Power Jusho 1,783 Posted September 29, 2015 I know that a lot of people complain about how in 3D that you drop & switch characters too quickly. Hopefully Square changes how long it takes to switch character. Maybe, as a special reward for beating the game under a certain difficulty, you get a special ability where the Drop meter never goes down. Quote Share this post Link to post Share on other sites
Joker 1,560 Posted September 29, 2015 how did people have trouble with the drop system? It was never an issue for me in gameplay 2 Sirillia and Exiblade7 reacted to this Quote Share this post Link to post Share on other sites
RikuFangirl2008 1,368 Posted September 29, 2015 (edited) I'm ok with the drop system. Just need to avoid those doggone Tama Sheep and them trying to put me to sleep. Because that's what increase the meter to drop faster? Edited September 29, 2015 by RikuFangirl2008 Quote Share this post Link to post Share on other sites
Xyrn 7 Posted September 29, 2015 the drop system is fine, i just wish they would had i-frames to some of Riku's 2-slot moves. Quote Share this post Link to post Share on other sites
Kaweebo 3,617 Posted September 29, 2015 It won't be played on a 3-inch screen. Quote Share this post Link to post Share on other sites
Sirillia 23 Posted September 29, 2015 The drop system is fine, that's what drop-me-nots are for. It's not like they're hard to come by either. Quote Share this post Link to post Share on other sites
SorrowSurvivor 191 Posted September 29, 2015 I don't think they need to change anything. If they do the best would be giving extra drop points at the start of any boss/mini-boss and then even more every 2 heath bars you take from the boss (or whatever other amount). Even still dropping during a boss fight isn't that bad and when you come back you'll have a full drop meter plus drop bonuses so it's probably not worth their effort to change it. Quote Share this post Link to post Share on other sites
Master Eraqus 1,340 Posted September 29, 2015 I've never really had a problem with the drop system to be honest. However, I do think that they should work around it a little when it comes to boss fights. I think that they should either: 1. Not make the drop bar deplete during a boss battle or 2. When you return to a boss fight after dropping from it, make it that the battle continues instead of starting from the beginning. Either way, the Drop-Me-Nots are there for a reason but hey, it's just an idea. 2 AaySquare and The 13th Kenpachi reacted to this Quote Share this post Link to post Share on other sites
Connected 978 Posted September 29, 2015 (edited) Didn't they say that they will fix the Drop-issiue in the USA/EU Release of Kh 3D ? Edited September 29, 2015 by Connected Quote Share this post Link to post Share on other sites
Hero of Light XIV 2,381 Posted September 29, 2015 If it ain't broke, don't fix it. There's nothing wrong with the Drop system, it's fine the way it is. Maybe more varied rewards or even rare items/abilities as bonuses, but that's really it, it doesn't have to be "fixed" if it serves it's purpose just fine. 2 Alexander Sikalevski and Master Eraqus reacted to this Quote Share this post Link to post Share on other sites
Xyrn 7 Posted September 30, 2015 2. When you return to a boss fight after dropping from it, make it that the battle continues instead of starting from the beginning. If i remember correctly they actually changed it from doing that in the NA/EU versions because a large number of people in the JP version were dropping mid boss or mid battle in general and would come back to end up dying. Quote Share this post Link to post Share on other sites
Power Jusho 1,783 Posted September 30, 2015 If i remember correctly they actually changed it from doing that in the NA/EU versions because a large number of people in the JP version were dropping mid boss or mid battle in general and would come back to end up dying. no, it's the same. if you drop mid boss battle and return, you have to restart the whole battle Quote Share this post Link to post Share on other sites
Xyrn 7 Posted September 30, 2015 Then I sit corrected. Quote Share this post Link to post Share on other sites
Headphone Jack 1,147 Posted September 30, 2015 it was never an issue for me. whenever i was about to drop but didn't want to i'd just use a Drop Me Not and then be on my way. if they want to improve it though they could get rid of it and just let us switch whenever we want to Quote Share this post Link to post Share on other sites
Guest Posted October 3, 2015 I was a fan of the drop system. It prevents favoritism from occurring. Quote Share this post Link to post Share on other sites
The Transcendent Key 12,109 Posted October 4, 2015 I actually never had a problem with the Drop system in the game at all! Granted, the only time I'd find it annoying is when Sora or Riku would drop right in the middle of a boss fight, but other than that, I really didn't have any qualms about said gameplay system! I don't think there's going to be any changes to the Drop system in 2.8 whatsoever. Quote Share this post Link to post Share on other sites
lehahiah81 60 Posted October 5, 2015 I'm hoping they can at the very least make it so you can use the drop me nots without having to put them into your deck as I always found it really annoying seeing the bar going down, and having to rearrange the deck to put that in so I could use the item. I understand for other items since you would actually use those in battle, but this is simply so you can keep playing that character. Quote Share this post Link to post Share on other sites
EskimoSquirrel 60 Posted October 5, 2015 I always got to a stopping point when I saw I was going to drop soon, drop, and then drop back. I would finish each world one character at a time rather than staggering them both through. I would like if it was not there but it won't really bother me since it will stay. Quote Share this post Link to post Share on other sites
Xiro 3,468 Posted October 5, 2015 Well, this is Squeenix, so I doubt they're going to change it. Besides, Dropping is only a problem if you're doing like Critical LV1 or something, since things take longer. Quote Share this post Link to post Share on other sites
KingdomHearts3 2,591 Posted October 6, 2015 I found nothing troublesome with the Drop system. What I want to know is what are they going to do with Reality Shift? You don't have a touch pad and stylus to use anymore. Quote Share this post Link to post Share on other sites
Power Jusho 1,783 Posted October 6, 2015 I found nothing troublesome with the Drop system. What I want to know is what are they going to do with Reality Shift? You don't have a touch pad and stylus to use anymore. PS4 touch pad Quote Share this post Link to post Share on other sites
KingdomHearts3 2,591 Posted October 6, 2015 PS4 touch padNot like the 3DS though. How will they adapt to such a touch pad. It is not as big. Quote Share this post Link to post Share on other sites
Power Jusho 1,783 Posted October 6, 2015 Not like the 3DS though. How will they adapt to such a touch pad. It is not as big. I'm just going to name some examples. For Sling Shot, you can press on the touch pad and pull back then let go to release the Nightmare. For Faithline, draw the pattern you want to go on the touch pad. Code Break can use the analog sticks to choose the code you want to use. Quote Share this post Link to post Share on other sites
KingdomHearts3 2,591 Posted October 6, 2015 I'm just going to name some examples. For Sling Shot, you can press on the touch pad and pull back then let go to release the Nightmare. For Faithline, draw the pattern you want to go on the touch pad. Code Break can use the analog sticks to choose the code you want to use.And with Nightmare's End? Quote Share this post Link to post Share on other sites
Power Jusho 1,783 Posted October 6, 2015 And with Nightmare's End? You have to swipe on the touch pad Quote Share this post Link to post Share on other sites