character interaction" and focuses more on the whole "overall story" of Kingdom Hearts. I don't find this to be bothersome, but I do understand if people don't like this story as much as some of the other games. Nevertheless; as important as story is, we still want to look at the core element of every game: the gameplay.

 

This was necesary in my opinion; I hate Disney, so I'm actually thankful for that.

 

-Too easy: Once again, KH2 is not an easy game just because you were level 50 in the first visit of Beast's Castle on Beginner mode. Guys. They give you an option to choose a difficulty at the very beginning. If you find Beginner or Standard too easy, go Proud or Critical. It's understandable if you find Critical easy; those who are experts at the game do (notably some speedrunners/no damage challengers). However, the difference is if you were that good at the game, you wouldn't call it "easy" or a "button masher" because you would understand the concept that not everyone is as skilled as the game as you were. I think this argument out of all of them bothers me the most; when people call KH2 easy, I'm just like "hey why don't you play the game on LV1 Critical and then tell me if it's easy or not."

 

I'm sorry, but I must disagree on this one. KH2 is difficult on Critical Mode, but it's a lot easier than any other KH game in Critical Mode (example: DDD's Proud Mode is harder than KH2FM+'s Critical Mode). Although, KH and KH2 are the hardest ones at level 1 only because most skills are obtained by leveling, unlike other KH games, so by the end, bosses will 1 hit kill you.

 

I completely agree with the bold part.

 

I wanted to cover this topic, just because not many KH players know about this: complex AI. To be specific, invisible in-game counters that depict how bosses retaliate or attack (i.e. Revenge Value, Action Count, Flinch Count). These are quite complicated so I'm not gonna bother explaining too much, but I will give a brief overview. Have you ever wondered why spamming Horizontal Slash on Sephiroth will eventually force him to teleport out and retaliate? That's because you've struck his Revenge Value, forcing him to retaliate to your attacks. These things keep bosses from being combo-ed forever, and also adds a lot of depth to the gameplay; by analyzing Revenge Value and how bosses respond to you attacks, you can make up your own strategy to defeat them (this is especially prominent on harder difficulties like Critical Mode). No other KH game has a system like this; the closest is probably KH1 which had a minor and simplistic system for countering on certain bosses.

 

These values are very important on a game, and KH2 has them, however, KH2 is also relatively easy because of these values, as they're always the same for each boss, so after fighting many times a ceirtan boss, you'll be able to predict what that boss will do when you hit him X times.

 

 

 

Overall, KH2 is my favourite KH game and I agree with you in everything except on the game's difficulty, but that's alright, I think everyone should have their own opinion.

 

I must say, you could be proud of yourself, your first post was ceirtanly a good one.

 

Thanks for reading!

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Easy? Dammmit, what about Xaldin? Xigbar? Demyx? Groundshaker? Luxord? Saïx? They were easy?! Honestly, people complain too much. If there is anything to complain about in Kingdom Hearts, it's the final bosses. They were too easy, with the exception of Ansem SoD, Black Coated Nightmare and Armored Ventus Nightmare in DDD. Those guys were tricky.

Well honestly, groundshaker and Saix were not hard at all but I definitely agree with the rest. Surprised you didn't bring up Terranort in your last statement...shivers 

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I only see hatred to KH2 when people start up '' KH1 VS KH2'' or ''Which is better KH2 or'' whatever.

 

Story - It's completely understandable that people don't enjoy KH2's story as much as KH1; it sort of shifts away from the whole "Disney character interaction" and focuses more on the whole "overall story" of Kingdom Hearts.

 

I realy like that more. I wanted to know more about the universe. In KH1 the wasn't anything that realy interested me besides the Hollow Bastion part, The Final Battle, Ansem and the keyblade and a few other things.

I never realy liked the disney part.

But I stop saying anything about the KH1 storyline because I dispait it and can make a hole pages why I hate KH1 storyline

 

I don't mind if you like the Disney part more but ugh... CLAYTON NO NO

 

I like everything about KH2 more than one and yeah I can see why people didn't like how many cutescenes in KH2

 

Gameplay wise

 

I missed my jump in KH2

 

That's okay

 

I missed my jump in KH1...

Tarzan, Hollow Bastion, MONSTRO! A hole list

 

Camera... KH1 Frustrating

 

Fighting KH1 frustrating

 

Opening

 

KH2 yeah after the first time you rush through to get to sora

 

KH1 for me and in my opinion was Destiny Islands, Traverse Town, Wonderland, Deep Jungle and ended at the Colosseum the opening...

 

But I stop my little rant I JUST HATE IT when people are like BLABLABLA KH2 problems and completly forget KH1 problems

Edited by AwesomeKHfan

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Dang I didn't expect this to get onto the community feed :P That's pretty sick, thanks guys :)

I'm sorry, but I must disagree on this one. KH2 is difficult on Critical Mode, but it's a lot easier than any other KH game in Critical Mode (example: DDD's Proud Mode is harder than KH2FM+'s Critical Mode). Although, KH and KH2 are the hardest ones at level 1 only because most skills are obtained by leveling, unlike other KH games, so by the end, bosses will 1 hit kill you.

 

I completely agree with the bold part.

 

 

These values are very important on a game, and KH2 has them, however, KH2 is also relatively easy because of these values, as they're always the same for each boss, so after fighting many times a ceirtan boss, you'll be able to predict what that boss will do when you hit him X times.

Interesting that you think that, since I thought DDD was probably one of the easier games of the series due to cheesing pretty much every single fight with Balloon spam.

 

Of course you can always restrict yourself, but the idea is that the game still gives you the option to use those commands.

 

Also I suppose the part about Revenge Values making the bosses more predictable is true...but after all, who doesn't get better at certain fights the more times you do them? I just thought it was really smart that the designers made the game so that it's based off experimentation and learning that allows you to get better, instead of learning how to time attacks or just spamming a single attack and hoping (cough cough DDD cough cough).

 

I fully understand your point of view though, everyone has different preferences so it's only natural that some may prefer another form of gameplay :)

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Yeah, KHI has a really special feeling to it that the others don't have. I do like most of the other games in the series as well, but none of them have had that same feeling.

 

Also, I'd definitely agree on KHII's difficulty coming more from quick reaction times as opposed to strategical challenges.

One of the reasons why KH1 is before KH2 on my list.

I'm still doubing between 3D and KH1.

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One of the reasons why KH1 is before KH2 on my list.

I'm still doubing between 3D and KH1.

KHI is definitely my favorite. Between the strategic gameplay and simple yet deep story, I absolutely love it. KHII is second place, although Re:CoM's been moving up on my list lately...

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I think we can all agree what KH2 symbolises a massive shift in direction for the series. Of course whether someone likes it or not is up to personal opinion, but I was generally fine with it. Now DDD, that kinda pissed me off. 

And it looks like they are following the trend with KH3, because that looks even more flashier than 2, in all the right ways xD

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