Godskeybladewarrior 73 Posted September 2, 2015 The title says it all, really. I've been interested in Dungeons nd Dragons for quite a while now but I've yet to get into it fully, as in actually play it. Lol. And I figured, that I love Kingdom Hearts and I felt like it would work well in a pre-Keyblade War Era for D&D because you can have so much creative freedom. I don't know if many of you on here play D&D online but hit me up if your interested. Share this post Link to post Share on other sites
Azure Flame 670 Posted September 2, 2015 Well, I got a starter kit a while back with a basic story and a way to create a basic level 1 character, but never got much further than that, since I could never find anyone to play with locally, my sis tried to, but didn't like it that much. Share this post Link to post Share on other sites
Godskeybladewarrior 73 Posted September 2, 2015 Yeah, same here. I haven't found any one close by. But there may be some at my colleges anime/video game club. Apparently they play tabletop too but idk. I'm browsing around roll20, checking out the group finder. Share this post Link to post Share on other sites
Azure Flame 670 Posted September 2, 2015 I think it'd be interesting if we could do a Kingdom Hearts D&D roleplay where we create characters, maybe have different Keyblade Wielder classes or some non-Keyblade classes, have someone be GM, and then use a dice roller app anytime one is needed. 1 Godskeybladewarrior reacted to this Share this post Link to post Share on other sites
Godskeybladewarrior 73 Posted September 2, 2015 Exactly. It's a great idea that I've wanted to try for a while but just haven't had time to look for a group that is interested in KH Share this post Link to post Share on other sites
Azure Flame 670 Posted September 2, 2015 Well, let's see if anyone else here is interested in it. Share this post Link to post Share on other sites
Veemon 1,540 Posted September 2, 2015 Er... Maybe I'll join. I have to see about the whole leveling up deal, since I've only heard so much about D&D. 1 Godskeybladewarrior reacted to this Share this post Link to post Share on other sites
Godskeybladewarrior 73 Posted September 3, 2015 I'd suggest you watch some videos from Dawnforgedcast on YouTube. He has some great videos for beginners. And as for leveling, its universal that at the end of a campaign that exp be rewarded. But I've seen some do homebrewed rules where exp is given after each fight, mirroring some RPG games. Share this post Link to post Share on other sites
Javelin434 3,164 Posted September 3, 2015 D&D KH? COUNT ME IN!!! Share this post Link to post Share on other sites
Godskeybladewarrior 73 Posted September 3, 2015 Sounds good to me. D&D KH? COUNT ME IN!!!Lol. It's just an idea at the moment. I've never played D&D before and I thought KH is awesome, D&D is awesome. Wby not combine the two? And someone created a Keyblade Weilder class for the 3rd edition, which is awesome Share this post Link to post Share on other sites
Javelin434 3,164 Posted September 3, 2015 Sounds good to me.Lol. It's just an idea at the moment. I've never played D&D before and I thought KH is awesome, D&D is awesome. Wby not combine the two? And someone created a Keyblade Weilder class for the 3rd edition, which is awesome Me and a friend tried some homebrew setup a while ago. We got to the Station of Awakening [tutorial] as we worked out kinks in combat system and skills usage. Not too hard and fairly fun once we got the hang of it 8D 1 Godskeybladewarrior reacted to this Share this post Link to post Share on other sites
Godskeybladewarrior 73 Posted September 3, 2015 Haha, that's amazing! I wish I had some friends to try D&D with. Share this post Link to post Share on other sites
Unto The abyss 79 Posted September 3, 2015 Ive played plenty of D&D so i might join. It could be fun. Share this post Link to post Share on other sites
Godskeybladewarrior 73 Posted September 3, 2015 It could be. Just need to work out date,time, a DM/GM, and a way to fit the idea of keyblade wielders as a class without being OP since they're basically a Spellsword. Share this post Link to post Share on other sites
Veemon 1,540 Posted September 3, 2015 It could be. Just need to work out date,time, a DM/GM, and a way to fit the idea of keyblade wielders as a class without being OP since they're basically a Spellsword.Maybe you could have three different types of wielders: Speed (Fast, and lots of Dexterity; Well-balanced at magic and attacks based around the keyblade), Power (Strong, lots of defensive skills; Uses attacks based around the keyblade, such as StrikeRaid, Blitz, and Zantetsuken), and Wisdom (Has many magic capabilities, mainly uses magic; Uses spells along with Elemental-Striking attacks such as FireStrike, Ice Volley, Thunder Surge) Share this post Link to post Share on other sites
Godskeybladewarrior 73 Posted September 3, 2015 Hmmmm, three archetypes...sounds limiting but that's what the other PC's are for. Reminds me of Destiny. Share this post Link to post Share on other sites
Azure Flame 670 Posted September 3, 2015 You could base it on the Drive forms, excluding anti and final. One based more on strength and DPS with two Keyblades and no magic, one based on just magic with one Keyblade, one based on a balance using a little of both, and one focused on tanking with using limits. Share this post Link to post Share on other sites
Unto The abyss 79 Posted September 3, 2015 I feel like i could build the classes around that Share this post Link to post Share on other sites
Godskeybladewarrior 73 Posted September 3, 2015 I was thinking the same thing with the forms...hmmm...ideas popping... Share this post Link to post Share on other sites
Azure Flame 670 Posted September 3, 2015 Awesome, and we could split the magic users between attack, buffs, and heals. And we could have the various different Keyblades work only for certain classes and have the keychains be an equip item for the keyblades, boosting our stats and maybe giving special abilities. Share this post Link to post Share on other sites
Unto The abyss 79 Posted September 3, 2015 Awesome, and we could split the magic users between attack, buffs, and heals. And we could have the various different Keyblades work only for certain classes and have the keychains be an equip item for the keyblades, boosting our stats and maybe giving special abilities.I agree. Optionally they could boost certain elements of spells. For example the Bond of Flame could have fire, firaga, ect do more dmg. Share this post Link to post Share on other sites
Godskeybladewarrior 73 Posted September 3, 2015 Plus, certain enemy types are weak against certain elements. It's be decently balanced Share this post Link to post Share on other sites
Azure Flame 670 Posted September 3, 2015 And Photon Debugger boosts thunder based spells. We should make a separate thread where we can post enemies, keychains, items, spells, and abilities with stats and effects for the dungeon masters to go by for reference, like a compendium. Share this post Link to post Share on other sites
Unto The abyss 79 Posted September 3, 2015 Sounds fun Share this post Link to post Share on other sites
Godskeybladewarrior 73 Posted September 4, 2015 Agreed. Sounds fun. Share this post Link to post Share on other sites