Nero Kunivas 3,046 Posted September 1, 2015 (edited) Welcome....to my realm... (Not going anywhere with that. X3) -------------------------------------------- In a world failing to thrive rests a society of varying races. Some embrace one another, while others shun and condemn them. The Elves have quarrelled with the Humans and now reside closer to the mountain range, while Mages have taken into living sheltered and quiet lives, stifling the whispers of their inherited gifts lest they be torn from their homes and slaughtered like animals. At the heart of all this chaos and strife stands the Korbenic Empire, ruled by none other than an emperor of blood and power named Korben. The Korbenic Empire has risen above and beyond all cultures and societies, all due to one experiment having gone right. Tanzynite, a chemical derived from the very core of the earth itself, has been mutated and perfected in the imperial labs and have reached subjects of all natures. Some variants of Tanzynite can heal, while others can kill. Some can enhance vitality, strength, and stamina, while others yet can enhance magical abilities. One of the most valuable of all can alter one's body to be independent and not relying on nutrients for survival, something that others would do almost anything to acquire in a dying world where crops won't prosper. Tanzynite has also been abused: people crave it, long for it, and kill for it, only to feed their addictions and need for massive amounts of Tanzynite that will eventually corrupt their hearts and cripple their bodies. While Tanzynite has been a miracle, it has also been a deadly curse. The prices have raised for Tanzynite and alliances to the empire have increased for this substance, creating it nigh impossible for everyone to get their hands on Tanzynite that require it for their very existence. With alliances the Korbenic Empire has only grown, its power ever influencing upon the world. With every nation that surrenders to the empire much blood is shed. Mages, who are considered an abomination, are killed, children are randomly plucked from homes to be brought in for lab experiments, and races other than Humans are oft times experimented on as well--or worse. Slavery has become abundant on those who are poor, and oppression within the imperial territories is stifling. Only a handful of nations remain that haven't aligned themselves at the feet of the Empire, and it isn't long before they wither away and die entirely. You have to choose a side in this struggle for mere survival. Your decisions alone will impact the fate of society as a whole. Are you apart of the empire, willing to do whatever it takes to ensure you live a comfortable life and remain the empire's right hand man, or are you a freedom fighter who will fight for your society's independence? Will you embrace others who are different, those who your culture has rejected and rebelled for their difference in race, or will you be defiant and struggle on your own, even though you need them as much as they need you? You choose, but choose wisely. The fate of the world rests upon your decision. ---------------------------------------------- RP Rules: 1: No Godmodding/Meta-Gaming, trust me; I'll know. 2: All KH13 RPing Rules are in effect here. 3: You can create as many characters as you want, but try not to bite off more than you can chew i.e: Make too many characters for you to effectively handle. 4: If any rules are broken, you will be given a Warning. Break them again and you're off the RP. Godmodding/Meta-Gaming, depending on severity can result in an immediate removal. My co-host, Mystics Apprentice, can also issue warnings. 5: Feel free to contribute to the story. This is an RP after all. In fact, I encourage it! 6: If you need to be off the site for long periods of time or just simply wish to leave the RP, please tell us! That way, you won't just be discounted or thought a deserter for just up and leaving or being too inactive. 7: You can be Rebellion, Empire or a member of the Criminal Underworld. For the latter, I encourage "Batman: Arkham Series Rogues Gallery" levels of creativity for the Criminals, it'll make things interesting. 8: For Non-Human Races, you can pick practically anything you please, be it: Werewolf, Vampire, Succubi, Incubi, Demon, Nephilim, Cambion, etc etc etc. 9: Tanzynite Creation is difficult and requires great scientific expertise, so unless your character is a Scientist, Highly Intelligent or just has a knack for chemicals, you can't create your own Tanzynite Chemicals. (But me and Mystic can. ) You may request Custom Tanzynites be made via PM and I shall evaluate them though. 10: Auto-Hitting and Mass Slaughter are highly restricted here. Only the Hosts can Auto-Hit freely, but we will not abuse it. Mass Slaughter cannot be done on a whim, only if asked for and we shall evaluate. 11: Have fun! -------------------------------------------------- List of Tanzynite Chemicals: Primary Chemicals: Commonly called: "Instigators". These serve as more offensive and action based abilities. Electro Bolt: "Feel like the Thunder God himself! Electro Bolt will let you fire off bolts of Electricity at will! Warning: Water and Lightning don't mix." With this chemical compound, you can fire Electricity/Lightning from your hands, be it in bursts, a constant stream or a simple jolt. Manifestation: Blue Energy courses through the users veins, along with Electricity coursing around the users body occasionally on its own or at the will of the user. Satan's Touch: "Feel the heat! Satan's Touch will cause you to be able to wreathe whatever you want in Flames! Warning: Fire spreads." This chemical compound will allow you to light anything on fire with Fireballs, Flamethrowing, Fire Breath and allows you to heat anything you touch with your Body Heat. Manifestation: Severe burns on the user's body along with a visible, pulsing and glowing orange heat underneath the body of the user, Irises glow Orange too and Fire seems to be burning inside, ready to be unleashed. Sting of Winter: "Feel the chill in your bones! Sting of Winter gives you Icy Powers to freeze your enemies! Multi-Purpose Capabilities Guaranteed." This chemical compound grants the ability to freeze your enemies, water and other objects. It can also be shaped into Armour and Icy Spikes can be extended from your hands to make yourself a Cryo-Weapon. Manifestation: Permafrost covers body, with the hands having Ice Burns along with small Icicles/Spikes protruding from the skin (Yes, they have blood in them) which can be extended. An Icy Mist emanates from the user and when Armoured and/or using the Icicles as weapons, more ice and burns cover the user. Flash Flood: "Go with the flow! Flash Flood can wash away your enemies! Warning: Water's stronger than you may think." This chemical compound allows you to assail your enemies with Waves of Water to push them away, High-Pressure Jets to wear away at them, mildly telekinetically suspended in the air Bubbles filled with water that can either explode to shower opposition or encase opponents in it to drown them, wear down their limbs or be exploded out of them to weaken and surprise them. Manifestation: Water courses and drips down the users hands but it can be contained around the hands and manipulated for effect, mutations similar to suction cups and barnacles on an Octopus form on the hands and condensation emits from their body. Cyclonic Rush: "Stand firm against the breeze! Cyclonic Rush will blow your enemies away! Warning: Wind does more than push." This chemical compound will let you blow away enemies with Gusts of Wind. It can also allow formation of Mini-Cyclones or Tornadoes to cause major damage. You can also breathe strong air currents from your mouth that can be sustained as long as you can exhale and all wind effects can cause Wind Erosion on a quickened scale, which is particularly painful to enemies. Manifestation: Wind currents circulate around users arms and hands while veins pulse with White Energy, clothing and hair is in a constant Windswept effect due to internal winds blowing. Telekinesis: "Steel your mind! Telekinesis is as blunt as it gets, allowing you to pick up and throw objects with your mind!" This chemical compound allows you to use the Psychic Energy/Potential in your mind to use Psychokinesis/Telekinesis to levitate and throw objects at whim. However, it can also be used to assault the minds of Weak-Willed people, incapacitating them. You can also read minds, but to a limited extent. Manifestation: The force used is visible, but no other discernible effect is present externally on the user. Internally, brainwaves and MRI Readings are radically different from a normal brain. Blinding Light: "Shine amongst the stars! Blinding Light gives you control over the Light to blind your enemies! Warning: It can also burn." This chemical compound allows you to control the Light Element of the Universe to blind, scorch or otherwise impede your enemies with what basically amounts to Pure Energy. Burning Beams can be fired straight from the hands when the power is charged up. Manifestation: Pure Energy courses through the users veins, pulsating at all times. The users hands are crackling with power while the scorching effects of the Light leave blackened burns on the some parts of the skin and visible cracks and tears in the arms produce light as the body attempts to contain it all within. Smothering Darkness: "Cast your enemies into the Shadows! Smothering Darkness lets you control the Darkness and Shadows to assault your enemies! Warning: Power corrupts." This chemical compound allows you to control the Darkness Element of the Universe to smother, corrupt, hurt or otherwise make your opponent suffer with the Shadows themselves or the literal Darkness that resides in everything, including yourself. Shadow Orbs can be created and thrown to explode on impact when the power is charged up. Manifestation: Dark Purple Energy courses through the users veins, softly and slowly pulsating at all times. The users hands are swathed in Dark Mist while the corrupting effects darken the skin on the hands and arms and the skin is flaking off while Dark Tendrils are latching to the skin like parasites. Visible cracks and tears in the arms produce Darkness as the body attempts to contain it all within. Pack-A-Punch: "Feel the power coursing through your muscles! Pack-A-Punch allows you to push boulders and punch walls! Warning: Don't strain yourself." This chemical compound increases your strength greatly, increasing Muscle Mass to 4x their normal mass, allowing for harder punches and kicks along with the ability to lift up heavy objects and even throw them. Manifestation: Bigger, evenly distributed muscles throughout the body, all veins are more pronounced and occasionally a green, glowing fluid flows through them. Rocky Road: "Make the Earth tremble at your step! Rocky Road allows you to shake up the place and throw rocks! Warning: Rocks are hard." This chemical compound allows you to control the Earth Elements to shake the ground with Earthquakes, raise Rock Pillars, throw Rocks, split the ground open and toughen yourself up with Earthy Armour. Manifestation: Hands and forearms are entirely covered in a thick rock cover but still have full mobility, small stones form on the upper arm and the users voice becomes Earthy. Secondary Chemicals: Commonly called "Tonics". Have more of a passive, but still apparent effect. Scamper Speed: This Tonic allows the user to run 2x faster than the average person, also allowing them to run for longer, but the user would be at risk of overheating like a Cheetah if they run for too long. Has no manifestation. Chameleon: This Tonic allows the user to become invisible to the naked eye when they stand still for a period of time. It activates after 5 seconds of standing still. It cannot be used when moving. Manifestation is quite evident. Tough Guy/Girl: This Tonic toughens the user up, allowing them to soak up a more damage than a normal person before weakening, dying etc. Has no manifestation. Marksman: This Tonic increases the users Hand-Eye Co-ordination, allowing them to aim firearms better and more effectively. Has no manifestation. Brains and Brains: This Tonic increases the users intelligence and their ability to tinker with things. Has no manifestation. Houdini: This Tonic allows the user to teleport at will. Manifestation: Only appears when teleporting, all veins and irises turn red before the user disappears in a flurry of Rose Petals and Red Mist. Enduring Bolt: This Tonic boosts the stamina of the user, allowing them to run longer, fight longer and exercise longer. Has no manifestation. Night Piercer: This Tonic allows the user to see in the Dark of Night more effectively, works as organic Night Vision Goggles. Manifestation: Eyes glow Night Vision Green when active. Animal Instinct: This Tonic allows the user to sense nearby organics, regardless of species unless they are Demons or Angels. Has no manifestation. Gymnastic Expert: This Tonic grants the user enhanced flexibility and mobility, allowing them to move more fluidly, flip and slink into tight spaces. Has no manifestation. Experimental Tanzynite Chemicals - These Chemicals cannot be picked for normal usage and are for certain characters only. However, if you so desire, you can PM me to ask to use these Chemicals, but only one per person. Experimental Strength Compound - Codename "Venom" (Taken by myself, used by NPC's.): This Instigator-Class Chemical was in development by order of the Emperor himself as he wanted Super-Human enforcers with the strength to topple any opposition. It derives partially from the Pack-A-Punch Chemical in concept but strength would be increased to a far greater level than that chemical can offer and makes the subject far more bulky, but requires a Injector System/Harness mounted to the subject to keep the chemical flowing and in effect. It is also far more addictive than average compounds, with the withdrawal symptoms often being so severe that they result in death. Initial tests on human subjects often resulted in death, be it from Cardiac Arrest or their Hearts flat out exploding from the pressure and rush of bodily chemicals and the chemical itself. It was only after one Subject survived and subsequently broke out that they had enough results to make a stable compound. However, the escapee stole all research notes and all samples of the fluid, learned how to produce more and perfect it and has since sold it in the Black Market in the Criminal Underworld. Manifestation: Users are often Seven-Feet Tall, with large muscles, facial scarring, heavily pronounced veins and green glowing fluid frequently flowing through them. Behaviour is often far more aggressive but intelligence is not dampened. Experimental Strength Compound - Codename "TN-1" (Taken by myself, used by NPC's and in Scrap's planned character backstory.) : This Instigator-Class Chemical is currently in the testing phases under the eye of the man who escaped Venom Testing with the compound and is currently trying to improve it and remove its addictive qualities while at the same time creating a "Super-Venom". initial tests made have shown promise, a more permanent transformation of grotesque proportions, with subjects growing to 10 Feet in height, their muscles expanding massively and their strength great enough to blast through a platoon of enemies while shrugging off bullets. As it is in testing phases, there are problems. While the subject is bulletproof and insanely strong, they are not invincible as the full effect takes 10 minutes or more to take effect and usage damages the Memory Centres of the Brain, causing Memory Loss and Brain Damage. Intelligence is dampened as the user roars and is reduced to Hulk Speak and is very single minded, but usually makes up for it in brute strength and it does not require the Harness from Venom. Manifestation: Gargantuan Muscle Growth, greatly pronounced veins with the same green glowing fluid flowing, covered in a green and black mist, eyes glow white-green and temperament is greatly compromised. Experimental DNA Bonding Compound - Demonic DNA - Codename: "Devil's Blood" (Taken by Mystics Apprentice.): In an attempt to harness the great power Elder Demons, or "Devils" as they are nicknamed, the Emperor captured an Elder Demon and took a sample of its DNA to his scientists to bond it to subjects in order to give his Guards more power, maybe even himself if successful. The bonding process was initially a disaster, Subjects being literally torn apart as the Devil Cells destroyed their Cells, making it impossible to create a Viable Life Form. However, in a last gambit, they attempted to create another cell to stabilize the Devil Cell into co-operating with the Subject's Cells and merging with them, called "GENOCELL". This artificial cell was mixed into the compound and injected into their last subjects, creating what they wanted, giving the Subjects the Powers, physiology and ability of the Elder Demons, slightly filtered down due to the Artificial Hybrid nature. Unfortunately, only one was left and they escaped due to an oversight that the Survivor has since corrected: GENOCELL was hastily made and thus was not perfected and eventually deteriorated, leaving many of them to be torn apart like the rest, while the survivor was able to fix the Artificial Cell and survive in the Criminal Underworld as a Super-Villain alongside many others, including the Venom Survivor. Manifestation: Demonic Wings, Talons, Demonic Energy crackles unstably and their power is but a shadow of a True Elder Demon. Their skin is scaly, red and their eyes completely yellow and glowing, small horns protrude from their head. There can also be only one Elder Demon and that role can be given to any who wish to have it and be a Main Villain alongside Emperor Korben, but against everyone including the Emperor. If you want it, PM me. If not, I will assume the role. I have taken the role of Elder Demon. And there are many other miscellaneous Tonics that increase Longevity and other such things that will go unnamed. World Map: ------------------------------------------------ Character Sheet: Name: Age: Gender: Race: Side(Rebellion, Empire, Criminal Underworld): Appearance: Weapon(s): Power Status(Mage, Tanzynite User, Race Power e.g: Demonic Power if a Demon): Magic(If a Mage, can be Elemental, Illusionary, Necromancy or Summoner based, Limit of 3 Specializations): Instigator Chemicals (If a Tanzynite User, can become one if Human and if not already one, Limit of 3.): Tonic Chemicals(Same as above. Limit of 3.): Experimental Compound(If a permitted user, limit of 1. Can have 1 other Instigator and 2 Tonics.): Race Power(If Non-Human): Bio/History: Personality: Be sure to follow this topic and the RP when it is made to keep up and not be lost! Current Roster: SuperiorKunivas - Host - Emperor Korben, Slade Joseph Wilson, Scourge, Roman Sionis "Black Mask", Azrael, Embodiment of Chaos & Ayane "Shinobi" Takahashi. Mystics Apprentice - Co-Host - Jadis Sorein, Ariana Cabret & Yevgeni Malachite. Scrapmaster - Mikhail Drak, Gabriel Stross, Henry Hansees & Oryx and his human host. Riki - Derik J. Absolon. Sabre Lily - Eclaire Tonnere, Jeremy Tobias Hunter, Tiriel & Rika Hunter aka: Chrysalis. Disgust - Cyler, Vortludo Prince, Neena Mors, Ryonne Neyelmnik, Viridem Hangin, Doctor, The Crows Eyes Group & Tekanorojia Zimm (Deceased). Nortanort - Dr. Vay Lea, Tindy & Akira 'Crimson Lightning' King. Shulk - Fiora, Allitt & Indy. The Unversed - Peashy, Uzume, Plutia & Croire. Vaude - Rufus Contralto. Edited November 10, 2015 by SuperiorKunivas 2 Forever and Mystics Apprentice reacted to this Share this post Link to post Share on other sites
Scrapmaster 1,731 Posted September 1, 2015 (You totally ripped off Bioshock ) 1 Nero Kunivas reacted to this Share this post Link to post Share on other sites
Nero Kunivas 3,046 Posted September 1, 2015 (You totally ripped off Bioshock ) (...maybe. X3 That an issue? ) Share this post Link to post Share on other sites
Forever 3,550 Posted September 1, 2015 OOOOOOOOOOOOOH! Sounds so mysterious, and awesome!! THIS IS GONNA BE AN EPIC TALE, I CAN FEEL IT! X3 1 Mystics Apprentice reacted to this Share this post Link to post Share on other sites
Mystics Apprentice 2,397 Posted September 1, 2015 (edited) All right! I've been really looking forward to this. : ) Name: Jadis Sorein Age: 12 Gender: Male Race: Elf Side(Rebellion, Empire, Criminal Underworld): Rebellion Appearance: Weapon: A bow and arrow handcrafted by his own father. However, Jadis predominately specializes in magic. Power Status(Mage, Tanzynite User, Race Power e.g: Demonic Power if a Demon): Mage Magic(If a Mage, can be Elemental, Illusionary, Necromancy or Summoner based, Limit of 3 Specializations): Elemental. Specializes in wind, lightning, and earth magic. Instigator Chemicals (If a Tanzynite User, can become one if Human and if not already one, Limit of 3.): NA Tonic Chemicals(Same as above. Limit of 3.): NA Experimental Compound(If a permitted user, limit of 1. Can have 1 other Instigator and 2 Tonics.): NA Race Power(If Non-Human): pure-blood magic user Bio/History: Jadis has experienced a great amount of loss and bloodshed in his few years of life. Their home village succumbed to the emperor's rule due to tanzynite usage and since the family has been in hiding. Traveling all over the world they searched for a safe place to live. It was when Jadis was seven years old that a tragedy struck, however, causing the deaths of his mother and older sister, Adelia. Jadis now lives with his father, living as a human on the outskirts of a human village. All goes well until there is talk about his village surrendering to the Empire in like, which infuriates Jadis. He seeks to join a group of rebels who he considers friends in order to put an end to the misuse of power and the exiling of mages. Personality: Stubborn, kind, and thickheaded. Jadis is about each and every one of these things. Jadis had the strongest ties to elemental magic in his household, which he prided himself over greatly. The few human friends who know he's an elf marvel at his magic, making his gift feel all the more rewarding. The youth isn't shy to fight for what he believes in, and he feels that every person has a right to live without being discriminated on this earth. He'll stick up for his friends in a heartbeat, even if it means sacrificing his own life. Name: Ariana Cabret Age: 26 Gender: Female Race: Human Side(Rebellion, Empire, Criminal Underworld): Empire Appearance: Weapon: two thin blades rest in scabbards at her waist, each being about two-feet long. Her fighting style is quite ninja-esque. Power Status(Mage, Tanzynite User, Race Power e.g: Demonic Power if a Demon): Tanzynite User Magic(If a Mage, can be Elemental, Illusionary, Necromancy or Summoner based, Limit of 3 Specializations): NA Instigator Chemicals (If a Tanzynite User, can become one if Human and if not already one, Limit of 3.): Smothering Darkness Tonic Chemicals(Same as above. Limit of 3.): Night Piercer, Gymnastic Expert Experimental Compound(If a permitted user, limit of 1. Can have 1 other Instigator and 2 Tonics.): Devil's Blood Race Power(If Non-Human): NA Bio/History: Ari used to live in a modesty in a small city within the outskirts of the imperial capital. She was the youngest child of three, with two loving parents who cared graciously for her. It wasn't until Ari fell in love with an elf that her life started to drastically change. Her family, disgusted with her romantic interest, disowned her, and the empire killed her beloved during a raid on her city. Torn by grief, pain, and a desperation to survive, Ari joins the empire in hopes that she can avenge the love of her life by turning on the empire itself. However, after undergoing experimentation and using tanzynite in the empire's labs, she changed. She became addicted, corrupted, and instead of wanting to avenge the life of her lost love she finds that she'd much rather annihilate all differences from the world, including the elves. She considers them troublemakers that taint the human race. Ariana is now the right-hand woman of the emperor and one of his most trusted generals. Personality: Ari is cold, cruel, and vindictive. She lost every bit of her humanity after losing her beloved elf and being corrupted by tanzynite. She no longer has any ties with her family, who she hadn't spoken to in over eight years, and has no one left in her life who she cares about. All that matters to her is accomplishing her goals, obtaining power, and finding true happiness within herself. I might make another character, but I'll have to ponder more over it. Edited September 2, 2015 by Mystics Apprentice 1 Nero Kunivas reacted to this Share this post Link to post Share on other sites
Nero Kunivas 3,046 Posted September 1, 2015 All right! I've been really looking forward to this. : ) Name: Jadis Sorein Age: 12 Gender: Male Race: Elf Side(Rebellion, Empire, Criminal Underworld): Rebellion Appearance: Power Status(Mage, Tanzynite User, Race Power e.g: Demonic Power if a Demon): Mage Magic(If a Mage, can be Elemental, Illusionary, Necromancy or Summoner based, Limit of 3 Specializations): Elemental. Specializes in wind, lightning, and earth magic. Instigator Chemicals (If a Tanzynite User, can become one if Human and if not already one, Limit of 3.): NA Tonic Chemicals(Same as above. Limit of 3.): NA Experimental Compound(If a permitted user, limit of 1. Can have 1 other Instigator and 2 Tonics.): NA Race Power(If Non-Human): pure-blood magic user Bio/History: Jadis has experienced a great amount of loss and bloodshed in his few years of life. Their home village succumbed to the emperor's rule due to tanzynite usage and since the family has been in hiding. Traveling all over the world they searched for a safe place to live. It was when Jadis was seven years old that a tragedy struck, however, causing the deaths of his mother and older sister, Adelia. Jadis now lives with his father, living as a human on the outskirts of a human village. All goes well until there is talk about his village surrendering to the Empire in like, which infuriates Jadis. He seeks to join a group of rebels who he considers friends in order to put an end to the misuse of power and the exiling of mages. Personality: Stubborn, kind, and thickheaded. Jadis is about each and every one of these things. Jadis had the strongest ties to elemental magic in his household, which he prided himself over greatly. The few human friends who know he's an elf marvel at his magic, making his gift feel all the more rewarding. The youth isn't shy to fight for what he believes in, and he feels that every person has a right to live without being discriminated on this earth. He'll stick up for his friends in a heartbeat, even if it means sacrificing his own life. More is to come; I just want to submit this in case my computer tries to crash on me *again*. Even though there is more to come, you are accepted! That's one. X3 1 Mystics Apprentice reacted to this Share this post Link to post Share on other sites
Mystics Apprentice 2,397 Posted September 1, 2015 Even though there is more to come, you are accepted! That's one. X3 Whew, I was certainly hoping that I would be accepted. : P Nah, I'm kidding entirely. I think I'm done adding for now, but I was contemplating adding another character from the rebellion. I'm not sure yet. I'll see how the sign-ups go and see how we're looking in terms of sides. 1 Nero Kunivas reacted to this Share this post Link to post Share on other sites
Scrapmaster 1,731 Posted September 1, 2015 Dunno if i should bring Draksis...or make an Empowered Geralt of Rivia decisions decisions. 1 Nero Kunivas reacted to this Share this post Link to post Share on other sites
Mystics Apprentice 2,397 Posted September 1, 2015 Dunno if i should bring Draksis...or make an Empowered Geralt of Rivia decisions decisions. Oh! Geralt of Rivia! That would be very interesting in my opinion. ; ) Or hey, there's always both. (I'm such an enabler.) 1 Nero Kunivas reacted to this Share this post Link to post Share on other sites
Scrapmaster 1,731 Posted September 1, 2015 Oh! Geralt of Rivia! That would be very interesting in my opinion. ; ) Or hey, there's always both. (I'm such an enabler.) I might make both, Will need to make a custom Tanzynite to fit the witcher lore, to make it more like mutagens, tie it into his Bio as the witcher sect knew of the tanzynite compound even before the empire, but always hid its origin, and used its most purest form, to alter the human body, to make a true monster slayer or a true warrior. Am i allowed? 1 Nero Kunivas reacted to this Share this post Link to post Share on other sites
Nero Kunivas 3,046 Posted September 1, 2015 I might make both, Will need to make a custom Tanzynite to fit the witcher lore, to make it more like mutagens, tie it into his Bio as the witcher sect knew of the tanzynite compound even before the empire, but always hid its origin, and used its most purest form, to alter the human body, to make a true monster slayer or a true warrior. Am i allowed? Hmm....that's actually interesting! ...I can make an exception. What did you have in mind? Share this post Link to post Share on other sites
Mystics Apprentice 2,397 Posted September 1, 2015 I might make both, Will need to make a custom Tanzynite to fit the witcher lore, to make it more like mutagens, tie it into his Bio as the witcher sect knew of the tanzynite compound even before the empire, but always hid its origin, and used its most purest form, to alter the human body, to make a true monster slayer or a true warrior. Am i allowed? Hmm....that's actually interesting! ...I can make an exception. What did you have in mind? That does indeed sound interesting, and it may be able to tie into the plot relatively well. Tanzynite is sort of something that the empire had created through chemical compounds in his scientific lab, but I don't see why the witchers hadn't been able to concoct something similar with the same root substances. It really depends on what Kunivas says in the matter, but I'd be pretty cool with it. : ) 1 Nero Kunivas reacted to this Share this post Link to post Share on other sites
Scrapmaster 1,731 Posted September 1, 2015 (edited) Hmm....that's actually interesting! ...I can make an exception. What did you have in mind? More like a pure Tanzynite, which alters their bodies to an extent they can mimic magic, to play like the "signs" in the witcher games, each with an effect, although they're basic to intermediate magic levels at most. But also increases one's strenght, speed, reflexes and makes them age much slower (Like the witchers ) to better fit this Rp they'd need to be a tad bit stronger, like being able to deflect magical projectiles with one's swords or other means, regenerating faster than a human's but slower than the Tanzynite spec'd for those boosts. Like all witchers they got super sensitive senses of hearing, smelling and seeing, (Their eyes seem like that of an animal's, they can see in the dark as a result) And the ability to intoxicate his body with home-made potions due to witcher's knowledge and training, which allows them to increase their abilities even more, but the potions must be consumed fully to have the effect. As for tonics they don't need to be exclusive, and I'l take the regular ones, I already know which ones. Edited September 1, 2015 by Scrapmaster 1 Nero Kunivas reacted to this Share this post Link to post Share on other sites
Nero Kunivas 3,046 Posted September 1, 2015 More like a pure Tanzynite, which alters their bodies to an extent they can mimic magic, to play like the "signs" in the witcher games, each with an effect, although they're basic to intermediate magic levels at most. But also increases one's strenght, speed, reflexes and makes them age much slower (Like the witchers ) to better fit this Rp they'd need to be a tad bit stronger, like being able to deflect magical projectiles with one's swords or other means, regenerating faster than a human's but slower than the Tanzynite spec'd for those boosts. Like all witchers they got super sensitive senses of hearing, smelling and seeing, (Their eyes seem like that of an animal's, they can see in the dark as a result) And the ability to intoxicate his body with home-made potions due to witcher's knowledge and training, which allows them to increase their abilities even more, but the potions must be consumed fully to have the effect. As for tonics they don't need to be exclusive, and I'l take the regular ones, I already know which ones. Hmmmmmm......... I quite like that actually! ^^ I give you the go-ahead to make that, just don't be tooooo powerful. 1 Mystics Apprentice reacted to this Share this post Link to post Share on other sites
Scrapmaster 1,731 Posted September 1, 2015 Trust me, I won't, Witchers are the best fighters,hunters,trackers, you name it, you they are human, or close to, and can die just as easily under certain circumstances, so they're much like jacks of all trades, but masters of none. Also how big is the empire on technology? I might make a technology-based character if they are advanced, (Siding with the empire of course ) 2 Nero Kunivas and Mystics Apprentice reacted to this Share this post Link to post Share on other sites
Nero Kunivas 3,046 Posted September 1, 2015 (edited) Trust me, I won't, Witchers are the best fighters,hunters,trackers, you name it, you they are human, or close to, and can die just as easily under certain circumstances, so they're much like jacks of all trades, but masters of none. Also how big is the empire on technology? I might make a technology-based character if they are advanced, (Siding with the empire of course ) Good! They are highly technologically advanced. You can even have Cyborgs. Edited September 1, 2015 by SuperiorKunivas Share this post Link to post Share on other sites
Saber Lily 1,543 Posted September 2, 2015 I'll be joining later today, I got some ideas~ Share this post Link to post Share on other sites
Nero Kunivas 3,046 Posted September 2, 2015 I'll be joining later today, I got some ideas~ Oooh, I'm interested~ X3 (Also, thanks for the add! Friend~ X3) Share this post Link to post Share on other sites
Guest Posted September 2, 2015 (You totally ripped off Bioshock ) I thought that it was similar. Good thing I'm not the only one Regardless I might make both, Will need to make a custom Tanzynite to fit the witcher lore, to make it more like mutagens, tie it into his Bio as the witcher sect knew of the tanzynite compound even before the empire, but always hid its origin, and used its most purest form, to alter the human body, to make a true monster slayer or a true warrior. Am i allowed? Interesting... If I may inquire before I work on my sheet, I have a question. I would like to know if my character could do something similar, however works on the premise of the two variations of the Tanzynite idea together. It's a permanent increase, however the increase manifests in the form of a transformation. There are three total, and on top of this, he will only start out with one of the forms but eventually gain access to all three. They drain the user's stamina, health, or actual body to use. The first will drain stamina, but on the plus side, any other specialty skills they use are improved and deal more damage or work far faster. However, the cost of stamina is high, and the boost at first is low. The Tanzynite variant given here at the beginning is incredibly impure but over the course of the story it will be purified and made stronger before moving onto the next. Upon being completely pure, the end justifies the means, incredible output for incredible cost. The second will improve physical power to the maximum, however the user will slowly take damage as time is spend in the form. Just like before, the boost at first will not be as great as the cost, but over time, it will justify the means. Finally the last one will slowly decompose you as you use it, but you gain incredible speed, power, and specialty boost. However, your bones will begin to quickly turn to dust, and your skin will begin to grey and die. Same story with how it starts to it's end. However, the compound was bound into a solid form and isn't to be consumed/ used by a human body directly and needs a catalyst, so they are incorporated into his weapons. Overall, the boosts can be shown as: Base form of each: 1st is a x0.5 special modifier, 2nd is a x0.5 Physical, 3rd is a x2.0 to Physical/speed/special. End form is: x5.5 Special/5.5 Physical/17.0 Overall modifier They show through an aura of energy (green 1st, red second, third is grey) surrounding the body, muscle mass increases, higher tiers have plasma erupt off of the aura of energy when active making it more noticeable. My character is not the one who made it, however his father who worked for the Empire and used him as a test dummy due to how useless he was to his family because their family was all about strength and he wasn't anywhere near as strong as the rest did. He has to ask others to purify it as he doesn't know how himself. Share this post Link to post Share on other sites
Nero Kunivas 3,046 Posted September 2, 2015 I thought that it was similar. Good thing I'm not the only one Regardless Interesting... If I may inquire before I work on my sheet, I have a question. I would like to know if my character could do something similar, however works on the premise of the two variations of the Tanzynite idea together. It's a permanent increase, however the increase manifests in the form of a transformation. There are three total, and on top of this, he will only start out with one of the forms but eventually gain access to all three. They drain the user's stamina, health, or actual body to use. The first will drain stamina, but on the plus side, any other specialty skills they use are improved and deal more damage or work far faster. However, the cost of stamina is high, and the boost at first is low. The Tanzynite variant given here at the beginning is incredibly impure but over the course of the story it will be purified and made stronger before moving onto the next. Upon being completely pure, the end justifies the means, incredible output for incredible cost. The second will improve physical power to the maximum, however the user will slowly take damage as time is spend in the form. Just like before, the boost at first will not be as great as the cost, but over time, it will justify the means. Finally the last one will slowly decompose you as you use it, but you gain incredible speed, power, and specialty boost. However, your bones will begin to quickly turn to dust, and your skin will begin to grey and die. Same story with how it starts to it's end. However, the compound was bound into a solid form and isn't to be consumed/ used by a human body directly and needs a catalyst, so they are incorporated into his weapons. Overall, the boosts can be shown as: Base form of each: 1st is a x0.5 special modifier, 2nd is a x0.5 Physical, 3rd is a x2.0 to Physical/speed/special. End form is: x5.5 Special/5.5 Physical/17.0 Overall modifier They show through an aura of energy (green 1st, red second, third is grey) surrounding the body, muscle mass increases, higher tiers have plasma erupt off of the aura of energy when active making it more noticeable. My character is not the one who made it, however his father who worked for the Empire and used him as a test dummy due to how useless he was to his family because their family was all about strength and he wasn't anywhere near as strong as the rest did. He has to ask others to purify it as he doesn't know how himself. Hmm.... I can allow this. And I just realized something: I forgot to put "Weapon(s)" in the Character Sheet template. Share this post Link to post Share on other sites
Scrapmaster 1,731 Posted September 2, 2015 (edited) YEAH, ya did..., what is a witcher without his steel and silver swords? Although since this Rp has guns'n shit, im gonna have him deflect them with his sword, much like witchers deflect arrows Steel for humans, silver for monsters, (Think the silver one will be underused but whatevs) Edited September 2, 2015 by Scrapmaster Share this post Link to post Share on other sites
Nero Kunivas 3,046 Posted September 2, 2015 YEAH, ya did..., what is a witcher without his steel and silver swords? Although since this Rp has guns'n shit, im gonna have him deflect them with his sword, much like witchers deflect arrows Steel for humans, silver for monsters, (Think the silver one will be underused but whatevs) Precisely! I've added it in now, so anyone who's made a Sign-Up Sheet, adjust accordingly, would you kindly? Share this post Link to post Share on other sites
Scrapmaster 1,731 Posted September 2, 2015 Precisely! I've added it in now, so anyone who's made a Sign-Up Sheet, adjust accordingly, would you kindly? best plotwist ever! Share this post Link to post Share on other sites
Nero Kunivas 3,046 Posted September 2, 2015 best plotwist ever! QUOTA I swear, that was not intentional! Share this post Link to post Share on other sites
Arya Stark 1,337 Posted September 2, 2015 frigging Derik's coming Scrap I'd prepare yourself Share this post Link to post Share on other sites