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Vaude

The Pit, a Final Fantasy Combat RP, Sign-ups and Discussion

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GLITZ PIT RP SPINOFF, Final Fantasy Version

 

[[The origins of this roleplay come from NSider and NSider2, though the lead originator is Link1487.  However, the idea and creators of the Glitz's many versions have changed over the course of these many years and will change again.  Yay, change!  Ror, Inx, Zee, Link, and whoever else is out there still making Glitz Pit fun--thank you.]]

Table of Contents

I. Story
II. Rules
III. Fighter Rankings
IV. Registered Matches
V. How This Thread Will Work
VI. Creating a Character
VII. Arenas
VIII. Item Shop
IX. Character Profiles
X. Element Chart
XI. News Updates
XII. Event Information
XIII. Important Fight Judgments

 
I) Story:  Battles take place in an sequestered colosseum where previously known (or unknown) combatants of various universes wage private wars with each other.  Existing hundreds of years, if not thousands, this arena has plucked heroes, villains, and potent wannabes of considerable strength to hone their combative elements of strength, focus, footwork, cunning, and magics.  Many have retired in fame and luxury under the nurture of robotic servants and ambrosic foods and drinks, without fear of age or death, growing fat and happy.  This is promised to all who opt out, but most desire one of two other options:  continual fighting or an absolute escape.  Plucked without reason other to fight, do you, O fighter, have what it takes to battle your way to fame, valiance, or the outside?  Show your mettle in what is simply known as the Pit.


II) Rules

1. Follow all original RP rules of KH13, if that wasn't obvious.
2. You must follow all of these rules while in this thread, and you must read the entire thread (the first few posts by me) before posting.
3. No g-modding. Simple definition: You cannot be invincible, or use overpowered attacks. More details can be found later in the thread.
4. All fighting will be judged by me.
5. If you are inactive for more than three days during a fight without an excuse given beforehand (like going on vacation, etc.), you automatically lose with no gain in coins. Don't request a battle if you don't think you can finish it.
6. I will make all final decisions regarding how matches will be set up, and their outcomes. No arguing with me over who won (unless you have a definitive reason), or you will be pushed down a rank in the ranking list.
7. Everyone gets a default 100 coins to begin with when you sign up.
8. If you would like to give your coins to someone, both parties involved must PM me verifying they would like the transaction to take place.
9. If you have any questions about the rules, or specific suggestions for the thread, PM me please instead of posting it here.
10. Limit OOC chat here please. That means try not to talk out of character. If you want, your character can talk to someone else's character, but make sure it does not create too much spam.
11. All bets on fights must be made before the fight begins or within the first 3 posts of the fight. (More on that later in thread)
12. All Brawls are open to anyone who is registered in this thread. (More on those later in thread)
13. Any fighters who consciously disobey the "max page" restriction a fight can last for will be lowered down a rank, and 100 coins will be deducted from their total. Going over by a little is fine, but when it's nearly double the maximum, punishment will be given.
14. Anyone ranked from halfway through the list of people, and up, will be put in the major league locker room. Anyone lower than half of the people here will be in the minor league locker room. The champion will have their own room. You may only challenge fighters who are in your league, unless you are at the top of your league. If you are at the top of the minor league, you may challenge the lowest ranking major league fighter for a place in that league. The same goes for the major league, except the first place person would challenge the champion.
15. Check the news section often for any updates to this thread.
16. Ignore the fact that the story is bad and cliche.
17. Everyone who joins gets a free 'Character Change' item upon registering. This is so they can create their first character and get a feel for it, but if they do not like it, they can change it to something completely different.
18. Try to keep OOC posts (surrounded with parenthesis) or [some other unique method] of differentiating between what your character says and does, and what you are trying to say.
19. Do not edit battle posts without my permission or the permission of your opponent, or other fighters might think you are cheating.
20. Notify me in this thread or via PM if you change your NS2 name so I can update the thread accordingly.


III) Fighter Rankings

  SPOILERS: Click to reveal




IV) Registered Matches

  SPOILERS: Click to reveal



V) How this Thread Will Work

This is the most important post of the thread, so it's very important you read it carefully and try to understand it. Some of you may be new to fighting, while others may not. A fighting tutorial will be posted near the end of this post to get you all familiar with how fighting should work. For now, we need to discuss the basic mechanics of non-battling things that happen in this thread.

Table of Contents

i. Betting
ii. Setting Up a Match
iii. Beginning a Match
iv. Unlocking Things
v. Getting Coins
vi. Battling
vii. G-modding
viii. Outcomes of Battles
ix. Ranking
x. Champion Battles and Being the Champ
xi. Team Battles
xii. 1 vs. 2 Battles
xiii. Brawls
xiv. Rewards
xv. Fighting Tutorial
xvi. Element Control
xvii. Down To Earth Fights


  SPOILERS: Click to reveal

 

 

VI) Creating a Character

  SPOILERS: Click to reveal

 

 

VII) Arenas:

  SPOILERS: Click to reveal

 

 

VIII) Items

  SPOILERS: Click to reveal



IX) Character Profiles

Will be filled later.

X) Element Table

  SPOILERS: Click to reveal



XII) News Updates
9/27/15- Thread Created

 

XII) Event Information

Nothing yet.

XIII) Important Fight Judgments

 

  SPOILERS: Click to reveal

 

Edited by Vaude

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My only thoughts or problems would be that you take away the requirement that both players be online for a challenge and extend the time limit for Brawls to like one or two days. Perhaps on different forums, such rules would not be a problem, but here, things move generally far slower than what you are suggesting. That's my only suggestion, aside from that, everything looks great. Let me run a weapon through you real quick and then I'll begin work on my sheets.

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You make a good point, as things seem to progress rather slowly here, but maybe I can elaborate on what a Brawl is like.  Because of the sheer number of people that can participate (like, up to ten), the previous hosts of the predecessor RP had scheduled it for a two-hour period that fits everybody's schedule.  This can fill a hundred posts even with five people because it is so fast-paced and so many characters can attack each other, however I can stretch it out to a longer period depending on the schedules of the participants.  A day might be too long because a lot can happen in twenty-four hours, but I can adapt and this rule is mutable.

 

As a final word, thank you very much for your interest, and I look forward to seeing your character sheet!  The same goes for you too, MA, *wink*.

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  On 9/27/2015 at 5:04 PM, Disgust said:

Wait, are there multiple characters allowed? Lol, I don't want to put in a whole bunch of work and then suddenly be restricted to only one.

Sorry; only one character per person, elsewise all sorts of havoc can erupt like instant rises or falls on the league roster, massive chockablock battles, and other difficulties.  However, everybody can change their character to a different one initially if you do not like your current style.  I welcome everybody to experiment!

 

  On 9/27/2015 at 5:07 PM, Scrapmaster said:

So basically all out battle arena with final fantasy characters? color me interested.

Sorry again, but it isn't all-out or with the Final Fantasy individuals we all know and love, like Locke Cole the treasure hunter.  Original characters must be used.  Maybe at a later time I or somebody else can do that.

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  On 9/27/2015 at 5:17 PM, Scrapmaster said:

You gonna bring neena in? xD

 

  On 9/27/2015 at 5:16 PM, Disgust said:

Hmmmm, then I suppose I'll be fielding somebody other than the people I was originally going to. I'll add a bit more flavor to ****him**** to make up for it.

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Name: Ryonne Neyelmnik

KH13 Name: Emerald Sustrai (yes it says Disgust, but it will be changed soon. Also feel free to call me Yuffie. That's what I'm known as)

Biography:

Appearance- 5'11, 153 lbs., a lean and wiry build. He has shaggy and disheveled brown hair and incredibly pointed brown eyes. He wears a long blue jacket with the sleeves rolled up that is kept closed over a white muscle shirt by a couple of belts, two over each shoulder and one around his waist. Underneath this is a pair of white pants and a pair of hardy traveler's boots.

Personality- Cold and distant, Ryonne is certainly not a social person. He is possessed by an incredible sense of justice and loyalty, and will do anything he can to save an innocent life. He prefers solitude and is quiet in the presence of others. Whenever he has some spare time he is training, constantly working to make himself better. Nothing else matters if he is not strong enough to help others. He can be harsh with his criticisms and his words, but he only has best intentions at heart.

-Sub-Personality- (will be explained) Viridem is a complete brat. She hates other people, and as such tends to loudly declare her thoughts with little thought for their feelings. She is strong willed and stubborn, never backing down from anything that she wants to do.

Bio- Ryonne and Viridem were once a part of a resistance fighting against a race of powerful beings that had decided that they wanted to be in control. For their own reasons, the two each joined the group in order to take them down. They often worked as partners despite their differences, and they seemed to unconsciously gravitate towards each other often. As they each became more and more powerful in their chosen fields, strong enough to solo even some of the most powerful beings in the world, they only became closer. On the eve of the final battle, Ryonne took a stab in the dark. He asked Viridem to marry him. She said yes, and the two lovers went to fight the King. But only one came out. Ryonne carried his wife out of the unholy battlefield. He spent the upcoming years traveling the world searching for some way to bring her back. And he managed it. But only partially. Now she lives in him. She can either telepathically communicate with him, or can make her voice heard to the world. But she still has no physical form. And Ryonne will never stop until he finds a way to restore that.

Attribute: Speed, Ryonne was blindingly fast in his previous incarnation, but in this realm he has of course been slowed considerably.

Abilities: Light Control- Ryonne was able to use some light magic in his previous incarnation.

Healing Control- Ryonne was once almost like a paladin, skilled primarily in fighting but with some skill in medical and buff magic.

Quick Strike- Ryonne has always been a fast fighter, focused on accurately and rapidly striking the opponent above most other things.

Weapon: Katana- Ryonne has always specialized in the use of a katana, though in his previous incarnation he used it as a partner to the scabbard, he is for now focused solely on his blade.

Signature Move: Holy Zantetsuken- An incredibly fast attack with a slow build-up, Ryonne is forced to stand still as he locks onto his target, and focuses his energy into his blade and his feet, before unleashing it all at once. He dashes through the target so fast he cannot be seen, slicing his blade through the opponent as he does so. His katana is empowered with light magic as he does so. It requires quite a lot of build up so it is relatively simple to prepare for, though it is still quite strong. And of course, it requires a straight line between himself and the target and enough space between them as well.

Edited by Disgust

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Accepted for the most part, though I do not think that that signature move is fair enough for this roleplay because it ignores the rule of dodgability, defendability, or preventability.  With a few slight tweaks, however, it can be usable.  It appears to be a linear attack which requires 1.) enough space and easy terrain for the sidestep and run, respectively, and 2.) enough gathered energy, which paladins are known for, so this is okay, but a shielded defense or preventive countermeasure may render this avoidable or less damaging than running the sword through the opponent's whole abdomen.  With that said, this is a fine ability, but please alter it accordingly.

 

Welcome to the RP!  I look forward to seeing Ryonne and Viridem in fighting action as well as outside of fights.  He greatly reminds me of my Glitz Pit cherie.

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Alrighty, here I go.  I won't pretend that I'm good at combat RPs, but this sounds like a lot of fun and I've got to give it a try.

 

Also, I didn't elaborate on Yev's race here, but originally he was partially an angel (think Mithos and the Angelus Project : D).  I tried to be vague, though that has a lot to do with his father's disappearance.  I don't mind going either way with him, but would this be allowed or should I firmly make him a human since this race isn't found within Final Fantasy?  I know you mentioned human/alien hybrids of our own were permitted, so I wasn't sure, especially since it isn't found anywhere in Final Fantasy.

 

Name: Yevgeni MalachiteKH13 Name:  Mystics ApprenticeBiography: Yevgeni is a 23-year-old raised by his mother in a small, quiet village, having one younger sister named Nya who means a great deal to him.  The youth never knew his father, though he'd been told that he'd died in a war years ago.  Truthfully his parents had to live apart, for their own individual races deemed it so.  Yev has golden blond locks that cover his pale forehead and fall inches upon his neck, though his hair is too short and too thin to truly be considered "shoulder length."  His eyes are hazel, a mixture of green and brown, and he is of average height with a slender build.  After Yev lost much in a war, including his dear mother, he'd lost much of himself and strived to find it.  He's stuck up, stubborn, and arrogant, but he does fight strongly for what he believes in, and will support his friends to the bitter end unless they conflict with his own beliefs.  The sky is the limit when Yev sets his mind up to something, which can be both his victory as well as his downfall.Attribute: FlyingAbilities: Electric/Lightning, Light, and Healing ControlWeapon: Thin rapier (would that be acceptable?  If not I'll switch to a long sword)Signature Move: Judgement: an ability wielding several pillars of light magic to target various points on the arena, controlled by the wielder, to probably about six areas on the field.  Its final stage is an X across the ground, causing great amounts of heat to rise from the ground.

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Accepted, though I must limit Judgement to slenderer light pillars for exhaustion measures.  Without a rod or Turbo MP, your mana reserves are limited, and massive pillars will be more tricky to dodge as well as more depleting of your energy and maybe your life.  I too may limit the x to a circular pillar of your favoured size (explosive or not), as maybe the x would be too widespread, but this is a great blend of abilities and I look forward to seeing Yev in action.

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  On 9/27/2015 at 11:15 PM, Vaude said:

Accepted, though I must limit Judgement to slenderer light pillars for exhaustion measures.  Without a rod or Turbo MP, your mana reserves are limited, and massive pillars will be more tricky to dodge as well as more depleting of your energy and maybe your life.  I too may limit the x to a circular pillar of your favoured size (explosive or not), as maybe the x would be too widespread, but this is a great blend of abilities and I look forward to seeing Yev in action.

That sounds fine to me.  I'm wondering how mana reserves will work, though I wonder if I just overlooked that in the main post.  I'll take another gander in a bit.

 

Regarding the "x" pattern of beams, I was thinking that it wouldn't be as concentrated as the pillars are (and also restricted to the ground only; sorry, I forgot to add that), though we can change it or remove it if you feel it would be best.

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  On 9/27/2015 at 9:13 PM, Vaude said:

Accepted for the most part, though I do not think that that signature move is fair enough for this roleplay because it ignores the rule of dodgability, defendability, or preventability.  With a few slight tweaks, however, it can be usable.  It appears to be a linear attack which requires 1.) enough space and easy terrain for the sidestep and run, respectively, and 2.) enough gathered energy, which paladins are known for, so this is okay, but a shielded defense or preventive countermeasure may render this avoidable or less damaging than running the sword through the opponent's whole abdomen.  With that said, this is a fine ability, but please alter it accordingly.

 

Welcome to the RP!  I look forward to seeing Ryonne and Viridem in fighting action as well as outside of fights.  He greatly reminds me of my Glitz Pit cherie.

 

Apologies, thought such requirements would be obvious. I will add them in regardless.

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Perfect and perfect, in that case!  For MA, The x pattern is perfectly A-OK in my eyes, though let's leave off the heat, maybe.  As for Miss Yuffie, I think it was the instantaneous attack that threw me off a bit, as well as the "slicing his blade through the opponent."  If you can edit the description, however, I would greatly appreciate it and duly thank you for it.

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Awesome; thank you, and from the look of things everything is fine.  My apologies for the changes; this RP is rather limiting because combat requires fairness, but I do hope that it leaves everyone happy in the end.

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Hmm, I wonder if we're going to have enough players to run this.  How many people were you hoping to acquire before you start it?  This sounds like a neat idea and I'm looking forward to seeing how the system works.  I too am wondering if a few days for a battle would be better than having a couple of hours when both players are online since the forums run slow and everyone seems to be pretty busy lately, but I would be willing to try the online matches if that's what you decide upon. : )

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  On 9/29/2015 at 9:39 PM, Mystics Apprentice said:

Hmm, I wonder if we're going to have enough players to run this.  How many people were you hoping to acquire before you start it?  This sounds like a neat idea and I'm looking forward to seeing how the system works.  I too am wondering if a few days for a battle would be better than having a couple of hours when both players are online since the forums run slow and everyone seems to be pretty busy lately, but I would be willing to try the online matches if that's what you decide upon. : )

Greetings!  To be honest, I was hoping for a few more interested blokes, thoguh we can start whenever.  I may get rid of the old standards of standings and placement and just unchain things a bit, all for the sake of the roleplay being more fun and less stringent, but time will tell.  With all  of that said, you two can duke it out to see who will be the superior fighter, or maybe you both would like to double-team against my old champion, Ychera Vencii, the Two-Blooded Battle Maiden, as she's freshly retired.  This could be for fun or it could be a 250-coin match where you can upgrade your characters within a single battle.

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